Real Name: unknown. Alias: Akira.
OCC: Dedicated Martial Artist. XP Level: 3rd. XP: 4207.
Attributes: IQ 19, ME 13, MA 18, PS 28, PP 25, PE 29, PB 14, SPD 240 MPH
Alignment: Anarchist.
S.D.C.: 27. HP: 33. Chi: 42. P.P.E.: 12.
HTH Form: Hand to hand: Ninjitsu.
Attacks per Melee: 7.
Bonuses: +13 SDC to damage, +7 to strike, +7 to parry, +19 to dodge*, +10 to roll with punch/fall/impact, +7 save vs. magic and poisons, +28% to save vs. coma/death, +7 to initiative.
* Special: if the strike with bonus is 9 or less, it counts as a dodge, and doesn't need a roll, or take up attacks.
Special Skills (MA skills): Arts of invisibility (Stealth and Vanishing), Martial Arts Awarness, Warrior Spirit.
Super Powers (in CB1 and Brett's page -- here):
Much about this man is a mystery. He was raised by a ninja clan and was part of a secret military operation that went haywire. It triggered his mutant genes (although his hair was the same color as it is now) and he went out on his own for the first time in his life. But unfortunatly, he encountered a wandering Temporal Raider, and he found himself on PW. He sold himself as a Merc for hire and he met the group. He didn't like authority then, and doesn't like it now. On his travels, he picked up a Yari, runed of course, and he felt a kinship with the weapon. He has only used it twice, and both surprised him greatly. He stabbed the goblin (and in the second time, a Gigante) and it seemed to melt (the creature, not the weapon). He then found his mind filled with facts, the skills of the fallen, and other goodies. But unknown to him, they last for 1D4 weeks only, then they fade away. Being a mutant, he cannot gain Psionic or magical powers. It also has the ability to teleport to him in an emergency (but only the Yari can teleport, for it can reason and it knows if the threat is life threatening), it can only be touched by beings of Principled, scroupulous, and unprinicpled alignments. The reason why Akira can hold it, is because he does have traits of goodness in him, and will soon be going up in alignment. Abberent evil characters take 1/2 damage while all others take full damage, diabolic takes twice the damage (it doesn't like those evil bastards). At the moment, he is freeing a human village from a horde of Goblins, Orcs, and Giants.