flOating
pOint
COMPUTER
GAME
DEVELOPER
RESOURCE
LIST 
Listing is alphabetical.
Web Sites
-
3D Graphics Engines Page
Overview of 3D engines for realtime graphics and VR on
various platforms. Each engine is reviewed with list of
features, contact information (email, link to homepage)
and links to download a demo or the source.
-
3D Site
Information resource for 3D computer graphics, as well as an on-line job board where
resumes and job offers can be posted and browsed through. (Note: This site is
more into the 3D modeling/animation itself;
it is not oriented towards programming.)
-
3DGPL
A portable 3D library compilant under MS-DOS
(bcc, gcc, Watcom) MS-WINDOWS 3.1, WIN32 (WINDOWS95 too),
NeXTStep , X11. Can be ported theoretically anywhere by
rewriting one .c and one .h file. Available for download.
-
Algorithm's Graphics Hotlist
This site has links to many graphics related pages. Catagories include:
game programming, stereogram, fractals, VR, flight simulation, and more.
-
Art of Assembly Language by Randall Hyde
This is a nice paper/tutorial about assembly programming. Available in HTML and
PostScript format.
-
Asphyxia Page
VGA trainer/tutorials on: crossfading, full screen scrolling, fixed point math,
scaling bitmaps, pixel morphs, file packing/single executables,
3D face sorting, texture mapping. (They are on zip files.)
-
Association of Shareware Professional (ASP)
ASP promotes shareware as an alternative form of software
marketing and supports its member with distribution.
You'll find hints and tips for shareware distributions and
membership info, among others.
Non technical.
-
Autodesk, Inc.
The maker of Autocad, 3D Studio, and Autodesk Animator.
-
AVRIL
AVRIL (A Virtual Reality Interface Library) by Bernie Roehl,
is a library of C routines for creating Virtual 3D Worlds. AVRIL
is free and can be downloaded.
-
Borland Corporation
You know Borland.
-
Books Overview & Review
Covers some (not many) game programming books. The reviews are
rather too short, but you might still find them useful.
-
Bourke, Paul's Site
This site contains many informations on graphics programming.
Fractals, projections, trangualtion, terrain rendering, etc.
-
BRAINSTORM - ZEUS - The 3D Rendering engine
This site has 3D games software, engines and utilities. Technical
information is also available on many aspects of 2D/3D and 2D/3D games.
Demos available for download.
-
Brennan's DJGPP2+GAMES Resources
A page chock-full of resources and links for those programming
games with DJGPP v2.x. You'll find graphics libraries, sound libraries,
input device libraries, and more.
-
BRender
Blazing Renderer is a commercial cross-platform graphics library from Argonaut Software.
You can find some demos on the BRender site.
-
Brodsky, Ethan's Sound Programming Site
Good resource for people who wants info on programming the
Sound Blaster souncards.
-
Carlsbad High School - Video Game Project
A group of high school students who are making their own game
as an independent study project (for high school credit).
Students who are interested in game programming should check out this site.
-
Center for Software Development
Beta testing site.
-
Computer Game Developers' Association (CGDA)
Profesional society for interactive entertainment, educational
software, and multimedia industry. Information on the site is
generally not on technical subjects.
-
Computer Game Developers Conference (CGDC)
Information about the Game Developer's Conference.
Non techincal.
-
Computer Generated Random Numbers
Explains the what to do and what-not to do when
using computer for random number generations.
-
Collision Detection for Virtual and Simulated Environments
Research on fast algorithms for 3D collision detection based on
incremental computation. Library files can be downloaded for
non commercial use.
-
Computer Graphics Link
Links to many computer graphics site.
-
Copyright Office Automated Information Service
From the US Copyright Office, a department of the Library
of Congress.
Crowder, Mark's Game Programming Site
This site offers code, articles, downloadable files, as well as many
links related to game programming.
-
DCGames
DCGAMES is a complete system to create graphics CRPGs and adventure
games. No programming required, but you can use their script language
to modify things in the game system.
-
Diamond Ware Sound Toolkit
Commercial multichannel sound library for DOS and Windows.
-
DJGPP
A 32-bit C/C++ development system for Intel 80386 (and higher)
PCs running DOS. It includes ports of many GNU development utilities.
Available for download.
See also.
-
DJGPP Game Programming
This site has tutorials on graphics, input device, and sound programming.
Mostly on using DJGPP but there are also some useful stuff for other languages.
DJGPP Game Programming Library: Allegro
This library includes:
support for VGA mode 13h, mode-X, 256 color SVGA modes;
primitive drawing functions, FLI/FLC animation player,
MIDI music; up to eight simultaneous sound effects;
mouse, keyboard, joystick, and high resolution timer interrupts;
built in fixed point math support; and GUI dialog manager.
-
DJGPP Tutorial
A tutorial of DJGPP compiler. Contains: Setup Guide, Graphics Programming Guide, and Asm Programming Guide.
-
Dimension X
This company produces severeal tools to for
creation of 2D/3D Java applets, most notably Liquid Reality and Liquid Motion.
-
Ergeter Software
Specializing in graphics and game related programming tools, including
2D graphics, 3D graphics, music and digital sound, and paint tools.
Demos are available for download.
-
Epsilon
Papers on computer graphics (texture mapping, 3D clipping, OpenGL),
compression, (Ziv and Lempel, Free LZ77, ACB Data Compression).
-
Fastgraph Site
Fastgraph is a commercial graphics library for DOS and Windows.
You can download the shareware version here.
-
Free VeriScope™ Project
A 3D viewing system (ie: library) from Pearson Interface.
Supports gouraud, dithered, and wireframe rendering in
real-time, 3D navigation using the mouse, collision detection,
and Z buffer. While at it, download the free version.
-
Game Developer's Page
Another collection of resources.
Game Developer's Resourcium
This is a site that contains many links/pointers to other resources. All resources
have been rated and some have been reviewed.
Well organized. They have a search engine that you can use to search the site.
-
Game Resource Page
A directory of game programming sites divided into algorithms,
graphics, FAQs, book publishers, and more.
-
Game Development Explorer
This site is dedicated mainly to Computer Game
Design and Development. You will find Links to other similar pages,
files to download, and lists of available books on the subject. You
will also find a Windows 95 Page containing links and software.
-
Gamelan
Java developer resources/showcase site. Many applets are listed
and and some source codes are available.
Check out the entertainment and multimedia section.
-
Game PC Consortium
Hardware and software developers
working together to promote industry standards. The consortium is open to
all developers interested in helping to define game standards on the PC.
-
Geomview
Program for viewing and manipulating geometric objects.
Can be used as a standalone or with other
programs to produce dynamically changing geometry.
For SGI, IRIS, NeXT, and X11 (Linux, Sun Sparc, HP Risc,
IBM RS/6000, Dec Alpha). Source codes and binaries available for
download.
-
GFX Computer Graphics Programming
Some good articles on computer graphic topics. Currently cover
MIP mapping, line drawing, BSP, projection, triangulation, and line clipping.
-
Graphics File Formats
Specifications for various graphics file formats (mostly 2D);
along with a number of relevant graphics utilities, information and
URLs.
-
Graphics File Formats, 3D Objects
Specifications for various 3D graphics file formats and relevant
URLs.
-
Graphics Without Greek
Simple explanations for high-school math level persion. There are,
of course, omissions and simplifications. The purpose is to
enable people to learn graphics programming.
-
Graphics Programming - Michael Abrash's Doctor Dobb's Journal Columns
Text from some of Abrash' articles. Diagrams seem to be missing.
-
Ground Up
A small, dedicated group of professionals working to develop software.
Features: Varmint's Audio Tools (sound library for DOS programmers),
GROUND UP GRAPHICS/GUG (a Watcom graphics library for mode 13h), GROUND UP MUSIC
(plays MOD and S3M music files and demonstrates capabilities of both VAT and GUG).
-
Gouraud Shading, Introduction
Various techniques explained, including: Bresenham, DDA, and division
table. Source code example online.
-
Happy Puppy Game Developers Page
Source codes, sound tools, graphics tools. Some Windows
stuff, too.
-
Hecker, Chris' Home Page
The person who wrote the texture mapper from the April/May 96 issue
of Game Developer Magazine. This page will tell you where to
download the texture mapper.
-
Heckbert, Paul's Page
A CMU Professor who has written many topics on computer graphics.
Contains links to his papers and current research.
-
Hozie Doom
A Doom engine that you can download. Source code included.
-
Human Machine Interfaces, Inc.
This company flagship product, the "Sound Operating System" was
the first commercial developer library to offer
real-time digital mixing for the PC entertainment industry. You can
download some demos from this site.
-
I Have No Words and I Must Design
This is a non-technical article about the merit and philosophy
of game design.
-
IDEA Software Programming Central
Site provides info on programming, especially games. Very new site, but
growing.
-
Indiana University, Graphics
Information about graphics packages that are available at Indiana
University, mostly for UNIX and X Windows system.
-
Inform (Adventure Game Compiler)
Inform is a compiler to create (text based) adventure games.
The compiled code can be played using INFOCOM's interpreter or
one of the freely
available interpreters (INFOCOM was "the" publisher of
adventure games on the early days-mostly text based.)
You can download Inform on this site.
-
Introduction to Computer Graphics
This is a tutorial by Pat Hanrahan that you can view online or download.
-
Jumbo Game Programming
Here you'll find some game engines, source codes, modules,
and compilers to download. (Windows, Mac, DOS, Linux.)
-
Knut, Andreas' Homepage
This page contains information about game programming and graphics.
It also contains links to shareware and freeware graphics and
sound libraries available on the Internet.
-
Kolim, Susanto's Homepage
Info on game programming in Java. The site has some source
codes as well as a scrolling engine and a raycasting engine
writen in Java.
-
M.A.C. Corp. Wargames
Game Programming in Basic and C/C++. Tons of sample code and libraries
also a lot of games. The ultimate BASIC Resource.
-
Macintosh Game Programming Workshop
An open Q&A forum for Mac game programming subjects.
Many useful threads are on the archieve.
-
Macintosh Programming Book
This is an online book to help beginning Mac game programmers
get started. Includes tips, tricks and source codes.
-
Macintosh Programming Resources
For you Mac programmers.
Good source of Mac programming codes and tools.
-
Making Mephistophelean Mazes
Articles about generating (but not rendering) random mazes.
-
Mesa 3D Graphics Library
Mesa is a 3-D graphics library with an API which is very similar
to that of OpenGL. Mesa can be downloaded from this site.
-
Metagraphics Corporation
Vendor of Windows multimedia/animation programming
toolkits. Products include MediaLab and MetaWINDOW.
-
Metrowerks
Developer of CodeWarrior, a Mac OS, BeOS, and Win32 hosted compiler
for building MacOS, Windows 95, Windows NT, Magic Cap, BeOS and Palm OS applications.
-
Microsoft Developer Network
You know, Microsoft.
-
Microsoft Research Center on Computer Graphics
Some abstract from SIGGRAPH's presentation.
Multimedia Wire
News/articles for multimedia content developers, publishers and financiers, and other non technical
subjects relating to the multimedia industry.
-
Moonbase
More and many links to game programming sites. Very good and up to date.
-
Newbies
Resource and support site for beginner. This web site has some pointers to help beginning programmers learn faster
and with greater ease. You will find resources and helpful guidelines for your programming quest.
-
Nexus Game Programming Links Page
This is an UK site for game programming related subjects.
-
NxN Network Game Design
Developer of a portable programming framework for
computer games and multimedia apps. May be used free of charge
in non-commercial projects.
All interfaces are documented and all
specifications published. Follow this link to find out more
about the engine and the editor, to view the public
license and the on-line manual and to examine some of the
demo programs.
-
NVidia
Maker of chip accelerators
supporting multimedia features under Windows 95.
-
Okino Computer Graphics, Inc.
This company makes sevreal 3d graphics related software.
Of particular interest to the game developer is the PolyTrans product
which translate a wide variety of 3d file formats into
formats such as 3DS, RIB, Wavefront, trueSpace, etc.
-
One Stop C Game Programming Shop
Collections of downloadable game-programming related codes in C.
-
OpenGL WWW Center
OpenGL® is a programming interface to generate interactive 2D and 3D computer graphics.
It is designed to be portable on many machines. Visit this link to learn more about it.
-
OS/2 Warp Game Programming
IBM sponsored page. Provides OS/2 game related information to
both game developers and game enthusiasts.
-
Papers about Programming
Information about different issues regarding programming such as programming languages, principles, systems.
(systems design, algorithms, data structures, imperative, functional, object-oriented, application languages,
etc.)
-
Paranoids Production
This site has demos (with source codes) of some graphics wizardry
(terrain rendering, ray-casting).
-
PC Game Programmer's Encyclopedia
A collection of text files, each covering a different aspect of
programming games for the PC. Current topics include: memory
management technique, 3D transformation, texture mapping,
BSP, and input device programming.
-
Polygon Graphics, Introduction
Tutorial on polygon graphics.
-
POVRay
Persistence Of Vision (POV)Ray is a 3D rendering program written
by volunteer
programmers. The site contain links to the source code
(excellent ray-tracing, lighting and
modeling code).
-
Quickdraw 3D
Quickdraw 3D is Apple's foundation for 3D graphics processing.
The SDKs for PowerMac & Win95/NT are available in their download page.
-
RAD Gametools
Publisher of Smacker Video Technology (video compressor specifically designed for games)
and the Miles Sound System (high-level SDK that handles digital, MIDI, and red-book).
Demos can be downloaded.
-
Ray Casting Concept
A document that explores the fundamental concept
behind ray-casting. It does not deal with implementation detail, and there is no source code
sample.
-
Renderware Technical Information
Technical informations about Criterion Software's real-time,
3D graphics library.
-
Riley Programming Site
Many tutorials. Topics include: programming the SVGA card,
fixed-point math, bitmap rotation, bitmap clipping,
bitmap scaling, mouse programming, game animation
techniques, memory management.
-
RTIME
Toolkit for building interactive content for the Internet.
Develop games, VRML browsers, educational products and other 3D interactive environments.
Developers integrate RTIME's client API into their application.
RTIME's servers let users of these applications interact over the Internet.
-
SciTech Software
This is the site of SciTech Software, maker of
UniVBE (universal SVGA driver). You can download demos here.
-
Semple, Tod's Game Programming Page
Great source of informations on Mac, DOS, and Windows game
programming. Also has links to many useful sites.
-
SIGGRAPH
Special Interest Group for Computer Graphics. Promotes
the acquisition and exchange of knowledge of
computer-generated graphics.
-
The Silver Millenium
This page contains links to games and games programming. Contains
tutorials on 3D graphics and soon DirectX.
-
Smacker Video Technology
Smacker is a compressor for video, animation, and sound data for games.
It has been used in cinematics, cut-scenes, video-sprites, transparent videos,
single-image decompression, scrolling video backgrounds, etc.
-
Software Publisher Association
If you plan to develop games professionally, this site will be
useful. SPA helps its members with anty-piracy, job search, and
marketing.
-
SpinLogic
Check out the resources for game developer that SpinLogic provides. You'll find some source codes,
and more links.
-
SpriteLib
SpriteLib is a free sprite graphics library for all Windows®, DOS and
Macintosh® multimedia developers. Containing well over 700 professionally drawn and animated images.
(This is not a code library, it is an artwork library.)
-
Strange Creations' Programmers Virtual Library
Terrific source of informations and tutorials. Many articles on
game, engine, and graphics programming. Some has source codes, too.
Check it out, it would be silly to miss this one.
-
Symantec
Maker of various compilers.
-
Teen Programmers Unite
A group of teens trying to bring together fellow teenage programmers to learn,
discuss, share ideas, and create stuff.
-
Texture Mapping as a Fundamental Primitive
An article on texture mapping from SGI. This article teaches
principles, not programming (so don't expect to find source codes).
Texture Mapping HowTo
Tutorial on how to do affine and perspective correct texture mapping.
with some sample source code.
-
Texture Mapping with Constant Slope
A method of drawing gouraud shaded triangles or
for texture mapping. The method claims to be able to avoid
performing the "2 divisions per scanline," by using
the slope of a triangle through the center as the interior
texture slope for the entire triangle.
-
Texture Synthesis
Info on procedural texture mapping (algorithms,
procedures and techniques for generating graphical textures
using a computer).
-
University of Minnesota's Geometry Center
This is a good one, to miss this would be silly.
It has references, reserach papers, course
materials, sources, and binaries.
-
University of Texas Laboratory for Recreational Computing
The Laboratory for Recreational Computing (LARC) was established by Ian Parberry in 1993 to train
students as game designers and programmers.
The Laboratory is a crucible for creativity and originality, and stresses
extracurricular educational activity, cooperative learning, and group activity on large programming projects.
-
Varmint's Audio Tools (VAT)
A freeware C library for programming music and sound effects on
Sound Blaster compatible cards. For programmers who want to
easily incorporate sound effects and music into their DOS programs.
You can download VAT from this site.
-
Viper's C/C++ Web Page
Collection of various resources pertaining to C/C++, most of them
relate to the field of game programming.
Visual Basic Game Programming: Zorro's Fun VB
This page for all those programmers that have the passion and will to begin
programming games in VB. You will find links to good VB
Gamer pages and some useful tutorials.
-
Watcom Corporation
Information about C and C++. Watcom has downloadable tutorials for
those learning the language, links to other C/C++ resources,
and a library of source code.
-
WWW Virtual Library of Computer Graphics
If you want a comprehensive list of papers, organizations,
and commercial sites dedicated to graphics, this is a good place
to start.
-
Zephyr Software
Affordable SVGA graphics library for DOS.
Windows and Direct X
-
DirectX 3 Download Site
DirectX 3 can be downloaded from Microsoft.
-
Creating Hot Win95 Games
Links and infos on DirectX.
-
Delphi Games Creator
DGC is a set of free Delphi2 components and utilities that simplify the
use of DirectDraw and DirectSound with Delphi. The components provide an easy to use,
high level interface making writing DirectX applications as easy to use as dropping a component on your form.
-
Direct3D / MFC Sample Code
Examples of using Direct 3D Retained Mode with MFC by Lukas Knutsson.
The sample is a 3D texture mapped dungeonlike scene (very small). The Direct3D code is encapsulated in
MFC based classes. It demonstrates switching from full screen to window, switching
D3D drivers ie from ramp to RGB, and texture mapping. Source code for Visual C++ 4.x available.
-
Direct3D and OpenGL Article by John Carmack
Carmack's opinion on Direct3D and OpenGL.
-
Direct3D Analysis
This article compares Direct3D IM with OpenGL. (From the Silicon Graphics site, soo?)
-
DirectDraw Game in C++
A sample game using DirectDraw from PC Magazine, August 1996. This is an Asteroid type game,
written in MFC. The source code is there but you'll have to do a bit of digging to find it.
-
DirectDraw Programming
Tutorial on DirectDraw, supposedly explaining the concepts
needed to understand DirectDraw. The tutorials are rather brief, but to the point.
-
DirectInput Sample from Wild Tangent
A simple MFC application that demonstrates the use of buffered keyboard input.
-
DirectX Developer's Page
Info, tips and tricks, files, articles, and more links relating to Direct X programming.
-
DirectX Examples - Jay's Code Doodles
Simple examples of using Direct 3D: Space Floater (Direct3D Retained Mode program);
XViewer (a .X file viewer). Source code available.
-
DirectX Examples and Borland C++ - Jovo's DirectX Page
Documents on how to get the DirectX Examples to work with Borland C++.
-
DirectX Mailing List
People exchanging information on Direct X. Many-many useful archives dating back to December 1995.
This is one of the best source of informations for beginner as well as advanced DirectX programmers.
Recommended!
-
Game X
Page about programming games for Windows 95 using DirectX.
-
GDK95
GDK95 is a set of routines to simplify the creation of games using
DirectX.
The routines are common functions that hide the mundane tasks
involved in games. GDK is available for download.
-
An Incomplete Guide to Programming DirectDraw and Direct3D Immediate Mode
Check this out for another perspective on DirectX. Some useful tips, some not really.
-
L-Engine
The L-Engine is a polygon landscape renderer for PCs by Dion Picco.
Features: depth-cued affine texture mapping; heightfield rendering;
6 DOF; DirectDraw support for Windows 95/NT; C++ source.
The source and more information can be found on the L-Engine Homepage.
-
Microsoft Developer Network
Resources for developers from Microsoft.
-
Microsoft Interactive Media on Graphics
A starting point to find out about graphics-related technologies available from Microsoft,
including DirectDraw, Softimage, and Direct3D.
-
Oz Delphi DirectX Games Source
This page is designed to be a reference point for writing games in Delphi, specifically the 32 bit compiler.
Focusing on the Microsoft DirectX/X2 headers.
-
PolyTrans
Full-featured 'DirectX' file export filter.
This filter includes all of the options of 'conv3ds.exe' and more. For game development or
for users of Direct3D. As of 12/6/96, a functional working version of PolyTrans is available for
immediate download; however, exported files will have every 5th polygon removed, and
NuGraf .bdf scenes cannot be saved to disk.
-
R.G.D.K.
The Rapid Games Development Kit is a code library/template for creating
games for Windows 95. Shareware, available for download.
-
Sound Operating System from HMI
Commercial sound library from the Human Machine Interfaces, Inc. Provides a transparent layer between the
application and the sound device. Support for over 30 of the industry’s most popular sound cards. For
Windows and DOS.
-
Visual Basic Game Programming: Zorro's Fun VB
This page for all those programmers that have the passion and will to begin
programming games in VB. You will find links to good VB
Gamer pages and some useful tutorials.
-
Visual Basic Game Programming with learn
Toolkit for program that learns vocabulary.
-
Windows 3.1 Games, How To
A good place to start if you are interested in Windows game
programming.
-
Windows 3D Engines List
Very good description and links/pointers to many of the available Windows rendering engines.
-
Windows Code and Utilities
This site has some Windows games related files.
-
The Windows 95 Game Programmer's Encyclopedia
Collection of articles about game programming under Windows 95.
Most of the topics are Win95 specific (GDI, MCI, DirectX etc), but the
algorithms and techniques can be applied to other platform.
-
Book: Windows 95 Games SDK Strategy Guide - Online Version
The complete text of the book is online for your reading pleasure.
(Some illustration/diagrams seem to be not online.)
-
Book: Spells of Fury
Overview and downloadable files for the book Spells of Fury, Windows 95 Game Programming Using DirectX.
-
Book: Cutting Edge Direct-3D Programming
Overview and downloadable files for the book Cutting Edge Direct-3D Programming.
Executable files only.
AI Programming
-
The ACM Chess Chalengge
Informations about the match between human vs computer.
-
AI Page
This page contains various articles, newsgroup threads,
etc. concerning the topic of AI in games.
-
AI Resources
Good links to many more AI resources. Categories include: AI Journals, AI research groups, AI News Groups, AI Societies Directory,
AI Conferences, AI FAQs, and more. A must if you want to dig deep into AI.
-
Bibliography on Machine Learning in Strategic Games
Bibliography on ideas of how a program can improve/learn
autonomously or from experience.
The bibliography is available in the HTML and Postscript format.
-
Computer Chess Programming
Probably the most complete list of chess-game programming related
material.
-
Chess Program Source Codes
This section lists a number of chess programs for which source codes
are available. A good way to learn about AI (alpha-beta pruning,
heuristic, you name it).
-
Intelligent Behavior Without AI: An Evolutionary Approach
This paper by Neil Kirby describes techniques to inject intelligence to computer operated objects.
It discusses bots system and evolutionary approach in games.
-
Machine Learning in Games
Some informations on how to make computers learn to get better
at playing games.
-
Patel, Amit J's Game Programming Page
This page is mainly dedicated into AI programming for games.
-
Smart Unit Navigation
Different algorithms and solutions to the problem of
navigating a unit from point A to B with some intelligence.
-
University of Alberta's Game Programming Reserach
This research group uses techniques from a variety of areas
(for example: artificial intelligence, parallel processing,
algorithm analysis) and applies them to the design and
implementation of high-performance, real-time, game-playing programs.
Worth checking out.
-
University of Chicago AI Lab
Collection of individual and group AI project pages at University of
Chicago.
-
University of Maastricht, Netherlands, Computer Games Group
Here you find information on the research on the domain of
"intelligent games" (er..don't ask) and overview of relevant
publications.
Wanted Lists
-
Austin Game Developers: Contractors
Contractors can post their information on the AGD web pages.
Job board for artists, designers, musicians, programmers, writers.
-
GamesLink Central - Help Wanted
Programmers, artists, musician, designer.
-
Creating Hot Games - Developer Connection
Artists, programmers, companies, really bored people, shareware
developers, and Starbuck's frappaccino makers are welcome.
-
Games Domain - Game Developers Contact List
Group of people
interested in various areas of game development
(writers, programmers, musicians) who want to get matched up with
others in the field. A bit like the personals section of your local
newspaper.
-
Game Developer - Creative Careers Online
A web page for matching qualified job seekers with companies in the game development field.
-
Happy Puppy - Game Talent Wanted
Listings of game development groups who are looking for perspective additions to their staff.
-
Happy Puppy - Game Talent Available
Listings of indivuals who are available for hire.
FTP Sites
These sites allow you to download files (usually zipped—make sure you've got PKunzip handy) for offline viewing, inspection, and cut and paste (careful with the copyrights though).
-
Borland's FTP Site
List contains C, C++, Delphi, or Pascal source codes or support,
by Borland. The list is comprehensive and well organized.
-
Creative Labs's FTP site
Contains sound files, utilities, and other Creative Labs' stuff.
-
DEC's FTP Site
Digital Equipment Corporation's site.
There are many source codes for games.
-
ID Software
You can download some source codes (including Wolfenstein's source
code).
-
Game Programming Archives at Oulu University, Finland
Many files for regarding graphics, AI, sound, and game programming.
-
Graphics File Format, NCSA
Files pertaining to graphics file formats.
-
Microsoft FTP Site
This file a directory of files available at Microsoft ftp site.
-
Mode X Introduction
Introducation to the mysterious DOS mode X video mode.
-
OpenGL Technical Info From Silicon Graphics
Manual pages for the following: OpenGL API, the GLU API
(GL Utility Library), and the GLX API
(OpenGL extensions to the X Server).
Also contains an overview of the OpenGL API, versions of the OpenGL,
GLU, and GLX specifications, and documentation for the OpenGL
widget.
-
RayTracing News Guide
Many articles about ray-tracing.
This link contains the table of contents so you can browse before
downloading.
Magazines/Book Publishers
Frequently Asked Questions
Console Programming
-
Anthrox
Nintendo's programmer, here you go. This site has
source codes, too.
-
Console Programming Web Page
This page has information on the Sega Genesis, Super Nintendo,
and Gameboy game consoles.
-
Console System Game Programming
Nintendo, Sega, Jaguar's programmers, here you go.
-
Damaged Cybernetics
Technical info on: Super Nintendo, Nintendo, GameBoy,
Sega Genesis, GameGear, and Sony Playstation.
-
Frohwein, Jeff's Video Game Tech Page
Very good site. Covers ColecoVision, GameBoy, Genesis, Jaguar,
NES, Playstation, Super GameBoy, Super NES, Video Game Repair,
and Virtual GameBoy.
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Virtual GameBoy
Many Virtual GameBoy sources and related files for UNIX, Windows,
Amiga, PowerMac, MSDOS, Linux 0.6, OS/2.
Select from the following list, or scroll up to browse:
Web Sites |
FTP Sites | Direct X
Frequently Asked Questions |
Publisher Sites
Console Programming |
AI Programming
Please visit

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Last Update: Jan, 1997
permadi@scf.usc.edu
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