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When I am trying to start a big combo, I
search for a row near the bottom of the stack
with two tiles of the same color. Then I look up
three rows to see if there is a single tile of
the same color. In this example to the left, I
spotted these three cyan tiles which I have
outlined in white. Now if I line up three tiles
vertically, I can make the top cyan tile fall
three rows, so it will line up horizontally. This
is a great way to start a combo, and usually
gives you lots of opportunities to expand. |
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Here you can see I've lined up those three
purples, and the cyan tile is about to fall into
position. Right now I have about 4 seconds to
plan ahead! I am able to see these three red
tiles which I have marked, and I notice that if I
swap the upper-left red tile to the right one,
then I can make this into a level 3 combo. If I
am quick, I can probably expand this situation
into a level 5 or 6 combo, before I run out of
tiles. |
At higher difficulties and
handicaps, blocks will disappear faster, and fall
faster, which can make "skill chains"
very difficult. For this reason, on higher
difficulties, try and rely less on skill chains,
and more on regular chains and maybe even combos
if you must. Don't be afraid to raise your
tiles! Raising your tiles puts you in a better
position both defensively and offensively,
assuming you are skilled enough to be able to
stop the stack from raising indefinitely... Here
are the benifits of raising your stack, in
greater detail.
First of all, if your opponent sends you a
huge garbage block - Let's say 10 rows high - If
you have only one or two rows of blocks to work
with, you will die, simply because you can not
match up anything to get rid of the garbage
block. But if you have 8 or 9 rows of blocks to
work with, even though this pushes the garbage
block off the top of the screen, you will have a
few seconds before you die, so that you can match
up tiles to destroy the block. So whereas having
2 or less rows means guaranteed death, having 8
or 9 rows means you have a chance.
Secondly, the more tiles you have on your
board, the bigger combo you can set off. In the
above example, I only have 30 tiles on the board,
and they don't all match up properly - I have
four yellows for instance, and five greens, very
odd numbers. The greatest level combo I could
possibly get would be a level 7, no matter how I
shift them around. But if I had raised my level
four rows before starting off my combo, then I
would have 24 more tiles to work with! I could
possibly get a level 11 or 12 combo.
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