From - Mon May 19 00:47:04 1997 Message-ID: <337F9A3E.2379@noblestar.net> Date: Sun, 18 May 1997 17:09:34 -0700 From: Rex Reply-To: rex@noblestar.net X-Mailer: Mozilla 3.0 (Win16; U) MIME-Version: 1.0 To: jt00005@ibm.net, wells@bcl.net, jdoyle@CSWNET.COM, megafire@hotmail.com, frora@mail.idt.net, bilbo-baggins@worldnet.att.net, contca00@wfu.edu, mtuchols@mail.wiscnet.net, kneppers@postoffice.ptd.net, dmueller@igateway.net, jamesh@probe.net, Augies@erols.com, jbrand45@3-cities.com, jbrand45@3-cities.com, rlowe@diamond.nb.net, sjolson@csinet.net, john@izone.demon.co.uk, wong_fei_hong@hotmail.com, tito@hiline.net, gromit@myna.com, thud@erols.com, mana@netspace.net.au, timriley@ix.netcom.com, lord_kefka@hotmail.com, dmcguire@ic.owatonna.mn.us, cscool@hotmail.com, nevilledesk@infoave.net, weezie@skylink.net Subject: Moogle Newsletter #7 Content-Type: text/plain; charset=iso-8859-2 Content-Transfer-Encoding: 7bit X-Mozilla-Status: 0005 Content-Length: 10902 Moogle Newsletter #7 I've got tons of stuff for you this time! I'm making a couple new features that will appear off and on. First is the Super Links. These are groovy pages that I visit often, and are updated semi regularly. Then I have a Magic: The Gathering column about the hottest game on the market! This time in the newsletter: Special: Role Playing in NinRPG NinRPG Newsreport Magic: the Gathering Super Links A Few Jokes Special: Role Playing in NinRPG Lately, I've been chatting around in NinRPG, and I've finally come to realize that there is hardly any RPing going on anymore! A while ago, we had the Zars Empire thing, and that was quite entertaining! Not only did we have a good time, it gave us something to do besides chatting. This is what the chat room is missing these days. Many of the newbies don't see us in character, and figure it's cool to not follow basic RPing rules. I think it's time to return to our roots and RP again. I have several ideas on how we can get more people RPing. First, I feel that another Zars thing will help a lot! All we really need is extra handles, and a plot, and possibly a few extra people to fill out some parts. I do admire terror vegeta's and Kyra's (see Newsreport for more) attempt at a RP but they aren't interactive enough. Shouldn't we be able to attack him if we wanted to? Energy Shields and such shouldn't block someone's attempt. terror vegeta should understand that he should ad-lib a little bit. Second, I feel that we should follow rules that other chat rooms employ on their rooms. This would not only cause more structure in NinRPG but would also allow us to develop our characters more. Not to be silly or anything, (I think I have already crossed that point), but I think that it should be more like a soap opera. It should be fun for all the newbies to figure out the agendas and such that our characters play out. Finally, I think that mabye someone should start a campaign (you know, like a D&D campaign) in NinRPG for the truly newbie like people, so they can get a handle on RPing instead of saying the infamous "kill you" in a fight. I feel that Inn of the Weary Traveller has the right idea about combat in a room. Hopefully this will promote the well-being of the room. Of course, this is just my opinion, I could be wrong. =) LOL! NinRPG Newsreport Just want to let you guys know I won't be around for a while. I've got a few projects to start and such, so I will be back in a coulpe of weeks. I'm also going to try and promote the Button Moogles, as well as to try different ways of RPing in a room. But you guys will get will still get the newsletter minus the NinRPG stuff. In other news, terror vegeta is trying to control the sayian/vampire Lady Kyra. I don't know why for sure, but I think terror vegeta wants to use her as a weapon. Anyway, the rest of the room is trying to save Kyra, and Kyra's no help, and terror vegeta ingores most attacks. Magic: The Gathering This little segment of the newsletter is going to start at, where else, the beggining! The object of Magic is to deal either deal 20 points of damage to your opponent, or run him out of cards, using creatures and spells. This is very simplistic idea of the game. There are five colors, sort of like Uno. In order to cast a spell, you must tap enough mana from the lands you play. For example a mountain makes a red mana, so you can play a creauture or spell with a red mana symbol in the corner, by tapping that land. Once you use a land, you can use it again until your next turn. So making the most out of your lands is very important. The five colors represent different elements, like red symbolizes fire, chaos, and anarchy, and you'd find those kinda creatures that use red mana. Black symbolizes death, evil, and decay. White is good, holy, and has many army like creatures as well as Angels. Green is Nature, forest creatures, and such. Blue is water, and the mind. Now, once you get a couple of decks, you can put together a deck. It takes about 20 lands, and 40 spells or creatures. Now this is the cool part, you can trade your cards with other players to make stronger decks! For example, say that you want to make a deck that makes your opponent discard from his hand, so you can trade the cards that don't make your opponent discard for something that does, making your deck idea stronger. Of course, when you buy tons of cards, it's more a matter of collectiblity than play value. Speaking of collectiblity, you can make a good amount of money from the cards! Some of the best current cards are worth $12! The old cards can be as expensive as $300! Cool? I thought so. Next newsletter, I'll show you how to get started if you have a group of people to play with. Super Links! Infoseek http://www.infoseek.com/ This is the best search engine out there! It's fast, has quality links, and the review text is comphrehensive. Anime Drawing Page http://www.alphalink.com.au/~tcl/StudioM/ This page will teach you how to draw your basic Anime guys in a variety of ways. Also, you can see how they drew Chun Li! Click on the "U R Drawing" button to get started right away, or click on the Crew Room to learn a little about the creators of the page. BWT, they have excellent artwork! Team TNT Homepage http://www.neosoft.com/~teamtnt/index.htm if you still have the old Doom 2 or Final Doom, and you want quality wads, this is the place. Not only has these guys made 3 good single player wads, but they also made 3 deathmatch wads and released Final Doom, a set of 2 32 wads commercially! Unoffical Squaresoft Hompage http://www.sqla.com/unofficial/ This page has just about every FAQ for every Square game ever made, including the Japanese FFs! Besides they have moogle pics! Dave's Sega Saturn Page http://www.sega-saturn.com/ This has every single piece of Saturn info, tons of Saturn Links, tips, tricks, and a RPG page! It's also updated as much as possible! Incredibly cool! A few Jokes Reason #173 to fear technology: o o o o o o ^|\ ^|^ v|^ v|v |/v |X| \| | /\ >\ /< >\ /< >\ /< >\ o> o o o o o o o \ x <\> <)> |\ /< >\ /< >\ /< >\ >> L Mr. email does the Macarena. DARWIN AWARD WINNER FOR 1997 ANNOUNCED You all know about the Darwin Awards - these are nearly always granted posthumously. This citation is bestowed upon (the remains of) that individual, who through single-minded self-sacrifice, has done the most to remove undesirable elements from the human gene pool. The 1995 winner was the fellow who was killed by a Coke machine which toppled over on top of him as he was attempting to tip a free soda out of it. In 1996 the winner was an air force sergeant who attached a jet engine (JATO) unit to his car and crashed into a cliff several hundred feet above the road. And now, the 1997 winner: Larry Waters of Los Angeles-- one of the few Darwin winners to survive his award-winning accomplishment. Larry's boyhood dream was to fly. When he graduated from high school, he joined the Air Force in hopes of becoming a pilot. Unfortunately, poor eyesight disqualified him. When he was finally discharged, he had to satisfy himself with watching jets fly over his backyard. One day, Larry, had a bright idea. He decided to fly. He went to the local Army-Navy surplus store and purchased 45 weather balloons and several tanks of helium. The weather balloons, when fully inflated, would measure more than four feet across. Back home, Larry securely strapped the balloons to his sturdy lawn chair. He anchored the chair to the bumper of his jeep and inflated the balloons with the helium. He climbed on for a test while it was still only a few feet above the ground. Satisfied it would work, Larry packed several sandwiches and a six-pack of Miller Lite, loaded his pellet gun-- figuring he could pop a few balloons when it was time to descend-- and went back to the floating lawn chair. He tied himself in along with his pellet gun and provisions. Larry's plan was to lazily float up to a height of about 30 feet above his back yard after severing the anchor and in a few hours come back down. Things didn't quite work out that way. When he cut the cord anchoring the lawn chair to his jeep, he didn't float lazily up to 30 or so feet. Instead he streaked into the LA sky as if shot from a cannon. He didn't level off at 30 feet either, nor did he level off at 100 feet, nor 1,000. After climbing and climbing, he leveled off at 11,000 feet. At that height he couldn't risk shooting any of the balloons, lest he unbalance the load and really find himself in trouble. So he stayed there, drifting, cold and frightened, for more than 14 hours. Then he really got in trouble. He found himself drifting into the primary approach corridor of Los Angeles International Airport. A United pilot first spotted Larry. He radioed the tower and described passing a guy in a lawn chair with a gun. Radar confirmed the existence of an object floating 11,000 feet above the airport. LAX emergency procedures swung into full alert and a helicopter was dispatched to investigate. LAX is right on the ocean. Night was falling and the offshore breeze began to flow. It carried Larry out to sea with the helicopter in hot pursuit. Several miles out, the helicopter caught up with Larry. Once the crew determined that Larry was not dangerous, they attempted to close in for a rescue but the draft from the blades would push Larry away whenever they neared. Finally, the helicopter ascended to a position several hundred feet above Larry and lowered a rescue line. Larry snagged the line and was hauled back to shore. The difficult maneuver was flawlessly executed by the helicopter crew. As soon as Larry was hauled to earth, he was arrested by waiting members of the LAPD for violating LAX airspace. As he was led away in handcuffs, a reporter dispatched to cover the daring rescue asked why he had done it. Larry stopped, turned and replied nonchalantly, "A MAN JUST CAN'T SIT AROUND." (true story!!!) That's it for this issue! Sorry if I didn't get your columns on time. If you did send a column a while back and it didn't get published, it might of gotten lost/corrupted, so please send it again. See ya! Huggy!