WOWIE ZOWIE!A WINNER!!

That is, I was really and truly surprised and delighted when “Time Lost, Time Found” was singled out by readers of the semi-annual D&D Newsletter to win the 1999 “Eric” Award in the Elseworld category.Allow me to quote from an interview:

"The first thing I'd like to add is that I really am overwhelmed, since the 

competition was very strong in this category. I was never a fan of "The

X-Files", but throwing Scully and Mulder into the Realm gave a nice balance 

to the kids while keeping the original perspective: a sword-and-sorcery 

fantasy seen from our world's point of view. (And as I told Maureen O'Brien, 

she completely won me over when the story chimed in with one of my favorite 

folksingers, the late great Stan Rogers.) And as for Vicky Bishop's "The 

Dollmaker"--that one had (sometimes very decadent) Victorian atmosphere from 

the first paragraph. I'm still eagerly awaiting the conclusion of that one. 

This isn't false modesty, but I didn't expect to win in this category!"

D&DNEWS: What was it about the episode "The Time Lost" that inspired you to 

write "Time Lost, Time Found?"

PD: Oddly enough, even though there's been a lot of speculative fiction on 

the theme of "What if the Nazis had won?"--especially recently--I haven't 

read any of it. Certainly the scene between Venger and the kids, where he 

paints a verbal picture of their annihilation, had a lot to do with it. It's 

one of Venger's best scenes, and some of the series' best writing. However, there 

wasn't a special moment of inspiration; I just had a notion in passing, jotted

down some notes, expanded on them later, then just kept going.

D&D NEWS: The construction of the alternate world you present in "Time Lost, 

Time Found" is incredibly detailed and seamless, with such a deep knowledge 

of both historical and social factors of the WWII time period (which is what 

was part of what made it such a fabulous story!). How did you go about 

constructing history in such a believeable way?

PD: Like a lot of ideas for fanfic, it started out just with a mental game of

"What if...", but I have my own interest in the Reich. My mother's family is

from Prague, and when the Germans invaded Czechoslovakia, my mother was 

considered an enemy of the state--and she was only about ten at the time. 

(Long story short: her father had fled to America; her mother was acceptable 

but she was half-suspect.) So the Nazis showed up on her doorstep to take 

her to a POW camp, although they were nice enough to wait until her 12th 

birthday. After 2 years in a camp near the Czech-German border, she and her 

mother finally were allowed to go to America as part of a Red Cross sponsored 

prisoner exchange.

I suppose my interest in the history of that time and place is based on

growing up hearing about that experience, and trying to answer the question, 

"How could it have happened?" It's so unlikely, so improbable, and yet there 

it was.

To simplify matters in the story, I fantasized not a German invasion exactly,

but a rise of home-grown fascism (which we've seen all too much of in recent 

years, I'm afraid). From there, it was logic that dictated what was what; 

there could be no Disneyland, for instance, because Walt would have had to 

flee the country. And of course anything that put the Nazis in a bad light, 

like "Casablanca", would be banned. The infrastructure would stay pretty 

much the same. It was just a matter of settling on the kids' characters, 

then following from there until they all meet up.

I should mention one more fact about the writing of the story. I hit a block

in the middle; had the characters set and I wanted them to meet at Coney

Island, the ultimate amusement park. But I couldn't just create a Dungeons &

Dragons ride. Then I saw in an antique store near my home some Life magazine 

photos of Coney from the 1950s, and I saw how the parachute tower completely 

dominated the landscape. That cleared up the block. (By the way, I've never 

been to New York, but Spike Lee's wonderful film "He Got Game" confirms that 

the parachute tower still dominates the Coney Island skyline.)

D&D NEWS: What made you cast the gang in the roles you did? What spoke to you 

about each of them that made you create their lives in the way you did?

PD: I knew that I had to create alternate lives for them that were very close 

to the good old gang that we know, and yet have that unique twist because of 

the change of circumstances. In that respect, making Diana a descendant of 

Jesse Owens was a natural; it keeps the athletics connection while at the 

same time having her work against the lie of white supremacy. And when it 

occurred to me that history books would be rewritten to get rid of Jesse 

Owens, that was perfectly consistent with what fascists have done. Working 

against it gave Diana a role to play that showed off her courage, which to me 

is one of her more standout traits.

Presto was sort of easy, changing his card tricks to the slight-of-hand of a 

pickpocket. Still, he had to be "pure of heart", so I made him a virtuous 

pickpocket: only taking from Party brass, and giving away almost everything 

he took. I gave him an Italian girlfriend partly to echo "The Last Illusion",

but also so that I could get the word "Presto" in there somehow! ;] Bobby 

still had the baseball connection that popped up in "Night of No Tomorrow",

and I could have done more with that in this story, but it would have been 

too much of a digression.

I liked working with Eric in this one, because we got an expanded look at his 

home life and his relationship with his father. (He drops some interesting 

clues about that in the series.) Like Hank, he had the courage of his 

convictions, but unlike Hank, he didn't exercise them until he absolutely had 

to.

I made Hank and Sheila a couple, clearing up THAT ambiguity. And I suppose 

there's something stealthy and Thief-like in Sheila trying to recruit Hank to 

the Resistance. Hank's being a lay brother, on the road to taking orders as 

a Catholic priest, was probably influenced by what I was reading at the time 

I wrote the story. I'd just finished reading about Pius XII and how the Vatican was, let's say, less than helpful in defending the victims of Fascism. Yet having, by the time of the story, the appointment of the very same pope we have now pointed to the payoff of the story: the world was going to be set right and the kids were going to the Realm after all.

D&D NEWS: Besides the terrific ongoing fan fiction episode "sequels" you have been posting at your site, do you have any other D&D projects in the works you'd like to tell the fans about?

PD: This current series will bring the kids home once they figure out the 

"wild magick" they have been given. I honestly don't know where else I can 

take the characters except further into the future where they end up growing 

up and facing grown-up problems as in "Return to the Realm". But, there is 

one idea that isn't going away peacefully. In "Return to the Realm" I have 

Uni promise the gang that, if the need existed and a way could be found, she 

would come to Earth to visit them. I've had a few thoughts on that one (some 

of them rather dark, I'm afraid), but I'm not really prepared to write them 

down--yet.

There’s a “last but not least” question that deserves its own page (and involves a lot of graphics).Step right this way…