Page.
As many fans already know, Red Alert is actually a prequel
to C&C, taking place in an alternate-reality time period
where in Hitler never came to power. Instead, players must command
the Allied forces against Stalin, who is trying to take over the
world. Of course, players can ally with Stalin if they choose
to play "the bad guy."
In addition to a much more beautiful resolution, Red Alert's
maps are twice as big as the biggest found in C&C or
Covert Ops. Over 30 new game elements can be found in the
new game as well, including thieves, medics, attack dogs, spies,
land mines, tesla coils, destroyers, cruisers, MIGs, paratroopers
and submarines. There are also new building types, such as the
Gap Generator, which functions as an anti-radar device, and the
Chronosphere.
The inclusion of water vehicles and weponry add a whole new level
of strategy to the game, as does the ability of the player to
interact with the environment more than was possible previously:
Bridges can now be blown up and repaired.
The user interface has been prettied up to take advantage of the
increased resolution, and networking support has been expanded.
Now, up to six players can join in the battle over a LAN or over
the Internet. The chat capabilities have been expanded as well
to allow more text to be sent between players.
Two new features players are sure to love: Skirmish mode allows
you to play multiplayer games solely against 1 to 5 computer opponents
(similar to Warcraft and Warcraft II's custom scenarios),
giving people a great opportunity to brush up on their multi-player
prowess before playing against real human opponents. And Westwood
is including a terrain editor as well, so that diehard fans can
now build their own multiplayer maps and distribute them among
friends and opponents.
Playing the game briefly, you'll noticed that it seemed a bit more
difficult than C&C. Some of the keyboard commands have
either been changed or not implemented yet, as Control-[digit]
didn't work when trying to group units. Although there is a bunch
of new artwork in the game, many of the units and some of the
buildings remain the same as in C&C. Light tanks, mammoth
tanks and the apache-style helicopters were among the unchanged
unit types. The helipads, gun turrets and ore silos (you mine
ore instead of Tiberium) were also unchanged. Most of the buildings
have been altered to more acurately reflect the target era in
which Red Alert takes place. And a few units, such as the
medium tanks, have been changed only slightly, in this case the
addition of a second barrel on the turret.
Engineers, now called Renovators, have been improved: Now, they
can not only take over enemy installations, but they can repair
your buildings as well. Spies look like they're going to be among
the most valuable new units. They have the ability to infiltrate
an enemy's radar installation and report back everything that
the enemy is building, doing and saying to other players.
In all, Red Alert should be a solid sequel
to Command & Conquer. It adds enough to keep players
interested without completely changing the game. Command &
Conquer: Red Alert is being distributed by Virgin Interactive
Entertainment (VIE).
And for those players who still haven't gotten enough of the original
C&C, Westwood and VIE have announced that they are
releasing Command & Conquer on four new platforms:
Right now you can play in Windows 95 (with the same beautiful 640 X 480
graphics found in Red Alert), the Mac and the Sega Saturn. In
'97, it will also be released for the Playstation.
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Last updated: January 15,1997
©1997 Sean MacLeay