ELEMENTS -------- Lower Plane ----------- Earth: Physical: Any non-metallic, non-organic solids, as well as molten rock Energy: none Opposite: Light Allies: Metal, Death Fire: Physical: Flame Energy: Heat Opposite: Water Allies: Electricity, Death Electricity: Physical: none Energy: Electricity Opposite: Air Allies: Fire, Death Metal: Physical: Metallic solids, liquids and gasses Energy: none Opposite: Thought Allies: Earth, Death Upper Plane ----------- Air: Physical: All non-metalic non-water gasses Energy: none Opposite: Electricity Allies: Light, Life Water: Physical: Water; solid, liquid, or gas form, as well as other water based liquids Energy: none Opposite: Fire Allies: Thought, Life Light: Physical: none Energy: Light Opposite: Earth Allies: Air, Life Thought: Physical: none Energy: Thought waves, psychic energy Opposite: Metal Allies: Water, Life Ruling Plane ------------ Death: Physical: Non-living organic matter Energy: Pain Opposite: Life Allies: Fire, Electricity, Earth, Metal Life: Physical: Living organic matter Energy: Lifeforce Opposite: Death Allies: Air, Light, Water, Thought Neutral Plane ------------- Exertion: Physical: none Energy: Kinetic; the DOing of work Opposite: Crystal Allies: none Crystal: Physical: Gems Energy: Re-construction; the UNdoing of work Opposite: Exertion Allies: none CONTROL OF ELEMENT ------------------ When you wish to use Control of Element, the GM assigns a difficulty factor which the player must roll over to perform the action he/she is trying to do. For example: Difficulty Target Roll Example (Exertion) Moronic 2 Float a pillow across a room. Easy 3-4 Increase the speed of a moving object. Moderate 5-6 Increase the force of an attack, raising damage by 50%. Difficult 7-8 Create a wave of force pushing everything away from you at high speed. Insane 9-10 Cause a plane flying overhead to suddenly smash into the ground. Master 11-17 Flatten Tokyo to the ground with a super blast of gravity. God-like 18-20 Smash the Death Star into a nearby planet. Depending on the amount of the element present, the GM may assign the player a bonus or penalty to the roll. For example, a character using Control of Water in a desert will get a penalty of up to -5 due to the extreme lack of water. However, the same character using his/her power under the Pacific Ocean will probably get up to +5 because of the extreme abundance of his/her element. There are 5 "levels" of Control of Element. At character creation, it begins at 1st level and can be raised by power points (15/level) or experience (150/level). At each new level, the character gets an extra die roll each time he/she wishes to perform an action using his/her Control of Element. Level Dice Novice 1 Adept 2 Master 3 Lord 4 God 5 For example, say I have a character who is an Adept of Earth and he wants to hurl a boulder at his opponent during battle. The GM gives me a difficulty of 8. I roll 1d10 and get a 4. If he was a Novice, he would have automatically failed. However, since he is a Veteran, he gets 2 dice. So I roll my second die and get a 9. I succeed in squishing my opponent into a pancake.