From: ShawnM011 <ShawnM011@aol.com>  Save Address Block Sender 
Date: Fri, 23 Jan 1998 23:06:12 EST
To: palladium@dante.neonexus.com
Subject: [New][Rifts][NPC]Sheriff Dodger (Spirit of the Law)

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Sheriff Dodger (Spirit of the Law)

<This is a NPC I have made for a online game. The setting is in Colorado.
The "Spirit of the Law" is a Sheriff or other law enforcement who was killed 
in the line of duty. And has come back from the dead to finish his last job.>

	Sheriff Dodger was the law for Durango (1,400) a small town in 
Colorado. He was good at his job and highly respected by the citizens of 
the town. It was a calm town without a major crime problem. This peaceful 
life came to a sad end for the town. A group of bandits rode into town. To
steal and spread chaos just for the fun of it. Dodger was able to chase 
them out of town with the help of his deputies. Though in the process the 
crooks killed several citizens, stole over 500,000 credits worth of loot 
and fatally wounded John. The deputies wanted to give chase but they
couldn't because the safety of the town was a higher priority. Especially 
with the death of Sheriff Dodger.

	Surprisingly John woke up two days later. Finding himself twenty 
miles north of town. Before he could get back into town. He came across 
a traveler. Who was heading north from Durango to Silvereno. He stopped 
to talk with the traveler and that's when he found out about his death and
realized he had arouse from the dead. John knowing he needed to think 
about these strange events. Headed out into the desert to meditate. This
was something he done since he was a kid. After much meditation he 
remembered the legend of the "Spirit of the Law". The legend was that a
Sheriff (or other type of law enforcement) who died in the line of duty with
justice unfinished. Would sometimes rise from the grave to finish there 
work. Though the legends were vague about what would happen when
the job was done. Some say he would ride off in the sunset never to be 
seen again and some he just blows away in the wind like sand.

	When the players find him it's only been a month since he rose from 
the dead. He has spent most of that last month mediating and is know on 
the trail of the bandits who killed him.

Name: John Dodger
Race: Spirit of the Law (basically a ghost) was Human before he died.
Alignment: Principled
Age: Was 36 when he died
Attributes:   I.Q. 14   M.E. 22   M.A. 13   P.S. 15   P.P. 20   P.E. 13
P.B. 12   Spd. 25
Hit Points: N/A   S.D.C.: N/A   M.D.C.: 25
Horror Factor: None; 8 if they realize he is a ghost.
P.P.E.: 8
Level: 5 level Sheriff at the time of death frozen at this level.
Appearance: Sheriff Dodger has the look of someone. Who has spent
most of his life outdoors. He stands 5 feet 9 inches tall and weighed 170
pounds when he was alive. Because of his many years dealing with the
scum of society he tends to usually have a very stern and serious 
expression on his face at most times.
Disposition: When on duty (which he is most of the time) he is very serious
about getting the job at hand down. Though when relaxing he can crack a 
joke with the best of them. He was also a very loving, devoted husband and
father. He did not though go back to his family when he came back from the
dead. Mainly he did not no how long it would be before he died again and 
did not wish to put his family through that again.
Natural Abilities: When he came back his S.D.C. was converted to M.D.C.
making him a minor supernatural creature. At this point he does not need to 
eat, breath or sleep to survive. Also since he is not a very powerful magical 
creature. Most mages and such won't be able to tell there's any thing odd 
about him. Though Dog Boys and Psi-Stalkers will still know. He doesn't have 
any other magic abilities beyond that he is alive when he should be dead.
Psionics:  None I.S.P.: N/A
Attacks Per Melee: 6; Hand to Hand: Expert
Bonuses: +5 strike, +7 dodge/parry, +7 pull punch, +4 to roll with fall or
impact, kick does 1D6 S.D.C., +4 to save vs psychic attack/insanity, +2
to initiative with pistols, +1 extra attack per melee with pistols, +3 to 
disarm on a called shot, +3 to save vs horror factor
Skills: Same skill as when he was alive except they are frozen and can't 
be improved.
	O.C.C. Skills:
	Find Contraband			      58%
	Horsemanship Cowboy			71%/65%
	Interrogation Techniques 		55%
	Land Navigation		            	71%			
	Language: American			95%
	Language: Dragonese			95%
	Language: Spanish	      		95%
	Law			            		80%
	Literacy: American	      		85%
	Math: Basic		             		90%
	Pilot: Automobile	      		80%
	Recognize Weapon Quality		65%
	Streetwise			            	52%
	Surveillance Systems			65%
	W.P. Automatic Pistol
	W.P. Energy Pistol (Sharpshooter)
	W.P. Energy Rifle
	W.P. Revolver

	O.C.C. Related Skills
	Detect Ambush		      		50%
	History of the West	      		55%
	Tracking			            	55%
	Wilderness Survival		      	60%
	W.P. Knife

	Secondary Skills
	Athletics General	      		N/A
	Boxing				            	N/A
	Cook				            	60%
	Lore: Demons & Monsters		25%
	Lore: Indians		       		50%
	Photography			      	35%

Hook Line & Sinkers

	He always gets his man

Hook: The players when traveling trough the deserts of Colorado come 
across a lone Sheriff.

Line: If the players stop to talk to him. He will tell them about his search
for some bandits. He will tell the players the bandits killed a Sheriff but 
he won't say he was the Sheriff they killed.

Sinker: If the players decided to help. This will lead to adventures all over
the west trying to find the bandits. Note the Sheriff can not find peace till 
the bandits are brought to justice.

	The first one to get them to the noose wins

Hook: The players for one reason or another (bounty, revenge etc) decided
to hunt down some bandits.

Line: While chasing the bandits the players come across Sheriff Dodger.
He will explain that he also after the bandits and why.

Sinker: Do the players decided to work with Dodger or do they continue
to work alone. If they work alone they will not have to share any bounties
or spoils but the Sheriff will take to interference with his mission lightly.

	Do it for the old guy

Hook: The players come across a dying man in the desert.

Line: The dying man is Sheriff Dodger. He found the bandits but was
badly injured in the fight (he maybe supernatural but he still can be 
killed). He will explain his mission to find the bandits and ask the 
players to bring his killers to justice. After he is done talking to the
players he will die and turn to smoke that blows away in the wind.

Sinker: Do the players decided to finish the job? There are several
reasons why the would do it (bounty, justice, it's the right thing to do).
If the GM wants he can drag the players all over the west trying to
find these bandits.


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