Card Picture |
Card Description |
Quantity |
 |
Accursed Minion
Abomination; Cast on minion in group of two or more. At start of combat, minion
kills all other minions on both sides (friendly minions first), ending combat.
Dispelled after next combat. |
2 |
 |
Altar of Blood
Abomination; Cast on friendly town or colony. If town contains novices, and when
any novices would be created in town, they are sacrificed (eliminated), and town's
owner gets +2 Will and +2 Strife next turn. Duration: Turn of casting +4. |
4 |
 |
Arcane Stigma
Abomination; Cast on minion. Dispels all individual spells on minion. Minion cannot be
targeted by individual spells. |
13 |
 |
Beast's Embrace
Abomination; Cast on minion. Minion gets +1 armor for each subsequent alteration
cast on minion or its group. |
10 |
 |
Bilious Rage
Abomination; Cast on recruit. Recruit gets +1 hand and missile damage, or +2 damage
against Satyrs. |
14 |
 |
Bog Horror
Abomination; H:2 A:1 HP:18 L:1 Territorial. At start of combat, casts Plague
(-2 maximum hit points, then 2 hit points of damage) on opposing group. |
1 |
 |
Burst of Will
Abomination; Cast on globe. Caster gets +2 Will next turn. |
21 |
 |
Cannibalism
Abomination; Cast on minion. When cast, and at end of combat, minion kills the
most damaged other minion in its group. |
1 |
 |
Carbuncle
Abomination; Cast on friendly recruit. At start of next combat, recruit explodes (dies), and all other minions in both groups take 3 hit points of damage. |
3 |
 |
Cauldron of Strife
Abomination; Cast on globe. Caster gets +1 Strife each turn. May be cast more
than once |
10 |
 |
Demon's Tongue
Abomination; Cast on swordsman. When swordsman kills an opponent by combat damage,
swordsman gets +1 hand damage. |
5 |
 |
Devouring
Abomination; Cast on friendly recruit. It eats (kills) all other recruits in its group, and absorbs their maximum and current hit points. (Recruit gets +M maximum and +C current hit points, where M and C are the sums of maximum and current hit points of all other recruits in its group. These stat changes cannot be dispelled.) |
0 |
 |
Dissention
Abomination; Cast on minion. Every other minion in its group takes N hit points of damage, where N is the greater of target minion's hand or missile damage. |
4 |
 |
Djibari's Legacy
Abomination; Cast on globe. All new novices created are Imps. |
3 |
 |
Doppelganger
Abomination; H:2(x2) A:0 HP:15 L:2 Nomadic. Two attacks. At start of combat
against monsters, Doppelganger kills the first opposing monster, and copies its
combat statistics. |
0 |
 |
Eat and Run
Abomination; Cast on friendly recruit in group of two or more. Target recruit eats (kills) a random other member of its group. Group moves twice this turn in its direction of travel. |
4 |
 |
Entrail Eater
Abomination; H:3 A:1 HP:10 L:2 Nomadic. At start of turn, Entrail-Eater is
fully healed. |
1 |
 |
False Prophet
Abomination; Cast on town or colony. Town no longer generates its 1 mana.
(Mana-generating spells on the town are not affected.) |
1 |
 |
Fiend
Abomination; H:M A:1 HP:2*M L:2 Nomadic, Flight, Moves 2. Cast on globe. Creates Fiend in a random square. Revolver (Casting cost M revolves from 1 to 10, starting at 1 and increasing by 1 mana per turn, restarting at 1 when it reaches 10, until cast). |
0 |
 |
Gogar's Wrath
Abomination; Cast on friendly town or any colony. Town is destroyed. Square
becomes barren land |
0 |
 |
Husks
Abomination; Cast on square. Square becomes barren land, and cannot be targeted by
Nature spells. At start of every other turn, one Husk (H:3 A:0 HP:7 L:0 Nomadic.
Can join with other Husks) is created in square. Dispelled if terrain changes or
when entered by a recruit group. |
0 |
 |
Implosion
Abomination; Cast on friendly minion group. After movement, target group implodes (is removed from the game), and all minions in the 3x3 diamond centered on group's square take 2 hit points of damage for each minion in |
0 |
 |
Larval Imp
Abomination; Cast on recruit. When recruit dies, recruit returns to life, is fully
healed, has all individual spells dispelled, and changes into an Imp. Dispelled
after one use. |
4 |
 |
Maloch Horror
Abomination; H:4 A:1 HP:15 L:2 Nomadic, Flight. |
0 |
 |
Mark of Ulanoth
Abomination; Cast on recruit. Recruit receives no missile damage (before
checking armor). |
6 |
 |
Organ Grinder
Abomination; Cast on recruit. When recruit kills an opponent by combat damage,
joyful music is played. |
0 |
 |
Ostralek
Abomination; H:2 A:1 HP:7 L:2 Cast on recruit group. Creates Ostralek, an Imp Hero
swordsman. At start of turn, he kills the most damaged other recruit in his group
and gets +1 hand damage, +2 maximum and current hit points. Can't be target- ed by
Cannibalism. (Each Hero may be cast only once per game.) |
0 |
 |
Pestilance
Abomination; Cast on globe. All novices are eliminated. All owned structures no
longer create novices. Duration: Turn of casting +3. |
0 |
 |
Possession
Abomination; Cast on recruit group not in a structure. Group joins caster's side,
and its movement orders are cancelled. Group cannot join groups, add recruits, or
enter structures. Duration: Turn of casting +4. Dispelled after next combat. |
1 |
 |
Putrification
Abomination; Cast on globe. Every monster on the board dies. (Monsters that
are off the board are not affected.) |
1 |
 |
Rain of Blood
Abomination; Cast on group. Every member of group without enchantments dies. |
0 |
 |
Ring of Fire
Abomination; Cast on globe. Affects all squares in a two-deep ring around the edge
of the board. Affected squares become lava. (Lava causes 3 hit points of damage at
start of turn unless group has Firewalk.) |
0 |
 |
Rogue Monster
Abomination; Cast on monster group. Group becomes neutral. (Neutral groups move
last, attack all other groups, and have "half-initiative" in combat.) |
5 |
 |
Salted Wounds
Abomination; Cast on group. Each member of group has its maximum hit points lowered to its current hit points. |
0 |
 |
Sawbones
Abomination; H:2 A:1 HP:7 L:1 Cast on recruit group. Creates an Imp swordsman. At
end of combat, if any other members of its group are damaged, Sawbones kills the
most damaged other recruit in its group, and all surviving members of its group
are fully healed. |
11 |
 |
Scars of Kolekh
Abomination; Cast on friendly group. Minions in group get -1 hand and missile damage. If group is killed in battle, Scars of Kolekh transfers to the killing group. |
0 |
 |
Soul Eater
Abomination; Cast on swordsman. Swordsman gets +1 hand damage. At start of turn, swordsman gets -1 maximum and current hit point. When swordsman damages an opponent, swordsman gets +1 maximum and current hit point. |
0 |
 |
Swampland
Abomination; Cast on square. Square becomes swamp. (Groups can exit swamp
only in the direction from which they entered.) |
0 |
 |
Unholy Aura
Abomination; Cast on minion. Minion receives no combat damage from recruits
without enchantments (after checking armor). |
6 |
 |
Volgaris
Abomination; H:4(x2) A:1 HP:20 L:2 Nomadic. Two attacks. Cast on undamaged
friendly monster group. Group is replaced by Volgaris. At start of combat, casts
Lightning Bolt (5 hit points of damage) on one random opposing minion. |
0 |
 |
Will to Power
Abomination; Cast on town or colony. Will to Power generates +2 Will for town
owner each turn. |
1 |
 |
Winged Monkeys
Abomination; Cast on swordsman. Swordsman gets +1 hand damage. At start of turn, swordsman gets -1 maximum and current hit point. When swordsman damages an opponent, swordsman gets +1 maximum and current hit point. |
0 |