From: ShawnM011 <ShawnM011@aol.com>
Date: Fri, 23 Jan 1998 23:06:12 EST
To: palladium@dante.neonexus.com
Subject: [New][Rifts][NPC]Sheriff Dodger (Spirit of the Law)
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Sheriff Dodger (Spirit of the Law)
<This is a NPC I have made for a online game. The setting is in Colorado.
The "Spirit of the Law" is a Sheriff or other law enforcement who was killed
in the line of duty. And has come back from the dead to finish his last job.>
Sheriff Dodger was the law for Durango (1,400) a small town in
Colorado. He was good at his job and highly respected by the citizens of
the town. It was a calm town without a major crime problem. This peaceful
life came to a sad end for the town. A group of bandits rode into town. To
steal and spread chaos just for the fun of it. Dodger was able to chase
them out of town with the help of his deputies. Though in the process the
crooks killed several citizens, stole over 500,000 credits worth of loot
and fatally wounded John. The deputies wanted to give chase but they
couldn't because the safety of the town was a higher priority. Especially
with the death of Sheriff Dodger.
Surprisingly John woke up two days later. Finding himself twenty
miles north of town. Before he could get back into town. He came across
a traveler. Who was heading north from Durango to Silvereno. He stopped
to talk with the traveler and that's when he found out about his death and
realized he had arouse from the dead. John knowing he needed to think
about these strange events. Headed out into the desert to meditate. This
was something he done since he was a kid. After much meditation he
remembered the legend of the "Spirit of the Law". The legend was that a
Sheriff (or other type of law enforcement) who died in the line of duty with
justice unfinished. Would sometimes rise from the grave to finish there
work. Though the legends were vague about what would happen when
the job was done. Some say he would ride off in the sunset never to be
seen again and some he just blows away in the wind like sand.
When the players find him it's only been a month since he rose from
the dead. He has spent most of that last month mediating and is know on
the trail of the bandits who killed him.
Name: John Dodger
Race: Spirit of the Law (basically a ghost) was Human before he died.
Alignment: Principled
Age: Was 36 when he died
Attributes: I.Q. 14 M.E. 22 M.A. 13 P.S. 15 P.P. 20 P.E. 13
P.B. 12 Spd. 25
Hit Points: N/A S.D.C.: N/A M.D.C.: 25
Horror Factor: None; 8 if they realize he is a ghost.
P.P.E.: 8
Level: 5 level Sheriff at the time of death frozen at this level.
Appearance: Sheriff Dodger has the look of someone. Who has spent
most of his life outdoors. He stands 5 feet 9 inches tall and weighed 170
pounds when he was alive. Because of his many years dealing with the
scum of society he tends to usually have a very stern and serious
expression on his face at most times.
Disposition: When on duty (which he is most of the time) he is very serious
about getting the job at hand down. Though when relaxing he can crack a
joke with the best of them. He was also a very loving, devoted husband and
father. He did not though go back to his family when he came back from the
dead. Mainly he did not no how long it would be before he died again and
did not wish to put his family through that again.
Natural Abilities: When he came back his S.D.C. was converted to M.D.C.
making him a minor supernatural creature. At this point he does not need to
eat, breath or sleep to survive. Also since he is not a very powerful magical
creature. Most mages and such won't be able to tell there's any thing odd
about him. Though Dog Boys and Psi-Stalkers will still know. He doesn't have
any other magic abilities beyond that he is alive when he should be dead.
Psionics: None I.S.P.: N/A
Attacks Per Melee: 6; Hand to Hand: Expert
Bonuses: +5 strike, +7 dodge/parry, +7 pull punch, +4 to roll with fall or
impact, kick does 1D6 S.D.C., +4 to save vs psychic attack/insanity, +2
to initiative with pistols, +1 extra attack per melee with pistols, +3 to
disarm on a called shot, +3 to save vs horror factor
Skills: Same skill as when he was alive except they are frozen and can't
be improved.
O.C.C. Skills:
Find Contraband 58%
Horsemanship Cowboy 71%/65%
Interrogation Techniques 55%
Land Navigation 71%
Language: American 95%
Language: Dragonese 95%
Language: Spanish 95%
Law 80%
Literacy: American 85%
Math: Basic 90%
Pilot: Automobile 80%
Recognize Weapon Quality 65%
Streetwise 52%
Surveillance Systems 65%
W.P. Automatic Pistol
W.P. Energy Pistol (Sharpshooter)
W.P. Energy Rifle
W.P. Revolver
O.C.C. Related Skills
Detect Ambush 50%
History of the West 55%
Tracking 55%
Wilderness Survival 60%
W.P. Knife
Secondary Skills
Athletics General N/A
Boxing N/A
Cook 60%
Lore: Demons & Monsters 25%
Lore: Indians 50%
Photography 35%
Hook Line & Sinkers
He always gets his man
Hook: The players when traveling trough the deserts of Colorado come
across a lone Sheriff.
Line: If the players stop to talk to him. He will tell them about his search
for some bandits. He will tell the players the bandits killed a Sheriff but
he won't say he was the Sheriff they killed.
Sinker: If the players decided to help. This will lead to adventures all over
the west trying to find the bandits. Note the Sheriff can not find peace till
the bandits are brought to justice.
The first one to get them to the noose wins
Hook: The players for one reason or another (bounty, revenge etc) decided
to hunt down some bandits.
Line: While chasing the bandits the players come across Sheriff Dodger.
He will explain that he also after the bandits and why.
Sinker: Do the players decided to work with Dodger or do they continue
to work alone. If they work alone they will not have to share any bounties
or spoils but the Sheriff will take to interference with his mission lightly.
Do it for the old guy
Hook: The players come across a dying man in the desert.
Line: The dying man is Sheriff Dodger. He found the bandits but was
badly injured in the fight (he maybe supernatural but he still can be
killed). He will explain his mission to find the bandits and ask the
players to bring his killers to justice. After he is done talking to the
players he will die and turn to smoke that blows away in the wind.
Sinker: Do the players decided to finish the job? There are several
reasons why the would do it (bounty, justice, it's the right thing to do).
If the GM wants he can drag the players all over the west trying to
find these bandits.
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