The Sea Kings of Australian Midgard
The Sea Kings
The Sea Kings are a very recent organisation that is based upon the might and rule of one Pirate called The Sea Master. After many centuries of Pirate wars against the families and Imperials as well as against other pirates, the Sea Master rose to power. Having accumulated many ships and men under his command, he systematically hunted down all the independent pirates and offered them a deal. Co-operate by sharing your booty in exchange for information regarding ship movement and an efficicnet loot idstribution system, or die. As expected nearly all joined in, with the most powerful and influential pirates joining the council of the Sea Master called "The Power Base".
The Power Base is the Five most powerful and successful pirates that sail the waters of Midgard. The head of the Power Base is the Sea Master and it has been this way since the start almost 18 years ago. The other four have been in and out of the positions determined by how the pirates have been going in their pursuits. About every 8 months one of the Power Base members is replaced due to things like bad management or an Imperial ambush on the high seas.
The Sea Kings have a very good relationship with the SOA. It is often the case that loot that is captured on the high seas is sold to the SOA who can use their considerable resources to distribute the loot to all parts of the Midgard continent in order to hamper any attempts to trace the material. This has proved to be mutually beneficial to both the Sea Kings and the SOA and this arrangement is said to be the likely course of action for both parties for a very long time.
The sea power of the Sea Kings is more than formidable. They have huge fleets of all types of ships and it is even rumoured that they have captured some Barbarian Longships to use in their exercises, especially if they feel they should point the finger at another faction. However, the fleets of the Sea Kings are often not in the same class as the Imperial High fleets and some of the Family fleets. Where the Sea Kings hold their power is in the training of their captains who are only rivalled by the Barbarians for tactical superiority and knowledge of the oceans.
It is rumoured that the Sea Kings hold control of a secret island off the East coast of the Midgard continent that acts as a base and holding point for all their fleets. Only a select few in the Faction know of its existence and even fewer can get near the island let alone into the city that dominates it.
Entry Conditions
The skills of Seamanship-1 and Marine-1.
Factional Powers
At level 18(Seaman), a member of the Sea Kings can go to any city that contains a Sea Kings factional Office and request either any covert skill (Stealth, Spy, Thief, Assassin, or Smuggling) OR any sea skill (Seamanship or Marine). It is a necessary requirement to possess the skill of Seamanship-1 and Marine-1 to progress past rank 15 (Petty Officer).
Hierarchy
0. The Sea Master (GM/computer)
- First Member of the Power Base
- Second Member of the Power Base
- Third Member of the Power Base
- Fourth Member of the Power Base
- Grand Admiral
- Rear Admiral
- Admiral
- Captain
- Captain
- Captain
- First officer
- Second Officer
- Third Officer
- fourth Officer
- Petty Officer
- Able Seaman
- Able Seaman
- Seaman
- Seaman
- Seaman
Goals
- The control of all Pirate forces in Midgard.
- Elimination of any Imperial or Family Fleets.
- The creation of the Sea Kings own distribution Network.
- The Gathering of intelligence of merchant shipping.
- Aid the SOA in any Manner that will benefit the Sea Kings.
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Last Update : 27th July 1997 shadowkeep@oocities.com
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