POWER ARMOR ----------- All costs are in credits Mount Types Distances (shortest to longest) ----------- --------- H = Head Touch - must touch target S = Shoulder Close - must be within 5 ft or length of weapon A = Forearm Short - must be within 30 ft F = Finger Long - no limitation P = Palm C = Chest B = Back T = Thigh L = Leg X = Foot Full Suit Basic Exoskeleton « Suit Basic Exoskeleton --------------------------- ------------------------ Type HP Cost HP Cost Light 50 10 50 5 Medium 75 20 75 10 Heavy 100 30 100 15 Super 250 100 250 50 Space Alloy 1000 500 1000 100 Full Suits cover the whole body and items can be mounted on any part. « Suits cover only certain parts and items can only be mounted on those parts. The « Suit covers and can mount items on the main body (chest & back), forearms, legs, feet, and head only. Full suits protect rolls 05-95, « suits protect rolls 25-75 Extra Armor ----------- Type HP Bonuses Cost Small Shield 10 parry + 10 8 Reflective reflects lazers +2 Large Shield 20 parry + 20 14 Reflective reflects lazers +2 Extra Full Suit Body Armor (Full Suit Exoskeleton only) Light 50 20 Heavy 75 40 Super 100 60 Space Alloy 500 200 Extra « Suit Body Armor Light 50 10 Heavy 75 20 Super 100 30 Space Alloy 500 100 Slots for Weapons & Items ------------------------- Mount Slots Distribution Head 3 1 top, 1 each side Shoulder * 4 2 each shoulder Forearm 8 1 top, 1 bottom, and 1 each side, for each arm Palm 2 1 each palm Finger 10 1 each finger Chest 3 1 left, 1 right, 1 center Thigh 2 1 each thigh Leg 2 1 each leg Feet 4 2 each foot Back 5 2 each side, 1 center -=OR=- 1 each side, 3 center * Weapons requiring 3 slots may be mounted on shoulder even though each only has 2 slots available. The reason for this is that large weapons may be mounted on shoulders, however there is only room enough for up to 2 smaller weapons. Weapons ------- Weapon Damage Range Cost Mount Slots used Whips * 5 close 2 H 2 Electricity Blaster 7 short 5 H,S,A,P,F,C 1 Chain Gun 15 long 15 H,S,A,P,C,B 1 Small Lazer 5 long 5 H,S,A,P,F,C 1 Lazer Cannon 10 long 10 H,S,A,P,C 1 Flame Thrower 10 long 10 H,S,A,P,C,B 1 Small Plazma Gun 15 long 15 H,S,A,P,F,C 1 Plazma Cannon 25 long 25 H,S,A,P,C 1 Particle Blaster 30 long 30 H,S,A,P,C 2 Particle Cannon 60 long 60 H,S,A,C 3 Mini Missiles ** 2 ea short 20 H,S,A,P,C,B 1 Heavy Missiles *** 50 long 100 H,S,A,C,B 3 * Whips are mounted on the sides of the head, taking up 2 slots ** Mini Missiles are shot in bursts of 10, each missile doing 2 dmg for a total of 20 dmg per attack/burst. The launcher costs 20 and a pack of 10 missiles costs 5. It holds up to 10 packs at a time. Extra packs may be kept in storage units. *** Heavy Missile launcher uses 3 slots due to its sheer size and complexity and can hold up to 5 missiles at a time. Extra missiles may be stored in storage units, but due to the size of the missiles, are limited to 2 per storage unit. The launcher costs 100 and each missile costs 25. Accessories ----------- Item Cost Mount Notes Storage Unit 1 H,S,A,C,B,T,L,X Stores small items Energy Charger 2 -- Allows charging of energy weapons or flamethrower for up to 2 rounds: 1rd = 2x dmg 2rds = 3x dmg Hover Boots 1 X Allows hovering a few inches above ground Jet Pack 3 B(2) Allows flight up to 30000ft Wall Grip Boots/Gloves 1 X,P Allows adherence to walls Grappling Hook 1 H,S,A,P,C Up to 50 ft, retractable, 5 dmg if used as weapon Net 1 H,S,A,P,C,B large rope net with 4 weights Energy Net 2 H,S,A,P,C,B same, except energy instead of rope Fire Extinguisher 1 H,S,A,P,F,C puts out fires Life Support 10 -- can go into harsh conditions without dying Glider 1 B(2) allows gliding Lock Pick 1 F opens locks with touchy stuff roll Screwdriver 1 F use with build Flashlight 1 F,H,P see in dark 10 ft Sonic Amplifiers 1 H(2) eqivalent of Advanced Hearing Infrared/UV visor 1 -- allows seeing IR/UV Targeting System 10 -- +25 to strike/1rd to lock Remote Internet System 10 -- allows internet access within power armor Super Jump Boots 2 X allows 2x normal jump height Rocket Boots 3 X allows flight up to 30000ft Electric Connector 1 F,P,C connects to any input, 1 dmg spark if used as weapon Waterproofing 1 -- protects from water