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                      THE HANADA CITY GYM
                         Kasumi [Misty]

v1.5, by Edo (hrzic@hawaii.edu)

Last updated:  99/08/17

http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm

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  DISCLAIMER:  This spoilers and information within this file
  are not the last word on the translations of these cards.  I
  make mistakes, so some of this information may be incorrect.

----------|  I.  What is it?

   The Hanada City Gym is the second fixed starter deck for the
   Pokemon TCG in the Gym Expansion, for the trainer Kasumi.
   All of the cards in this deck deal with Water Pokemon.

----------|  II.  History

   v1.5:       Fifth release of thie file:
               -  Changed names to English
               -  Format changes

----------|  III.  What's in the Box?

   Inside of the box, you get:

   -  Sixty-four (64) cards
   -  The "Pre-Rule Book" (that you are supposed to read before
      the main rule book; it gives you information on the deck
      that you bought, plus some other information about the
      game itself)
   -  The "Main Rule Book" (i.e., that contain the rules)
   -  A Pokemon coin (blue with a Sutaamii on it)

   Name                       Card Type           Pokemon Number
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   Misty's Psyduck            Water PKMN          No. 054
   Misty's Poliwag (x2)       Water PKMN          No. 060
   Misty's Tentacool (x2)     Water PKMN          No. 072
   Misty's Tentacruel         Water PKMN          No. 073
   Misty's Seel               Water PKMN          No. 086
   Misty's Shellder (x2)      Water PKMN          No. 090
   Misty's Parushen (x2)      Water PKMN          No. 091
   Misty's Horsea (x2)        Water PKMN          No. 116
   Misty's Goldeen (L.10)     Water PKMN          No. 118
                  (x2)
   Misty's Goldeen (L.8) (x2) Water PKMN          No. 118
   Misty's Seaking (x2)       Water PKMN          No. 119
   Misty's Staryu (L.20) (x2) Water PKMN          No. 120
   Misty's Staryu (L.16) (x2) Water PKMN          No. 120
   Misty's Starmie (x3)       Water PKMN          No. 121

   Misty                      Trainer             No number
   Misty's Tears (x2)         Trainer             No number
   Misty's Game (x2)          Trainer             No number
   Misty's Anger              Trainer             No number
   Hanada City Gym            Trainer             No number
   Potion                     Trainer             No number
   Poke Ball                  Trainer             No number
   Gust of Wind               Trainer             No number
   Defender                   Trainer             No number
   Double Colorless Energy    Energy              No number
   Water Energy (x26)         Energy              No number

----------|  IV.  Spoiler of the Cards

POKEMON

   Misty's Psyduck
   Type:  Basic Water Pokemon
   LV.15       HP 50
   C:   Scratch:   10
   W:   Call for Help
     Effect:  Flip a coin.  If heads, search your deck for 1
       Misty's Pokemon, and put it on your Bench.  If your Bench
       is already full, you can't use this attack.
   -C          Retreat
   G           Weakness
   No. 054

   Misty's Poliwag
   Type:  Basic Water Pokemon
   LV.15       HP 50
   W:   (Memawashi)
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Paralyzed.  If tails, the Defending Pokemon is now
       Asleep.
   WC:   Tail Slap:   20x
     Effect:  Flip 2 coins.  This attack does 20 damage times the
       number of heads.
   -C          Retreat
   G           Weakness
   No. 060

   Misty's Tentacool
   Type:  Basic Water Pokemon
   LV.12       HP 40
   C:   Mysterious Light
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Asleep.
   WC:   Jellyfish Hoard
     Effect:  Search you deck for a Tentacool, Misty's
       Monkurage, or Misty's Tentacruel, show it to your
       opponent, then put it into your hand.  Shuffle your deck
       afterward.
               Retreat
   L           Weakness
   No. 072

   Misty's Tentacruel
   Type:  Stage 1 Water Pokemon (Evolves from Misty's
          Tentacool)
   LV.30       HP 70
   [Pokemon Power]  Crowded Retreat
     Effect:  This power is only used when it is your Active
       Pokemon, and only when an attack does damage to this
       Pokemon.  Choose 1 of your own Benched Pokemon, and
       switch it with this Pokemon.  You can't use this power
       if this Pokemon is already Asleep, Confused or Paralyzed
       when your opponent attacks.
   WWCC:   Jellyfish Poison:   30
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Poisoned.  If tails, the Defending Pokemon is now
       Confused.
               Retreat
   L           Weakness
   No. 073 (Holo)

   Misty's Seel
   Type:  Basic Water Pokemon
   LV.20       HP 60
   WC:   Aurora Beam:   20
   -C          Retreat
   L           Weakness
   No. 086

   Misty's Shellder
   Type:  Basic Water Pokemon
   LV.10       HP 40
   C:   Tackle:   10
   WC:   Body Pinch:   20
     Effect:  The Defending Pokemon is now Paralyzed.  Flip a
       coin.  If heads, this attack does nothing.
   -C          Retreat
   L           Weakness
   No. 090

   Misty's Cloyster
   Type:  Stage 1 Water Pokemon
   LV.30       HP 70
   [Pokemon Power]  Shell Armor
     Effect:  Whenever your opponent's attack damages this
       Pokemon, this power reduces that damage by 10.  This power
       can't be used if this Pokemon is already Asleep, Confused,
       or Paralyzed when your opponent attacks.
   WWC:   Triple Cannon:   20x
     Effect:  Flip 3 coins.  This attack does 20 damage times the
       number of heads.
   -CC         Retreat
   L           Weakness
   No. 091

   Misty's Horsea
   Type:  Basic Water Pokemon
   LV.10       HP 40
   W:   Tackle:   10
   WW:   Sand-Attack:   20
     Effect:  If the Defending Pokemon tries to attack during
       your opponent's next turn, you opponent flips a coin.  If
       tails, this attack does nothing.
               Retreat
   L           Weakness
   No. 116

   Misty's Goldeen
   Type:  Basic Water Pokemon
   LV.10       HP 40
   C:   Fury Attack:   10x
     Effect:  Flip 2 coins.  This attack does 10 damage times the
       the number of heads.
   W:   Supersonic
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Confused.
   -C          Retreat
   L           Weakness
   No. 118

   Misty's Goldeen
   Type:  Basic Water Pokemon
   LV.8        HP 30
   W:   Horn Hazard:   30
     Effect:  Flip a coin.  If tails, this attack does nothing.
               Retreat
   L           Weakness
   No. 118

   Misty's Seaking
   Type:  Stage 1 Water Pokemon (Evolves from Misty's Goldeen)
   LV.24       HP 70
   W:   Horn:   10
   WW:   (Dakuryu):   30
     Effect:  If the Defending Pokemon's player has any Benched
       Pokemon, choose 1 of them.  Flip a coin.  If heads, this
       attack does 10 damage to that Pokemon.
   -C          Retreat
   L           Weakness
   No. 119

   Misty's Staryu
   Type:  Basic Water Pokemon
   LV.20       HP 50
   WC:   Speed Star:   20
     Effect:  This attack's damage is not affected by the
       Defending Pokemon's Weakness, Resistance, or Pokemon
       Powers.
   -C          Retreat
   L           Weakness
   No. 120

   Misty's Staryu
   Type:  Basic Water Pokemon
   LV.16       HP 40
   W:   Star Boomerang:   20
     Effect:  Flip a coin.  If heads, return this Pokemon and
       all attached cards to your hand.
   -C          Retreat
   L           Weakness
   No. 120

   Misty's Starmie
   Type:  Stage 1 Water Pokemon (Evolves from Misty's Staryu)
   LV.35       HP 80
   W:   Water Gun:   10+
     Effect:  Does 10 damage plus 10 more damage for each W
       Energy attached to this Pokemon, but not used to pay for
       this attack's Energy cost.  Extra W Energy after the
       2nd don't count.
   WWW:   Bubblebeam:   30
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Paralyzed.
   -CC         Retreat
   L           Weakness
   No. 121

TRAINERS

   Misty
   Type:  Trainer
   Effect:  You must discard 2 cards from your hand in order
     to play this card.
     For this turn, if one of your Misty's Pokemon attacks
     and does damage, increase that damage by 20.
   Picture:  A picture of Misty.
   No number (Holo)

   Misty's Tears
   Type:  Trainer
   Effect:  Discard 1 card for your hand in order to search your
     deck for 2 W Energy cards.  Show them to your opponent, then
     put them into your hand.  Shuffle your deck afterward.
   Picture:  Misty, crying, while touching a Staryu's red
     "eye".
   No number

   Misty's Game
   Type:  Trainer
   Effect:  Play a game of Rock-Paper-Scissors with your
     opponent.  The winner may draw 5 cards.
   Picture:  Misty, extending her fingers in a scissors shape.
   No number

   Misty's Anger
   Type:  Trainer
   Effect:  Look at the top 7 cards of your deck.  Put 2 of those
     cards into your hand, and discard the rest.
   Picture:  Misty, obviously angry, with a Psyduck by her side.
   No number

   Hanada City Gym
   Type:  Trainer (Stadium Card)
   Effect:  This Stadium card reduces the Retreat cost for each
     of Misty's Pokemon by 1.  (This cannot reduce the Retreat
     cost below 0).
     (This Stadium card stays in play for the entire game.  If
     another Stadium card is played, this card is discarded).
   Picture:  A picture of a gym.
   No number

   Poke Ball
   Type:  Trainer
   Effect:  Flip a coin.  If heads, search your deck for a Basic
     Pokemon or Evolution card, show it to your opponent, and
     put it into your hand.  Shuffle your deck afterward.
   Picture:  A pokeball.
   No number

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Fin.

    Source: geocities.com/timessquare/alley/2247

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