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THE HANADA CITY GYM
Kasumi [Misty]
v1.5, by Edo (hrzic@hawaii.edu)
Last updated: 99/08/17
http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm
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DISCLAIMER: This spoilers and information within this file
are not the last word on the translations of these cards. I
make mistakes, so some of this information may be incorrect.
----------| I. What is it?
The Hanada City Gym is the second fixed starter deck for the
Pokemon TCG in the Gym Expansion, for the trainer Kasumi.
All of the cards in this deck deal with Water Pokemon.
----------| II. History
v1.5: Fifth release of thie file:
- Changed names to English
- Format changes
----------| III. What's in the Box?
Inside of the box, you get:
- Sixty-four (64) cards
- The "Pre-Rule Book" (that you are supposed to read before
the main rule book; it gives you information on the deck
that you bought, plus some other information about the
game itself)
- The "Main Rule Book" (i.e., that contain the rules)
- A Pokemon coin (blue with a Sutaamii on it)
Name Card Type Pokemon Number
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Misty's Psyduck Water PKMN No. 054
Misty's Poliwag (x2) Water PKMN No. 060
Misty's Tentacool (x2) Water PKMN No. 072
Misty's Tentacruel Water PKMN No. 073
Misty's Seel Water PKMN No. 086
Misty's Shellder (x2) Water PKMN No. 090
Misty's Parushen (x2) Water PKMN No. 091
Misty's Horsea (x2) Water PKMN No. 116
Misty's Goldeen (L.10) Water PKMN No. 118
(x2)
Misty's Goldeen (L.8) (x2) Water PKMN No. 118
Misty's Seaking (x2) Water PKMN No. 119
Misty's Staryu (L.20) (x2) Water PKMN No. 120
Misty's Staryu (L.16) (x2) Water PKMN No. 120
Misty's Starmie (x3) Water PKMN No. 121
Misty Trainer No number
Misty's Tears (x2) Trainer No number
Misty's Game (x2) Trainer No number
Misty's Anger Trainer No number
Hanada City Gym Trainer No number
Potion Trainer No number
Poke Ball Trainer No number
Gust of Wind Trainer No number
Defender Trainer No number
Double Colorless Energy Energy No number
Water Energy (x26) Energy No number
----------| IV. Spoiler of the Cards
POKEMON
Misty's Psyduck
Type: Basic Water Pokemon
LV.15 HP 50
C: Scratch: 10
W: Call for Help
Effect: Flip a coin. If heads, search your deck for 1
Misty's Pokemon, and put it on your Bench. If your Bench
is already full, you can't use this attack.
-C Retreat
G Weakness
No. 054
Misty's Poliwag
Type: Basic Water Pokemon
LV.15 HP 50
W: (Memawashi)
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed. If tails, the Defending Pokemon is now
Asleep.
WC: Tail Slap: 20x
Effect: Flip 2 coins. This attack does 20 damage times the
number of heads.
-C Retreat
G Weakness
No. 060
Misty's Tentacool
Type: Basic Water Pokemon
LV.12 HP 40
C: Mysterious Light
Effect: Flip a coin. If heads, the Defending Pokemon is
now Asleep.
WC: Jellyfish Hoard
Effect: Search you deck for a Tentacool, Misty's
Monkurage, or Misty's Tentacruel, show it to your
opponent, then put it into your hand. Shuffle your deck
afterward.
Retreat
L Weakness
No. 072
Misty's Tentacruel
Type: Stage 1 Water Pokemon (Evolves from Misty's
Tentacool)
LV.30 HP 70
[Pokemon Power] Crowded Retreat
Effect: This power is only used when it is your Active
Pokemon, and only when an attack does damage to this
Pokemon. Choose 1 of your own Benched Pokemon, and
switch it with this Pokemon. You can't use this power
if this Pokemon is already Asleep, Confused or Paralyzed
when your opponent attacks.
WWCC: Jellyfish Poison: 30
Effect: Flip a coin. If heads, the Defending Pokemon is
now Poisoned. If tails, the Defending Pokemon is now
Confused.
Retreat
L Weakness
No. 073 (Holo)
Misty's Seel
Type: Basic Water Pokemon
LV.20 HP 60
WC: Aurora Beam: 20
-C Retreat
L Weakness
No. 086
Misty's Shellder
Type: Basic Water Pokemon
LV.10 HP 40
C: Tackle: 10
WC: Body Pinch: 20
Effect: The Defending Pokemon is now Paralyzed. Flip a
coin. If heads, this attack does nothing.
-C Retreat
L Weakness
No. 090
Misty's Cloyster
Type: Stage 1 Water Pokemon
LV.30 HP 70
[Pokemon Power] Shell Armor
Effect: Whenever your opponent's attack damages this
Pokemon, this power reduces that damage by 10. This power
can't be used if this Pokemon is already Asleep, Confused,
or Paralyzed when your opponent attacks.
WWC: Triple Cannon: 20x
Effect: Flip 3 coins. This attack does 20 damage times the
number of heads.
-CC Retreat
L Weakness
No. 091
Misty's Horsea
Type: Basic Water Pokemon
LV.10 HP 40
W: Tackle: 10
WW: Sand-Attack: 20
Effect: If the Defending Pokemon tries to attack during
your opponent's next turn, you opponent flips a coin. If
tails, this attack does nothing.
Retreat
L Weakness
No. 116
Misty's Goldeen
Type: Basic Water Pokemon
LV.10 HP 40
C: Fury Attack: 10x
Effect: Flip 2 coins. This attack does 10 damage times the
the number of heads.
W: Supersonic
Effect: Flip a coin. If heads, the Defending Pokemon is
now Confused.
-C Retreat
L Weakness
No. 118
Misty's Goldeen
Type: Basic Water Pokemon
LV.8 HP 30
W: Horn Hazard: 30
Effect: Flip a coin. If tails, this attack does nothing.
Retreat
L Weakness
No. 118
Misty's Seaking
Type: Stage 1 Water Pokemon (Evolves from Misty's Goldeen)
LV.24 HP 70
W: Horn: 10
WW: (Dakuryu): 30
Effect: If the Defending Pokemon's player has any Benched
Pokemon, choose 1 of them. Flip a coin. If heads, this
attack does 10 damage to that Pokemon.
-C Retreat
L Weakness
No. 119
Misty's Staryu
Type: Basic Water Pokemon
LV.20 HP 50
WC: Speed Star: 20
Effect: This attack's damage is not affected by the
Defending Pokemon's Weakness, Resistance, or Pokemon
Powers.
-C Retreat
L Weakness
No. 120
Misty's Staryu
Type: Basic Water Pokemon
LV.16 HP 40
W: Star Boomerang: 20
Effect: Flip a coin. If heads, return this Pokemon and
all attached cards to your hand.
-C Retreat
L Weakness
No. 120
Misty's Starmie
Type: Stage 1 Water Pokemon (Evolves from Misty's Staryu)
LV.35 HP 80
W: Water Gun: 10+
Effect: Does 10 damage plus 10 more damage for each W
Energy attached to this Pokemon, but not used to pay for
this attack's Energy cost. Extra W Energy after the
2nd don't count.
WWW: Bubblebeam: 30
Effect: Flip a coin. If heads, the Defending Pokemon is
now Paralyzed.
-CC Retreat
L Weakness
No. 121
TRAINERS
Misty
Type: Trainer
Effect: You must discard 2 cards from your hand in order
to play this card.
For this turn, if one of your Misty's Pokemon attacks
and does damage, increase that damage by 20.
Picture: A picture of Misty.
No number (Holo)
Misty's Tears
Type: Trainer
Effect: Discard 1 card for your hand in order to search your
deck for 2 W Energy cards. Show them to your opponent, then
put them into your hand. Shuffle your deck afterward.
Picture: Misty, crying, while touching a Staryu's red
"eye".
No number
Misty's Game
Type: Trainer
Effect: Play a game of Rock-Paper-Scissors with your
opponent. The winner may draw 5 cards.
Picture: Misty, extending her fingers in a scissors shape.
No number
Misty's Anger
Type: Trainer
Effect: Look at the top 7 cards of your deck. Put 2 of those
cards into your hand, and discard the rest.
Picture: Misty, obviously angry, with a Psyduck by her side.
No number
Hanada City Gym
Type: Trainer (Stadium Card)
Effect: This Stadium card reduces the Retreat cost for each
of Misty's Pokemon by 1. (This cannot reduce the Retreat
cost below 0).
(This Stadium card stays in play for the entire game. If
another Stadium card is played, this card is discarded).
Picture: A picture of a gym.
No number
Poke Ball
Type: Trainer
Effect: Flip a coin. If heads, search your deck for a Basic
Pokemon or Evolution card, show it to your opponent, and
put it into your hand. Shuffle your deck afterward.
Picture: A pokeball.
No number
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Fin.
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