THE DARK(tm)

	
AMNESIA
3UUU
Sorcery 
Look at target player's hand. That player discards all nonland cards from it.

	
ANGRY MOB
2WW
Creature - Mob
2+*/2+*
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, Angry Mob's power and toughness are each 2.

	
APPRENTICE WIZARD
1UU
Creature - Wizard
0/1
U, T: Add three colorless mana to your mana pool.

	
ASHES TO ASHES
1BB
Sorcery 
Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.

	
BALL LIGHTNING
RRR
Creature - Ball Lightning
6/1
Trample; haste #(This creature may attack and# T #the turn it comes under your control.)#
At end of turn, sacrifice Ball Lightning.

	
BANSHEE
2BB
Creature - Banshee
0/1
X, T: Banshee deals X damage divided evenly between you and target creature or player. Round your damage up and the target's damage down.

	
BARL'S CAGE
4
Artifact 
3: Target creature doesn't untap during its controller's next untap step.

	
BLOOD MOON
2R
Enchantment 
Nonbasic lands are mountains.

	
BLOOD OF THE MARTYR
WWW
Instant 
Until end of turn, if damage would be dealt to a creature you control, you may have that damage dealt to you instead. 

	
BOG IMP
1B
Creature - Imp
1/1
Flying

	
BOG RATS
B
Creature - Rat
1/1
Bog Rats can't be blocked by Walls.

	
BONE FLUTE
3
Artifact 
2, T: All creatures get -1/-0 until end of turn.

	
BOOK OF RASS
6
Artifact 
2, Pay 2 life: Draw a card.

	
BRAINWASH
W
Enchant Creature 
Enchanted creature can't attack unless its controller pays an additional 3. 

	
BROTHERS OF FIRE
1RR
Creature - Brother
2/2
1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.

	
CARNIVOROUS PLANT
3G
Creature - Wall
4/5
#(Walls can't attack.)#

	
CAVE PEOPLE
1RR
Creature - Cave People
1/4
Whenever Cave People attacks, it gets +1/-2 until end of turn.
1RR, T: Target creature gains mountainwalk until end of turn. #(It's unblockable as long as defending player controls a mountain.)#

	
CITY OF SHADOWS
Land
T, Remove a creature you control from the game: Put a storage counter on City of Shadows.
T: Add X colorless mana to your mana pool, where X is the number of storage counters on City of Shadows.

	
CLEANSING
WWW
Sorcery 
For each land, destroy that land unless its controller pays 1 life.

	
COAL GOLEM
5
Artifact Creature - Golem
3/3
3, Sacrifice Coal Golem: Add RRR to your mana pool.

	
CURSE ARTIFACT
2BB
Enchant Artifact 
At the beginning of the upkeep of enchanted artifact's controller, Cursed Artifact deals 2 damage to that player unless he or she sacrifices enchanted artifact.

	
DANCE OF MANY
UU
Enchantment 
When Dance of Many comes into play, choose target creature card in play. Then put a token creature that is copy of that creature into play.
When Dance of Many leaves play, remove the token creature from game.
When the token creature leaves play, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay BB. 

	
DARK HEART OF THE WOOD
BG
Enchantment 
Sacrifice a forest: You gain 3 life.

	
DARK SPHERE
0
Artifact 
T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded down, instead.

	
DEEP WATER
UU
Enchantment 
U: Until end of turn, if a land you control is tapped for mana, it produces U instead of its normal type and amount.

	
DIABOLIC MACHINE
7
Artifact Creature
4/4
3: Regenerate Diabolic Machine.

	
DROWNED
1U
Creature - Zombie
1/1
B: Regenerate Drowned.

	
DUST TO DUST
1WW
Sorcery 
Remove two target artifacts from the game. 

	
EATER OF THE DEAD
4B
Creature - Eater
3/4
0: Remove target creature card in a graveyard from the game. Untap Eater of the Dead.

	
ELECTRIC EEL
U
Creature - Eel
1/1
When Electric Eel comes into play, it deals 1 damage to you.
RR: Electric Eel gets +2/+0 until end of turn and it deals 1 damage to you.

	
ELVES OF DEEP SHADOW
G
Creature - Elf
1/1
T: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.

	
EROSION
UUU
Enchant Land 
At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays 1 or 1 life.

	
ETERNAL FLAME
2RR
Sorcery 
Eternal Flame deals to target opponent damage equal to the number of mountains you control. It deals half that damage, rounded up, to you.

	
EXORCIST
WW
Creature - Exorcist
1/1
1W, T: Destroy target black creature.

	
THE FALLEN
1BBB
Creature - Fallen
2/3
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to.

	
FASTING
W
Enchantment 
At the beginning of your upkeep, you may choose to skip your draw step this turn. If you do, you gain 2 life.
At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five hunger counters on it, sacrifice it.
When you draw a card, sacrifice Fasting.

	
FELLWAR STONE
2
Artifact 
T: Add to your mana pool one mana of any color that an opponent's land could produce.

	
FESTIVAL
W
Instant 
Play only during an opponent's upkeep. That player skips his or her combat phase this turn.

	
FIRE AND BRIMSTONE
3WW
Instant 
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

	
FIRE DRAKE
1RR
Creature - Drake
1/2
Flying
R: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn.

	
FISSURE
3RR
Instant 
Destroy target creature or land. It can't be regenerated.

	
FLOOD
U
Enchantment 
UU: Tap target creature without flying.

	
FOUNTAIN OF YOUTH
0
Artifact 
2, T: You gain 1 life.

	
FRANKENSTEIN'S MONSTER
XBB
Creature - Monster
0/1
As an additional cost to play Frankenstein's Monster, remove X creature cards in your graveyard from the game.
For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter.

	
GAEA'S TOUCH
GG
Enchantment 
You may put an additional land into play during your turn if it's a forest.
Sacrifice Gaea's Touch: Add GG to your mana pool. 

	
GHOST SHIP
2UU
Creature - Ship
2/4
Flying
UUU: Regenerate Ghost Ship.

	
GIANT SHARK
5U
Creature - Shark
4/4
Islandhome #(This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)#
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. 

	
GOBLIN CAVES
1RR
Enchant Land 
If enchanted land is a mountain, all Goblins get +0/+2.

	
GOBLIN DIGGING TEAM
R
Creature - Goblin
1/1
T, Sacrifice Goblin Digging Team: Destroy target Wall.

	
GOBLIN HERO
2R
Creature - Goblin
2/2

	
GOBLIN ROCK SLED
1R
Creature - Rock Sled
3/1
Trample
Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Rock Sled can't attack unless defending player controls a mountain. 

	
GOBLIN SHRINE
1RR
Enchant Land 
If enchanted land is a mountain, all Goblins get +1/+0.
When Goblin Shrine leaves play, it deals 1 damage to each Goblin.

	
GOBLINS OF THE FLARG
R
Creature - Goblin
1/1
Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)#
When you controls a Dwarf, sacrifice Goblins of the Flarg.

	
GOBLIN WIZARD
2RR
Creature - Goblin
Red
T: Put a Goblin card from your hand into play.
R: Target Goblin gains protection from white until end of turn.

	
GRAVE ROBBERS
1BB
Creature - Robber
1/1
B, T: Remove target artifact card in a graveyard from the game. You gain 2 life.

	
HIDDEN PATH
2GGGG
Enchantment 
Green creatures have forestwalk. #(They're unblockable as long as defending player controls a forest.)#

	
HOLY LIGHT
2W
Instant 
Nonwhite creatures get -1/-1 until end of turn.

	
INFERNO
5RR
Instant 
Inferno deals 6 damage to each creature and each player.

	
INQUISITION
2B
Sorcery 
Look at target player's hand. Inquisition deals X damage to that player, where X is the number of white cards in his or her hand.

	
KNIGHTS OF THORN
3W
Creature - Knight
2/2
Protection from red, banding

	
LAND LEECHES
1GG
Creature - Leeches
2/2
First strike

	
LEVIATHAN
5UUUU
Creature - Leviathan
10/10
Trample
Leviathan comes into play tapped and it doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan.
Each turn, Leviathan can't attack unless you sacrifice two islands.

	
LIVING ARMOR
4
Artifact 
T, Sacrifice Living Armor: Put a +0/+X counter on target creature, where X is that creature's converted mana cost.

	
LURKER
2G
Creature - Lurker
2/3
Lurker can't be the target of a spell unless it was declared as an attacker or blocker this turn.

	
MANA CLASH
R
Sorcery 
You and target player each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

	
MANA VORTEX
1UU
Enchantment 
As an additional cost to play Mana Vortex, sacrifice a land.
At the beginning of each player's upkeep, that player sacrifice a land.
When there are no lands in play, sacrifice Mana Vortex. 

	
MARSH GAS
B
Instant 
All creatures get -2/-0 until end of turn.

	
MARSH GOBLINS
BR
Creature - Goblin
1/1
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#

	
MARSH VIPER
3G
Creature - Viper
1/2
Whenever Marsh Viper deals damages to an opponent, that player gets two poison counters. #(If a player has ten or more poison counters, he or she loses the game.)#

	
MARTYR'S CRY
WW
Sorcery 
Remove all white creatures from the game. For each white creature removed this way, its controller draws a card.

	
MAZE OF ITH
Land
T: Tap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

	
MERFOLK ASSASSIN
UU
Creature - Merfolk
1/2
T: Destroy target creature with islandwalk.

	
MIND BOMB
U
Sorcery 
Each player may discard up to three cards. For each card less than three a player discards this way, Mind Bomb deals 3 damage to that player.

	
MIRACLE WORKER
W
Creature - Miracle Worker
1/1
T: Destroy target enchant creature enchanting a creature you control.

	
MORALE
1WW
Instant 
Attacking creatures get +1/+1 until end of turn.

	
MURK DWELLERS
3B
Creature - Murk Dwellers
2/2
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

	
NAMELESS RACE
3B
Creature - Nameless Race
*/*
Trample
As an additional cost to play Nameless Race, pay any amount of life. You can't pay more life than the total number of white cards all opponents control and white cards in their graveyards.
Nameless Races' power and toughness are each equal to the life paid as it was played.

	
NECROPOLIS
5
Artifact Creature - Wall
0/1
#(Walls can't attack.)#
Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed creature's converted mana cost. 

	
NIALL SILVAIN
GGG
Creature - Niall Silvan
2/2
GGGG, T: Regenerated target creature.

	
ORC GENERAL
2R
Creature - General
2/2
T, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn.

	
PEOPLE OF THE WOODS
GG
Creature - People of the Woods
1/*
People of the Woods's toughness is equal to the number of forests you control.

	
PIKEMEN
1W
Creature - Pikemen
1/1
Banding, first strike

	
PREACHER
1WW
Creature - Preacher
1/1
T: Gain control of target creature of an opponent's choice that he or she controls. When Preacher becomes untapped or leaves play, you lose control of that creature. You may choose not to untap Preacher during your untap step. 

	
PSYCHIC ALLERGY
3UU
Enchantment 
As Psychic Allergy comes into play, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards he or she controls of the chosen color.
At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two islands.

	
RAG MAN
2BB
Creature - Rag Man
2/1
BBB, T: Look target opponent's hand. That player discard a creature card at random from his or her hand. Play this ability only during your turn.

	
REFLECTING MIRROR
4
Artifact 
X, T: Target spell that targets you targets target player instead. X is twice the converted mana cost of that spell.

	
RIPTIDE
U
Instant 
Tap all blue creatures.

	
RUNESWORD
6
Artifact 
3, T: Target attacking creature gets +2/+0 until end of turn. If it deals damage to a creature, the damaged creature can't be regenerated this turn. If a creature would be put into a graveyard this turn, remove that creature from the game instead. When the targeted creature leaves play this turn, sacrifice Runesword.

	
SAFE HAVEN
Land
2, T: Remove a creature you control from game.
Sacrifice Safe Haven: Return to play under their owner's control all creatures removed from the game with Safe Haven.

	
SAVAEN ELVES
G
Creature - Elf
1/1
GG, T: Destroy target enchant land. 

	
SCARECROW
5
Artifact Creature 
2/2
6, T: Prevent all damage that would be dealt to you this turn by creatures with flying.

	
SCARWOOD BANDITS
2GG
Creature - Bandit
2/2
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)#
2G, T: Gain control of target artifact unless its controller pays 2. When Scarwood Bandits leaves play, you lose control of the artifact. 

	
SCARWOOD GOBLINS
GR
Creature - Goblin
2/2

	
SCARWOOD HAG
1G
Creature - Hag
1/1
GGGG, T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)#
T: Target creature loses forestwalk until end of turn.

	
SCAVENGER FOLK
G
Creature - Scavenger Folk
1/1
G, T, Sacrifice Scavenger Folk: Destroy target artifact.

	
SEASON OF THE WITCH
BBB
Enchantment 
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the end of each player's turn, destroy all untapped creatures that player controls that didn't attack this turn, except for creature that couldn't attack.

	
SISTERS OF THE FLAME
1RR
Creature - Sister
2/2
T: Add R to your mana pool.

	
SKULL OF ORM
3
Artifact 
5, T: Return target enchantment card from your graveyard to your hand.

	
SORROW'S PATH
Land
T: Exchange the blocking assignments of two blocking creatures an opponent controls. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control. #(All blocks must still be legal.)#

	
SPITTING SLUG
1GG
Creature - Slug
2/4
1G: Spitting Slug gains first strike until end of turn.
Whenever Spitting Slug blocks or becomes blocked by a creature, if Spitting Slug doesn't have first strike, that creature gains first strike until end of turn.

	
SQUIRE
1W
Creature - Squire
1/2

	
STANDING STONES
3
Artifact 
1, T, Pay 1 life: Add one mana of any color to your mana pool.

	
STONE CALENDAR
5
Artifact 
Spells you play cost up to 1 less to play

	
SUNKEN CITY
UU
Enchantment 
Blue creatures get +1/+1.
At the beginning of your upkeep, destroy Sunken City unless you pay UU.

	
TANGLE KELP
U
Enchant Creature 
When Tangle Kelp comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap phase if it attacked during its controller's last turn.

	
TIVADAR'S CRUSADE
1WW
Sorcery 
Destroy all Goblins.

	
TORMOD'S CRYPT
0
Artifact 
T, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game.

	
TOWER OF COIREALL
2
Artifact 
T: Target creature can't be blocked by Walls this turn. 

	
TRACKER
2G
Creature - Tracker
2/2
GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

	
UNCLE ISTVAN
1BBB
Creature - Uncle Istvan
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.

	
VENOM
1GG
Enchant Creature 
When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

	
WAND OF ITH
4
Artifact 
3, T: Look at a card from target player's hand at random. If that card is a land card, that player discards it or pays 1 life. If it isn't a land card, the player discards it or pays life equal to its converted mana cost. Play this ability only during your turn.

	
WAR BARGE
4
Artifact 
3: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. It can't be regenerated. #(The creature is unblockable as long as defending player controls an island.)#

	
WATER WURM
U
Creature - Wurm
1/1
Water Wurm gets +0/+1 as long as an opponent controls an island.

	
WHIPPOORWILL
G
Creature - Whipporwill
1/1
GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard, remove the creature from game.

	
WITCH HUNTER
2WW
Creature - Hunter
1/1
T: Witch Hunter deals 1 damage to target player.
1WW, T: Return target creature an opponent controls to its owner's hand.

	
WORD OF BINDING
XBB
Sorcery 
Tap X target creatures.

	
WORMS OF THE EARTH
2BBB
Enchantment 
Players can't play lands. Lands can't come into play.
At the beginning of each player's upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, sacrifice Worms of the Earth.

	
WORMWOOD TREEFOLK
3GG
Creature - Treefolk
Green
GG: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. #(It's unblockable as long as defending player controls a forest.)#
BB: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. #(It's unblockable as long as defending player controls a swamp.)#

The Dark		July 23, 1999

    Source: geocities.com/tokyo/harbor/3058

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