As a rule most living things are affected by chemical agents. Livestock, wildlife, birds, and even insects (nerve gas only) are all affected. Other creatures that could be affected are all humanoid D-bees, giants (+4 to save), and minor MDC monsters (gargoyles, brodkil, and others with minor powers and limited healing). The creatures that can be affected is up to the GM (as a general rule, I assign a bonus to save of +2 to +6 depending on the size and MDC of a creature). Beings that are never affected are Undead, greater supernatural beings, alien intelligences, robots, demons, and non-carbon based life forms.
Phosgene(carbonyl chloride, COCl2): Colorless gas with a slight smell of mown hay. Symptoms of poisoning develop after 1D6 hours.
Saving Throw Type: Lethal poison (+2 bonus).
Successful Save: Dose is sublethal. The victim suffers -4 to P.E. for 2D4 weeks due to lung damage (professional medical care reduces time by 50%).
Failed Save: Dose is lethal. Symptoms include breathlessness, coughing, vomiting, chest pains, thirst, and a sense of suffocation for 1D4 hours after onset (may be helped by professional medical care; allow another save, and the victim is unable to take action). If no aid is received by the end of this period, the victim goes into convulsions, foams at the mouth, lapses into a coma, and dies.
Method of Dispersal: mortars, rockets, artillery, or bombs.
Area of Effect: 50 ft (15.2 m), 50 ft (15.2 m), 100 ft (30.5 m), or 200 ft (61.0 m).
Persistence: 5D6 minutes.
Protection: Gas mask or better.
Treatment: Professional medical care (successful roll) will reduce injury and allow save vs. death. No effective chemotherapy.
LD50: ~3200 mg min / m3.
B. Blood Gases
Hydrogen Cyanide(HCN) / Cyanogen Chloride(ClCN): Colorless liquid or gas with a slight almond smell. Onset of poisoning symptoms is immediate (1D6 minutes).
Saving Throw Type: Lethal Poison (+2 bonus for HCN, +4 bonus for ClCN).
Successful Save: Dose is sublethal. Victim suffers penalties of -5 to P.E., -2 to P.S., and -25% to SPD for 1D4 weeks (professional medical care reduces the time by -50%).
Failed Save: Dose is lethal. Symptoms include immediate feeling of warmth, flushed skin, nausea, headaches, vomiting, and respiratory distress. After 1D10 minutes, the victim suffers from unconsciousness, convulsions, and eventual death!
Dispersal: bombs or missiles.
Area of Effect: 100 ft (30.5 m).
Persistence: 5D6 minutes.
Protection: Gas mask or better.
Treatment: Application of nitrites and thiosulfates allows another save at +6.
LD50: 5000 mg min / m3 (HCN) or 11,000 mg min / m3 (ClCN).
C. Vesicants
Mustard Gas(bis[2-chloroethyl] sulfide): Amber, oily liquid with a pungent odor. Symptom onset occurs 1D6 hrs. after exposure.
Saving Throw Type: Lethal Poison.
Successful Save: Dose is sublethal. Severe skin burns do 2D4 S.D.C. The victim suffers penalties of - 2 to P.P., -20% to physical skills, and there is a 10% chance of blindness for 2D4 weeks (Note: after initial damage from burns victim does not recover S.D.C. or HP at the normal rate! Hit Point loss remains for the duration of effect unless magically or psionically healed). Professional medical care reduces duration of penalties by -50%.
Failed Save: Dose is lethal! Symptoms include blurred vision, bloody nose, sneezing, coughing, and tearing of the eyes. 4D4 hours later, symptoms include nausea, vomiting, and hacking cough. By the end of 24 hours, symptoms include severe blistering (-50% to all physical abilities and skills). After 24+2D10 hours, symptoms become extreme, breathing is difficult and no actions are possible! Death occurs 1D6 days after the first day.
Dispersal: Spray tanks.
Area of Effect: 50x500 ft (15.2x152 m) area per pass.
Persistence: 3D6 minutes (lethal) to 2D4 days (skin affecting).
Protection: gas mask (lethal effects only) or environmental armor (no effects).
Treatment: Professional medical treatment (successful roll) before the end of 48 hours allows another save at +2. No effective chemotherapy.
LD50: 1500 mg min/ m3.
D. Nerve Agents
1) G Agents (dialkylphosphoramidocyanidic acids, Tabun [GA], Sarin [GB], Soman [GD]): Colorless, odorless liquid or vapor(highly volatile). Symptom onset occurs 2D6 minutes (inhaled) or 1D6x10 minutes (skin contact) after exposure.
Saving Throw Type: Lethal Poison (-3 penalty).
Successful Save: Dose is sublethal. Symptoms include severe muscle spasms, respiratory distress, and temporary partial paralysis. Victim suffers penalties of -3 to strike, parry and dodge, -25% to all physical abilities, and -20% to skills. Penalties last until treated! If no treatment is received after 24 hours roll vs. lethal poison again (-3 penalty). Repeat for each day without treatment. See the following table for chance of permanent effects.
Failed Save: Paralysis and death occur within 3D6 minutes of the onset of symptoms!
Dispersal: Artillery, bombs, or spray tanks.
Area of Effect: 50 ft (15.2 m), 100 ft (30.5 m), or 50x500 ft (15.2x152 m) area per pass.
Persistence: 1D4 hours.
Protection: Environmental armor or better.
Treatment: Atropines and oximes allow another save (no modifier). A failed save means no change, a successful save moves victim to the next better category. Note: there is still a chance of permanent effects and victim is completely incapacitated for 1D6 hours for each injection.
LD50: 100 mg min / m3 (inhaled) or 1500 mg / man (skin).
2) V Agents (ROCH3P(O)SCH2CH2NR'R" [R, R', R" denote alkyl groups], VE, VM, VX): Colorless, odorless liquid or vapor (highly volatile). Symptom onset occurs 1D10 minutes (inhaled) or 5d6 minutes (skin contact) after exposure.
Saving Throw Type: Lethal Poison (-8 penalty).
Successful Save: Dose is sublethal. Symptoms include severe muscle spasms, respiratory distress, and temporary partial paralysis. Victim suffers penalties of -50% to all physical abilities, -6 to strike, parry and dodge, and -40% to skill rolls. Penalties last until treated! If no treatment is received after 24 hours roll vs. lethal poison again (-3 penalty). Repeat for each day without treatment. See the following table for chance of permanent effects.
Failed Save: Victim suffers convulsions and death 2D6 minutes after exposure.
Dispersal: Artillery, bombs, or spray tanks.
Area of Effect: 50 ft (15.2 m), 100 ft (30.5 m), or 50x 500 ft (15.2 x 152 m) area per pass.
Persistence: 3D6 days.
Protection: Environmental armor or better.
Treatment: same as G-agents
LD50: 5 mg min/ m3(inhaled) or 6 mg/man(skin)
Permanent Effects Table:
G-Agents: 5% chance of permanent effect, +5% per additional exposure (cumulative).
V-Agents: 15% chance of permanent effect, +5% per additional exposure.
If affected roll on following table:
1D100 | Permanent Effect |
---|---|
01-20 | Minimal Brain Damage (-1 IQ) |
21-40 | Minimal Peripheral Nerve (-1 PP) |
41-60 | Minimal Paralysis (legs: -1 PE, -25% spd, arms: -1 PS, -1 PP) |
61-80 | Minimal Respiratory Damage (-1 PE) |
81-85 | Major Respiratory Damage (-2 PE, -1 PS, -3 spd) |
86-90 | Major Paralysis (legs: -2 PE, -50% spd, -2 dodge; arms: -2 PS, -2 PP, -20% skill) |
91-95 | Major Peripheral Nerve (-2 PP, -1 PS, -3 spd) |
96-00 | Major Brain Damage (-3 IQ, -1 MA) |
BZ(classified, 3-quinuclidinol(?)) - white crystalline solid or fine aerosol
Saving Throw Type: Nonlethal poison (-3 penalty).
Successful Save: No effect.
Failed Save: Onset of symptoms occurs 1D6x10 minutes after exposure. Times start at onset of symptoms: