Age of Empires 2: The Age of Kings
Age of Empires 2 v. 1.4

By Gullibility 92

Copyright 2000 Gullibility 92

nooplanop@AOL.com

(Note: This FAQ is meant for players with some knowledge of the game which means if you just got the game, play a few random map games before reading this so you understand some of the terminology).

This FAQ is owned by me, Gullibility 92. Do not reproduce or copy it in anyway without notifying me. If you would like to view this FAQ in a more organized format, go to http://www.oocities.org/gullibility92.

Versions

Version 1.0 – 5/10/00 The first version of this FAQ. This includes the strategies for all civilizations and units. Version 1.1 will have information on the buildings.

Version 1.1 – 5/14/00 A few corrections to the civilizations and units. Added the buildings section. Technologies will be in version 1.2.

Version 1.2 – 5/23/00 Added the Technologies section and King strategies. Economic strategies will be in version 1.3.

Version 1.3 – 5/26/00 Added General Strategies: Economic Strategies and Neutral Units section. Military strategies will be in version 1.4.

Version 1.4 – 6/5/00 Added General Strategies: Military Strategies.

Table of Contents

1. Civilizations

A. Britons

B. Byzantine

C. Celt

D. Chinese

E. Franks

F. Goth

G. Japanese

H. Mongols

I. Persians

J. Saracens

K. Teutons

L. Turks

M. Vikings

2. Units

A. Infantry

a. Swords Men

b. Pikes Men

B. Archers

a. Archers

b. Skirmishers

c. Cavalry Archers

d. Hand Cannoneer

C. Cavalry

a. Light Cavalry

b. Knights

c. Camels

D. Ships

a. Fishing Ships

b. Trade Cogs

c. Transports

d. Galleys

e. Demolition Ships

f. Fire Ships

g. Cannon Galleons

E. Siege Weapons

a. Battering Rams

b. Mangonels

c. Scorpions

d. Bombard Cannons

e. Trebuchets

F. Other Units

a. Villager

b. Trade Cart

c. Monk

d. King

G. Unique Units

a. Longbowmen

b. Cataphract

c. Woad Raider

d. Chou Ko Nu

e. Throwing Axe Man

f. Huskarl

g. Samurai

h. Mangudai

i. War Elephant

j. Mameluke

k. Teutonic Knight

l. Janissary

m. Berserk

n. Long Boat

H. Neutral Units

a. Deer

b. Sheep

c. Boar

d. Wolves

e. Fish

f. Relics

3. Buildings

A. Economical Buildings

a. Town Center

b. House

c. Mill

d. Farm

e. Mining Camp

f. Lumber Camp

g. Dock

h. Fish Trap

i. Market

j. Blacksmith

k. Monastery

l. University

m. Wonder

B. Military Buildings

a. Barracks

b. Stable

c. Archery Range

d. Siege Workshop

e. Castle

f. Palisade Wall

g. Outpost

h. Gate

i. Stone Walls

j. Watch Towers

k. Bombard Tower

4. Technologies

A. Building Technologies

a. Town Watch

b. Masonry

c. Treadmill Crane

d. Hoarding

B. Economic Technologies

a. Loom

b. Wheelbarrows

c. Gold Mining

d. Stone Mining

e. Double-Bit Axe

f. Horse Collar

g. Coinage

h. Guild

i. Cartography

j. Conscription

k. Sappers

l. Spies/Treason

C. Infantry Technologies

a. Tracking

b. Squires

c. Scale Mail Armor

d. Forging

D. Missile/Siege Weapon Technologies

a. Fletching

b. Padded Archer Armor

c. Chemistry

d. Ballistics

e. Murder Holes

f. Heated Shot

g. Siege Engineers

E. Cavalry Technologies

a. Husbandry

b. Scale Barding Armor

F. Monk Technologies

a. Fervor

b. Sanctity

c. Redemption

d. Atonement

e. Illumination

f. Faith

g. Block Printing

G. Ship Technologies

a. Careening

b. Dry Dock

c. Ship Wright


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