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House of Making


Card Picture

Card Description

Quantity

Adriel's Timepiece


Making; Cast on globe. Swaps Initiative.
13

Ancient King


Making; H:3 A:2 HP:9 L:2 Cast on friendly town or colony. Creates a Dwarven swordsman. Ancient King gets +1 hand damage, +1 armor, +2 maximum and current hit points, and +1 level. When he dies, all surviving members of his group get Legacy (+1 level).
3

Astronomic Clock


Making; Cast on town or colony. Astronomic Clock generates +1 Will for town owner each turn.
1

Belvario's Horn


Making; Cast on friendly recruit not in a structure. All mobile monsters move towards recruit. Recruit (and its group) cannot enter structures. Only one in play at a time.
26

Belvario's Trap


Making; Cast on group. All members of group take five hit points of damage.
3

Beoboug's Helm


Making; Cast on friendly recruit. Recruit's group cannot be targeted by Unmaking individual spells or enemy group spells.
1

Blinding Orb


Making; Cast on globe. All minions become invisible to opponent. (Invisible minions cannot be targeted by enemy individual spells.) Duration: Turn of casting +1.
1

Bow of Quickening


Making; Cast on archer. Archer gets +1 attack each round.
16

Burst of Order


Making; Cast on globe. Caster gets +2 Order next turn.
27

Combustioneers


Making; M:2 A:0 HP:2(x3) L:1 Nomadic. Creates three Combustioneers. When a Combustioneer is killed, it explodes, inflicting 2 hit points of damage on its attacker.
29

Deflection


Making; Cast on recruit. When recruit is damaged in combat (after checking armor), its attacker receives an equal amount of damage, ignoring armor.
5

Domed City


Making; Cast on town or colony. Town or colony cannot be targeted by structure spells.
o

Fortify


Making; Cast on town or colony. Recruits in town get +1 armor.
0

Found City


Making; Cast on square. Creates a neutral colony. (A new colony dispels its square and changes it to plains.)
0

Fulligin


Making; Cast on recruit. When recruit is hit in combat, Fuligin dispels the first individual spell on the attacking minion.
0

Gnome


Making; : H:5 A:0 HP:20 L:2 Nomadic. Cast on mountain. After Gnome moves, its old square becomes barren land, and its new square becomes mountain. Against Misfits, Gnome casts Mountain under opposing group at start of combat, and withdraws after the first full round of combat.
1

Homonculi


Making; M:2 A:0 HP:2(x3) L:1 Nomadic. Creates three Homunculi.
0

Juggernaut


Making; H:10 A:1 HP:40 L:1 Nomadic, Neutral. Cast on mountain. Target mountain becomes barren land. After movement, Juggernaut's square has all spells dispelled, and becomes barren land. Cannot be targeted by Unmaking spells.
0

KarKara


Making; H:4(x2) A:2 HP:25 L:1 Player- controlled, Waterwalk. Two attacks. Cast on friendly recruit group of three or more. Group is replaced by Karkara. Karkara executes the group's movement order on the turn it is created.
12

Lode Star


Making; Cast on friendly town or colony. Five random non-structure squares in the 5x5 diamond centered on square become lava. (Lava causes 3 hit points of damage at start of turn unless group has Firewalk.)
1

Loose Bearings


Making; Cast on group. Members of group do not attack in their first combat round. Dispelled after next combat.
0

Lost Mine


Making; Cast on square. A random non- structure square becomes Lost Mine's exit. After all combat, friendly recruit group in square disappears for current turn +1-3, then reappears in the exit square. (Group reappears at start of turn if its square is unoccupied, or on the earliest turn thereafter.)
1

Man-catcher


Making; Cast on friendly recruit. Recruit, and the enemy minion with highest hand or missile damage, do not attack, nor deal hand or missile damage. Dispelled after next combat.
1

Master Fletcher


Making; Cast on town or colony. Every archer created in town gets Dwarven Arrows (archer ignores opponent's armor).
1

Mastersmith


Making; Cast on town or colony. Every swordsman created in town gets Dwarven Blade (+1 hand damage).
0

Mechanical Man


Making; H:4(x2) A:2 HP:12 L:2 Nomadic. Two attacks. Withdraws after the first full round of combat.
0

Minefield


Making; Cast on square. On turn of casting +2, Minefield becomes active. Thereafter, when group enters square, or at start of turn if group occupies square, each member of group takes 2-6 hit points of damage, and Minefield is dispelled.
0

Mountain


Making; Cast on square. Square becomes mountain. (Mountain blocks movement unless group has Mountainwalk.)
1

Oculus of Will


Making; Cast on globe. Caster gets +1 Will each turn. May be cast more than once.
17

Ogi


Making; M:3 A:3 HP:7 L:2 Cast on friendly town or colony. Creates Ogi, a Dwarven Hero archer. Ogi has Ogi's Armor, Ogi's Arrows, and Ogi's Gauntlet, and they have no casting cost for his summoner while he is in play. (Each Hero may be cast only once per game.)
1

Ogi's Armor


Making; Cast on recruit. Recruit gets +3 armor.
17

Ogi's Arrows


Making; Cast on recruit group with archers. Archers in group get +1 missile damage.
3

Ogi's Gauntlet


Making; Cast on recruit. Recruit becomes invisible. (Invisible minions cannot be targeted by enemy individual spells.)
17

Panopticon


Making; Cast on town or colony. Town's 1 mana cycles through all six mana types, beginning with Strife. (Mana-generating spells on the town are not affected.) Duration: Turn of casting +6.
3

Rangefinder


Making; Cast on archer. Archer gets +1 missile damage. Archers in its group (including itself) get +1 missile damage in combat round 1 only.
0

Shell of Gold


Making; Cast on minion. Dispels all individual spells on minion.
16

Shield Bearers


Making; Cast on recruit group. All members of group get +1 armor.
17

Siege Engine


Making; Cast on recruit group. At start of combat against a group in a structure, Siege Engine inflicts 4 hit points of damage on each member of opposing group. Dispelled after one use.
4

Stronghold


Making; Cast on mountain. While in square, recruits in square get +1 level.
0

Toy Factory


Making; Cast on square adjacent to friendly town or colony. At start of turn, one Combustioneer (M:2 A:0 HP:2 L:1 When killed, killer takes 2 damage) is created in square. Duration: M turns. Revolver (Casting cost M revolves from 1 to 10, starting at 1 and increasing by 1 mana per turn, restarting at 1 when it reaches 10, until cast).
0

Trebuchet


Making; Cast on group adjacent to friendly town or colony. A random member of group dies.
0

War Hammer


Making; Cast on swordsman. Swordsman gets +N hand damage, where N is swordsman's hand damage on turn of casting. Swordsman attacks every other combat round.
0
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