POWER ARMOR
-----------

All costs are in credits

Mount Types     Distances (shortest to longest)
-----------     ---------
H = Head         Touch - must touch target
S = Shoulder     Close - must be within 5 ft or length of weapon
A = Forearm      Short - must be within 30 ft
F = Finger       Long - no limitation
P = Palm
C = Chest
B = Back
T = Thigh
L = Leg
X = Foot


Full Suit Basic Exoskeleton     « Suit Basic Exoskeleton
---------------------------     ------------------------
Type            HP      Cost      HP    Cost

Light           50       10       50      5
Medium          75       20       75     10
Heavy          100       30      100     15
Super          250      100      250     50
Space Alloy   1000      500     1000    100

Full Suits cover the whole body and items can be mounted on any part. « Suits
cover only certain parts and items can only be mounted on those parts. The
« Suit covers and can mount items on the main body (chest & back), forearms,
legs, feet, and head only. Full suits protect rolls 05-95, « suits protect
rolls 25-75

Extra Armor
-----------
Type                    HP      Bonuses         Cost

Small Shield            10      parry + 10        8
   Reflective                   reflects lazers  +2
Large Shield            20      parry + 20       14 
   Reflective                   reflects lazers  +2
Extra Full Suit Body Armor (Full Suit Exoskeleton only)
   Light                50                       20
   Heavy                75                       40
   Super               100                       60
   Space Alloy         500                      200
Extra « Suit Body Armor
   Light                50                       10
   Heavy                75                       20
   Super               100                       30
   Space Alloy         500                      100

Slots for Weapons & Items
-------------------------
Mount           Slots   Distribution   

Head              3     1 top, 1 each side
Shoulder *        4     2 each shoulder
Forearm           8     1 top, 1 bottom, and 1 each side, for each arm
Palm              2     1 each palm
Finger           10     1 each finger
Chest             3     1 left, 1 right, 1 center
Thigh             2     1 each thigh
Leg               2     1 each leg
Feet              4     2 each foot
Back              5     2 each side, 1 center -=OR=- 1 each side, 3 center

* Weapons requiring 3 slots may be mounted on shoulder even though each only
  has 2 slots available. The reason for this is that large weapons may be
  mounted on shoulders, however there is only room enough for up to 2 smaller
  weapons.

Weapons
-------
Weapon                  Damage  Range   Cost    Mount           Slots used     

Whips *                     5   close     2     H                    2
Electricity Blaster         7   short     5     H,S,A,P,F,C          1
Chain Gun                  15   long     15     H,S,A,P,C,B          1
Small Lazer                 5   long      5     H,S,A,P,F,C          1
Lazer Cannon               10   long     10     H,S,A,P,C            1
Flame Thrower              10   long     10     H,S,A,P,C,B          1
Small Plazma Gun           15   long     15     H,S,A,P,F,C          1
Plazma Cannon              25   long     25     H,S,A,P,C            1
Particle Blaster           30   long     30     H,S,A,P,C            2
Particle Cannon            60   long     60     H,S,A,C              3
Mini Missiles **         2 ea   short    20     H,S,A,P,C,B          1
Heavy Missiles ***         50   long    100     H,S,A,C,B            3

* Whips are mounted on the sides of the head, taking up 2 slots
** Mini Missiles are shot in bursts of 10, each missile doing 2 dmg for a 
   total of 20 dmg per attack/burst. The launcher costs 20 and a pack of 10
   missiles costs 5. It holds up to 10 packs at a time. Extra packs may be
   kept in storage units.
*** Heavy Missile launcher uses 3 slots due to its sheer size and complexity
    and can hold up to 5 missiles at a time. Extra missiles may be stored in
    storage units, but due to the size of the missiles, are limited to 2 per
    storage unit. The launcher costs 100 and each missile costs 25.

Accessories
-----------
Item                    Cost    Mount            Notes

Storage Unit              1     H,S,A,C,B,T,L,X  Stores small items
Energy Charger            2     --               Allows charging of energy
                                                 weapons or flamethrower for
                                                 up to 2 rounds: 1rd = 2x dmg
                                                 2rds = 3x dmg
Hover Boots               1     X                Allows hovering a few inches
                                                 above ground
Jet Pack                  3     B(2)             Allows flight up to 30000ft
Wall Grip Boots/Gloves    1     X,P              Allows adherence to walls
Grappling Hook            1     H,S,A,P,C        Up to 50 ft, retractable, 
                                                 5 dmg if used as weapon
Net                       1     H,S,A,P,C,B      large rope net with 4 weights
Energy Net                2     H,S,A,P,C,B      same, except energy instead
                                                 of rope
Fire Extinguisher         1     H,S,A,P,F,C      puts out fires
Life Support             10     --               can go into harsh conditions
                                                 without dying
Glider                    1     B(2)             allows gliding
Lock Pick                 1     F                opens locks with touchy stuff
                                                 roll
Screwdriver               1     F                use with build
Flashlight                1     F,H,P            see in dark 10 ft
Sonic Amplifiers          1     H(2)             eqivalent of Advanced Hearing
Infrared/UV visor         1     --               allows seeing IR/UV
Targeting System         10     --               +25 to strike/1rd to lock
Remote Internet System   10     --               allows internet access within
                                                 power armor
Super Jump Boots          2     X                allows 2x normal jump height
Rocket Boots              3     X                allows flight up to 30000ft
Electric Connector        1     F,P,C            connects to any input, 1 dmg
                                                 spark if used as weapon
Waterproofing             1     --               protects from water

    Source: geocities.com/The_Anime_RPG