By David Willis and UCE

Lock up your Doritos! Walkerton is back in a brand new adventure, made with The Games
Factory! This is the long-awaited sequel to Walkerton 3, featuring everyone's favourite Doritos-chomping-Stealth Bomber-Crashing-Looney; and now features huge multi-directional scrolling levels; all new sprites for all the characters (yes, even Walkerton gets a well deserved makeover!) and great bopping new tunes courtesty of David and Samkim (he of Walkerton 3 Fame)!

The Cheese talking with the SubHead Alien (Head Alien in W1, 2 and 3).

Walkerton in: AITBT although oficially Walkerton 4, is in fact the prequel to Walkerton 1, so
introduces all of the characters, and what makes them the way they are. A clever touch is that the Head Alien from previous, or should I say future games; is just the weakly SubHead Alien and takes orders from Head Alien-at-the-time, The Cheese!

An unfinished Map Screen, portraying Walkerton's new way of getting about!

Another new feature of Walkerton 4 is the Map Screen. Here, you can move Walkerton
about, Super Mario World style, and choose your levels. This adds a whole new scope to the series and adds potential for secret levels etc and gives you the chance to backtrack and collect anything you might have missed.
All the old favourites are back in AITBT. Walkerton's Squadron; Dave, Mike, Sal and Jason
are all present and for the first time they run alongside you and help you in battle; plus swap tricks and tell you where to go from time to time!

Walkerton in the grasp of the Stomping Robot!

Some of the old enemies are back, too! The Stomping Robot from Walkerton 1 makes a
return appearance, bigger and badder than ever before. Watch out for it's Walkerton-seeking missiles and huge laser cannon; and don't get too close or it will punch or grab you and throw you across the screen!
Walkerton demonstrates his excellent directional skills!

AITBT is another character-driven story, with lots of humorous Cut Scenes and hopefully
some more nasty remarks about Full House! Walkerton (the sprite) is now a lot less fiddly and keeps his "trusty" laser out at all times so there is no more aggravating "freezing while pulling out the gun"! Hooray!
Obvious thought has gone into this game and the constructive critiscism has been duly noted;
as most of the little bugs have been removed and the game plays a lot better than the previous series. All in all, this is shaping up to be a great game and there will be more on it soon.

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