Triax(TM) EIC-200 Overkil Cyborg


The Triax(TM) Overkil cyborg is another of the NGR(TM)'s new EICs. Based along the lines of a bionically-augmented Monster Brodkil (one of the creations of the Gene-Splicers(TM), see Rifts® Sourcebook Three: Mindwerks(TM) for more details), the Overkil is quite an imposing sight. The Overkil has four or six arms, huge, dragon-like wings, and some have a prehensile tail. The bionic weapons are not concealed, for there are enough Monster Brodkil with implants to not attract suspicion.

Triax EIC-200 Overkil Cyborg


Exclusive to the NGR Military
Model Type: EIC-200
Class: Cyborg
Crew: One human volunteer -- typically with a background in intelligence.
M.D.C.(TM) by Location:
Hands (4 or 6) -- 50 each
Arms (4 or 6) -- 175 each
Legs (2) -- 200 each
Wings (2) -- 75 each
Tail (Optional) -- 100
* Head -- 200
** Main Body -- 400
* Destroying the head of the cyborg will kill the character! However the head is small and a difficult target to hit. The attacker must make a called shot and even then the character is -3 to strike.
** Depleting the M.D.C. of the main body will effectively destroy the artificial body, but emergency systems will keep the brain and vital organs alive for 36 hours. Recovery of the severely damaged body will enable doctors to place the character on a life support system that will keep him alive until a new bionic body (EIC or other) is available for full conversion. Failure to find the damaged borg within 36 hours means the character dies. Similarly, massive amounts of damage (125 points below zero) completely destroys the borg with no hope for recovery.
Speed:
Running: 90 mph (144 km); faster than any real monster brodkil.
Leaping: The over-sized bionic legs are strong and capable of leaping 20 feet (6 m) high or lengthwise. A running leap adds 1D6+6 additional yards/meters.
Flying/Gliding: Limited. Maximum speed: 40 mph (64 km) and maximum height: 500 feet (153 m). Flight can be maintained for 10 minutes before the cyborg begins to lose altitude.
Range: The nuclear power pack gives the borg approximately 20 years of life even under the most strenuous conditions.
Statistical Data:
Average Height: 12 feet (3.6 m).
Width: 5 feet (1.5 m)
Length: 4 feet (1.2 m)
Weight: 2000 lbs (900 kg)
Physical Attributes: Equal to a P.S. 40, P.P. 24, Spd. 132.
Power System: Nuclear, average life is 20 years.
Market Cost: Not available; unknown to the black market.
Standard Bionic Features (non-weapon types)
Note: These features are all found in the bionic and cybernetic sections of the Rifts RPG and Triax and the NGR.
1. Bionic lung with gas filter & oxygen storage cell
2. Built-in language translator
3. Built-in radio receiver & transmitter
4. Camera finger
5. Climb cord (concealed)
6. Clock calendar
7. Concealed energy-clip hand or arm port (1)
8. Fingerjack
9. Gyro-Compass
10. Modulating voice synthesizer
11. Multi-optic eyes
12. Universal headjack & amplified hearing
13. Bio-comp self-monitoring system
14. Additional tail appendage (optional)

Weapon Systems:

1. TX-41A Giant Laser Pulse Rifle: A standard TX-41 concealed in the casing of a WR-100 Giant Laser Rifle.
Primary Purpose: Assault
Weight: 20 lbs (9.1 kg)
Mega-Damage(TM): 3D6 M.D.(TM) per single shot or 1D6X10 M.D. per rapid-fire pulse (three nearly simultaneous shots).
Rate of Fire: Equal to the total number of hand to hand attacks.
Maximum Effective Range: 4000 feet (1200 m)
Payload: Effectively unlimited; patched into the borg's nuclear power supply.
2. Kittani Plasma Sword: A captured Kittani Plasma Sword is part of the borg's arsenal. The sword can be used as a bludgeon or energized to slice through mega-damage(TM) structures like a hot knife through butter. It can also fire a short-range burst of plasma.
Primary Purpose: Assault
Weight: 10 lbs (4.5 kg)
Mega-Damage(TM): 1D4X10 M.D.(TM) per axe strike and per plasma blast. 3D6 S.D.C.(TM) when not energized.
Rate of Fire: Equal to the total number of hand to hand attacks.
Maximum Effective Range: Close combat or plasma blast of 100 ft (30.5 m).
Payload: Effectively unlimited; patched into the borg's nuclear power supply.
3. Chemical Spray from the Mouth: Inside the mouth is a spray unit that can release a variety of toxic mists (same as bionics, Rifts RPG, page 240). Combat models are usually equipped with tranquilizer/sleep spray or tear gas. Total of 20 doses.
4. Vibro-Claws: Large, retractable vibro-claws are built into the fingers and toes of the borg. They are disguised to look like natural claws.
Mega-Damage(TM): Adds 2D6 M.D.(TM) to punch damage.
Maximum Effective Range: Hand to hand combat.
5. Hand to Hand Combat: Rather than use a weapon, the pilot can engage in mega-damage hand to hand combat.
Restrained Punch: 1D6+25 S.D.C.(TM)
Full Strength Punch: 1D6 M.D.(TM)
Power Punch: 2D6 M.D.(TM)
Kick: 1D6 M.D.(TM)
Leap Kick: 2D6 M.D.(TM)
Body Flip: 1D4 M.D.(TM)
6. Optional handheld weapons including rail guns, energy rifles, grenades, magic weapons, etc., can be used.


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