Mortal Kombat 4 - Codes
Submitted by Pat Jandro, PawnMan976@aol.com
Here are all the codes I know to enter at the vs. screen:
Kombat Kodes
001 001 - Unlimited Run
002 002 - Weapon Kombat
010 010 - Disables Maximim Damage
012 012 - Noob Saibot*
020 020 - Blood for Rain
050 050 - Explosive Kombat
060 060 - No Rain on Thunder Stage
100 100 - Throwing Disabled
111 111 - Free Weapon
123 123 - No Power
222 222 - Random Weapons
321 321 - Big Head Mode
333 333 - Randper Kombat
444 444 - Armed and Dangerous
555 555 - Many Weapons
666 666 - Silent Kombat
* this code is only one part of the code to get Noob Saibot.
The rest of the code will be given (see below).
Stage Codes
011 011 - Goro's Lair
022 022 - Scorpian's Stage
033 033 - Blue Face Stage
044 044 - Tomb Stage
055 055 - Thunder Storm Stage
066 066 - Snake Stage
101 101 - Temple
202 202 - Living Forest
303 303 - Prison Stage
313 313 - Snow Stage
The Whole Noob Saibot Code
1.) Beat the game with Reiko.
2.) Start a two player game.
3.) Do the Noob Code (012-012) at the Vs. screen.
4.) Exit the two player game.
5.) Now,select the "hidden" icon with the Block
button on the player select screen.
6.) While holding Block,go up to Reiko and press
the Run button.
7.) Keep holding Block and Run until the match starts.
Congratulations!You are now Noob Saibot!
Be Goro
1.) Beat the game with Shinnok.
2.) Then at the player select screen select the "hidden"
icon with the Block button.
3.) While holding Block,move up to Shinnok and press and
hold the Run button.
4.) Hold both Run and Block buttons until you start
fighting and you will be Goro!
View Each Character's Bios
Go to the Kombat Theatre mode and press L1 on any of the
character's ending cinemas. Goro's bio is in the exit sign
and both opening cinemas for the game.
Goro's Moves
Weapon: ??????
Moves -
Fireball: F-B-HP
2 Hand Backhand: F-F-HP
Telaport Stomp: F-F-B-HK
Ground Stomp: B-F-D-D-HK
Big Kick: B-B-HK
Strong Uppercut: D-D-HP
Fatalaties: ???????
Prison Stage: ???????
Goro's Lair: ???????
Ending: ???????
Noob Saibot's Moves
Weapon: Sickle F-F-HK
Moves -
Fireball: D-F-LP
Air Fireball: D-F-LP (in air)
Teleport: D-U
Air Throw: Block (while both fighters are next
to each other in the air)
Fatalaties: ???????
Prison stage: D,B,B,HK
Goro's Lair: F,D,F,HK
Ending: ???????
Alternate Costumes
To get alternate costumes go to any character and hold
Start. While holding Start, hold Block until the icon
spins around and the announcer says something.
A yin-yang should be on the flip side of the icon when
you flip it. Each character has more than one alternate
costumes so you can flip it more than once. In most cases
if you get an alternate costume, you get a different
weapon. Take Johny Cage for instance. If you flip his
icon 3 times you get Cage in a Tux with a Pistol!
For Noob Saibot's alternate costume you must flip Reiko's
icon before you go and do the code with the "hidden" icon
and such.
Goro has no alternate costumes.
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