ASTROLOGY
---------
Astrologers don't require MP to cast spells. However, if desired, a character
may spend power points to gain "Astro Points" which can be used for altering
and redrawing cards, or powering other effects. 1 PP = 1 AP.

Characters with astrology start with 1d10 Astrology Minor Abilities.

Astrology Spells
----------------
When Astrologers cast spells, they don't select an effect and spend MP,
instead, they draw cards creating random effects. While this does not sound
very useful at first, it can be quite a fun power, and as well has a broad
range of potential.

To cast an astrology spell, shuffle the deck and draw the top 3 cards. The
first card drawn is the effect, the second is the power, and the third is
the target. Then reference them to the following charts:

Effect Chart (Card 1)
============

Hearts          Effect
------          ------
Ace             Float
2               Adhere to Walls
3               Combo Factor
4               Flight
5               Healing Touch
6               Extra Attack
7               Invisibility
8               Intangibility
9               Multiply Self
10              Teleport Other
Jack            Generate Objects
Queen           Super Power Negation Field
King            Reality Twist

Diamonds
--------
Ace             Universal Web Jump
2               Minor Timegate Jump
3               Teleport
4               Major Timegate Jump
5               Slow Time
6               Speed Time
7               Freeze Time
8               Branch Jump
9               Intangible (Constantly for duration of spell)
10              Shapeshift (Once, remains in shape for duration of spell)
Jack            Disintegrate (damage)
Queen           Reconstruct
King            Time Phase

Clubs
-----
Ace             Clutz
2               Super-Deformed
3               Strange Feature
4               Low Mass
5               Cannot Use Weapons
6               Cold Water Curse (automatically transforms when cast)
7               Slow Reflex
8               Frequent Berzerker Rage
9               Strange Creature
10              Parasitic Entity
Jack            Requires Wheelchair (one automatically appears)
Queen           Random Explosion
King            Possessed by Other Being (other being = caster!)

Spades          Effect
------          ------
Ace             Globe of Light
2               Suggestion
3               Hover
4               Thick Mist
5               Metal Wall
6               Lightning Bolt (regardless of weather)
7               Fireball
8               Magma Wall
9               Pain Bolt
10              Gravity Negation
Jack            Recover Life
Queen           Ressurection (restores life, consciousness, and full HP)
King            Instant Death

Power Chart (Card 2)
===========

Rank            Power (damage or rounds)
----            -----
Ace             1 
2               2
3               3
4               4
5               5
6               6
7               7
8               8
9               9
10              10
Jack            15
Queen           20
King            30
Joker           Kill or Permanent

Target Chart (Card 3)
============

Rank            Target
----            ------
Ace             All allies
2               1/2 of all allies: GM's choice
3               1/2 of all allies: player's choice
4               1 ally: GM's choice (not self)
5               1 ally: player's choice (not self)
6               self
7               everyone in area
8               innocent bystander
9               1 enemy: GM's choice
10              1 enemy: player's choice
Jack            1/2 of all enemies: GM's choice
Queen           1/2 of all enemies: player's choice
King            All enemies
Joker           GM's choice (most likely an assortment of both)

    Source: geocities.com/The_Anime_RPG