ASTROLOGY --------- Astrologers don't require MP to cast spells. However, if desired, a character may spend power points to gain "Astro Points" which can be used for altering and redrawing cards, or powering other effects. 1 PP = 1 AP. Characters with astrology start with 1d10 Astrology Minor Abilities. Astrology Spells ---------------- When Astrologers cast spells, they don't select an effect and spend MP, instead, they draw cards creating random effects. While this does not sound very useful at first, it can be quite a fun power, and as well has a broad range of potential. To cast an astrology spell, shuffle the deck and draw the top 3 cards. The first card drawn is the effect, the second is the power, and the third is the target. Then reference them to the following charts: Effect Chart (Card 1) ============ Hearts Effect ------ ------ Ace Float 2 Adhere to Walls 3 Combo Factor 4 Flight 5 Healing Touch 6 Extra Attack 7 Invisibility 8 Intangibility 9 Multiply Self 10 Teleport Other Jack Generate Objects Queen Super Power Negation Field King Reality Twist Diamonds -------- Ace Universal Web Jump 2 Minor Timegate Jump 3 Teleport 4 Major Timegate Jump 5 Slow Time 6 Speed Time 7 Freeze Time 8 Branch Jump 9 Intangible (Constantly for duration of spell) 10 Shapeshift (Once, remains in shape for duration of spell) Jack Disintegrate (damage) Queen Reconstruct King Time Phase Clubs ----- Ace Clutz 2 Super-Deformed 3 Strange Feature 4 Low Mass 5 Cannot Use Weapons 6 Cold Water Curse (automatically transforms when cast) 7 Slow Reflex 8 Frequent Berzerker Rage 9 Strange Creature 10 Parasitic Entity Jack Requires Wheelchair (one automatically appears) Queen Random Explosion King Possessed by Other Being (other being = caster!) Spades Effect ------ ------ Ace Globe of Light 2 Suggestion 3 Hover 4 Thick Mist 5 Metal Wall 6 Lightning Bolt (regardless of weather) 7 Fireball 8 Magma Wall 9 Pain Bolt 10 Gravity Negation Jack Recover Life Queen Ressurection (restores life, consciousness, and full HP) King Instant Death Power Chart (Card 2) =========== Rank Power (damage or rounds) ---- ----- Ace 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 Jack 15 Queen 20 King 30 Joker Kill or Permanent Target Chart (Card 3) ============ Rank Target ---- ------ Ace All allies 2 1/2 of all allies: GM's choice 3 1/2 of all allies: player's choice 4 1 ally: GM's choice (not self) 5 1 ally: player's choice (not self) 6 self 7 everyone in area 8 innocent bystander 9 1 enemy: GM's choice 10 1 enemy: player's choice Jack 1/2 of all enemies: GM's choice Queen 1/2 of all enemies: player's choice King All enemies Joker GM's choice (most likely an assortment of both)