Card Picture |
Card Description |
Quantity |
 |
Albatross
Despair; Cast on minion. At start of turn, every other member of
minion's group takes 1 hit point of damage. |
3 |
 |
Atrophy
Despair; Cast on group. At start of turn, each member of group has its maximum hit points lowered to its current hit points. |
0 |
 |
Auger of Strife
Despair; Cast on globe. Caster gets +1 strife each turn.
May be cast more than once. |
8 |
 |
Backlash
Despair; Cast on recruit. Recruit takes 1 hit point of damage for each group or individual alteration on recruit. |
0 |
 |
Banshee
Despair; H:4 A:0 HP:10 L:1 Territorial. At start of combat, kills one
random opposing minion. |
0 |
 |
Bleak Isle
Despair; Cast on town or colony. The four squares adjacent to to the
town become water.On turn of casting, if any group occupies town group
gains waterwalk. Every recruit created in town gets -1 level(which
cannot be dispelled) and Waterwalk. |
0 |
 |
Bleak Isle II
Despair; Cast on town or colony. The four squares adjacent to to the
town become water.On turn of casting, if any group occupies town group
gains waterwalk. Every recruit created in town gets -1 level(which
cannot be dispelled) and Waterwalk. |
0 |
 |
Blight
Despair; Cast on square. Forest becomes plains. Plains become barren land. Barren land becomes desert. Desert becomes lava. Mountain becomes volcano. |
0 |
 |
Blindness
Despair; Cast on monster. Monster no longer deals hand or missile damage. |
4 |
 |
Changlings
Despair; Cast on town or colony. Every recruit created in town gets changling
(-1 hand and missile damage and - 3 hit points.) |
0 |
 |
Corrosion
Despair; Cast on globe. All towns and colonies no longer generate mana. (Mana-generating spells are not affected.) Duration: Turn of casting +3. |
0 |
 |
Cruel Whim
Despair; Cast on Recruit. A swordsman becomes an archer, while an archer
becomes a swordsman. Has no effect on weapon Master or reakshasa. |
1 |
 |
Despond
Despair; Cast on group. All members of group recieve +1 damage from
shadows( before checking armor). Visions receive +2 damage instead. |
20 |
 |
Disorient
Despair; Cast on group. A player controlled group moves in a random legal
direction. Has no effect on computer controlled groups. |
5 |
 |
Dissolution
Despair; Cast on globe. Next turn, opponent has all spell casting costs adjusted by +1 primary and +1 secondary mana per spell. |
0 |
 |
Fear
Despair; Cast on Group not in structure. Groups movement orders are
cancelled and it cannot be moved. Duration: turn of casting+1. |
1 |
 |
Forsaken
Despair; Cast on recruit. recruit(and it's group) cannot enter structures.
Duration: turn of casting +2 |
0 |
 |
Freeze
Despair; Cast on water. square becomes ice. (group's skate across
ice onto next square, if possible. Collisionson ice can be unpredictable.) |
2 |
 |
Frost Dragon
Despair; H:3 A:1 HP:13 L:2 Territorial, Flight. At start of combat, casts Frostbite (-3 maximum hit points, +1 maximum hit points per turn for 3 turns) on opposing group. When Frost Dragon damages an opponent, opponent does not attack in the next combat round. |
0 |
 |
Frostbite
Despair; Cast on group. Every member of group gets -3 maximum hit points. At start of turn, every member of group gets +1 maximum hit point. Duration: Turn of casting +3. |
0 |
 |
Gorgon
Despair; H:2 A:0 HP:7 L:2 Territorial. Gorgon's hits give Gorgon' Gaze
(-1 damage and +1 armor, cumulative. A minion who geet three or more of any
Gaze is killed). If killed by a recruit, recruit gets gorgon's head( owner's
hits give Gorgon's gaze; Transfers to a recruit who kills it's owner. |
3 |
 |
Harrowing Cry
Despair; Cast on group. All member of group get-1 level. |
1 |
 |
Ice Age
Despair; Cast on globe. Before movement, all water squares become ice. |
0 |
 |
Immateriality
Despair; Cast on globe. All groups gain Flight. (Groups may cross any terrain, and are immune to adverse terrain effects.) Duration: Turn of casting +1. |
0 |
 |
Insurrection
Despair; Cast on town or colony. all novices in town are eliminated.
Town no longer creates novices. Dispelled when entered. |
0 |
 |
Limbo
Despair; Cast on square. Square becomes plains. Minions in square
get -1 hand damage. At start of turn, if any recruit occupies square, caster gets+1 strife. |
0 |
 |
Makva
Despair; H:3 A:1 HP:10 L:3 Nomadic, Flight. |
4 |
 |
Nihil
Despair; Cast on globe. H:2 A:1 HP:7 L:2 Created in a random square. Nihil
is a shadow Hero swordsman. Cannot join groups, add recruits or enter
structures. When hit by a minion, minion gets nihil's Curse. (each hero may
be cast only once per game.) |
0 |
 |
Nihil's Minion
Despair; Cast on recruit. Recruit changes into a shadow, no longer deals
hand or missile damage, and is set to 0 armor. Duration: turn of casting +1. |
7 |
 |
Oblivion
Despair; Cast on recruit group. Each recruit in group no longer attacks.
When each recruit is damaged by an attacker, that recruit resumes attacking
normally at the start of next round. dispelled after next combat. |
0 |
 |
Pantagar's Curse
Despair; Cast on minion. Minion gets -1 hand damage. |
8 |
 |
Paranoia
Despair; Cast on globe. Recruit groups cannot join other groups or add any new recruits. Duration: Turn of casting +2. |
0 |
 |
Penumbra
Despair; Cast on recruit group. Every member of a group changes into
a shadow. |
18 |
 |
Phantom
Despair; M:2 A:2 HP:14 L:2 Nomadic., Mountainwalk. Gets +3 missile
damage against visions. Phantom's attack deals magical damage. ( Magical
damage ignore armor, immunities and spells. |
0 |
 |
Revenents
Despair; H:2 A:0 HP:4(x3) L:1 Nomadic. Creates three revenents |
1 |
 |
Shadow Friend
Despair; Cast on recruit. Recruit has all individual spells dispelled, and changes into a Shadow. Recruit's group has all group spells dispelled. |
0 |
 |
Shadowmasque
Despair; Cast on recruit. When recruit is hit by a swordsman, swordsman gets
Shadow's chill (conjuration, 1 turn, -N hand damage, where N is the number
of turns remaining. Duration increases by +1 turn every round for the initial
fight only, to a maximum of swordsman's hand damage. |
1 |
 |
Siren's Song
Despair; Cast on monster. Plains, forest, and desert in the four squares
adjacent to monster attract enemy-controlled groups. (Groups adjacent to
attracting squares before movement must move toward one of them.) |
6 |
 |
Spectre's Curse
Despair; Cast on minion. At start of turn, minion takes 1 hit point of damage. |
8 |
 |
Stupify
Despair; Cast on minion. Minion gets -1 level. |
7 |
 |
Trolls
Despair; H:3 A:0 HP:10(x3) L:1 Territorial. Creates three Trolls. |
1 |
 |
Viscious Strength
Despair; Cast on minion. Minion gets +1 hand damage. May be cast more than
once on the same minion. |
6 |
 |
Whipping Boy
Despair; Cast on minion. Minion gets +4 maximum and current hit points.
When any other member of target's group is hit (before checking armor),
target receives the damage instead, ignoring armor. Only one in a group. |
8 |