Deng Chin Sheng
an NPC for After the Bomb, Mystic China, Heroes Unlimited, and Rifts/Robotech
Name: Deng Chin Sheng Wan (Wise Lantern of Clarity).
Nickname: Deng Chin (Clear Lantern).
O.C.C.: Ancient Master (Special Training).
Race: Human. Age: 95. Apparent Age: 54. Height: . Weight: .
Alignment: Scrupulous. Level: 13. X.P.: 230,408.
Ability Scores: I.Q. 12, M.E. 24, M.A. 25, P.S. 18, P.P. 20, P.E. 25, P.B. 10, SPD 14.
Hit Points: 70. S.D.C.: 155. Chi: 17. P.P.E.:13. I.S.P.: none.
Bonuses: +3 S.D.C. to damage, +3 to strike/parry/dodge, +5 save vs. psionics/insanity (+8 with Positive Energy), 84% trust/intimidate, +14% save vs. coma/death, +4 save vs. poison/magic (+9 vs. magic with Positive Energy).
Special Abilities: Feign Death -- 96% (6 melees of preparation), Cleansing Spirit -- 89% (24 hours, negates all poisons, drugs, and chemicals, heals 20 Hit Points/S.D.C.; failed roll means additional 24 hours is needed), Positive Energy (reduce melee AT's by 50%; half damage from energy attacks; half damage and effect from gases, poisons, drugs, and chemicals; +5 to save vs. magic, half damage from magical weapons; +3 to save vs. psionics).
O.C.C. Skills:
HTH: Pao Pat Mei Kung Fu (15th Level), Shao-Lin Kung Fu (15th Level), Shi Ba Ban Wu Yi Kung Fu (15th Level).
O.C.C. Related Skills:
math: Basic -- 98%, Fasting -- 98%, Wilderness Survival -- 98%, Tracking -- 95%, Prowl -- 98%, Oriental Philosophy: Taoism -- 96%, Gymnastics (Sense of Balance -- 98%, Climb Rope -- 96%, Climbing -- 98%, Back Flip -- 98%, leap up to 28 ft. [8.53 m] high or across), Chinese Language: Stage 2 (Literacy; Cantonese, Mandarin, Amoy, and Kakka dialects) -- 98%, Language: English -- 98%, Language: Vietnamese -- 98%, Language: Japanese -- 98%, Language: French -- 98%, Language: Russian -- 98%, Cook -- 98%, gardening -- 91%, Desert Survival -- 98%, Sewing -- 98%, Fishing -- 98%, Radio: Basic -- 85%, Pilot Airplane -- 98%, Pliot Combat Helicopter -- 78%, Pilot Fighter Jet -- 76%, Read Sensory Equipment -- 75%, Aircraft Armor and Weaponry -- 70%.
Secondary Skills:
Swimming -- 98%, First Aid -- 75%, Pilot Automobile -- 92% automatic/88% manual transmission, Basic Mechanics -- 34%, Automotive Mechanics -- 43%.
Ancient Weapon Proficiencies (* add bonuses to Shih Ba Ban Wu Yi bonuses):
Axe *, Blunt *, Chain *, Forked *, Knife *, Polearm *, Spear *, Staff *, Large Sword *, Short Sword *, Whip *, Small Thrown Weapons *, Bow *, Crossbow *, Paired Axes *, Paired Blunt, Paired Large Swords, Paired Short Swords *, Paired Short Sword and Knife *, Paired Large Sword and Knife *, Paired Short Sword and Axe *, Paired Knives *, Paired Chain *, Paired Forked *, Paired Short Sword and Whip (all at 15th level).
Modern Weapon Proficiencies:
Pistol (11th level, recognize weapon quality -- 90%), Rifle/Shotgun (8th level, recognize weapon quality -- 72%), Submachine Gun (5th level, recognize weapon quality -- 54%).
Combat Bonuses:
- Pao Pat Mei: 7 AT/melee, +6 to strike, +8 to parry and dodge, +2 to pull punch, +7 to roll with punch/fall/impact, +9 S.D.C. to damage, +2 to Rear Attacks, +3 to Leap (up to 37 ft. [11.28 m]), Critical Strike on a natural 18-20, Critical Strike from Behind, Knockout/Stun on a natural 20, Knockout/Stun from Behind, Death Blow on a natural 20.
Abilities: Leap Attack, Multiple Dodge, Combination Parry/Attack, Strike (Punch), Backhand, Claw Hand, Kick, Tripping/Leg Hooks, Snap Kick, Backward Sweep, Combination Strike/Parry.
Arts of Invisibility: Hensho Jutsu (Art of Disguise -- 97%), Chi Zoshiki (Art of Mystic Invisibility -- 1 Chi point per AT/action), Sun Shih K'an Chien Chih (Art of Vanishing -- 82% base, -30% in good light, -20% on clear flat ground).
Body Hardening Exercises: Resist Chi Influence (72%), Ao Dah Jong (+5 save vs. pain).
- Shao-Lin: 7 AT/melee, +7 to strike, +4 to parry and dodge, +2 to pull punch, +9 to roll with punch/fall/impact, +3 to Backflip/Leap, +5 S.D.C. to damage, Critical Strike on a natural 18-20, Critical Strike from Behind, Knockout/Stun on a natural 18-20.
Abilities: Back Flip Escape, Leap Attack, Back Flip Attack, Multiple Dodge, Combination Parry/Attack, Disarm, Strike (Punch), Knife Hand, Double-Knuckle Fist, Backhand, Palm Strike, Kick, Tripping/Leg Hooks, Snap Kick, Crescent Kick, Wheel Kick, Jump Kick, Forearm, Arm Hold, Neck Hold, Body Hold, Leg Hold, Dragon Kata (builds energy and power during the entire melee: only Automatic Parry available as defense; attack becomes Critical Strike; can be used with any hand strike, Kick, Snap Kick, or Crescent Kick).
Special Katas: Warrior Spirit --
Body Hardening Exercises: Chi Gung and Stone Ox.
- Shih Ba Ban Wu Yi: 7 AT/melee, +3 to initiative, +6 to strike/parry/dodge, +2 to pull punch, +5 to roll with punch/fall/impact, +9 S.D.C. to damage, Critical Strike on a natural 19-20, Knockout/Stun on a natural 19 or 20.
Abilities: Maintain Balance, Multiple Dodge, Circular Parry, Strike (Punch), Knife Hand, Palm Strike, Kick, Snap Kick, Leap Attack (weapon), Jump Kick, Weapon Tap (no damage, makes a loud noise; +10% to intimidate -- 94% total).
- Combined Bonuses (best ones): 7 AT/melee, +3 to initiative, +7 to strike, +8 to parry and dodge, +2 to pull punch, +9 to roll with punch/fall/impact, +2 to Rear Attacks, +3 to Backflip/Leap (up to 37 ft. [11.28 m]), Critical Strike on a natural 18-20, Critical Strike from Behind, Knockout/Stun on a natural 18-20, Knockout/Stun from Behind, Death Blow on a natural 20.
Abilities (1 = common to Pao Pat Mei and Shao-Lin, 2 = common to Shao-Lin and Shih Ba Ban Wu Yi, 3 = common to all 3): Back Flip Escape, Leap Attack [3], Back Flip Attack, Multiple Dodge [3], Combination Parry/Attack [1], Disarm, Strike (Punch) [3], Backhand, Claw Hand, Knife Hand [2], Double-Knuckle Fist, Palm Strike [2], Kick [3], Tripping/Leg Hooks [1], Snap Kick [2], Jump Kick [2], Backward Sweep, Crescent Kick, Wheel Kick, Forearm, Arm Hold, Neck Hold, Body Hold, Leg Hold.
- Modern Weapons:
Pistol: +6 aimed, +4 bursts.
Rifle/Shotgun: +5 aimed, +3 bursts.
Submachine Gun: +4 aimed, +2 bursts.
- Ancient Weapons (including Shih Ba Ban Wu Yi bonuses):
Axes: +12 to strike, +11 thrown, +14 S.D.C. to damage.
Blunt Weapons: +12 to strike, +10 thrown, +11 to parry,
Knives: +11 to strike, +14 thrown, +11 to parry.
Short Swords: +12 to strike, +10 thrown, +11 to parry.
Large Swords: +12 to strike, +9 thrown, +13 to parry.
Spears: +11 to strike, +11 thrown, +12 to parry.
Polearms: +11 to strike, +11 to parry, +13 S.D.C. to damage.
Forked Weapons: +13 to strike, +10 thrown, +9 to parry, +8 to Entangle.
Chain Weapons: +12 to strike, +8 thrown, +10 to parry, +6 to Entangle.
Small Thrown Weapons: +10 thrown, up to 13 shots per melee.
Bows: +15 to strike, up to 9 shots per melee.
Crossbows: +13 to strike, up to 9 shots per melee.
Staves: +11 to strike, +11 thrown, +14 to parry.
Whips: +13 to strike, +5 to Entangle, +12 S.D.C. to damage.
History: