Super Power Details
-------------------
This section covers the following powers:

Aura
Shoot Energy
Weapon Mastery

Aura
----
Characters can make an aura of whatever they want (GM discretion of course).
The character can manipulate the radius of the aura from skin tight to 20
feet. The owner of the aura is never affected by its effects. It is suggested
players make up their own aura, but here are a few examples.

Aura of Niceness/Cuteness: Everyone within the radius is overcome by the
                           character's cuteness or niceness and will have the
                           equivalent of "Loyalty" to the character with the
                           aura.

Aura of Fear: Everyone within the aura is afraid of the character.

Aura of Synthetic Poppy Negation: All synthetic rememberance day poppies
                                  cease to exist within the aura.

Aura of Clumsiness: Everyone affected by the aura will be a clutz.

Aura of Combat Prowess: Everyone in the aura gains +5 to their Combat skill.


Shoot Energy
------------
This is the ability to shoot stuff from a certain part of your body (no dirty
thoughts, please). The part it is shot from must be declared at character
creation and cannot be changed later. Here are some examples of different
things that can be shot. Feel free to make up your own (consult with GM
first). The default damage for a damaging attack is 5.

Energy          Description
------          -----------
Lazer           +10 strike, but reflectable by mirrors & reflective surfaces
Heat            -1 dmg on first round, but +2 dmg for every round of constant
                  concentration. Ignites combustables.
Freeze Rays     -1 dmg on first round, but +2 dmg for every round of constant
                  concentration. Freezes target in ice.
Life Beam       passes through inorganic material
Pain Bolt       +2 dmg, does not affect non-living targets.
Spider Webs     0 dmg, paralyzes target for 5 minutes. Sticks firmly to
                  target.
Bad Music       -2 dmg, affects all living targets able to hear. No effect on
                  anything else.


Weapon Mastery
--------------
Character has the ability to charge energy in weapons. For every round spent
charging, the character may make no actions except parry and dodge. When this
power is selected, a specific weapon type must be selected. For example, you
can't have Weapon Mastery: Polearms, but you could have Weapon Mastery:
Spear. All combat rolls with that weapon are +10. The following chart lists
the effects available after each round of charging. Note that there are
separate charts for melee weapons, ranged weapons, and guns. The number on
the far left is how many rounds of charging are required for that effect.
Fist is considered a melee weapon.

Melee Weapons
-------------
1 Double damage strike		  2 x normal damage one target
1 Counter strike		  3 x normal damage counter-attack
1 4-hit rapid strike		  4 1/2 dmg hits
1 Uppercut-style strike		  1.5 x damage, hits airborne targets 
1 Spinning cyclone attack	  normal damage all targets in area of weapon
2 8-hit rapid strike		  8 1/2 dmg hits
2 Leap attack			  automatic fully successful 5 x dmg counter
2 Energy blast			  shoots 2 x dmg energy blast (declare type)
3 Mega Counterstrike		  automatic fully successful 10 x dmg counter
3 12-hit rapid strike		  12 1/2 dmg hits
3 Death blow			  kills on sucessful hit

Ranged Weapons
--------------
1 Double damage strike		  2 x normal damage, one target
1 Two projectiles*		  2 x normal damage, one target, or hit
				  different targets at -20 strike per target
1 Aimed strike			  +20 strike
1 Counter strike		  1.5 x damage counter attack
2 Four projectiles*		  4 x damage, one target, or hit
				  different targets at -10 strike per target
2 Precision strike		  +40 strike
2 Energy Charge			  charges projectile with elemental energy,
				  2 x damage (declare element)
3 Eight projectiles*		  8 x damage, one target or hit
				  different targets at -5 strike per target
3 Death blow			  kills on succesfull hit (GM's discretion
				  as to any strike penalty, subject to the
				  Law of Conservation of Firepower)
3 Garaunteed hit		  no strike roll required, 1.5 x damage

* For shurikens, the simultaneous projectiles are simultaneous clusters of
  up to five shurikens each.

    Source: geocities.com/The_Anime_RPG