Without a doubt, H.A.R.M.'s worst agent was Adam Chance. He had a few useable skills and talents, but his bad points outnumbered his good. Chance was extremely overconfidant, believing that good looks, his spy equipment, and his cardigan were all one needed to be an espionage agent. Throughout the Cold War, Chance's fumbling caused the deaths of well over a dozen of his fellow agents and the men he was supposed to be protecting. For the most part, he was relegated to training duties, teaching H.A.R.M.'s new recruits at the Judo range and the Karate rink, and endlessly flirting with the agency's female employees (and sometimes his alcoholic boss).
To this day, it is a mystery why Chance survived when so many other agents of H.A.R.M. died. Part of his success was due to his skills and training, but mostly it was luck. The fact of the matter is, the Russian spies who Chance met up with were mostly the KGB's B-squad. His luck with women is primarily due to the fact that laser eye correction surgery had not been invented yet.
When the Cold War finally ended and America's intelligence agencies lost much of their relevancy, H.A.R.M. was the first to be axed. Adam Chance was thrown out of work. This did not bother him much, though, as he felt very confidant that every spy agency and secret conspiracy in the world would be dying to snatch up an operative of his stature. After nine months of collecting welfare checks and living in low-income housing, Chance realized that he could not just sit around and wait for his future employers to come to him. He had to type out his resume, and search for a job. Anything that involved assassination, reconnaisance, or cutting-edge infiltration techniques would be right up his alley.
After being laughed out of the offices of Evilco, S.P.E.C.T.R.E., and Kids 'R' Us, Chance decided that he would have to start up his own agency if others were too incompetent to realize the high caliber of his work. Adam Chance used what little savings he had left to found H.A.R.M. II, a newer, more state of the art spy agency based out of an old storefront in Duluth, Minnesota. He convinced his old boss to work there for liquor, and hired a few fresh-faced graduates right out of spy school to be his expendable backup. Despite his best attempts to find a nubile secretary to flirt with, the best receptionist whom Chance could come up with for H.A.R.M. II was a 78 year old grandmother of four.
H.A.R.M. II is considered by most to be a "welfare" spy agency. If you really need some spying or sabotage done, but don't have the cash to pay professionals, they'll point you in the direction of Adam Chance. The organization is most often hired by corporations who want dirt on their competitors, such as the recipe for secret sauce or the ingredients of Tripolodine. Once in a while, Adamn Chance and his agents will get caught up in the midst of some massive inter-agency war or other such crisis. These catastrophes usually end waist-deep in the corpses of H.A.R.M. II agents and unfortunate passerby.
Despite the fact that he's saddled with such a low-rent agency, despite the fact that he's over 50 and has a paunch to prove it, Adam Chance remains smug and confidant. He's positive that he's the greatest spy in the history of espionage, and that women are unable to resist his primal sexuality. He's also positive that cardigans are a powerful fashion statement.
Name: Adam Chance.
Alignment: Scrupulous (yet smug and egocentric).
OCC: 4th Level Operative Agent.
Attributes: PS 10, PE 11, PP 13, PB 9, IQ 11, MA 9, ME 14, Spd 11.
Hit Points: 35. S.D.C.: 15. Chi: 11.
Height: 5 ft 7 in (170 cm). Weight: 166 lbs (75.3 kg). Age: 54.
Special Abilities/Cybernetics: None.
Hand-to-Hand Form: Judo.
Attacks per Melee: 3.
Bonuses/Manuevers: +2 to pull punch, +2 to roll with punch/fall/impact, +2 to parry/dodge, +1 to strike, Body Flip/Throw, Body Block, +4 to strike on aimed shot.
Weapon Proficiencies:
Automatic Pistol, Bolt-Action Rifle, Assault Rifle, Shotgun, Grenade, Machinegun, Chain, Archery, Knife.
Skills:
Basic Math 98%, Climbing 82%, Russian 80%, Literacy 98%, Demolitions 77%, German 80%, Detect Ambush 70%, Demolitions Disposal 77%, French 80%, Detect Concealment 65%, Read Sensory Equipment 65%, Spanish 80%, Escape Artist 55%, Swimming 82%, Japanese 80%, Optic Systems 75%, Detect Concealment 65%, Surveillance Systems 70%, Land Navigation 66%, Tracking 60%, Wilderness Survival 50%, Electronic Jamming 80%, Cryptography 55%, Pilot Automobile 88%, Radio: Basic 85%, Electrical Engineer 75%, Pilot Motorcycle 66%, Radio: Scramblers 80%, Imitate Voices 80%, First Aid 60%, Telephone Networks 80%, Laser Communications 65%, Athletics, TV/Video 70%, Microwave Communications 65%, Sew 60%, Advanced Math 80%, Dance 56%.
Weapons: