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Welcome to Black Magic's Older Red Alert Tactics Page!
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This page was last updated on: August 4th 1997

Welcome to my Red Alert Page, here they are my old tactics
Here they are, I will attempt to add any tactic you send to me on the new list and give you full credit.


Show me the Money!: The main thing you need in Red Alert is money. You can't do anythingwithout money. So if you send a couple of your ore trucks out near your opponents ore fields and get their ore, their ore trucks will have to travel farther out and get ore so their money supply will be short. During this process, you have to have to keep at least two ore trucks in your ore fields so you don't run out of money. Build lots of tanks while they're strugguling for money and crush them! Tactic from Branbuck at Branbuck@aol.com.


Telsa Trouble...nah: Most people think soviets have an inprenetable base Im here to tellya Na-Uhfor one thing most people think that it is impossible for an allied player to get past a tesla it is now takeout the source of power and badda bing sitting ducks - no power No Tesla's, Flame Towers, Radar and when they start to pump out theri mammoth tanx or there tanyas their units will be ready - in about Christmas !! To destroy their power simply build a cronosphere and a cruiser - cronosphere the cruiser in to a nearby lake , shoreline and baboom and did anyoune now that you can take out a refinary with a single nuke ! you positinon it to thebottom left corner just below the refinery. Tactic from neilgoll@ps.gen.nz.


Air Units: Yaks (Apache's Choppers) are probably better than Migs. They're cheapear, and if you'regoing after buildings, they tear them up. Just make sure to have a lot of them as they do get shot down. The only reason I buy Migs is ifI feel like toying with someone (not often) or to take out armoured units. Yaks can mow down rocket men. (Esp. when you have like 10 or so.). Tactic from Michael J. Binkley at binkley@pacbell.net.


A Fun way to finish off your enemies!: This isn't really a tactic, it's more of a fun way to finish off your opponent. When playing the computer in a skirmish as the Soviets, use your usual tactics to crush him, then when he sells all his buildings, he will send in the infantry and hide the ore trucks. This is when you pump out attack dogs. (this part is a tactic) Your attack dogs can kill any infantry except Rifle Infantry. The only way they can kill them is by a distraction, or kill him from behind. After you have destroyed the infantry, build a helipad and several heavy tanks(3-5 should be enough). Send your group of tanks to hunt down the ore trucks. Build a Chinook and 5 dogs. When your tanks destroy the ore truck(s), don't kill the technician. Instead, pull your tanks as far away as possible, and fill your Chinook up with your 5 dogs. Land the Chinook right next to the technician(s), and unleash your dogs! This is a great finish that would humiliate the computer if it had emotions. Tactic from Will Thomasson at Saturn245@aol.com.


Very good tactic: What I find VERY effective is to send in 1 or 2 transport helicopters in the center of their base and have 5 commandos in each. you can scatter 10 Tanya's throughout their base blowing up every building around. not even an obelisk of light can operate with power plants you just blew up. Even if they fend off your attack, you should have severely crippledthem. Tactic from Tammy Rosner at tammy.rosner@dol.net.


Poetry Tactics :) : One if by land, two if by sea-Here is where the allies get there main push. The fact that Crusiers can bomb nearly everything from a safe distance is nice. (I think they outrange all, but I might be wrong) Anyways, Create a dummy force. Large enough to make them think your serious (how large -that- is depends on the oppoent). While your forces are duking it out, bring in the love boats. Destroying Coils first, then work on to the Con Yard. If you destroy those, it's just a matter of the ship yard (if you didn't take it out. I would assume before even thinking of launching this assult you would have sea control) and you control the game. Tactic from Conskill at Conskill@aol.com.


Spy tactics: If you get a spy into opponents radar dome, they will uncover parts of themap you have not uncovered yet. Also, if they are Allies and they have gap generators, when one of their units goes into the shroud(that the gap generators produce) you can briefly see their base. This is very helpful to plan a a-bomb attack and a air-strike(You can't target buildings in shroud). How I get a spy in there is, as fast as possible, build the stuff neede to build spies. Put five spies in an APC and send it to their base. Put theAPC right next to their radar dome and wait. When the opponent destroys your APC, your five spies will be out of the APC. Get at least one of the spies in the radar dome. Tactic from Branbuck at Branbuck@aol.com.


My personal defence: My friend builds a chronosphere. I usually have the iron curtain readyand a nuke, not to mention three squads of migs. He teleports one of my strongest tanks, usually the Mammoth tank right smack in the middle where all those flame towers are and troops. Then I put iron curtain on myself and send the nuke a few inches away while the flame towers are trying to get me, they burn their own troops, plus I shoot the weeakest structure when the nuke hits. Usually I get 80% of the troops in the base and waste alot of buildings, and I never forget the migs to back me up. Sounds like my old strategy from command and conquer with helicopters and chaos. I love chaos, and remember dont wait around anymore, it doesnt work! Fight Fight Fight!!! Tactic from Gary A at 16gturbo@concentric.net.


Don't attack the Construction Yard! (MCV): Most people attack the CY, thinking that the entire game is based on that.But, nobody ever attacks the power plants! The first thing you should go for in attacking is ore refinery/trucks (so his money will be cutoff). Then, GO FOR HIS POWER PLANTS!!! If you destroy most of his power plants, do you know how SLOW his units and structures will build? When attacking with tanks, kill off the money first, then go for the power. Apache Longbows, Hinds, Migs always help. Go for the power with the air units while killing the ore refineries with the tanks. Then, finish off the power plants. He will be totally dead if you destroy all of his power plants. Then, you can just go on and kill his CY, and his war factories, etc. Tactic from Philip Yam at pyam@mbhs.edu.


Chinook Soviet Tactic: Fill a chinook up with Tanya's and go for thedrop on the side with the least amount of air defense at the same time throw some tanks at the other side to divert attention this should allow you ample time to do some real damage hopefully taking out the construction yard, war factory and barracks in that order. Worry about the refinery later you don't care how many credits he has if he can't build anything... Tactic from Eric Florida at ericvf@tir.com.


Allied Tactic: This is a great tactic if you prefer allies build a MCV and chroshiftwhen chronoshift is ready to go build a barracks untill it is 99% doneand a Tanya 99% done. send a small tank raid down to the base 9 shoulddo the trick and lure there defenses away. now chronoshift the MCV intothe base deploy it finish the barracks, seledt it as primary finishTanaya and you can wipe out half the base before they know what hitthem! Tactic from David at gaunt@nornet.on.ca.


How to wipe out enemy buildings: Hey heres a nice way to wipe out a couple of enemy buildings without using much money. First, build your base. Next, build 2-3 airports and 1-2 helipads. Then, build a couple of migs. Last, attack the enemy with all migs and apaches. Tactic from Ryan at Morrison.webnuts@mail.netnitco.net.


Tanya Tanya Tanya!: This trick is for Allied players. Once your base is ready build a 3 or 4 APCs and fill them with Troops. Place at least 2 Tanys in each one and if possible make one Tanya Full! When you begin to get in a battle send all the APCs at the enemys base. They may take out one but you should be able to get at least 4 or 5 Tanys into the heart of their base... more then enough to take out all their key structures. If you happen to find a create that gives increased speed... just send one APC. A very fast APC with 5 Tanys is a deadly combination. Tactic from Joe Washum at joew@cei.net.


Soviet Minnigunners: The Soviets have possibly the best infantry unit, the grenadier. Use them to your advantage. Place them in groups of 5 (each group takes up one square of space), and spread them throughout the perimeter of your base. Even when noton guard mode, they have incredible range and sight. They can see farther and attack quicker than any other infantry unit. They are relatively cheap, and two groups of 5 can vaporize a tank in seconds! Tactic from Saturn at Saturn245@aol.com.


Strategy: If you line up your cruiser parallel to the target the cruisers accuracy isalmost exact. here is a little diagram.

 _| |                             *|_| is the target building and  * is the cruiser and | is the shorein this diagram it is a lot harder to hit the building _| |           ||_|           |              |              | *              | *


In this diagram the building is dead.... Tactic from Justin Rae at grae@netcom.ca.


Great Nuke Tactics: Hi, heres a way to get the most out of your nukes. Never fire a nuke directly on to what you want to destroy you will only damage it. Nukes have a weird damage dispersal pattern all 8 squares a round the impact site take less damage then squares 2-3 spaces away. Like this:

        *******        *******        **   **        ** * **         * are the damage        **   **        *******        *******
As you can see it is better to fire the nuke a few squares away from the target. Tactic from Justin Rae at grae@netcom.ca.


Tactics for both sides: Here's a hint for anyone. Allied or Soviet. Get your CY deployed and build a power plant then a big power plant (the power extra power the faster your CY works). Then build a Ore Refinery. Then a War Factory and start pumping out tanks (medium or heavy depending on who you are). Personally I'm a defensive person so I use them on defense to go guard my ore/diamond fields.) While I'm doing this I'm makeing Ore Factory after Ore factory. Think about it. An extra truck costs you 1400 and aplant costs you 2000. That's 600 for the plant. Besides the fact that you can be building trucks and tanks at the same time. Eventually when you have 2-3 ore factorys you can build yourself a Repair thing and build mobile CY and them ore factory's will start popin out left and right. Tactic from Mike Frizzy at frizzell@dhc.net.


Don't use that Tank rush...: Never ever tank-rush. Just build a bunch of tanks and surround their basethis tactic works best on the multiplayer map north by northwest. Tactic from Kelycarter at Kelycarter@aol.com.


Soviet Tactic: Early game send out scouts to find his base while building 7migs. Whenu find his base target his CY then take it out make sure ur base is well held then slowly take out any theart while building about 25-30 heavy tanks(better then mammoth)swam his base and take out all thing left. Tactic from Cacuin at Cacuin@aol.com.


Ever wonder how to build lots of tanks?: If you have trouble defending your base, or getting enough money to send lots of tanks to your enemy, read on.

First, you will have to build 2 regular power plants. Next, build 5 ore refineries. Build them next to each other, with a space inbetween like this:

  O        OOOO   OOOOOO   OOO
Now, if you have over 20,000 dollars, build 5 war factories the same way (tanks are BUILT faster if you have MORE War Factories).

Use this strategy to wipe out your opponents. Tactic from Eternal Death at z2b2d3kn@coastalnet.com.


Great Tactic for me: This one always works for me when I'm Allies. start with no units. deploy right away. build power, refinery, barraks, naval yard, war factory, tech, chrono, and defences from there. while your doing this, build 3-6 rocket soldiers for air raids, and plenty of tanks. once your naval yard is done, keep building cruisers. Once your first one is done, send it over to the enemies base. When the second one is done, your chrono should be ready. If your first cruiser isn't over to the enemy by then chrono that one, otherwise, chrono the second one. emediatly go for the construction yard, then war factory, barracks, and the rest. works every time.

The next one is a really insane one. start with max units. Deploy your construction, build power, then barracks, sell construction. send your origional forces to the enemy base in a mass invasion. Keep building any type ov infantry, attack, no engineers, and when your run out of money, sell your buildings and send everything over to the enemy base.

My last one I've never tried before. build a transport, five apcs, and 25 units. put the units into the apcs, and the apcs into the transport. send it over to an enemy shore and have him deal with 5 vehicles and 25 units.

Tactic from Robert at sandj@icanect.net.


My Favorite Allied Tactic: I wait for my nuke and chronosphere to be ready at the same time, i launch the nuke and see what damage it does. If there are any buildings left in the red I chronosphere in an artillery, light or medium tank depending on whats near the target. When my vechile drops in I take out the remaining building and run like hell. This is useful for war factories who don't want to die when the nuke hits. Tactic from Justin Rae at grae@netcom.ca.


Naval Warfare: So far everyone is discussing ground and airwarfare, but for all you budding admirals here are a few tips on how to use your navy effectively.

1. Destroy all bridges that lead to your territory, but make sure there is at least one non-bridge way of entering your territory (prefferably a dirt crossing). This will serve two purposes. First it will allow you to conserve you resources because you won't have to build a 360 degree defence. Second, it will restrict the numbers of enemy soldiers that can reach you at any time, hopefully allowing you to blow the proverbial crap out of anyone who comes along with your static defences.

2. Station 4-6 destroyers along the entrance to your territory. If this is a dirt crossing they will annihilate most enemy troops beforethey reach your defensive emplacements and the few troops that do survive will be butchered by your pill boxes etc.

3. Build fleets of 3-5 cruisers. This will enable you to destroy ANY target with one barrage. Great shock value. There isnothing worse and more fun than sitting on the coast of some poor Soviet's base and destroying his entire infrastructure within 2 minutes. It will win you the game.

4. Always put at least one destroyer in as many inland seas as you can. They are great as mobile defence platforms to harrass enemytroops as they approach your defences. Also, they will provide you with early warning of any attack because of the havoc and noise they will create.

5. Finally, if your enemy likes his subs, make sure you have around 10 gunboats on ASW patrol. This will probably save most of your precious cruisers from submarine attacks. Also make sure you infiltrate a spy into the sub pen. The sonar pulse that this acquires you proves invaluable against experienced Soviets. Tactic from The Spaceman at kniacw97@cs.adfa.oz.au.


Allied MCV Chronoshift!: Make the Chronospher and use use an MCV in the middle oftheir base and make tons of turrets. It will really damage their base. If your Construction Yard gets blown up,then use an atomic missle by their Construction Yard. Hopefully it will destroy it. Tactic from Pest at Pest35@aol.com.


Tactic of Champions: Ok, heres the deal, when you build your base (no matter who you are) andyou are on a map with tons 'o' water, build your power then a barracks then a naval yard or sub-pen, then build everything else. While you are building everything else, build lots of transports (water) and tons of Mobile artillary or V2's, load them all in your transports and send them to the base, do this as fast as possible! but before you even build the other stuff send out a transport to scout the area! when you find a beach send your other transports, unload, and go for the construction, then the war factory, from there it is easy. Tactic from Moai at wilkin@main.ismi.net.


It's not the side that you pick...: Doesn't matter if you are allies or soviets. Know all the maps you can so that you know where to deploy your c-yard next to a bunch of those gems. Build power, ore, war fac., war fac., ore, war fac., war fac. This whole time you are constantly pumping out tanks. If you are allies build light tanks, they're the recons of RA. If you are soviets build heavies. Mine only the gem stones so you get lots of money to build lots of tanks. By now you should have at least 20-30 tanks. Find the enemy base and attack. If you playing the average chump on Westwood he'll be so busy wasting time and money with chronospheres and fake construction yards, that you'll absolutely walk all over him. If you're playing someone good, chances are you'll be able to at least wipe out his c-yard. Always remember to go for the c-yard first, and then wipe out all the power plants next. After that, your enemy is crippled and you'll want to play someone good like me. Tactic from Daniel Mallett at dmallett@gpu.srv.ualberta.ca.


Is this crazy...but, it's good for sure! This needs some time and cash, but can be DEADLY if your opponent is Russian and building Mammoth after Mammoth and nothing else..

1. Recon your enemyīs base.

2. Build a Chronosphere, a MCV and a Tesla Coil (only BUILD it, donīt PLACE it yet, but make sure to have enough power left)

3. As soon as the Chronosphere has charged, beam your MCV into or near to your opponentīs base! Then, undeploy it and dump the Tesla Coil into the middle of his base. After that, happy frying!

To spice the whole thing, you could combine it with a fake attack or some APCs loaded with engineers.. ;)

Note: your new CY wonīt be beamed back after 3 mins, once undeployed, it stays where it is! So, if it sur- vives long enough, you can add some extra coils.. Tactic from Asskicker at f.echtler@allgaeu.org.


Soviet and Allies Tactic For both the Soviets and Allies: for every ore refinery you build you should build 2 more ore trucks. So, if you are thinking about building another ore refinery, have a quick check and see if its necessary! 1:3 You save $600 per truck this way. (enough for another 2 CAMO's). Tactic from Matthew Ramsay mramsay@universe.net.au.


Good Soviet Tactics In the beginning of your multiplayer game build your main base close to some ore. After this defend your base with Teslas, flamethrowers and a concrete wall surrounding the base. Then set up outpost's and block of the opponents ore supply. When you make the outposts you want to defend them well. While building the outposts be sure to give them air support from your migs. This is a tactic that makes the enemy suffer. After this send in a attack force (mammoth tanks, Tanya, heavy tanks) and take out the base. No ain't that away to go down. Tactic from Stephen Breitenbach at Breitenbach1@msn.com.


A Simple Tactic A simple tactic when playing as Soviets against one other player is to build a refinery, then radar dome, and then build several runways with migs of course. they will of probably been building power or troops or havesters so when your spyplane is ready and you know that they are normally deployed exact opposite to you so when you descover their base send up all you migs to attack their construction yard and then their stuffed. Tactic from Shane F Youl at Shane.Youl@dit.CSIRO.AU.


Soviet's are strong The Soviet strength is brute force. Don't bother with tactics or high-tech weaponry. Heavy Tanks, dogs and rifleman are all you need. No matter what side your opponent, keep them defending and keep cranking out your units! Tactic from Matthew Ramsay at mramsay@universe.net.au.


Missle Charge The rate of charge for the NUKE is directly proportional to your amount of surplus power. ie. If you have LOTS of surplus power (like you should if you are playing the russians especially) then the NUKE will recharge faster! Tactic from Matthew Ramsay at mramsay@universe.net.au.


I like this one The best tactic for a Multiplayer game is to: play the Allies. Matthew Ramsay has performed, over the last two months, vigorous testing on both Russian and Allied sides found that ultimately the Allies are the side to be! The best of our Russian players confronted the best of our Allied players and on every occasion the Allied players were victorious. Don't get us wrong though, Russians have heavy defense and offense... but lacking speed means the allies will run circles around them. heheheh

Advice to the stubborn who play Russians: It is important that you attack immediately and consistently. If Allies are allowed to even get the smallest grip of defense and hence cash flow going the Soviets will always lose! The AI are no competition or threat so you will have to get a friend to practice on... but We guarentee you that if you come up against an Allied player with a bit of a brain FORGET IT!

The problem with opposing an Allied player is that on most occasions the allied player SEES EVERYTHING! He knows where your power plants are! He knows where your massing your next wave of attack! He knows where the crates are! Ultimately: HE KNOWS YOUR STRENGTH and WEAKNESSES!

Allies vs Allies: Who can build the Tech Centre fastest? Tactic from Matthew Ramsay at mramsay@universe.net.au.


Some tips Preference: Allies
Preferred Offensive Unit: Light Tank (quick and deadly in packs of 5)
Preferred Defensive Unit: Rocket Inf (ground and AA defense)
Preferred Base Defense: CAMO Pillbox (another CAMO over the turret)
Preferred Offensive: 6 Longbows to enemies CY, Light Tanks to enemies harvestors, Nuke to power plants.
Take your time with the cruiser! :)

Note to Newbies: The Russians at first appear to be the side to play since they have all the heavy weapons... but lacking speed means allied units ultimately prevail.

Tactic from Matthew Ramsay at mramsay@universe.net.au.


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