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House of Abomination


Card Picture

Card Description

Quantity

Accursed Minion


Abomination; Cast on minion in group of two or more. At start of combat, minion kills all other minions on both sides (friendly minions first), ending combat. Dispelled after next combat.
2

Altar of Blood


Abomination; Cast on friendly town or colony. If town contains novices, and when any novices would be created in town, they are sacrificed (eliminated), and town's owner gets +2 Will and +2 Strife next turn. Duration: Turn of casting +4.
4

Arcane Stigma


Abomination; Cast on minion. Dispels all individual spells on minion. Minion cannot be targeted by individual spells.
13

Beast's Embrace


Abomination; Cast on minion. Minion gets +1 armor for each subsequent alteration cast on minion or its group.
10

Bilious Rage


Abomination; Cast on recruit. Recruit gets +1 hand and missile damage, or +2 damage against Satyrs.
14

Bog Horror


Abomination; H:2 A:1 HP:18 L:1 Territorial. At start of combat, casts Plague (-2 maximum hit points, then 2 hit points of damage) on opposing group.
1

Burst of Will


Abomination; Cast on globe. Caster gets +2 Will next turn.
21

Cannibalism


Abomination; Cast on minion. When cast, and at end of combat, minion kills the most damaged other minion in its group.
1

Carbuncle


Abomination; Cast on friendly recruit. At start of next combat, recruit explodes (dies), and all other minions in both groups take 3 hit points of damage.
3

Cauldron of Strife


Abomination; Cast on globe. Caster gets +1 Strife each turn. May be cast more than once
10

Demon's Tongue


Abomination; Cast on swordsman. When swordsman kills an opponent by combat damage, swordsman gets +1 hand damage.
5

Devouring


Abomination; Cast on friendly recruit. It eats (kills) all other recruits in its group, and absorbs their maximum and current hit points. (Recruit gets +M maximum and +C current hit points, where M and C are the sums of maximum and current hit points of all other recruits in its group. These stat changes cannot be dispelled.)
0

Dissention


Abomination; Cast on minion. Every other minion in its group takes N hit points of damage, where N is the greater of target minion's hand or missile damage.
4

Djibari's Legacy


Abomination; Cast on globe. All new novices created are Imps.
3

Doppelganger


Abomination; H:2(x2) A:0 HP:15 L:2 Nomadic. Two attacks. At start of combat against monsters, Doppelganger kills the first opposing monster, and copies its combat statistics.
0

Eat and Run


Abomination; Cast on friendly recruit in group of two or more. Target recruit eats (kills) a random other member of its group. Group moves twice this turn in its direction of travel.
4

Entrail Eater


Abomination; H:3 A:1 HP:10 L:2 Nomadic. At start of turn, Entrail-Eater is fully healed.
1

False Prophet


Abomination; Cast on town or colony. Town no longer generates its 1 mana. (Mana-generating spells on the town are not affected.)
1

Fiend


Abomination; H:M A:1 HP:2*M L:2 Nomadic, Flight, Moves 2. Cast on globe. Creates Fiend in a random square. Revolver (Casting cost M revolves from 1 to 10, starting at 1 and increasing by 1 mana per turn, restarting at 1 when it reaches 10, until cast).
0

Gogar's Wrath


Abomination; Cast on friendly town or any colony. Town is destroyed. Square becomes barren land
0

Husks


Abomination; Cast on square. Square becomes barren land, and cannot be targeted by Nature spells. At start of every other turn, one Husk (H:3 A:0 HP:7 L:0 Nomadic. Can join with other Husks) is created in square. Dispelled if terrain changes or when entered by a recruit group.
0

Implosion


Abomination; Cast on friendly minion group. After movement, target group implodes (is removed from the game), and all minions in the 3x3 diamond centered on group's square take 2 hit points of damage for each minion in
0

Larval Imp


Abomination; Cast on recruit. When recruit dies, recruit returns to life, is fully healed, has all individual spells dispelled, and changes into an Imp. Dispelled after one use.
4

Maloch Horror


Abomination; H:4 A:1 HP:15 L:2 Nomadic, Flight.
0

Mark of Ulanoth


Abomination; Cast on recruit. Recruit receives no missile damage (before checking armor).
6

Organ Grinder


Abomination; Cast on recruit. When recruit kills an opponent by combat damage, joyful music is played.
0

Ostralek


Abomination; H:2 A:1 HP:7 L:2 Cast on recruit group. Creates Ostralek, an Imp Hero swordsman. At start of turn, he kills the most damaged other recruit in his group and gets +1 hand damage, +2 maximum and current hit points. Can't be target- ed by Cannibalism. (Each Hero may be cast only once per game.)
0

Pestilance


Abomination; Cast on globe. All novices are eliminated. All owned structures no longer create novices. Duration: Turn of casting +3.
0

Possession


Abomination; Cast on recruit group not in a structure. Group joins caster's side, and its movement orders are cancelled. Group cannot join groups, add recruits, or enter structures. Duration: Turn of casting +4. Dispelled after next combat.
1

Putrification


Abomination; Cast on globe. Every monster on the board dies. (Monsters that are off the board are not affected.)
1

Rain of Blood


Abomination; Cast on group. Every member of group without enchantments dies.
0

Ring of Fire


Abomination; Cast on globe. Affects all squares in a two-deep ring around the edge of the board. Affected squares become lava. (Lava causes 3 hit points of damage at start of turn unless group has Firewalk.)
0

Rogue Monster


Abomination; Cast on monster group. Group becomes neutral. (Neutral groups move last, attack all other groups, and have "half-initiative" in combat.)
5

Salted Wounds


Abomination; Cast on group. Each member of group has its maximum hit points lowered to its current hit points.
0

Sawbones


Abomination; H:2 A:1 HP:7 L:1 Cast on recruit group. Creates an Imp swordsman. At end of combat, if any other members of its group are damaged, Sawbones kills the most damaged other recruit in its group, and all surviving members of its group are fully healed.
11

Scars of Kolekh


Abomination; Cast on friendly group. Minions in group get -1 hand and missile damage. If group is killed in battle, Scars of Kolekh transfers to the killing group.
0

Soul Eater


Abomination; Cast on swordsman. Swordsman gets +1 hand damage. At start of turn, swordsman gets -1 maximum and current hit point. When swordsman damages an opponent, swordsman gets +1 maximum and current hit point.
0

Swampland


Abomination; Cast on square. Square becomes swamp. (Groups can exit swamp only in the direction from which they entered.)
0

Unholy Aura


Abomination; Cast on minion. Minion receives no combat damage from recruits without enchantments (after checking armor).
6

Volgaris


Abomination; H:4(x2) A:1 HP:20 L:2 Nomadic. Two attacks. Cast on undamaged friendly monster group. Group is replaced by Volgaris. At start of combat, casts Lightning Bolt (5 hit points of damage) on one random opposing minion.
0

Will to Power


Abomination; Cast on town or colony. Will to Power generates +2 Will for town owner each turn.
1

Winged Monkeys


Abomination; Cast on swordsman. Swordsman gets +1 hand damage. At start of turn, swordsman gets -1 maximum and current hit point. When swordsman damages an opponent, swordsman gets +1 maximum and current hit point.
0
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