M A G I C   I N   I L N Y A U P E


The Philosopher's Stone
This magical stone looks like a normal piece of limestone. Its powerful magic cannot be detected by anyone who cannot use the stone's power. The only people who have been permitted to use the stone are Alchemists who have an 18 or higher in Wisdom. The correct use of the stone requires a short but complex, 15 minute ritual during which absolute concentration is required. During this time, if the alchemist is disturbed in any way, he must roll a Wisdom check at -17 to keep his concentration. Otherwise, the attempt fails and the stone is useless for a month. If the Alchemist succeeds, however, the stone can turn up to 100 pounds of iron and lead into pure gold. The stone, provided the concentration was kept, can be reused in a few hours. 
The Rod of Energy

The Rod of Energy is an unusually smooth, 3 foot long steel pipe which is extremely light. When held and concentrated upon by any class, the Rod will cause its possessor to shake back and forth violently. After the first two rounds, the holder begins to lose hit points from the tossing about at the rate of 40/round. At the end of 20 round minus the user's level, the user is shaking so fast that he begins to be in two places at once, and stops taking damage. One round after this occurs, the user turns into pure energy, unable to be harmed by anything. This, in turn, prevents the energy from harming anything as well. 
Wand of Magic Mastery

This wand is usable by members of any spell casting class. This wand can be used to channel spells. Any spells cast through this wand inflicts an extra +1 per hit dice of damage, and all saves vs. these spells are at a -1 penalty. In addition to that, the wand user may also sacrifice any spell within his memory to project a spell bolt that has a range of 10 yards/ level, and does 1d10 points of damage per spell level sacrificed, plus 1 point per level. This wand was originally created by the half-elven mage, Devlyn, and a priest of Nimbra. Over the years, more and more of these wands have been manufactured by the priesthood of Nimbra.
Item by: Victor Seow <libram@hotmail.com>

Arrow of Cold
These magical arrows are crafted from pure ice crystals and enchanted so that they would not melt in warm temperature. It is said that only the barbarian priests of Glaggerk know the secret of crafting these magical bolts. The arrows are treated as +3 weapons and inflict 1d6 +3 points of damage. When the arrow hits the individual, it explodes into a wave of cold, causing 5d6 points of damage on all individuals within a 10 foot radius.
Item by: Victor Seow <libram@hotmail.com>


Acid Sword
This sword was made by a hermit who lived deep in the mountainside.  It is a 2-Handed sword that hits for 3d6+6 points of damage.  If an enemy is successfully hit, he takes 1d6 points of damage from acid every round unless he/she is immune to acid.  This sword is a magical sword and gives it's owner immunity to acid, magical or non-magical.
Item by: Dark Soul <digger@peganet.com>


Pen Of Lore
        Every land has folklore or ancient wisdom which has been hidden through the generations by those who know of its power.  Ancient lores can be helpful and just as often be harmful.  These quil pens eminate a faint
magical aura to anyone of a spellcasting class.  With a brief meditation (5-10 min.), a spellcaster can activate the pens magic.  The pen will quiver slightly before scribbling madly in mid-air.  If there is not a blank sheet of parchment present, the writing will, obviously, be lost. There is a fifty-fifty chance (1d20) that the pen will write something of the history of Ilnyaupe (useful or not, DM's discretion). If this is not the case, then the pen will scribe the name of some monster (preferably a spirit, ghost, phantasm, etc.) which will imediately appear and engage the players in combat.  (NOTE - The sheet of parchment does not have to be present for the monster to appear.) Pens are of unknown origin, highly sporadic(magically), and easily lost.
Item by: Gerald West <wolvie@grove.ufl.EDU>


Dundra
It is a metal chain that has two metal balls on each end. It is swung around the user's head to gain momentum. The the user crouches down and releases the dundra to his enemies ankles, if the dundra hits, it will wrap around his ankles and make take a dexterity check with a -5 penalty. If he passes, he staggers along until it falls off, if he fails, he falls to the ground recieving 3 damage, he then must spend 2 rounds getting himself togethor and back on his feet. This weapon is only useful against a moving target. There is a variant with spiked balls on the end causing 2d4 additional damage it hits. (Stats Below)
    Item           Wght    SZ       Spd    Type    Damage (SM/L)

-----------------------------------------------------------------

 Dundra            8       L        8        B               3/2
 Dundra,spkied     9       L        8       B,P          2d4+3/1d4+2
Item by: J & M Potts <jpotts@redrose.net>

Gauntlets of Narku
Narku is a legendary mercenary without morals or scruples.  He often worked for the highest reward no matter the cause.  Upon retrival of a lost spell book, a powerful wizard created for Narku the Gauntlet of Fire.  This is a right handed metal guantlet that has the power to shoot forth an arc of fire causing 2d8 points of damage per round.  The wizard then requested Narku's services again and Narku was paid with a Gauntlet of Ice.  This is a left handed leather guantlet that has the power to shoot forth a cone of cold causing 2d8 points of damage per round.  However, Narku soon discovered that when he gripped a solid item with both hands and willed the power for 1d4 + X  turns (where X is determined by the DM depending on hardnest of  the item)  he could freeze and heat the item alternatively and break the item.  This worked on the hardest of adamite to even living beings.  Through out the next decade the Guantlets of Narku became legendary, however they have never been recreated by the mysterious wizard.  The guantlets have disappeared with Narku and no one has seen them since.

Item by: Ken <Kswails@aol.com>



Have you a magical item to share with the world? If so, please contact us.
Last updated: 1/1/98.