Card Picture |
Card Description |
Quantity |
 |
Adriel's Timepiece
Making; Cast on globe. Swaps Initiative. |
13 |
 |
Ancient King
Making; H:3 A:2 HP:9 L:2 Cast on friendly town or colony. Creates a Dwarven
swordsman. Ancient King gets +1 hand damage, +1 armor, +2 maximum and current hit
points, and +1 level. When he dies, all surviving members of his group get Legacy
(+1 level). |
3 |
 |
Astronomic Clock
Making; Cast on town or colony. Astronomic Clock generates +1 Will for town owner
each turn. |
1 |
 |
Belvario's Horn
Making; Cast on friendly recruit not in a structure. All mobile monsters move
towards recruit. Recruit (and its group) cannot enter structures. Only one in
play at a time. |
26 |
 |
Belvario's Trap
Making; Cast on group. All members of group take five hit points of damage. |
3 |
 |
Beoboug's Helm
Making; Cast on friendly recruit. Recruit's group cannot be targeted by Unmaking
individual spells or enemy group spells. |
1 |
 |
Blinding Orb
Making; Cast on globe. All minions become invisible to opponent. (Invisible
minions cannot be targeted by enemy individual spells.) Duration: Turn of
casting +1. |
1 |
 |
Bow of Quickening
Making; Cast on archer. Archer gets +1 attack each round. |
16 |
 |
Burst of Order
Making; Cast on globe. Caster gets +2 Order next turn. |
27 |
 |
Combustioneers
Making; M:2 A:0 HP:2(x3) L:1 Nomadic. Creates three Combustioneers. When a
Combustioneer is killed, it explodes, inflicting 2 hit points of damage on its
attacker. |
29 |
 |
Deflection
Making; Cast on recruit. When recruit is damaged in combat (after checking armor),
its attacker receives an equal amount of damage, ignoring armor. |
5 |
 |
Domed City
Making; Cast on town or colony. Town or colony cannot be targeted by structure spells. |
o |
 |
Fortify
Making; Cast on town or colony. Recruits in town get +1 armor. |
0 |
 |
Found City
Making; Cast on square. Creates a neutral colony. (A new colony dispels its
square and changes it to plains.) |
0 |
 |
Fulligin
Making; Cast on recruit. When recruit is hit in combat, Fuligin dispels the first
individual spell on the attacking minion. |
0 |
 |
Gnome
Making; : H:5 A:0 HP:20 L:2 Nomadic. Cast on mountain. After Gnome moves, its old
square becomes barren land, and its new square becomes mountain. Against Misfits,
Gnome casts Mountain under opposing group at start of combat, and withdraws after
the first full round of combat. |
1 |
 |
Homonculi
Making; M:2 A:0 HP:2(x3) L:1 Nomadic. Creates three Homunculi. |
0 |
 |
Juggernaut
Making; H:10 A:1 HP:40 L:1 Nomadic, Neutral. Cast on mountain. Target mountain becomes barren land. After movement, Juggernaut's square has all spells dispelled, and becomes barren land. Cannot be targeted by Unmaking spells. |
0 |
 |
KarKara
Making; H:4(x2) A:2 HP:25 L:1 Player- controlled, Waterwalk. Two attacks. Cast on
friendly recruit group of three or more. Group is replaced by Karkara. Karkara
executes the group's movement order on the turn it is created. |
12 |
 |
Lode Star
Making; Cast on friendly town or colony. Five random non-structure squares in the
5x5 diamond centered on square become lava. (Lava causes 3 hit points of damage at
start of turn unless group has Firewalk.) |
1 |
 |
Loose Bearings
Making; Cast on group. Members of group do not attack in their first combat round. Dispelled after next combat. |
0 |
 |
Lost Mine
Making; Cast on square. A random non- structure square becomes Lost Mine's exit.
After all combat, friendly recruit group in square disappears for current turn +1-3,
then reappears in the exit square. (Group reappears at start of turn if its square
is unoccupied, or on the earliest turn thereafter.) |
1 |
 |
Man-catcher
Making; Cast on friendly recruit. Recruit, and the enemy minion with highest hand or missile damage, do not attack, nor deal hand or missile damage. Dispelled after next combat. |
1 |
 |
Master Fletcher
Making; Cast on town or colony. Every archer created in town gets Dwarven Arrows (archer ignores opponent's armor). |
1 |
 |
Mastersmith
Making; Cast on town or colony. Every swordsman created in town gets Dwarven
Blade (+1 hand damage). |
0 |
 |
Mechanical Man
Making; H:4(x2) A:2 HP:12 L:2 Nomadic. Two attacks. Withdraws after the first full
round of combat. |
0 |
 |
Minefield
Making; Cast on square. On turn of casting +2, Minefield becomes active. Thereafter, when group enters square, or at start of turn if group occupies square, each member of group takes 2-6 hit points of damage, and Minefield is dispelled. |
0 |
 |
Mountain
Making; Cast on square. Square becomes mountain. (Mountain blocks movement unless
group has Mountainwalk.) |
1 |
 |
Oculus of Will
Making; Cast on globe. Caster gets +1 Will each turn. May be cast more than once. |
17 |
 |
Ogi
Making; M:3 A:3 HP:7 L:2 Cast on friendly town or colony. Creates Ogi, a Dwarven
Hero archer. Ogi has Ogi's Armor, Ogi's Arrows, and Ogi's Gauntlet, and they have
no casting cost for his summoner while he is in play. (Each Hero may be cast only
once per game.) |
1 |
 |
Ogi's Armor
Making; Cast on recruit. Recruit gets +3 armor. |
17 |
 |
Ogi's Arrows
Making; Cast on recruit group with archers. Archers in group get +1 missile damage. |
3 |
 |
Ogi's Gauntlet
Making; Cast on recruit. Recruit becomes invisible. (Invisible minions cannot be targeted by
enemy individual spells.) |
17 |
 |
Panopticon
Making; Cast on town or colony. Town's 1 mana cycles through all six mana types,
beginning with Strife. (Mana-generating spells on the town are not affected.)
Duration: Turn of casting +6. |
3 |
 |
Rangefinder
Making; Cast on archer. Archer gets +1 missile damage. Archers in its group (including itself) get +1 missile damage in combat round 1 only. |
0 |
 |
Shell of Gold
Making; Cast on minion. Dispels all individual spells on minion. |
16 |
 |
Shield Bearers
Making; Cast on recruit group. All members of group get +1 armor. |
17 |
 |
Siege Engine
Making; Cast on recruit group. At start of combat against a group in a structure,
Siege Engine inflicts 4 hit points of damage on each member of opposing group.
Dispelled after one use. |
4 |
 |
Stronghold
Making; Cast on mountain. While in square, recruits in square get +1 level. |
0 |
 |
Toy Factory
Making; Cast on square adjacent to friendly town or colony. At start of turn, one Combustioneer (M:2 A:0 HP:2 L:1 When killed, killer takes 2 damage) is created in square. Duration: M turns. Revolver (Casting cost M revolves from 1 to 10, starting at 1 and increasing by 1 mana per turn, restarting at 1 when it reaches 10, until cast). |
0 |
 |
Trebuchet
Making; Cast on group adjacent to friendly town or colony. A random member of group dies. |
0 |
 |
War Hammer
Making; Cast on swordsman. Swordsman gets +N hand damage, where N is swordsman's hand damage on turn of casting. Swordsman attacks every other combat round. |
0 |