Classic(tm) (Sixth Edition)
ABDUCTION
2UU
Enchant Creature
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that creature to play under its owner's control.
ABYSSAL HUNTER
3B
Creature - Minion
1/1
B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature.
ABYSSAL SPECTER
2BB
Creature - Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.
ADARKAR WASTES
Land
T: Add one colorless mana to your mana pool.
T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
®THER FLASH
2RR
Enchantment
Whenever a creature comes into play, ®ther Flash deals 2 damage to it.
AGONIZING MEMORIES
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order.
AIR ELEMENTAL
3UU
Creature - Elemental
4/4
Flying
ALADDIN'S RING
8
Artifact
8, T: Aladdin's Ring deals 4 damage to target creature or player.
AMBER PRISON
4
Artifact
You may choose not to untap Amber Prison during your untap step.
4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step.
ANABA BODYGUARD
3R
Creature - Minotaur
2/3
First strike
ANABA SHAMAN
3R
Creature - Minotaur
2/2
R, T: Anaba Shaman deals 1 damage to target creature or player.
ANCESTRAL MEMORIES
2UUU
Sorcery
Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard.
ANIMATE WALL
W
Enchant Creature
Enchanted creature may attack as though it weren't a Wall.
ANKH OF MISHRA
2
Artifact
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
ARCHANGEL
5WW
Creature - Angel
5/5
Flying
Attacking doesn't cause Archangel to tap.
ARDENT MILITIA
4W
Creature - Soldier
2/5
Attacking doesn't cause Ardent Militia to tap.
ARMAGEDDON
3W
Sorcery
Destroy all lands.
ARMORED PEGASUS
1W
Creature - Pegasus
1/2
Flying
ASHEN POWDER
2BB
Sorcery
Put target creature card from an opponent's graveyard into play under your control.
ASHNOD'S ALTAR
3
Artifact
Sacrifice a creature: Add two colorless mana to your mana pool.
BALDUVIAN BARBARIANS
1RR
Creature - Barbarian
3/2
BALDUVIAN HORDE
2RR
Creature - Barbarian
5/5
When Balduvian Horde comes into play, sacrifice Balduvian Horde unless you discard a card at random from your hand.
BIRDS OF PARADISE
G
Creature - Bird
0/1
Flying
T: Add one mana of any color to your mana pool.
BLAZE
XR
Sorcery
Blaze deals X damage to target creature or player.
BLIGHT
BB
Enchant Land
When enchanted land becomes tapped, destroy it.
BLIGHTED SHAMAN
1B
Creature - Wizard
1/1
T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.
T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
BLOOD PET
B
Creature - Thrull
1/1
Sacrifice Blood Pet: Add B to your mana pool.
BOG IMP
1B
Creature - Imp
1/1
Flying
BOG RATS
B
Creature - Rat
1/1
Bog Rats can't be blocked by Walls.
BOG WRAITH
3B
Creature - Wraith
3/3
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)
BOIL
3R
Instant
Destroy all islands.
BOOMERANG
UU
Instant
Return target permanent to its owner's hand.
BOTTLE OF SULEIMAN
4
Artifact
1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play.
BROWSE
2UU
Enchantment
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
BRUSHLAND
Land
T: Add one colorless mana to your mana pool.
T: Add G or W to your mana pool. Brushland deals 1 damage to you.
BURROWING
R
Enchant Creature
Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)#
CALL OF THE WILD
2GG
Enchantment
2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
CASTLE
3W
Enchantment
Untapped creatures you control get +0/+2.
CAT WARRIORS
1GG
Creature - Cat Warrior
2/2
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)
CELESTIAL DAWN
1WW
Enchantment
Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are W.
CHARCOAL DIAMOND
2
Artifact
Charcoal Diamond comes into play tapped.
T: Add B to your mana pool.
CHILL
1U
Enchantment
Red spells cost 2 more to play.
CIRCLE OF PROTECTION: BLACK
1W
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: BLUE
1W
Enchantment
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: GREEN
1W
Enchantment
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: RED
1W
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: WHITE
1W
Enchantment
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
CITY OF BRASS
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.
COERCION
2B
Sorcery
Look at target opponent's hand and choose a card from it. That player discards that card.
CONQUER
3RR
Enchant Land
You control enchanted land.
COUNTERSPELL
UU
Instant
Counter target spell.
CREEPING MOLD
2GG
Sorcery
Destroy target artifact, land, or enchantment.
CRIMSON HELLKITE
6RRR
Creature - Dragon
6/6
Flying
X, T: Crimson Hellkite deals X damage to target creature. Only red mana can be spent this way.
CRUSADE
WW
Enchantment
White creatures get +1/+1.
CRYSTAL ROD
1
Artifact
Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.
CRYSTAL VEIN
Land
T: Add one colorless mana to your mana pool.
T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
CURSED TOTEM
2
Artifact
Players can't play activated abilities of creatures.
DANCING SCIMITAR
4
Artifact Creature
1/5
Flying
DARAJA GRIFFIN
3W
Creature - Griffin
2/2
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
DARING APPRENTICE
1UU
Creature - Wizard
1/1
T, Sacrifice Daring Apprentice: Counter target spell.
D'AVENANT ARCHER
2W
Creature - Soldier
1/2
T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
DEFLECTION
3U
Instant
Target spell with a single target targets another target instead.
DENSE FOLIAGE
2G
Enchantment
Creatures can't be the targets of spells.
DERELOR
3B
Creature - Thrull
4/4
Your black spells cost B more to play.
DESERTION
3UU
Instant
Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard.
DIMINISHING RETURNS
2UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards.
DINGUS EGG
4
Artifact
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.
DISENCHANT
1W
Instant
Destroy target artifact or enchantment.
DISRUPTING SCEPTER
3
Artifact
3, T: Target player discards a card from his or her hand. Play this ability only during your turn.
DIVINE TRANSFORMATION
2WW
Enchant Creature
Enchanted creature gets +3/+3.
DOOMSDAY
BBB
Sorcery
Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
DRAGON ENGINE
3
Artifact Creature
1/3
2: Dragon Engine gets +1/+0 until end of turn.
DRAGON MASK
3
Artifact
3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn.
DREAD OF NIGHT
B
Enchantment
White creatures get -1/-1.
DREAM CACHE
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
DRUDGE SKELETONS
1B
Creature - Skeleton
1/1
B: Regenerate Drudge Skeletons.
DRY SPELL
1B
Sorcery
Dry Spell deals 1 damage to each creature and each player.
DWARVEN RUINS
Land
Dwarven Ruins comes into play tapped.
T: Add R to your mana pool.
T, Sacrifice Dwarven Ruins: Add RR to your mana pool.
EARLY HARVEST
1GG
Instant
Target player untaps all basic lands he or she controls.
EARTHQUAKE
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
EBON STRONGHOLD
Land
Ebon Stronghold comes into play tapped.
T: Add B to your mana pool.
T, Sacrifice Ebon Stronghold: Add BB to your mana pool.
EKUNDU GRIFFIN
3W
Creature - Griffin
2/2
Flying, first strike
ELDER DRUID
3G
Creature - Cleric
2/2
3G, T: Tap or untap target artifact, creature, or land.
ELVEN CACHE
2GG
Sorcery
Return target card from your graveyard to your hand.
ELVEN RIDERS
3GG
Creature - Elf
3/3
Elven Riders can't be blocked except by creatures with flying and/or Walls.
ELVISH ARCHERS
1G
Creature - Elf
2/1
First strike
ENFEEBLEMENT
BB
Enchant Creature
Enchanted creature gets -2/-2.
ENLIGHTENED TUTOR
W
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
ETHEREAL CHAMPION
2WWW
Creature - Avatar
3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
EVIL EYE OF ORMS-BY-GORE
4B
Creature - Horror
3/6
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack.
EXILE
2W
Instant
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
FALLEN ANGEL
3BB
Creature - Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
FALLOW EARTH
2G
Sorcery
Put target land on top of its owner's library.
FAMILIAR GROUND
2G
Enchantment
Each creature you control can't be blocked by more than one creature.
FATAL BLOW
B
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
FEAR
BB
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and/or black creatures.
FEAST OF THE UNICORN
3B
Enchant Creature
Enchanted creature gets +4/+0.
FEMEREF ARCHERS
2G
Creature - Soldier
2/2
T: Femeref Archers deals 4 damage to target attacking creature with flying.
FERAL SHADOW
2B
Creature - Nightstalker
2/1
Flying
FERVOR
2R
Enchantment
Creatures you control have haste. #(They may attack and T the turn they come under your control.)
FINAL FORTUNE
RR
Instant
Take another turn after this one. At the end of that turn, you lose the game.
FIRE DIAMOND
2
Artifact
Fire Diamond comes into play tapped.
T: Add R to your mana pool.
FIRE ELEMENTAL
3RR
Creature - Elemental
5/4
FIREBREATHING
R
Enchant Creature
R: Enchanted creature gets +1/+0 until end of turn.
FIT OF RAGE
1R
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
FLAME SPIRIT
4R
Creature - Spirit
2/3
R: Flame Spirit gets +1/+0 until end of turn.
FLASH
1U
Instant
Choose a creature card in your hand. You may pay its mana cost reduced by up to 2. If you do, put that creature into play. If you don't, put that creature card into your graveyard.
FLASHFIRES
3R
Sorcery
Destroy all plains.
FLIGHT
U
Enchant Creature
Enchanted creature has flying.
FLYING CARPET
4
Artifact
2, T: Target creature gains flying until end of turn.
FOG
G
Instant
Prevent all combat damage that would be dealt this turn.
FOG ELEMENTAL
2U
Creature - Elemental
4/4
Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
FORBIDDEN CRYPT
3BB
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard, remove that card from the game instead.
FORGET
UU
Sorcery
Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way.
FOUNTAIN OF YOUTH
0
Artifact
2, T: You gain 1 life.
FYNDHORN BROWNIE
2G
Creature - Brownie
1/1
2G, T: Untap target creature.
FYNDHORN ELDER
2G
Creature - Elf
1/1
T: Add GG to your mana pool.
GASEOUS FORM
2U
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
GIANT GROWTH
G
Instant
Target creature gets +3/+3 until end of turn.
GIANT SPIDER
3G
Creature - Spider
2/4
Giant Spider may block as though it had flying.
GIANT STRENGTH
RR
Enchant Creature
Enchanted creature gets +2/+2.
GLACIAL WALL
2U
Creature - Wall
0/7
#(Walls can't attack.)
GLASSES OF URZA
1
Artifact
T: Look at target player's hand.
GOBLIN DIGGING TEAM
R
Creature - Goblin
1/1
T, Sacrifice Goblin Digging Team: Destroy target Wall.
GOBLIN ELITE INFANTRY
1R
Creature - Goblin
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
GOBLIN HERO
2R
Creature - Goblin
2/2
GOBLIN KING
1RR
Creature - Lord
2/2
All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)
GOBLIN RECRUITER
1R
Creature - Goblin
1/1
When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it.
GOBLIN WARRENS
2R
Enchantment
2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
GORILLA CHIEFTAIN
2GG
Creature - Ape
3/3
1G: Regenerate Gorilla Chieftain.
GRAVEBANE ZOMBIE
3B
Creature - Zombie
3/2
If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.
GRAVEDIGGER
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
GREED
3B
Enchantment
B, Pay 2 life: Draw a card.
GRINNING TOTEM
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard.
GRIZZLY BEARS
1G
Creature - Bear
2/2
HAMMER OF BOGARDAN
1RR
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
HARMATTAN EFREET
2UU
Creature - Efreet
2/2
Flying
1UU: Target creature gains flying until end of turn.
HAVENWOOD BATTLEGROUND
Land
Havenwood Battleground comes into play tapped.
T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.
HEALING SALVE
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
HEAVY BALLISTA
3W
Creature - Soldier
2/3
T: Heavy Ballista deals 2 damage to target attacking or blocking creature.
HECATOMB
1BB
Enchantment
When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player.
HERO'S RESOLVE
1W
Enchant Creature
Enchanted creature gets +1/+5.
HIDDEN HORROR
1BB
Creature - Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand.
HORNED TURTLE
2U
Creature - Turtle
1/4
HOWL FROM BEYOND
XB
Instant
Target creature gets +X/+0 until end of turn.
HOWLING MINE
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
HULKING CYCLOPS
3RR
Creature - Giant
5/5
Hulking Cyclops can't block.
HURRICANE
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player .
ICATIAN TOWN
5W
Sorcery
Put four 1/1 white Citizen creature tokens into play.
ILLICIT AUCTION
3RR
Sorcery
Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature.
INFANTRY VETERAN
W
Creature - Soldier
1/1
T: Target attacking creature gets +1/+1 until end of turn.
INFERNAL CONTRACT
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.
INFERNO
5RR
Instant
Inferno deals 6 damage to each creature and each player.
INSIGHT
2U
Enchantment
Whenever an opponent plays a green spell, you draw a card.
INSPIRATION
3U
Instant
Target player draws two cards.
IRON STAR
1
Artifact
Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.
IVORY CUP
1
Artifact
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.
JADE MONOLITH
4
Artifact
1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
JALUM TOME
3
Artifact
2, T: Draw a card, then discard a card from your hand.
JAYEMDAE TOME
4
Artifact
4, T: Draw a card.
JOKULHAUPS
4RR
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
JUXTAPOSE
3U
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one.
KARPLUSAN FOREST
Land
T: Add one colorless mana to your mana pool.
T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.
KISMET
3W
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.
KJELDORAN DEAD
B
Creature - Skeleton
3/1
When Kjeldoran Dead comes into play, sacrifice a creature.
B: Regenerate Kjeldoran Dead.
KJELDORAN ROYAL GUARD
3WW
Creature - Soldier
2/5
T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
LEAD GOLEM
5
Artifact Creature - Golem
3/5
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
LESHRAC'S RITE
B
Enchant Creature
Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.)
LIBRARY OF LAT-NAM
4U
Sorcery
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, and then shuffle your library.
LIGHT OF DAY
3W
Enchantment
Black creatures can't attack or block.
LIGHTNING BLAST
3R
Instant
Lightning Blast deals 4 damage to target creature or player.
LIVING LANDS
3G
Enchantment
All forests are 1/1 creatures that are still lands.
LLANOWAR ELVES
G
Creature - Elf
1/1
T: Add G to your mana pool.
LONGBOW ARCHER
WW
Creature - Soldier
2/2
First strike
Longbow Archer may block as though it had flying.
LORD OF ATLANTIS
UU
Creature - Lord
2/2
All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)
LOST SOUL
1BB
Creature - Minion
2/1
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)
LURE
1GG
Enchant Creature
All creatures able to block enchanted creature do so.
MANA PRISM
3
Artifact
T: Add one colorless mana to your mana pool.
1, T: Add one mana of any color to your mana pool.
MANA SHORT
2U
Instant
Tap all lands target player controls and empty his or her mana pool.
MANABARBS
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her.
MARBLE DIAMOND
2
Artifact
Marble Diamond comes into play tapped.
T: Add W to your mana pool.
MARO
2GG
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.
MEEKSTONE
1
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
MEMORY LAPSE
1U
Instant
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
MERFOLK OF THE PEARL TRIDENT
U
Creature - Merfolk
1/1
MESA FALCON
1W
Creature - Bird
1/1
Flying
1W: Mesa Falcon gets +0/+1 until end of turn.
MILLSTONE
2
Artifact
2, T: Put the top two cards of target player's library into his or her graveyard.
MIND WARP
X3B
Sorcery
Look at target player's hand and choose X cards from it. That player discards them.
MISCHIEVOUS POLTERGEIST
2B
Creature - Ghost
1/1
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
MOSS DIAMOND
2
Artifact
Moss Diamond comes into play tapped.
T: Add G to your mana pool.
MOUNTAIN GOAT
R
Creature - Goat
1/1
Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)#
MYSTIC COMPASS
2
Artifact
1, T: Target land becomes a basic land type of your choice until end of turn.
MYSTICAL TUTOR
U
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
NATURE'S RESURGENCE
2GG
Sorcery
Each player draws cards equal to the number of creature cards in his or her graveyard.
NECROSAVANT
3BBB
Creature - Necrosavant
5/5
3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play.
Play this ability only during your upkeep and only if Necrosavant is in your graveyard.
NIGHTMARE
5B
Creature - Nightmare
*/*
Flying
Nightmare's power and toughness are each equal to the number of swamps you control.
OBSIANUS GOLEM
6
Artifact Creature - Golem
4/6
ORCISH ARTILLERY
1RR
Creature - Orc
1/3
T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
ORCISH ORIFLAMME
3R
Enchantment
Attacking creatures you control get +1/+0.
ORDER OF THE SACRED TORCH
1WW
Creature - Paladin
2/2
T, Pay 1 life: Counter target black spell.
ORNITHOPTER
0
Artifact Creature
0/2
Flying
PACIFISM
1W
Enchant Creature
Enchanted creature can't attack or block.
PAINFUL MEMORIES
1B
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
PANTHER WARRIORS
4G
Creature - Cat Warrior
6/3
PATAGIA GOLEM
4
Artifact Creature - Golem
2/3
3: Patagia Golem gains flying until end of turn.
PEARL DRAGON
4WW
Creature - Dragon
4/4
Flying
1W: Pearl Dragon gets +0/+1 until end of turn.
PENTAGRAM OF THE AGES
4
Artifact
4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage.
PERISH
2B
Sorcery
Destroy all green creatures. They can't be regenerated.
PESTILENCE
2BB
Enchantment
At end of turn, if there are no creatures in play, sacrifice Pestilence.
B: Pestilence deals 1 damage to each creature and each player.
PHANTASMAL TERRAIN
UU
Enchant Land
Enchanted land is a basic land type of your choice.
PHANTOM WARRIOR
1UU
Creature - Illusion
2/2
Phantom Warrior is unblockable.
PHYREXIAN VAULT
3
Artifact
2, T, Sacrifice a creature: Draw a card.
PILLAGE
1RR
Sorcery
Destroy target artifact or land. It can't be regenerated.
POLYMORPH
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library.
POWER SINK
XU
Instant
Counter target spell unless its controller pays X. If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool.
PRADESH GYPSIES
2G
Creature - Gypsy
1/1
1G, T: Target creature gets -2/-0 until end of turn.
PRIMAL CLAY
4
Artifact Creature
*/*
Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)#
PRODIGAL SORCERER
2U
Creature - Wizard
1/1
T: Prodigal Sorcerer deals 1 damage to target creature or player.
PROSPERITY
XU
Sorcery
Each player draws X cards.
PSYCHIC TRANSFER
4U
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
PSYCHIC VENOM
1U
Enchant Land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
PYROTECHNICS
4R
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
PYTHON
1BB
Creature - Snake
3/2
RADJAN SPIRIT
3G
Creature - Spirit
3/2
T: Target creature loses flying until end of turn.
RAG MAN
2BB
Creature - Rag Man
2/1
BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn.
RAGING GOBLIN
R
Creature - Goblin
1/1
Haste #(This creature may attack and# T #the turn it comes under your control.)#
RAISE DEAD
B
Sorcery
Return target creature card from your graveyard to your hand.
RAMPANT GROWTH
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
RAZORTOOTH RATS
2B
Creature - Rat
2/1
Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.
RECALL
XXU
Sorcery
Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way.
Remove Recall from the game.
RECKLESS EMBERMAGE
3R
Creature - Wizard
2/2
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
REDWOOD TREEFOLK
4G
Creature - Treefolk
3/6
REGAL UNICORN
2W
Creature - Unicorn
2/3
REGENERATION
1G
Enchant Creature
G: Regenerate enchanted creature.
RELEARN
1UU
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
RELENTLESS ASSAULT
2RR
Sorcery
Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn.
REMEDY
1W
Instant
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
REMOVE SOUL
1U
Instant
Counter target creature spell.
REPRISAL
1W
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
RESISTANCE FIGHTER
W
Creature - Soldier
1/1
Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn.
REVERSE DAMAGE
1WW
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
RIVER BOA
1G
Creature - Snake
2/1
Islandwalk #(This creature is unblockable as long as defending player controls an island.)#
G: Regenerate River Boa.
ROD OF RUIN
4
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.
ROWEN
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
RUINS OF TROKAIR
Land
Ruins of Trokair comes into play tapped.
T: Add W to your mana pool.
T, Sacrifice Ruins of Trokair: Add WW to your mana pool.
SABRETOOTH TIGER
2R
Creature - Tiger
2/1
First strike
SAGE OWL
1U
Creature - Bird
1/1
Flying
When Sage Owl comes into play, look at the top four cards of your library and put them back in any order.
SAMITE HEALER
1W
Creature - Cleric
1/1
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
SCALED WURM
7G
Creature - Wurm
7/6
SCATHE ZOMBIES
2B
Creature - Zombie
2/2
SEA MONSTER
4UU
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an island.
SEGOVIAN LEVIATHAN
4U
Creature - Serpent
3/3
Islandwalk #(This creature is unblockable as long as defending player controls an island.)
SENGIR AUTOCRAT
3B
Creature - Minion
2/2
When Sengir Autocrat comes into play, put three black 0/1 Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from play.
SERENITY
1W
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
SERRA'S BLESSING
1W
Enchantment
Attacking doesn't cause creatures you control to tap.
SHANODIN DRYADS
G
Creature - Dryad
1/1
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)
SHATTER
1R
Instant
Destroy target artifact.
SHATTERSTORM
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.
SHOCK
R
Instant
Shock deals 2 damage to target creature or player.
SIBILANT SPIRIT
5U
Creature - Spirit
5/6
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
SKULL CATAPULT
4
Artifact
1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
SKY DIAMOND
2
Artifact
Sky Diamond comes into play tapped.
T: Add U to your mana pool.
SNAKE BASKET
4
Artifact
X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery.
SOLDEVI SAGE
1U
Creature - Wizard
1/1
T, Sacrifice two lands: Draw three cards, then discard one of them.
SOUL NET
1
Artifact
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life.
SPELL BLAST
XU
Instant
Counter target spell with converted mana cost equal to X.
SPIRIT LINK
W
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
SPITTING DRAKE
3R
Creature - Drake
2/2
Flying
R: Spitting Drake gets +1/+0 until end of turn. No more than R can be spent this way each turn.
SPITTING EARTH
1R
Sorcery
Spitting Earth deals to target creature damage equal to the number of mountains you control.
STALKING TIGER
3G
Creature - Tiger
3/3
Stalking Tiger can't be blocked by more than one creature.
STANDING TROOPS
2W
Creature - Soldier
1/4
Attacking doesn't cause Standing Troops to tap.
STAUNCH DEFENDERS
3WW
Creature - Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.
STONE RAIN
2R
Sorcery
Destroy target land.
STORM CAULDRON
5
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
STORM CROW
1U
Creature - Bird
1/2
Flying
STRANDS OF NIGHT
2BB
Enchantment
BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play.
STREAM OF LIFE
XG
Sorcery
Target player gains X life.
STROMGALD CABAL
1BB
Creature - Knight
2/2
T, Pay 1 life: Counter target white spell.
STUPOR
2B
Sorcery
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.
SULFUROUS SPRINGS
Land
T: Add one colorless mana to your mana pool.
T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
SUMMER BLOOM
1G
Sorcery
You may play up to three additional lands this turn.
SUNWEB
3W
Creature - Wall
5/6
#(Walls can't attack.)#
Flying
Sunweb can't block creatures with power 2 or less.
SVYELUNITE TEMPLE
Land
Svyelunite Temple comes into play tapped.
T: Add U to your mana pool.
T, Sacrifice Svyelunite Temple: Add UU to your mana pool.
SYPHON SOUL
2B
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
TALRUUM MINOTAUR
2RR
Creature - Minotaur
3/3
Haste #(This creature may attack and T the turn it comes under your control.)
TARIFF
1W
Sorcery
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.
TEFERI'S PUZZLE BOX
4
Artifact
At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards.
TERROR
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
THE HIVE
5
Artifact
5, T: Put a 1/1 Wasp artifact creature token with flying into play.
THICKET BASILISK
3GG
Creature - Basilisk
2/4
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
THRONE OF BONE
1
Artifact
Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.
TIDAL SURGE
1U
Sorcery
Tap up to three target creatures without flying.
TRAINED ARMODON
1GG
Creature - Elephant
3/3
TRANQUIL GROVE
1G
Enchantment
1GG: Destroy all other enchantments.
TRANQUILITY
2G
Sorcery
Destroy all enchantments.
TREMOR
R
Sorcery
Tremor deals 1 damage to each creature without flying.
TUNDRA WOLVES
W
Creature - Wolf
1/1
First strike
UKTABI ORANGUTAN
2G
Creature - Ape
2/2
When Uktabi Orangutan comes into play, destroy target artifact.
UKTABI WILDCATS
4G
Creature - Cat Warrior
*/*
Uktabi Wildcats's power and toughness are each equal to the number of forests you control.
G, Sacrifice a forest: Regenerate Uktabi Wildcats.
UNDERGROUND RIVER
Land
T: Add one colorless mana to your mana pool.
T: Add U or B to your mana pool. Underground River deals 1 damage to you.
UNSEEN WALKER
1G
Creature - Dryad
1/1
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)#
1GG: Target creature gains forestwalk until end of turn.
UNSUMMON
U
Instant
Return target creature to its owner's hand.
UNTAMED WILDS
2G
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.
UNYARO GRIFFIN
3W
Creature - Griffin
2/2
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
VAMPIRIC TUTOR
B
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
VENERABLE MONK
2W
Creature - Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.
VERDURAN ENCHANTRESS
1GG
Creature - Wizard
0/2
Whenever you play an enchantment spell, you may draw a card.
VERTIGO
R
Instant
Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn.
VIASHINO WARRIOR
3R
Creature - Viashino
4/2
VITALIZE
G
Instant
Untap all creatures you control.
VODALIAN SOLDIERS
1U
Creature - Merfolk
1/2
VOLCANIC DRAGON
4RR
Creature - Dragon
4/4
Flying; haste #(This creature may attack and T the turn it comes under your control.)
VOLCANIC GEYSER
XRR
Instant
Volcanic Geyser deals X damage to target creature or player.
WAITING IN THE WEEDS
1GG
Sorcery
Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls.
WALL OF AIR
1UU
Creature - Wall
1/5
#(Walls can't attack.)#
Flying
WALL OF FIRE
1RR
Creature - Wall
0/5
#(Walls can't attack.)#
R: Wall of Fire gets +1/+0 until end of turn.
WALL OF SWORDS
3W
Creature - Wall
3/5
#(Walls can't attack.)#
Flying
WAND OF DENIAL
2
Artifact
T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
WARMTH
1W
Enchantment
Whenever an opponent plays a red spell, you gain 2 life.
WARRIOR'S HONOR
2W
Instant
Creatures you control get +1/+1 until end of turn.
WARTHOG
1GG
Creature - Warthog
3/2
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)
WILD GROWTH
G
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional G.
WIND DRAKE
2U
Creature - Drake
2/2
Flying
WIND SPIRIT
4U
Creature - Spirit
3/2
Flying
Wind Spirit can't be blocked by only one creature.
WOODEN SPHERE
1
Artifact
Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.
WORLDLY TUTOR
G
Instant
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
WRATH OF GOD
2WW
Sorcery
Destroy all creatures. They can't be regenerated.
WYLULI WOLF
1G
Creature - Wolf
1/1
T: Target creature gets +1/+1 until end of turn.
ZOMBIE MASTER
1BB
Creature - Lord
2/3
All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)
ZUR'S WEIRDING
3U
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card.
Classic (Sixth Edition) July 21, 1999
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