Imperial Assassin
Each Imperial Assassin is trained to dispose all enemies by
any means. Assassins are sent to each part of the Old World
to try to kill all sworn enemies. This particular Assassin
joins three adventurers that he befriends and promises a
dominating Empire.
Stats:
- Wounds- 2D6
- Move- 4
- Weapon Skill- 4
- Ballistic Skill- 3+
- Strength- 4
- Toughness- 3(4)
- Initiative- 5
- Attacks- 1
- Pinning- Automatic
Equipment:
Weapons:
- Scimitar- D6+Str+1
- Crossbow Pistol- (See Roleplay Book)
Armour:
Pinning:
Special Rules:
- Gas Bombs: Imperial Assassins always carry a bandolier of gas
bombs. Only one gas bomb can be thrown in a single room. When
a gas bomb is thrown, all enemies are distracted. All party
members are at +1 to hit. This effect lasts until the monsters
can roll D6+Str over 7.
- Assassination: An Assassin is a highly trained swordsman. A
favorite technique is leaping at an enemy and slashing their
throat. However, he is so death stricken that he is at -1 to
hit. He can lunge at an enemy up to two squares away from him.
If he misses, place him adjacent to the enemy. A successful
hit does 2D6+Str+2 wounds. This may be done once per event.
- Treasure: He may have anything normally given to the Barbarian.
He can have any Bow/Crossbow also.
Return to my Warhammer Quest Page