Planetarion Unit Tables (Round 4)

Planetarion Unit types, sorted by travel time

Name             Cl T1 T2 In Ag WT #G Pw Arm ER Metal Cryst  Eon Fuel Tr Type
===========      == == == == == == == == === == ===== ===== ==== ==== == ====
Spider           FI CO FI  3 30 --  1 --   3 25     0  1000    0    10 2  EMP
Interceptor      FI CO FI  9 30 25  1  1   4 50  1000     0    0    10 2

Wraith           CO DE CR  4 25 15  1 10  16 30  1500  1500    0    30 3  CLO
Phoenix          CO CR DE  7 25 10  1 15  16 60  2000  1000    0    30 3

Black Widow      FR BA CR  2 20 --  1 --  45 25  2000  5000    0    80 4  EMP
Ghost            DE BA CR  5 15  5  3 20 100 70  8000  8000    0   200 4  CLO
Devastator       DE BA CR  8 15  5  3 25 120 80 12000  4000    0   200 4
War Frigate      FR FI CO 11 20 25  5  2  60 70  5500  1500    0    80 4
Astro Pod        CO NA NA 13 15 -- -- --  12 65  2000  1000    0    50 4  POD

Tarantula        CR DE FR  1 10 -- 10 -- 125 25  8000 18000    0   500 5  EMP
Spectre          BA FI CO  6  5 25 80  2 400 80 37000 37000    0  1000 5  CLO
Dreadnought      BA FI CO 10  5 25 80  2 400 90 64000 10000    0  1000 5
Star Cruiser     CR FR CO 12 10 20 15  4 200 75 18000  8000    0   500 5

Meson Cannon     FI CO FI  0  5 25  1  2  16 --   350   350  350          PDS
Hyperon Turret   FI FR CO  0  5 20  1  8  40 --  1000  1000 1000          PDS
Neutron Emitter  CO DE FR  0  5 18  1 20  75 --  2000  2000 2000          PDS
Photon Turret    CO CR DE  0  5 15  1 50 125 --  3500  3500 3500          PDS
Ion Turret       FR BA CR  0  5  5  1 75 250 --  5000  5000 5000          PDS

Key:
Cl    = Class of unit (FI = Fighter, CO = Corvette, FR = Frigate,
                       DE = Destroyer, CR = Cruiser, BA = Battleship)
T1    = Primary Target Class
T2    = Secondary Target Class
In    = Initiative (lowest initiative shoots first).  PDS units fire in order
        listed.
Ag    = Agility
WT    = Weapon targeting speed.  The chance of each shot hitting its target
        is: ( 25% + weapon targeting speed - target's agility ).  EMP units
        ALWAYS hit a target (subject to EMP resistance--see below).
#G    = Number of guns (shots per tick)
Pw    = Power of each gun (how much armor is lost when hit by this gun)
Arm   = Armor (when armor reaches zero, unit is destroyed)
ER    = EMP Resistance (percentage chance to resist an EMP shot)
Metal = Cost in Metal to build
Cryst = Cost in Crystal to build
Eon   = Cost in Eonium to build
Fuel  = Cost in Eonium to launch (out-of-cluster only; in-cluster costs half
        as much fuel and within your galaxy costs one tenth as much fuel)
Tr    = Travel time (add 1 for in-galaxy; add to jumpgate time for in-cluster;
        add to jumpgate time plus 2 for out-of-cluster).  Fleets travel only
        as fast as the slowest ship.
Special Unit Characteristics:
PDS   = PDS unit, can't be moved
CLO   = Ships aren't counted in jumpgate ship counts or in scans (except for
        Military Scans), but otherwise act as normal ships with higher
        initative.
EMP   = Units "freeze" their target and prevent it from firing/capturing.
        Frozen ships can still be destroyed (it's no easier or harder to
        destroy a frozen ship; that is, their agility is unchanged).
POD   = Captures asteroids.


Planetarion Unit types, sorted by initiative (firing order)

Name             Cl T1 T2 In Ag WT #G Pw Arm ER Metal Cryst  Eon Fuel Tr Type
===========      == == == == == == == == === == ===== ===== ==== ==== == ====
Meson Cannon     FI CO FI  0  5 25  1  2  16 --   350   350  350          PDS
Hyperon Turret   FI FR CO  0  5 20  1  8  40 --  1000  1000 1000          PDS
Neutron Emitter  CO DE FR  0  5 18  1 20  75 --  2000  2000 2000          PDS
Photon Turret    CO CR DE  0  5 15  1 50 125 --  3500  3500 3500          PDS
Ion Turret       FR BA CR  0  5  5  1 75 250 --  5000  5000 5000          PDS

Tarantula        CR DE FR  1 10 -- 10 -- 125 25  8000 18000    0   500 5  EMP
Black Widow      FR BA CR  2 20 --  1 --  45 25  2000  5000    0    80 4  EMP
Spider           FI CO FI  3 30 --  1 --   3 25     0  1000    0    10 2  EMP
Wraith           CO DE CR  4 25 15  1 10  16 30  1500  1500    0    30 3  CLO
Ghost            DE BA CR  5 15  5  3 20 100 70  8000  8000    0   200 4  CLO
Spectre          BA FI CO  6  5 25 80  2 400 80 37000 37000    0  1000 5  CLO
Phoenix          CO CR DE  7 25 10  1 15  16 60  2000  1000    0    30 3
Devastator       DE BA CR  8 15  5  3 25 120 80 12000  4000    0   200 4
Interceptor      FI CO FI  9 30 25  1  1   4 50  1000     0    0    10 2
Dreadnought      BA FI CO 10  5 25 80  2 400 90 64000 10000    0  1000 5
War Frigate      FR FI CO 11 20 25  5  2  60 70  5500  1500    0    80 4
Star Cruiser     CR FR CO 12 10 20 15  4 200 75 18000  8000    0   500 5
Astro Pod        CO NA NA 13 15 -- -- --  12 65  2000  1000    0    50 4  POD

Key:
Cl    = Class of unit (FI = Fighter, CO = Corvette, FR = Frigate,
                       DE = Destroyer, CR = Cruiser, BA = Battleship)
T1    = Primary Target Class
T2    = Secondary Target Class
In    = Initiative (lowest initiative shoots first).  PDS units fire in order
        listed.
Ag    = Agility
WT    = Weapon targeting speed.  The chance of each shot hitting its target
        is: ( 25% + weapon targeting speed - target's agility ).  EMP units
        ALWAYS hit a target (subject to EMP resistance--see below).
#G    = Number of guns (shots per tick)
Pw    = Power of each gun (how much armor is lost when hit by this gun)
Arm   = Armor (when armor reaches zero, unit is destroyed)
ER    = EMP Resistance (percentage chance to resist an EMP shot)
Metal = Cost in Metal to build
Cryst = Cost in Crystal to build
Eon   = Cost in Eonium to build
Fuel  = Cost in Eonium to launch (out-of-cluster only; in-cluster costs half
        as much fuel and within your galaxy costs one tenth as much fuel)
Tr    = Travel time (add 1 for in-galaxy; add to jumpgate time for in-cluster;
        add to jumpgate time plus 2 for out-of-cluster).  Fleets travel only
        as fast as the slowest ship.
Special Unit Characteristics:
PDS   = PDS unit, can't be moved
CLO   = Ships aren't counted in jumpgate ship counts or in scans (except for
        Military Scans), but otherwise act as normal ships with higher
        initative.
EMP   = Units "freeze" their target and prevent it from firing/capturing.
        Frozen ships can still be destroyed (it's no easier or harder to
        destroy a frozen ship; that is, their agility is unchanged).
POD   = Captures asteroids.


Planetarion Unit price-performance comparisons

Ship or Turret    Cl  Cppo ACppo   Cpt1k T1  Cpt2k T2 Cppa ACppa
==============    ==  ==== =====  ====== ==  ===== == ==== =====

Interceptor       FI  1000  3059   51765 CO  17500 FI  250   284
Spider            FI   N/A   N/A    2262 CO   1667 FI  333   378
Meson Cannon      FI   525  1606   27176 CO   9188 FI   65   103
Hyperon Turret    FI   375  1354   78750 FR  23571 CO   75   119

Phoenix           CO   200  1130  130000 CR 110000 DE  187   225
Wraith            CO   300  1322  132000 DE 162500 CR  187   225
Astro Pod         CO   N/A   N/A     N/A --    N/A --  250   342
Neutron Emitter   CO   300  1168  117857 DE  68478 FR   80   127
Photon Turret     CO   210   925  113750 CR  92400 DE   84   133

War Frigate       FR   700  2141   12250 FI  36235 CO  116   149
Black Widow       FR   N/A   N/A   52500 BA  18667 CR  155   199
Ion Turret        FR   200  1576  320000 BA 162500 CR   60    95

Devastator        DE   213  1681  341333 BA 173333 CR  133   182
Ghost             DE   267  2101  426667 BA 216667 CR  160   219

Star Cruiser      CR   433  1565   91000 FR  27238 CO  130   191
Tarantula         CR   N/A   N/A   10833 DE   6067 FR  208   306

Dreadnought       BA   463  1415    8094 FI  23941 CO  185   294
Spectre           BA   463  1415    8094 FI  23941 CO  185   294

Key:
Cl    = Class of unit (FI = Fighter, CO = Corvette, FR = Frigate,
                       DE = Destroyer, CR = Cruiser, BA = Battleship)
Cppo  = Cost per (hit) point of offense.  This is the cost of the
        unit in resources divided by the offense (number of guns
        times power of each gun).
ACppo = Adjusted Cost per (hit) point of offense.  This is the cost
        (using this unit) to deliver one (hit) point of offense on
        the average ship.  This accounts for the unit's weapon
        targeting speed and uses the agility of the average ship (17.3).
Cpt1k = Cost per T1 kill.  This is the cost (using this unit) to
        destroy (or freeze) the average ship in its primary target class.
        If there is more than one ship in that class, the targets armor
        and agility are averaged.
T1    = Unit's primary target class.
Cpt2k = Cost per T2 kill.  This is the cost (using this unit) to
        destroy (or freeze) the average ship in its secondary target class.
T2    = Unit's secondary target class.
Cppa  = Cost per point of armor.  This is the cost in resources divided
        by the unit's armor value.
ACppa = Adjusted Cost per point of armor.  This is the Cost per point of
        armor (Cppa) divided by the unit's probability of avoiding a hit
        (using the average unit's weapon targeting speed of 17.0).  This
        attempts to weigh the cost of the armor by it's ability to avoid
        hits (i.e., agility).


Planetarion Unit Matrices

Average number of units required to kill/freeze all other units. Primary targets in red, secondary targets in fuchsia. (Attackers by row, defenders by column; e.g., it takes 28 War Frigates to destroy 1 Photon Turret):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int |  20  15  36  89  64  64  34 167 278 200 150 556 343 286 500 313 889 889
Spd | 2.0 1.3  --  -- 2.5 1.4 2.9  --  --  --  --  --  --  --  --  --  --  --
MsC |  10  10  --  --  32  32  17  --  -- 100  77  -- 171 143 250 158 444 444
HyT | 6.7 6.7  --  --  10  10 6.7  --  --  32  24  --  50  43  71  46 125 125
Phx |  20  20 6.7  10  20  20   5  17  30  27  20  57  40  35  56  36  90  90
Wra |  10  10 5.7  11  13  13   8  23  37  30  25  71  48  40  67  43 114 114
Pod |  -- .35  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE | 7.7 7.7  --  -- 5.6 5.6 3.6  --  --  13  13  --  21  18  30  21  53  53
PhT |  10  10  --  -- 6.7 6.7   4  --  --  10   5  --  12   8  13  10  23  23
WrF |   2   2 3.6 8.9 6.4 6.4 3.4  17  28  20  15  56  34  29  50  32  89  89
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  -- 4.0 1.3  10 5.0
IoT | Inf Inf  --  --  20  20 6.7  --  --  10  10  --  13  13  15  10  24  24
Dvs | Inf Inf 1.3 2.7 6.7 6.7 2.2   4 6.7  10 6.7  13  11 8.9  13 8.3  21  21
Ghs | Inf Inf 1.3 2.7 6.7 6.7 2.2 5.3 9.3  10  10  17  13  11  17  12  27  27
StC | .44 .44 .67 1.7 1.3 1.3 .67 3.2 5.3   4 3.2  11 6.7 5.6 9.5 6.1  17  17
Trn |  --  --  --  --  --  --  --  --  -- .33 .13  -- .50 .33  --  --  --  --
Drd | .12 .12 .22 .56 .40 .40 .21 1.1 1.8 1.2 .96 3.5 2.1 1.8 3.1 2.0 5.6 5.6
Spc | .12 .12 .22 .56 .40 .40 .21 1.1 1.8 1.2 .96 3.5 2.1 1.8 3.1 2.0 5.6 5.6


Average cost of units required to kill/freeze all other units in units of 1000 resources. Primary targets in red, secondary targets in fuchsia. (Attackers by row, defenders by column; e.g., it takes 196K resources worth of War Frigates to destroy 1 Photon Turret):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int |  20  15  36  89  64  64  34 167 278 200 150 556 343 286 500 313 889 889
Spd | 2.0 1.3  --  -- 2.5 1.4 2.9  --  --  --  --  --  --  --  --  --  --  --
MsC |  11  11  --  --  34  34  18  --  -- 105  81  -- 180 150 263 165 467 467
HyT |  20  20  --  --  30  30  20  --  --  96  72  -- 150 130 214 137 375 375
Phx |  60  60  20  30  60  60  15  50  90  80  60 170 120 105 168 108 270 270
Wra |  30  30  17  34  40  40  24  69 111  90  75 214 144 120 200 130 343 343
Pod |  -- 1.0  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE |  46  46  --  --  33  33  21  --  --  78  78  -- 129 107 182 127 316 316
PhT | 105 105  --  --  70  70  42  --  -- 105  53  -- 126  84 140 105 240 240
WrF |  14  14  25  62  45  45  24 118 196 140 107 389 240 200 350 221 622 622
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  --  28 9.3  70  35
IoT | Inf Inf  --  -- 300 300 100  --  -- 150 150  -- 200 200 225 150 360 360
Dvs | Inf Inf  21  43 107 107  36  64 107 160 107 213 178 142 213 133 341 341
Ghs | Inf Inf  21  43 107 107  36  85 149 160 160 277 213 178 267 187 427 427
StC |  12  12  17  43  35  35  17  82 139 104  83 273 173 144 248 158 433 433
Trn |  --  --  --  --  --  --  --  --  -- 8.7 3.5  --  13 8.7  --  --  --  --
Drd | 9.2 9.2  16  41  30  30  16  78 130  93  71 257 159 132 231 146 411 411
Spc | 9.2 9.2  16  41  30  30  16  78 130  93  71 257 159 132 231 146 411 411


Average cost of units required to kill/freeze 10K worth of all other units in units of 1000 resources. Primary targets in red, secondary targets in fuchsia. (Attackers by row, defenders by column; e.g., it takes 187K resources worth of War Frigates to destroy 10K resources worth of Photon Turrets):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int | 200 150 339 296 213 213 114 278 265 286 214 370 214 179 192 120 120 120
Spd |  20  13  --  -- 8.3 4.8 9.5  --  --  --  --  --  --  --  --  --  --  --
MsC | 105 105  --  -- 112 112  60  --  -- 150 115  -- 113  94 101  64  63  63
HyT | 200 200  --  -- 100 100  67  --  -- 137 103  --  94  81  82  53  51  51
Phx | 600 600 190 100 200 200  50  83  86 114  86 113  75  66  65  42  36  36
Wra | 300 300 163 114 133 133  80 114 106 129 107 143  90  75  77  50  46  46
Pod |  --  11  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE | 462 462  --  -- 111 111  71  --  -- 112 112  --  80  67  70  49  43  43
PhT |  1M  1M  --  -- 233 233 140  --  -- 150  75  --  79  53  54  40  32  32
WrF | 140 140 237 207 149 149  80 197 187 200 153 259 150 125 135  85  84  84
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  --  11 3.6 9.5 4.7
IoT | Inf Inf  --  --  1M  1M 333  --  -- 214 214  -- 125 125  87  58  49  49
Dvs | Inf Inf 203 142 356 356 119 107 102 229 152 142 111  89  82  51  46  46
Ghs | Inf Inf 203 142 356 356 119 142 142 229 229 185 133 111 103  72  58  58
StC | 116 116 165 144 116 116  58 137 132 149 119 182 108  90  95  61  59  59
Trn |  --  --  --  --  --  --  --  --  --  12 5.0  -- 8.1 5.4  --  --  --  --
Drd |  93  93 157 137  99  99  53 130 123 132 101 171  99  83  89  56  56  56
Spc |  93  93 157 137  99  99  53 130 123 132 101 171  99  83  89  56  56  56


Weighted Planetarion Unit Matrices, abundant Eonium (M:C:E = 1:2:0)

Average weighted cost (assuming a 2:1 ratio of metal to crystal asteroids and abundant Eonium) of units required to kill/freeze all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in fuchsia. Attackers by row, defenders by column; e.g., it takes 238K weighted resources worth of War Frigates to destroy 1 Photon Turret):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int |  20  15  36  89  64  64  34 167 278 200 150 556 343 286 500 313 889 889
Spd | 4.0 2.7  --  -- 5.0 2.9 5.7  --  --  --  --  --  --  --  --  --  --  --
MsC |  11  11  --  --  34  34  18  --  -- 105  81  -- 180 150 263 165 467 467
HyT |  20  20  --  --  30  30  20  --  --  96  72  -- 150 130 214 137 375 375
Phx |  80  80  27  40  80  80  20  67 120 107  80 227 160 140 224 144 360 360
Wra |  45  45  26  51  60  60  36 103 167 135 113 321 216 180 300 195 514 514
Pod |  -- 1.4  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE |  46  46  --  --  33  33  21  --  --  78  78  -- 129 107 182 127 316 316
PhT | 105 105  --  --  70  70  42  --  -- 105  53  -- 126  84 140 105 240 240
WrF |  17  17  30  76  54  54  29 144 238 170 130 472 291 243 425 268 756 756
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  --  48  16 120  60
IoT | Inf Inf  --  -- 300 300 100  --  -- 150 150  -- 200 200 225 150 360 360
Dvs | Inf Inf  27  53 133 133  44  80 133 200 133 267 222 178 267 167 427 427
Ghs | Inf Inf  32  64 160 160  53 128 224 240 240 416 320 267 400 280 640 640
StC |  15  15  23  57  45  45  23 108 181 136 109 357 227 189 324 207 567 567
Trn |  --  --  --  --  --  --  --  --  --  15 5.9  --  22  15  --  --  --  --
Drd |  11  11  19  47  34  34  18  89 147 105  81 292 180 150 263 165 467 467
Spc |  14  14  25  62  44  44  24 117 194 139 106 385 238 198 347 219 617 617


Average weighted cost of units required to kill/freeze 10K worth of all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in fuchsia. Attackers by row, defenders by column; e.g., it takes 227K weighted resources worth of War Frigates to destroy 10K weighted resources worth of Photon Turrets):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int | 200  75 339 296 160 142  86 278 265 235 125 370 171 119 147  71 106  80
Spd |  40  13  --  --  13 6.3  14  --  --  --  --  --  --  --  --  --  --  --
MsC | 105  53  --  --  84  75  45  --  -- 124  67  --  90  63  77  38  56  42
HyT | 200 100  --  --  75  67  50  --  -- 113  60  --  75  54  63  31  45  34
Phx | 800 400 254 133 200 178  50 111 114 125  67 151  80  58  66  33  43  32
Wra | 450 225 245 171 150 133  90 171 159 159  94 214 108  75  88  44  61  46
Pod |  -- 7.0  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE | 462 231  --  --  83  74  54  --  --  92  65  --  64  45  53  29  38  28
PhT |  1M 525  --  -- 175 156 105  --  -- 124  44  --  63  35  41  24  29  22
WrF | 170  85 288 252 136 121  73 239 227 200 109 315 146 101 125  61  90  68
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  --  14 3.6  14 5.4
IoT | Inf Inf  --  -- 750 667 250  --  -- 176 125  -- 100  83  66  34  43  32
Dvs | Inf Inf 254 178 333 296 111 133 127 235 111 178 111  74  78  38  51  38
Ghs | Inf Inf 305 213 400 356 133 213 213 282 200 277 160 111 118  64  76  58
StC | 151  76 216 189 113 101  57 179 173 160  91 238 113  79  95  47  67  51
Trn |  --  --  --  --  --  --  --  --  --  17 4.9  --  11 6.1  --  --  --  --
Drd | 105  53 178 156  84  75  45 148 140 124  67 194  90  63  77  38  56  42
Spc | 139  69 235 206 111  99  59 195 185 163  89 257 119  83 102  50  73  56


Weighted Planetarion Unit Matrices, scarce Eonium (M:C:E = 1:2:5)

Average weighted cost (assuming a 2:1 ratio of metal to crystal asteroids with scarce Eonium--a 10:5:2 overall ratio) of units required to kill/freeze all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in fuchsia. Attackers by row, defenders by column; e.g., it takes 238K weighted resources worth of War Frigates to destroy 1 Photon Turret):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int |  20  15  36  89  64  64  34 167 278 200 150 556 343 286 500 313 889 889
Spd | 4.0 2.7  --  -- 5.0 2.9 5.7  --  --  --  --  --  --  --  --  --  --  --
MsC |  28  28  --  --  90  90  48  --  -- 280 215  -- 480 400 700 441 >1M >1M
HyT |  53  53  --  --  80  80  53  --  -- 256 192  -- 400 347 571 366  1M  1M
Phx |  80  80  27  40  80  80  20  67 120 107  80 227 160 140 224 144 360 360
Wra |  45  45  26  51  60  60  36 103 167 135 113 321 216 180 300 195 514 514
Pod |  -- 1.4  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE | 123 123  --  --  89  89  57  --  -- 209 209  -- 343 286 485 339 842 842
PhT | 280 280  --  -- 187 187 112  --  -- 280 140  -- 336 224 373 280 640 640
WrF |  17  17  30  76  54  54  29 144 238 170 130 472 291 243 425 268 756 756
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  --  48  16 120  60
IoT | Inf Inf  --  -- 800 800 267  --  -- 400 400  -- 533 533 600 400 960 960
Dvs | Inf Inf  27  53 133 133  44  80 133 200 133 267 222 178 267 167 427 427
Ghs | Inf Inf  32  64 160 160  53 128 224 240 240 416 320 267 400 280 640 640
StC |  15  15  23  57  45  45  23 108 181 136 109 357 227 189 324 207 567 567
Trn |  --  --  --  --  --  --  --  --  --  15 5.9  --  22  15  --  --  --  --
Drd |  11  11  19  47  34  34  18  89 147 105  81 292 180 150 263 165 467 467
Spc |  14  14  25  62  44  44  24 117 194 139 106 385 238 198 347 219 617 617


Average weighted cost of units required to kill/freeze 10K worth of all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in fuchsia. Attackers by row, defenders by column; e.g., it takes 85K weighted resources worth of War Frigates to destroy 10K weighted resources worth of Photon Turrets):
      Int Spd MsC HyT Phx Wra Pod NtE PhT WrF BlW IoT Dvs Ghs StC Trn Drd Spc
      === === === === === === === === === === === === === === === === === ===
Int | 200  75 127 111 160 142  86 104  99 235 125 139 171 119 147  71 106  80
Spd |  40  13  --  --  13 6.3  14  --  --  --  --  --  --  --  --  --  --  --
MsC | 280 140  --  -- 224 199 120  --  -- 329 179  -- 240 167 206 100 148 112
HyT | 533 267  --  -- 200 178 133  --  -- 301 160  -- 200 144 168  83 119  90
Phx | 800 400  95  50 200 178  50  42  43 125  67  57  80  58  66  33  43  32
Wra | 450 225  92  64 150 133  90  64  60 159  94  80 108  75  88  44  61  46
Pod |  -- 7.0  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --
NtE | >1M 615  --  -- 222 198 143  --  -- 246 174  -- 171 119 143  77 100  76
PhT | >1M >1M  --  -- 467 415 280  --  -- 329 117  -- 168  93 110  64  76  58
WrF | 170  85 108  94 136 121  73  90  85 200 109 118 146 101 125  61  90  68
BlW |  --  --  --  --  --  --  --  --  --  --  --  --  --  --  14 3.6  14 5.4
IoT | Inf Inf  --  -- >1M >1M 667  --  -- 471 333  -- 267 222 176  91 114  86
Dvs | Inf Inf  95  67 333 296 111  50  48 235 111  67 111  74  78  38  51  38
Ghs | Inf Inf 114  80 400 356 133  80  80 282 200 104 160 111 118  64  76  58
StC | 151  76  81  71 113 101  57  67  65 160  91  89 113  79  95  47  67  51
Trn |  --  --  --  --  --  --  --  --  --  17 4.9  --  11 6.1  --  --  --  --
Drd | 105  53  67  58  84  75  45  55  53 124  67  73  90  63  77  38  56  42
Spc | 139  69  88  77 111  99  59  73  69 163  89  96 119  83 102  50  73  56


Revision J. Last Updated June 11, 2001
© 2001 Tactitus


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