Vampire
The Vamire was once an honorable Empire General. He and his
men were sent to Slyvania to rescue his Knight Regiment. One
of the Vampire Counts sneaked up behind him and killed him.
Enraged with fury, the Vampire has turned against the Undead
and vowed to rid of all of them, no matter how long it takes.
Stats:
- Wounds- 1D6+8
- Move- 4
- Weapon Skill- 3
- Ballistic Skill- 4+
- Strength- 4
- Toughness- 3(4)
- Initiative- 4
- Attacks- 1
Equipment:
Weapon:
Sword
Armour:
Pinning:
- Breaks from Pinning on a roll of 5+
Special Rules:
- Bloodlust: Being a Vampire, he is always bloodthirsty. Every
time he slays a living monster, he drinks their blood and
regains 1 wound.
- Invisibility: Once per adventure, the Vampire makes a quick
movement and turns the whole party invisible, giving them an
extra Warrior's Phase.
- Dark Amulet: This amulet is encrusted with unholy powers. It
increases the life of the bearer fo a short time. To
represent this, once per adventure, when the Vampire is slain
he is ressurected with 1D6 wounds.
- Scythe: The scythe carried by the Vampire was stolen from the
Wraithlord of Numas. The scythe is a two-handed weapon and
causes D6+6 wounds. It cannot be used at the same time as a
shield.
- Treasure: The only treasure the Vampire may recieve is
Weapons and Armour.
- Only One: There can never be more than one Vampire in your
party.
Back to my Warhammer Quest Page