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PRELIMINARY NEO 4 TRANSLATIONS

"Darkness, and to the Light..."

v1.0, Last Updated: May 20, 2001

By Edo (hrzic@hawaii.edu)

Pokemon is a trademark of Nintendo, Creatures and Game Freak. 
These translations are copyright (c) 2001 by Edward T. Hrzic III. 
No part of this file may be reproduced without consent of the
author (me).

http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm

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I. What Is It?
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This is a set of translations for the fourth expansion for
Pokemon card Neo, called "Darkness, and to the Light..."

Yes, that is the correct title.  "Darkness and Light" would have
a different set of Kanji in the title.

NOTE: A word of warning.  I am NOT a native Japanese speaker, and
thus many of these cards could be wrong.

NOTE: Many of the cards are currently incomplete, and many more
will be changed in the near future.


II. What To Do With It
-----------------------------------------------------------------
This file may be printed out FOR YOUR OWN, PERSONAL USE.  That is
what it was created for.  YOU MAY NOT DO *ANYTHING* ELSE WITH IS!
That includes posting it to message boards.  If you do post
specific translations, *DO NOT CHANGE THE NAMES TO THE ENGLISH
VERSION*.  You MUST tell them where the specific translation came
from (URL to my home page).  I do hard work here; don't screw
around with it because you want people to notice your "work".

     THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE".
     THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE".
     THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE".
     THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE".
     THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE".

If you want to create an Apprentice patch, use translations from
a magazine or something.

_REGARDLESS_ OF WHO YOU ARE, YOU MAY _NOT_ LINK TO THIS FILE
WITHOUT MY PERMISSION!  LINK TO MY MAIN POKEMON PAGE INSTEAD!


III. Revision History
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v.1.0: Thirteenth release of this file (May 20, 2001)
- Guys, I don't think I have to remind you, IF YOU ARE POSTING
THESE TRANSLATIONS TO MESSAGE BOARDS, YOU'RE GOING TO HAVE TO PUT
THE LINK TO MY HOME PAGE.  DO YOU WANT ME TO HAVE TO PUT
REMINDERS IN THE CARD TEXT OF EACH CARD LISTED HERE?  DON'T BE
POSTING THE WHOLE THING!  IT CLUTTERS UP THE MESSAGE BOARDS!
- Added the following cards:
Unown C
Unown H
Unown L
Unown P
Unown T
Unown X
- Corrected Gentle Venomoth's first attack
- Corrected Dark Wigglytuff's damage
- Corrected Gentle Golduck's Water Transfer
- Corrected Gentle Machamp's Give Some Help Pokemon Power
- Corrected Gentle Slowbro's first and second attacks
- Corrected Dark Omastar's Eater of Darkness attack
- Corrected Shining Mewtwo's second attack
- Corrected Gentle Sunflora's first attack
- Corrected Heracross' second attack damage
- Corrected Dark Ursaring's first attack
- Corrected Dark Houndoom's first attack
- Corrected Dark Progyon 2's second attack
- Corrected Impostor Professor Oak's Invention
- Removed Spinarak from this list (it is not in Neo 4)

v.0.975: Twelfth release of this file (May 2, 2001)
- Added the following cards:
Gentle Ledian
Unown Q
Unown Z
- There are only a few more to go before this file is completed.


IV. Translation List
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Card Name                Type                Number        Trans?
-----------------------------------------------------------------
Shining Charizard        Fire Pokemon        No. 006 (HHH)    Y
Shining Raichu           Lightning Pokemon   No. 026 (HHH)    Y
Vulpix                   Fire Pokemon        No. 037 (C)      Y
Gentle Ninetales         Fire Pokemon        No. 038 (U)      Y
Jigglypuff               Colorless Pokemon   No. 039 (C)      Y
Dark Wigglytuff          Colorless Pokemon   No. 040 (U)      Y
Gentle Wigglytuff        Colorless Pokemon   No. 040 (U)      Y
Venonat                  Grass Pokemon       No. 048 (C)      Y
Gentle Venomoth          Grass Pokemon       No. 049 (U)      Y
Psyduck                  Water Pokemon       No. 054 (C)      Y
Gentle Golduck           Water Pokemon       No. 055 (U)      Y
Growlithe                Fire Pokemon        No. 058 (U)      Y
Gentle Arcanine          Fire Pokemon        No. 059 (H)      Y
Machop                   Fighting Pokemon    No. 066 (C)      Y
Gentle Machoke           Fighting Pokemon    No. 067 (U)      Y
Gentle Machamp           Fighting Pokemon    No. 068 (R)      Y
Gentle Slowbro           Psychic Pokemon     No. 080 (U)      Y
Seel                     Water Pokemon       No. 086 (C)      Y
Gentle Dewgong           Water Pokemon       No. 087 (U)      Y
Gastly                   Psychic Pokemon     No. 092 (C)      Y
Dark Haunter             Psychic Pokemon     No. 093 (U)      Y
Dark Gengar              Psychic Pokemon     No. 094 (H)      Y
Exeggcute                Psychic Pokemon     No. 102 (C)      Y
Dark Exeggutor           Psychic Pokemon     No. 103 (U)      Y
Hitmonchan               Fighting Pokemon    No. 107 (U)      Y
Hitmonlee                Fighting Pokemon    No. 108 (U)      Y
Chansey                  Colorless Pokemon   No. 113 (U)      Y
Scyther                  Grass Pokemon       No. 123 (U)      Y
Gentle Vaporeon          Fire Pokemon        No. 134 (U)      Y
Gentle Jolteon           Fire Pokemon        No. 135 (U)      Y
Gentle Flareon           Fire Pokemon        No. 136 (U)      Y
Porygon                  Colorless Pokemon   No. 137 (C)      Y
Dark Omanyte             Water Pokemon       No. 138 (U)      Y
Dark Omastar             Water Pokemon       No. 139 (U)      Y
Shining Kabutops         Water Pokemon       No. 141 (HHH)    Y
Dratini                  Colorless Pokemon   No. 147 (C)      Y
Gentle Dragonair         Colorless Pokemon   No. 148 (R)      Y
Gentle Dragonite         Colorless Pokemon   No. 149 (H)      Y
Shining Mewtwo           Psychic Pokemon     No. 150 (HHH)    Y
Cyndaquil                Fire Pokemon        No. 155 (C)      Y
Dark Quilava             Fire Pokemon        No. 156 (U)      Y
Dark Typhlosion          Fire Pokemon        No. 157 (H)      Y
Totodile                 Water Pokemon       No. 158 (C)      Y
Dark Croconaw            Water Pokemon       No. 159 (U)      Y
Dark Feraligatr          Water Pokemon       No. 160 (R)      Y
Shining Noctowl          Colorless Pokemon   No. 164 (HHH)    Y
Ladyba                   Grass Pokemon       No. 165 (C)      Y
Gentle Ledian            Grass Pokemon       No. 166 (R)      Y
Dark Ariados             Grass Pokemon       No. 168 (R)      Y
Dark Crobat              Grass Pokemon       No. 169 (H)      Y
Gentle Lanturn           Lightning Pokemon   No. 171 (R)      Y
Togepi                   Colorless Pokemon   No. 175 (C)      Y
Gentle Togetic           Colorless Pokemon   No. 176 (H)      Y
Mareep                   Lightning Pokemon   No. 179 (C)      Y
Dark Flaaffy             Lightning Pokemon   No. 180 (U)      Y
Dark Ampharos            Lightning Pokemon   No. 181 (H)      Y
Gentle Azumarill         Water Pokemon       No. 184 (H)      Y
Sunkern                  Grass Pokemon       No. 191 (C)      Y
Gentle Sunflora          Grass Pokemon       No. 192 (C)      Y
Dark Espeon              Psychic Pokemon     No. 196 (H)      Y
Dark Slowking            Psychic Pokemon     No. 199 (R)      Y
Unown C                  Psychic Pokemon     No. 201 (U)      Y
Unown G                  Psychic Pokemon     No. 201 (R)      Y
Unown H                  Psychic Pokemon     No. 201 (R)      Y
Unown L                  Psychic Pokemon     No. 201 (C)      Y
Unown P                  Psychic Pokemon     No. 201 (U)      Y
Unown Q                  Psychic Pokemon     No. 201 (U)      Y
Unown S                  Psychic Pokemon     No. 201 (C)      Y
Unown T                  Psychic Pokemon     No. 201 (C)      Y
Unown V                  Psychic Pokemon     No. 201 (C)      Y
Unown W                  Psychic Pokemon     No. 201 (R)      Y
Unown X                  Psychic Pokemon     No. 201 (R)      Y
Unown Z                  Psychic Pokemon     No. 201 (U)      Y
Girafarig                Colorless Pokemon   No. 203 (C)      Y
Pineco                   Grass Pokemon       No. 204 (C)      Y
Dark Foretress           Grass Pokemon       No. 205 (U)      Y
Gilgar                   Fighting Pokemon    No. 206 (C)      Y
Shining Steelix          Steel Pokemon       No. 208 (HHH)    Y
Dark Scizor              Steel Pokemon       No. 212 (H)      Y
Heracross                Grass Pokemon       No. 214 (U)      Y
Dark Ursaring            Colorless Pokemon   No. 217 (R)      Y
Slugma                   Fire Pokemon        No. 218 (C)      Y
Dark Magcargo            Fire Pokemon        No. 219 (R)      Y
Swinub                   Water Pokemon       No. 220 (C)      Y
Gentle Piloswine         Water Pokemon       No. 221 (U)      Y
Remoraid                 Water Pokemon       No. 223 (C)      Y
Dark Octillery           Water Pokemon       No. 224 (U)      Y
Mantine                  Water Pokemon       No. 226 (C)      Y
Houndour                 Evil Pokemon        No. 228 (C)      Y
Dark Houndoom            Fire Pokemon        No. 229 (H)      Y
Phanpy                   Fighting Pokemon    No. 231 (C)      Y
Dark Donphan             Fighting Pokemon    No. 232 (R)      Y
Dark Porygon 2           Colorless Pokemon   No. 233 (H)      Y
Larvitar                 Fighting Pokemon    No. 246 (C)      Y
Dark Pupitar             Fighting Pokemon    No. 247 (U)      Y
Dark Tyranitar           Fighting Pokemon    No. 248 (H)      Y
Shining Tyranitar        Evil Pokemon        No. 249 (HHH)    Y
Shining Celebi           Grass Pokemon       No. 251 (HHH)    Y

Bill's Mail              Trainer Card        No number (C)    Y
Bizarre Electromagnetic
  Machine                Trainer Card        No number (R)    Y
Counter Claw             Trainer Card        No number (U)    Y
Energy Multiplicator     Trainer Card        No number (U)    Y
Energy Stadium           Trainer Card        No number (U)    Y
Impostor Professor Oak's
  Invention              Trainer Card        No number (R)    Y
Lucky Stadium            Trainer Card        No number (U)    -
Pint Lens                Trainer Card        No number (U)    Y
Pokemon Judgement        Trainer Card        No number (U)    Y
Radio Tower              Trainer Card        No number (R)    Y
Study Device             Trainer Card        No number (R)    Y
Team Rocket's Maneuvers  Trainer Card        No number (U)    Y
Ultimate Powder          Trainer Card        No number (C)    Y
Uneven Gym               Trainer Card        No number (R)    Y

Miracle Energy           Energy Card         No number (H)    Y

-----| Grass Pokemon

Venonat
Type: Basic Grass Pokemon
LV.??, HP 40
C: Gnaw: 10
GC: Poisonpowder: 10
  Effect: The Defending Pokemon is now Poisoned.
-C Retreat
R Weakness
(No) Resistance
No. 048 (Common)

Gentle Venomoth
Type: Stage 1 Grass Pokemon (Evolves from Venonat)
LV.??, HP 80
G: Mysterious (Habataki)
  Effect: Each play may choose 1 Pokemon card in his or her
    discard pile, show it to his or her opponent, then put it
    into his or her hand.
PC: Synchro Wave: 40
  Effect: This Pokemon and the Defending Pokemon must have the
    same number of Energy cards attached to use this attack.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 049 (Uncommon)

Scyther
Type: Basic Grass Pokemon
LV.21, HP 60
GC: Agility: 10
  Effect: [Standard Agility text.]
GGG: Sharp Scythe: 40
-C Retreat
R Weakness
(No) Resistance
No. 123 (Uncommon)

Ladyba
Type: Basic Grass Pokemon
LV.??, HP 40
GC: Swift: 20
  Effect: [Standard Swift text.]
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 165 (Common)

Gentle Ledian
Type: Stage 1 Grass Pokemon (Evolves from Ladyba)
LV.37, HP 70
G: Vitalizing Touch
  Effect: If you have any Benched Pokemon, choose 1 of them and
    switch it with this Pokemon.  While the switched Pokemon is
    your Active Pokemon, it can't be Asleep, Confused, Paralyzed
    or Poisoned.  (Benching that Pokemon ends this effect.)
GCC: Repeating Punch: 20x
  Effect: Flip 4 coins.  This attack does 20 damage times the
    number of heads.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 166 (Rare)

Dark Ariados
Type: Stage 1 Grass Pokemon
LV.??, HP 60
G: (Karametoru)
  Effect: If your opponent has any Benched Pokemon, choose 1 of
    them and switch it with the Defending Pokemon.  Flip a coin. 
    If heads, the new Defending Pokemon is now Paralyzed.  If
    your opponent has no Benched Pokemon, this attack does
    nothing.
GGG: Poison Horn: 30
  Effect: The Defending Pokemon is now Poisoned.  Flip a coin.
    If heads, until the end of your opponent's next turn, the
    Defending Pokemon cannot be moved out of the Active Position.
-CC Retreat
R Weakness
(No) Resistance
No. 168 (Rare)

Dark Crobat
Type: Stage 2 Grass Pokemon (Evolves from Dark Golbat)
LV.39, HP 70
[Pokemon Power] Sudden Bite
  Effect: When this Pokemon is played from your hand and evolves
    a Pokemon, choose 1 of your opponent's Pokemon and do 20
    damage to it.
GG: Dark Drain
  Effect: Flip a coin for each of your opponent's Pokemon.  If
    heads, this attack does 10 damage to that Pokemon.  Then,
    remove a number of damage counters from this Pokemon equal
    to amount of damage done by this attack.
(No) Retreat
P Weakness
F Resistance (Damage -30)
No. 169 (Hologram)

Sunkern
Type: Basic Grass Pokemon
LV.??, HP 40
C: Roll: 10
GG: Rain Bath
  Effect: Flip a coin.  If heads, remove all damage counters
    from this Pokemon, search your deck for an Evolution Card
    that evolves from a Sunkern, and put it on top of this
    Pokemon.  This counts as evolving this Pokemon.  Shuffle
    your deck afterward.
-CC Retreat
R Weakness
(No) Resistance
No. 191 (Common)

Gentle Sunflora
Type: Stage 1 Grass Pokemon (Evolves from Sunkern)
LV.??, HP 80
CC: Sun Growth
  Effect: Choose 1 of your G Pokemon.  Attach up to 2 G Energy
    cards from your hand to that Pokemon.
GGG: Solar Beam: 40
-C Retreat
R Weakness
(No) Resistance
No. 192 (Common)

Pineco
Type: Basic Grass Pokemon
LV.??, HP 40
CC: Tackle: 20
-CC Retreat
R Weakness
(No) Resistance
No. 204 (Common)

Dark Foretress
Type: Stage 1 Grass Pokemon (Evolves from Pineco)
LV.??, HP 60
C: Iron Hide
  Effect: Flip a coin.  If heads, until the end of your next
    turn, if an attack Knocks Out this Pokemon, it is not
    Knocked Out, and its HP becomes 10 instead.
GG: Large Explosion: 60
  Effect: This Pokemon does 60 damage to itself.
-CC Retreat
R Weakness
(No) Resistance
No. 205 (Uncommon)

Heracross
Type: Basic Grass Pokemon
LV.27, HP 60
GC: Tackle: 20
GGG: Protruding Horn: 30+
  Effect: Flip a coin.  If heads, this attack does 30 more
    damage.
-CC Retreat
R Weakness
(No) Resistance
No. 214 (Uncommon)

Shining Celebi
(You may only include 1 Shining Celebi in your deck.)
Type: Basic Grass Pokemon
LV.18, HP 50
W: Water of Healing
  Effect: If you have any Benched Pokemon, choose 1 of them and
    remove a number of damage counters from that Pokemon equal to
    the number of W Energy attached to this Pokemon.
GP: Miracle Leaf: 10
  Effect: Flip a number of coins equal to the number of Energy
    attached to this Pokemon.  If at least 1 is tails, choose
    Asleep, Confused or Poisoned, and the Defending Pokemon is
    now affected by that status ailment.
-C Retreat
R Weakness
(No) Resistance
No. 251 (Ultra Rare)

-----| Fire Pokemon

Shining Charizard
(You may only include 1 Shining Charizard in your deck.)
Type: Basic Fire Pokemon
LV.??, HP 100
RRRLL: Red-Hot Flame: 100
  Effect: Discard 1 R and 1 L Energy card attached to this
    Pokemon in order to use this attack.  Flip a coin.  If tails,
    this Pokemon does 30 damage to itself.
-CCC Retreat
W Weakness
F Resistance (Damage -30)
No. 006 (Ultra Rare)

Vulpix
Type: Basic Fire Pokemon
LV.??, HP 50
RC: Ember: 30
  Effect: Discard 1 R Energy card attached to this Pokemon in
    order to use this attack.
-C Retreat
W Weakness
(No) Resistance
No. 037 (Common)

Gentle Ninetales
Type: Stage 1 Fire Pokemon (Evolves from Vulpix)
LV.??, HP 90
R: Greet the Flames
  Effect: Choose a Baby Pokemon in your discard pile and put it
    onto your Bench.  If your Bench is full, you can't use this
    attack.
RRR: Fire Blast: 50
  Effect: Discard 1 R Energy card attached to this Pokemon in
    order to use this attack.
-C Retreat
W Weaknes
(No) Resistance
No. 038 (Uncommon)

Growlithe
Type: Basic Fire Pokemon
LV.14, HP 50
CC: Bite: 20
-C Retreat
W Weakness
(No) Resistance
No. 058 (Common)

Gentle Arcanine
Type: Stage 1 Fire Pokemon (Evolves from Growlithe)
LV.47, HP 100
[Pokemon Power] Ward Off
  Effect: Once during your turn (before your attack) if this
    Pokemon is your Active Pokemon, you may have your opponent
    choose 1 of his or her Benched Pokemon and switch it with his
    or her Active Pokemon.  This power can't be used if this
    Pokemon is Asleep, Confused or Paralyzed, or your opponent
    has no Benched Pokemon.
RRC: Gentle Flame: 50
  Effect: If the Defending Pokemon is a Baby Pokemon, this attack
    does 10 damage; if the Defending Pokemon is a Basic Pokemon,
    this attack does 30 damage.
-CC Retreat
W Weakness
(No) Resistance (Damage -30)
No. 059 (Hologram)

Gentle Flareon
Type: Stage 1 Fire Pokemon (Evolves from Eevee)
LV.??, HP 80
R: Heat Up
  Effect: If you have any Benched Pokemon, choose 1 of them,
    Search your deck for a R Energy card and attach it to that
    Pokemon.  Shuffle your deck afterward.
RRC: Heat Flame: 30+
  Effect: Flip 2 coins.  Discard 1 R Energy card from this
    Pokemon for each heads.  This attack does 20 more damage
    times the number of heads.
-C Retreat
W Weakness
(No) Resistance
No. 136 (Uncommon)

Cyndaquil
Type: Basic Fire Pokemon
LV.??, HP 40
R: Smokescreen: 10
  Effect: [Standard Smokescreen text.]
-C Retreat
W Weakness
(No) Resistance
No. 155 (Common)

Dark Quilava
Type: Stage 1 Fire Pokemon (Evolves from Cyndaquil)
LV.??, HP 60
R: Burn
  Effect: Look at the top card of your opponent's deck.  If it is
    a Trainer card, discard it.  Otherwise, return it to the top
    of your opponent's deck.
RR: Magma Rush: 20x
  Effect: Discard the top 5 cards of your deck.  This attack does
    20 damage times the number of R Energy cards discarded in
    this way.
-C Retreat
W Weakness
(No) Resistance
No. 156 (Uncommon)

Dark Typhlosion
Type: Stage 2 Fire Pokemon (Evolves from Dark Quilava)
LV.43, HP 80
C: Claw Slash: 20
R: Fire Rush: 40x
  Effect: Discard as many R Energy cards from this Pokemon as you
    like, then flip that many coins.  This attack does 40 damage
    times the number of heads.
-C Retreat
W Weakness
(No) Resistance
No. 157 (Hologram)

Slugma
Type: Basic Fire Pokemon
LV.??, HP 50
RR: Flare: 30
-CC Retreat
W Weakness
(No) Resistance
No. 218 (Common)

Dark Magcargo
Type: Stage 1 Fire Pokemon (Evolves from Slugma)
LV.36, HP 60
[Pokemon Power] Heat Plate
  Effect: If this Pokemon is your Active Pokemon, whenever either
    player plays a Baby Pokemon or a Basic Pokemon, this power
    does 10 damage to that Pokemon. (Don't apply Weakness and
    Resistance.)  This power stops working while this Pokemon is
    Asleep, Confused or Paralyzed.
-CCC Retreat
W Weakness
(No) Resistance
No. 219 (Rare)

Dark Houndoom
Type: Stage 1 Fire Pokemon (Evolves from Houdour)
LV.32, HP 60
C: (Bukiminatooboe)
  Effect: Look at your opponent's hand.  If he or she has any
    Basic or Baby Pokemon there, choose 1 of them and put it onto
    his or her Bench, and then switch the Defending Pokemon with
    that Pokemon.  If your opponent's Bench is full, you can't
    use this attack.
RC: Hellish Flame: 30+
  Effect: If you have any E Energy cards attached to this
    Pokemon, choose 1 of them and discard it, and this attack
    does 20 more damage.  (If you have no E Energy cards attached
    to this Pokemon, this attack does no other effects.)
-C Retreat
W Weakness
(No) Resistance
No. 229 (Hologram)

-----| Water Pokemon

Psyduck
Type: Basic Water Pokemon
LV.??, 50
W: Water Skip: 10
PC: Strange Headbutt: 20
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Confused; if tails, this Pokemon is now Confused.
-C Retreat
L Weakness
(No) Resistance
No. 054 (Common)

Gentle Golduck
Type: Stage 1 Water Pokemon (Evolves from Psyduck)
LV.??, HP 80
W: Water Transfer
  Effect: Each player may look at the top 3 cards of his or her
    deck.  If any of those cards are Basic Energy cards, he or
    she may attach them as he or she likes to his or her
    Pokemon, or show them to his or her opponent, and put them
    into his or her hand (any other cards are returned to the
    top of the player's deck).  If a player looks at cards in
    this way, he or she shuffles his or her deck afterward.
PCC: Core Blast: 30+
  Effect: This attack does 20 more damage for each Special Energy
    card attached to the Defending Pokemon.
-C Retreat
L Weakness
(No) Resistance
No. 055 (Uncommon)

Gentle Vaporeon
Type: Stage 1 Water Pokemon (Evolves from Eevee)
LV.??, HP 80
W: Summer Drain
  Effect: If you have a Benched Pokemon, flip a coin.  If heads,
    choose 1 of your Benched Pokemon.  Remove all damage counters
    from that Pokemon, then discard all Energy cards attached to
    that Pokemon.
WWC: Hypno Shower: 30
  Effect: The Defending Pokemon is now Asleep.  Remove 1 damage
    counter from each Pokemon on each player's Bench.
-C Retreat
L Weakness
(No) Resistance
No. 134 (Uncommon)

Dark Omanyte
Type: Stage 1 Water Pokemon (Evolves from Mysterious Fossil)
LV.??, HP 40
W: Gun Water
  Effect: Choose 1 of your opponent's Pokemon.  This attack does
    10 damage to that Pokemon for each W Energy attached to this
    Pokemon.  (Don't apply Weakness and Resistance)  Extra W
    Energy after the third don't count.
-C Retreat
G Weakness
(No) Resistance
No. 138 (Uncommon)

Dark Omastar
Type: Stage 2 Water Pokemon (Evolves from Dark Omanyte)
LV.??, HP 70
W: Primeval Drop
  Effect: Flip a coin.  If heads, and if your opponent has any
    Evolved Pokemon, choose 1 of them and shuffle the top
    Evolution card attached to that Pokemon into your opponent's
    deck.
WC: Eater of Darkness: 30
  Effect: During your opponent's next turn, your opponent cannot
    evolve the Defending Pokemon. (The Defending Pokemon can be
    evolved through attacks or Pokemon Powers) (Benching this
    Pokemon ends this effect)
-CC Retreat
G Weakness
(No) Resistance
No. 139 (Uncommon)

Totodile
Type: Basic Water Pokemon
LV.??, HP 50
W: Water Gun: 10+
  Effect: [Standard Water Gun text.]
-C Retreat
G Weakness
(No) Resistance
No. 158 (Common)

Dark Croconaw
Type: Stage 1 Water Pokemon (Evolves from Totodile)
LV.??, HP 60
WW: (Kaburitsuku): 20
  Effect: During your next turn, if the Defending Pokemon tries
    to Retreat or use an attack, flip a coin.  If tails, that
    Retreat or attack does nothing.  (Benching either Pokemon
    ends this effect.)
-CC Retreat
G Weakness
(No) Resistance
No. 159 (Uncommon)

Dark Feraligatr
Type: Stage 2 Water Pokemon (Evolves from Dark Croconaw)
LV.6?, HP 80
[Pokemon Power] Compress
  Effect: Your opponent cannot use the attacks or Pokemon Powers
    of his or her Baby Pokemon.  This power stops working if
    this Pokemon is Asleep, Confused or Paralyzed.
WWW: Destruction Attack: 50
  Effect: Flip a coin.  If heads, choose 1 Energy card attached
    to the Defending Pokemon and discard it.
-CCC Retreat
G Weakness
(No) Resistance
No. 160 (Rare)

Gentle Azumarill
Type: Stage 1 Water Pokemon (Evolves from Marill)
LV.??, HP 80
W: Bubble: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
WCC: Bubble Jump: 30
  Effect: Flip a coin.  If heads, choose 1 of your Benched
    Pokemon.  Choose 2 Energy cards attached to this Pokemon and
    attach them to the chosen Pokemon.  Then, return this card
    and all cards attached to it to your hand.  (If you have no
    Benched Pokemon, this attack does nothing.)
-C Retreat
L Weakness
(No) Resistance
No. 184 (Hologram)

Swinub
Type: Basic Water Pokemon
LV.??, HP 50
WC: Freeze: 20
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 220 (Common)

Gentle Piloswine
Type: Stage 1 Water Pokemon (Evolves from Swinub)
LV.43, HP 90
[Pokemon Power] (Fukafuka) Body
  Effect: If damage is done to this Pokemon by an attack from
    another Pokemon, you may flip a coin.  If heads, that Pokemon
    now Asleep.  This power stops working if this Pokemon is
    Asleep, Confused or Paralyzed.
CCC: Horn Destroy: 30
  Effect: If there is a Stadium card in play, you may discard it.
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 221 (Uncommon)

Remoraid
Type: Basic Water Pokemon
LV.??, HP 40
W: Fury Smash: 10x
  Effect: Flip 3 coins.  This attack does 10 damage times the
    number of heads.
(No) Retreat
L Weakness
(No) Resistance
No. 223

Dark Octillery
Type: Stage 1 Water Pokemon (Evolves from Remoraid)
LV.??, HP 60
W: Corner Gun: 20+
  Effect: This attack does 10 more damage for each Energy
    attached to this Pokemon not used to pay for this attack's
    Energy cost.  Extra Energy after the second don't count.
WC: Tentacle Slap: 20
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed; if tails, during your opponent's next turn, the
    Retreat Cost of the Defending Pokemon is increased by 1.
- CC Retreat
L Weakness
(No) Resistance
No. 224

Mantine
Type: Basic Water Pokemon
LV.??, HP 60
WW: Giant Wave: 40
  Effect: During your next turn, this Pokemon cannot use this
    attack.
-CC Retreat
L Weakness
F Resistance (Damage -30)
No. 226 (Common)

-----| Lightning Pokemon

Shining Raichu
(You may only include 1 Shining Raichu in your deck.)
Type: Basic Lightning Pokemon
LV.30, HP 70
LLWW: Thunder Squall: 40
  Effect: If your opponent has any Benched Pokemon, choose 1 of
    them and discard as many W Energy cards from this Pokemon as
    you like.  This attack does 10 damage times the number of W
    Energy cards discarded in this way to that Pokemon.  (Don't
    apply Weakness and Resistance for Benched Pokemon.)
-C Retreat
F Weakness
(No) Resistance (Damage -30)
No. 026 (Ultra Rare)

Gentle Jolteon
Type: Stage 1 Lightning Pokemon (Evolves from Eevee)
LV.??, HP 70
L: Plus Guard
  Effect: During your opponent's next, prevent all damage by
    attacks done to this Pokemon that is greater than 30.
    (Other effects of the attack still happen.)
LLC: Thunder Needle: 20x
  Effect: Flip 3 coins.  This attack does 20 damage times the
    number of heads.  If 2 or more are heads, the Defending
    Pokemon is now Paralyzed.
(No) Retreat
F Weakness
(No) Resistance
No. 135 (Uncommon)

Gentle Lanturn
Type: Stage 1 Lighting Pokemon (Evolves from Chonchi)
LV.??, HP 80
L: Shine the Light
  Effect: Flip a coin.  If heads, each player may choose a card
    in his or her discard pile, show it to his or her opponent,
    then put it into his or her hand.
LL: Spark: 30
  Effect: Choose 1 of your opponent's Benched Pokemon and do
    10 damage to it. (Don't apply Weakness and Resistance for
    Benched Pokemon)
-CC Retreat
F Weakness
(No) Resistance
No. 171 (Rare)

Mareep
Type: Basic Lightning Pokemon
LV.??, HP 50
C: Headbutt: 10
-C Retreat
F Weakness
(No) Resistance
No. 179 (Common)

Dark Flaaffy
Type: Stage 1 Lightning Pokemon
LV.??, HP 60
L: Short Wave: 10
  Effect: Flip a coin.  If heads, your opponent cannot play any
    Trainer cards during his or her next turn.
LC: Stun Wave: 30
  Effect: Until the end of your opponent's next turn, the
    Defending Pokemon's Pokemon Power does nothing.
-C Retreat
F Weakness
(No) Resistance
No. 180 (Uncommon)

Dark Ampharos
Type: Stage 2 Lightning Pokemon (Evolves from Dark Flaaffy)
LV.??, HP 70
[Pokemon Power] Battery
  Effect: Whenever your opponent attaches an Energy card to a
    Pokemon from his or her hand, this Power does 10 damage to
    that Pokemon. (Don't apply Weakness and Resistance)  This
    power stops working if this Pokemon is Asleep, Confused or
    Paralyzed, or another Dark Ampharos is using Battery.
LCC: Shock Bolt: 50
  Effect: Discard all L Energy cards attached to this Pokemon in
    order to use this attack.
-CC Retreat
F Weakness
(No) Resistance
No. 181 (Hologram)

-----| Fighting Pokemon

Machop
Type: Basic Fighting Pokemon
LV.??, HP 40
C: Chop: 10
CC: Punch: 20
-C Retreat
P Weakness
(No) Resistance
No. 066 (Common)

Gentle Machoke
Type: Stage 1 Fighting Pokemon (Evolves from Machop)
LV.??, HP 80
F: Return to the Darkness
  Effect: If you have any Benched Pokemon, choose 1 of them, and
    shuffle it and all cards attached to that Pokemon into your
    deck.
FF: Gentle Kick: 40
  Effect: If the Defending Pokemon has any damage counters on it,
    this attack does 20 damage.
-CC Retreat
P Weakness
(No) Resistance
No. 067 (Uncommon)

Gentle Machamp
Type: Stage 2 Fighting Pokemon (Evolves from Gentle Machoke)
LV.??, HP 100
[Pokemon Power] Give Some Help
  Effect: When this Pokemon is played from your hand and evolves
    a Benched Pokemon, remove 3 damage counters from your
    Active Pokemon, and switch it with this Pokemon.
FFF: Powerful Headbutt: 50
  Effect: If the Defending Pokemon is a Dark or Evil Pokemon,
    flip a coin.  If heads, this attack does 100 damage.
-CC Retreat
P Weakness
(No) Resistance
No. 068 (Rare)

Hitmonchan
Type: Basic Fighting Pokemon
LV.3?, HP 60
F: Block
  Effect: During your opponent's next turn, if this Pokemon is
    attacked, flip a coin.  If heads, prevent the damage done to
    this Pokemon from that attack.  (Other effects of the attack
    still happen.)
FFF: Mach Straight: 40
-C Retreat
P Weakness
(No) Resistance
No. 107 (Uncommon)

Hitmonlee
Type: Basic Fighting Pokemon
LV.??, HP 60
FF: Double Kick: 20x
  Effect: Flip 2 coins.  This attack does 20 damage times the
    number of heads.
FFF: (Kakatootoshi): 60
  Effect: Flip a coin.  If tails, this attack does nothing.
-C Retreat
P Weakness
(No) Resistance
No. 108 (Uncommon)

Shining Kabutops
(You may only include 1 Shining Kabutops in your deck.)
Type: Basic Fighting Pokemon
LV.40, HP 80
FFL: Thunder Slash: 30+
  Effect: Flip a coin.  If heads, this attack does 10 more
    damage, and does 10 damage to each of your opponent's Benched
    Pokemon. (Don't apply Weakness and Resistance for Benched
    Pokemon); if tails, this Pokemon does 10 damage to itself.
FFWW: Water Slash: 50+
  Effect: This attack does 10 more damage for each W Energy
    attached to this Pokemon, but not used to pay for this
    attack's Energy cost.  Don't apply Resistance for this
    attack.
-CC Retreat
G Weakness
(No) Resistance
No. 141 (Ultra Rare)

Gilgar
Type: Basic Fighting Pokemon
LV.2?, HP 50
FC: Nerve Poison: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed and Poisoned.
(No) Retreat
G Weakness
F Resistance (Damage -30)
No. 206 (Common)

Phanpy
Type: Basic Fighting Pokemon
LV.14, HP 40
F: (Fumitsukeru): 10+
  Effect: Flip a coin.  If heads, this attack does 10 more
    damage.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 231 (Common)

Dark Donphan
Type: Stage 1 Fighting Pokemon (Evolves from Phanpy)
LV.29, HP 60
FF: Helpful Smash
  Effect: Flip a coin.  If heads, return the Defending Pokemon
    and all cards attached to it to your opponent's hand; if
    tails, your opponent choose 1 of his or her Benched Pokemon
    and switches it with the Defending Pokemon.  (If your
    opponent has no Benched Pokemon, this attack does nothing)
FFC: Giant Tusk: 50
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 232 (Rare)

Larvitar
Type: Basic Fighting Pokemon
LV.??, HP 40
C: Leer
  Effect: Flip a coin.  If heads, during your opponent's next
    turn, the Defending Pokemon can't attack this Pokemon.
    (Benching either Pokemon ends this effect.)
RC: Rock Throw: 20
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 246 (Common)

Dark Pupitar
Type: Stage 1 Fighting Pokemon (Evolves from Larvitar)
LV.??, HP 60
FF: Bullet Tackle: 40
  Effect: This Pokemon does 10 damage to itself.  During your
    next turn, this Pokemon can't use Bullet Tackle.
CCC: Explosive Evolution
  Effect: Flip a coin.  If heads, this attack does 10 damage to
    each of your opponent's Pokemon (Don't apply Weakness and
    Resistance), then search your deck for a Pokemon named Dark
    Tyranitar and put it on top of this Pokemon.  This counts as
    Evolving this Pokemon.  Shuffle your deck afterward.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 247 (Uncommon)

Dark Tyranitar
Type: Stage 2 Fighting Pokemon (Evolves from Dark Pupitar)
LV.47, HP 90
F: Mountain Burst: 20x
  Effect: Flip a number of coins equal to the number of F Energy
    cards attached to this Pokemon.  This attack does 20 damage
    times the number of heads.  Afterward, discard a number of
    cards from the top of your opponent's deck equal to the
    number of heads.
FFFC: Divide Attack: 50
  Effect:  If your opponent has any Benched Pokemon, this attack
    does 30 damage, and choose 1 of your opponent's Benched
    Pokemon.  This attack does 30 damage to that Pokemon.  (Don't
    apply Weakness and Resistance for Benched Pokemon)
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 248 (Hologram)

-----| Psychic Pokemon

Gentle Slowbro
Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke)
LV.??, HP 80
P: Give Hope
  Effect: Each player may choose up to 3 Pokemon cards in his or
    her discard pile, show them to his or her opponent, then
    shuffle them into his or her deck.
WC: Water Play: 20+
  Effect: This attack does 20 more damage for each Energy
    attached to this Pokemon that exceeds the number of Energy
    attached to the Defending Pokemon.
-CC Retreat
P Weakness
(No) Resistance
No. 080 (Uncommon)

Seel
Type: Basic Water Pokemon
LV.??, HP 50
WC: Takedown: 30
  Effect: This Pokemon does 10 damage to itself.
-C Retreat
L Weakness
(No) Resistance
No. 086 (Common)

Gentle Dewgong
Type: Stage 1 Water Pokemon (Evolves from Seel)
LV.??, HP 80
WW: Freezing Power: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed; if tails, the Defending Pokemon is now Asleep.
WWW: Ice Pillar: 40
  Effect: Until the end of your opponent's next turn, prevent
    all damage done by attacks to your Benched Pokemon.
   (Benching this Pokemon ends this effect.)

-CC Retreat
L Weakness
(No) Resistance
No. 086 (Common)

Gastly
Type: Basic Psychic Pokemon
LV.??, HP 40
P: Nightmare: 10
  Effect: The Defending Pokemon is now Asleep.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 092 (Common)

Dark Haunter
Type: Stage 1 Psychic Pokemon (Evolves from Gastly)
LV.18, HP 50
P: Call Back
  Effect: Choose 1 Baby Pokemon or Basic Pokemon in your
    opponent's discard pile and put it onto his or her Bench. 
    Put 1 damage counter on that Pokemon.  If your opponent's
    Bench is full, you can't use this attack.
PP: Surround: 20
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed; if tails, the Defending Pokemon can't Retreat
    during your opponent's next turn.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 093 (Uncommon)

Dark Gengar
Type: Stage 2 Psychic Pokemon (Evolves from Dark Haunter)
LV.32, HP 70
[Pokemon Power] Unpleasant Dream
  Effect:  Each Pokemon that is Asleep at the end of each turn
    flips 2 coins instead of 1.  If both coins are heads, that
    Pokemon is no longer Asleep.  This power stops working if
    this Pokemon is Asleep, Confused or Paralyzed.
PPP: Switch Out: 30
  Effect:  The Defending Pokemon is now Asleep.  If you wish.
    before damage is done, you may choose 1 of your opponent's
    Benched Pokemon and switch it with the Defending Pokemon.
-CC Retreat
(No) Weakness
F Resistance (Damage -30)
No. 094 (Hologram)

Exeggute
Type: Basic Psychic Pokemon
LV.??, HP 40
G: Sleep Power: 10
  Effect: The Defending Pokemon is now Asleep.
P: Psyshock: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
-C Retreat
P Weakness
(No) Resistance
No. 102 (Common)

Dark Exeggutor
Type: Stage 1 Psychic Pokemon (Evolves from Exeggute)
LV.??, HP 60
C: Triple Headbutt: 10x
  Effect: Flip 3 coins.  This attack does 10 damage times the
    number of heads.
PC: Evil MAX: 20x
  Effect: Flip a number of coins equal to the number of Energy
    attached to all of your opponent's Pokemon.  This attack
    does 20 damage times the number of heads.
-CC Retreat
P Weakness
(No) Resistance
No. 103 (Uncommon)

Shining Mewtwo
(You may only include 1 Shining Mewtwo in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 70
PL: Reflect Shield
  Effect: During your opponent's next turn, if an attack does
    damage to this Pokemon, flip a coin.  If heads, do 20 damage
    to the attacking Pokemon, and the damage to this Pokemon is
    prevented.  (Other effects of the attack still happen)
PPR: Psyburst: 40+
  Effect: Discard an R Energy card attached to this Pokemon in
    order to use this attack.  This attack does 10 more damage
    for each Energy attached to the Defending Pokemon.
-CC Retreat
P Weakness
(No) Resistance
No. 150 (Ultra Rare)

Dark Espeon
Type: Stage 1 Psychic Pokemon (Evolves from Eevee)
LV.??, HP 60
C: Claw: 10+
  Effect: Flip a coin. If heads, this attack does 10 more damage.
PCC: Psysplash
  Effect: Flip a coin for each Energy card attached to each of
    your opponent's Pokemon.  This attack does 10 damage times
    the number of heads to that Pokemon. (Don't apply Weakness
    and Resistance)
(No) Retreat
P Weakness
(No) Resistance
No. 196 (H)

Dark Slowking
Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke)
LV.27, HP 60
[Pokemon Power] Dark Mind
  Effect: Once during your turn (before your attack), you may
    flip a coin.  If heads, look at the top card of your
    opponent's deck, and return it to the top of his or her deck.
    You may then choose to shuffle that deck.  This power can't
    be used if this Pokemon is Asleep, Confused or Paralyzed.
PP: Mindshock: 30
  Effect: Don't apply Weakness or Resistance for this attack.
-CC Retreat
P Weakness
(No) Resistance
No. 199 (Rare)

Unown C
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] CHASE
  Effect: If this Pokemon is your Active Pokemon when your
    opponent Retreats his or her Active Pokemon, flip a coin.  If
    heads, put 1 damage counter on that Pokemon.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown G
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] GIVE
  Effect: Once during your turn (before your attack), if this
    Pokemon and Unown Pokemon [I], [V] and [E] are on your
    Bench, you may flip a coin.  If heads, search your deck for
    a Basic Energy Card and attach it to 1 of your Pokemon.
    Shuffle your deck afterward.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown H
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] HELP
  Effect: Once during your turn (before your attack), if this
    Pokemon and Unown Pokemon [E], [L] and [P] are on your
    Bench, you may shuffle your hand into your deck, then draw
    the same number of cards that you shuffled in.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown L
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] LAUGH
  Effect: Once during your turn (before your attack), you may
    flip a coin.  If heads, each player may shuffle his or her
    deck.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown P
(You may include only up to 4 Unown in your deck.)
LV.??, HP 40
[Pokemon Power] PERFORM
  Effect: When this Pokemon uses its [Awakening Power] attack,
    if the Defending Pokemon attacked and did damage to this
    Pokemon while it was your Active Pokemon, the attack does
    additional damage equal to the amount of damage your
    opponent's attack did.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown Q
(You may include only up to 4 Unown in your deck.)
LV.??, HP 40
[Pokemon Power] QUICKEN
  Effect: Once during your turn (before your attack), you may
    flip a coin.  If heads, during your opponent's next turn,
    prevent all damage by attacks done to your Unown Pokemon.
    You can't use this power if another Unown Q is using
    QUICKEN.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown S
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] SEARCH
  Effect: Once during your turn (before your attack), you turn 1
    of your Prizes face up, then turn it back face down.
PC: Awakening Power: 20
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown T
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] TELL
  Effect: Once during your turn (before your attack), you may
    flip a coin.  If heads, each player may look at his or her
    opponent's hand.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown V
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] VANISH
  Effect: When this Pokemon is put into play from your hand,
    you may flip a coin.  If heads, choose 1 of your Unown
    Pokemon other than this one and discard all cards attached to
    it, then shuffle that Unown into your deck.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown W
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] WANT
  Effect: Once during your turn (before your attack), if this
    Pokemon and Unown Pokemon [A], [N] and [T] are on your
    Bench, you may flip a coin.  If heads, choose 1 Trainer card
    in your discard pile, show it to your opponent and put it
    it into your hand.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown X
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] XXXXX
  Effect: When 1 of your Unown Pokemon uses an Awakening Power
    attack, you may flip a coin until you flip tails.  That
    attack does 10 more damage times the number of heads.  You
    can't use this power is another Unown X is using XXXXX.
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare)

Unown Z
(You may include only up to 4 Unown in your deck.)
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] ZOOM
  Effect: While this Pokemon is on your Bench, the Retreat Cost
    of your Unown Pokemon is reduced to 0.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

-----| Colorless Pokemon

Jigglypuff
Type: Basic Colorless Pokemon
LV.??, HP 50
CC: (Fukuramu): 10
  Effect: During your opponent's next turn, damage done to this
    Pokemon by attacks is reduced by 10.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 039 (Common)

Dark Wigglytuff
Type: Stage 1 Colorless Pokemon
LV.??, HP 60
CC: Evil Song
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed; if tails, the Defending Pokemon is now Confused.
CCC: Slam Awake: 20+
  Effect: If the Defending Pokemon is Asleep or Confused, this
    attack does 20 more damage, and the Defending Pokemon is
    no longer Asleep or Confused.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 040 (Uncommon)

Gentle Wigglytuff
Type: Stage 1 Colorless Pokemon (Evolves from Jigglypuff)
LV.33, HP 80
C: Song of Evolution
  Effect: Each player may choose 1 of his or her Pokemon, and
    search his or her deck for the next stage of Evolution for
    that Pokemon, and put it on top of that Pokemon.  (This
    counts as evolving that Pokemon)  If a player searches his
    or her deck, that player shuffles his or her deck afterward.
CCC: Body Slam: 20
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 040 (Uncommon)

Chansey
Type: Basic Colorless Pokemon
LV.??, HP 90
CC: Double Slap: 20x
  Effect: Flip 2 coins.  This attack does 20 damage times the
    number of heads.
CCC: Egg Bomb: 80
  Effect: Flip 2 coins.  If either is tails, this attack does
    nothing.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 113 (Uncommon)

Porygon
Type: Basic Colorless Pokemon
LV.??, HP 50
CC: (Kakubaru): 20
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 137 (Common)

Dratini
Type: Basic Colorless Pokemon
LV.??, HP 40
C: Molt
  Effect: Remove 1 damage counter from this Pokemon.
C: Fury Attack: 10x
  Effect: Flip 2 coins.  This attack does 10 damage times the
    number of heads.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 147 (Common)

Gentle Dragonair
Type: Stage 1 Colorless Pokemon (Evolves from Dratini)
LV.35, HP 80
CC: Healing Light
  Effect: Remove 1 damage from each of your Pokemon.
CCC: Wave of Protection
  Effect: Flip a coin.  If heads, during your opponent's next
    turn, prevent all effects of attacks, including damage, done
    to this Pokemon.
-CC Retreat
(No) Weakness
P Resistance (Damage -30)
No. 148 (Rare)

Gentle Dragonite
Type: Stage 2 Colorless Pokemon (Evolves from Gentle Dragonair)
LV.67, HP 100
[Pokemon Power] Miracle Wind
  Effect: While this card is your Active Pokemon, each Special
    Energy card attached to each player's Active Pokemon produces
    Colorless Energy, and all effects other than the Energy
    are prevented.  This power stops working if this Pokemon is
    Asleep, Confused or Paralyzed.
CCC: Wave of Light: 40
  Effect: During your opponent's next turn, prevent all effects
    of attacks that are not damage done to this Pokemon.
-CC Retreat
(No) Weakness
F Resistance (Damage -30)
No. 149 (Hologram)

Togepi
Type: Basic Colorless Pokemon
LV.??, HP 40
C: Snivel
  Effect: During your opponent's next turn, damage done to this
    Pokemon by the Defending Pokemon is reduced by 10.
CC: Thorn-Egg Tackle: 20
  Effect: This Pokemon does 10 damage to itself.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 175 (Common)

Gentle Togetic
Type: Stage 1 Colorless Pokemon (Evolves from Togepi)
LV.32. HP 60
[Pokemon Power] Gift
  Effect: When this Pokemon is played from your hand, each player
    may search his or her deck for a Pokemon Tool, show it to his
    or her opponent, and put it into his or her hand.  That
    player shuffles his or her deck afterward.
CC: Angel's Kiss: 30
  Effect: Your opponent may draw 1 card.
(No) Retreat
(No) Weakness
F Resistance (Damage -30)
No. 176 (Hologram)

Girafarig
Type: Basic Colorless Pokemon
LV.??, HP 60
CC: Tail Bite: 10+
  Effect: Flip a coin.  If heads, this attack does 20 more
    damage.
PP: Psychic: 10+
  Effect: This attack does 10 more damage for each Energy card
    attached to the Defending Pokemon.
-C Retreat
(No) Weakness
(No) Resistance
No. 203 (Common)

Dark Ursaring
Type: Stage 1 Colorless Pokemon (Evolves from Teddiursa)
LV.??, HP 60
C: Provoke
  Effect: Each player may look at this or her opponent's hand.
    If there is a Baby Pokemon or Basic Pokemon there, you may
    put as many of them as you wish on his or her Bench.  If an
    opponent's Bench is full, a Pokemon cannot be placed on his
    or her Bench in this way.
CC: (Dairantou)
  Effect: Flip a coin for each Pokemon.  If heads, this attack
    does 20 damage to that Pokemon (Don't apply Weakness and
    Resistance.)
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 217 (Rare)

Dark Porygon 2
Type: Stage 1 Colorless Pokemon (Evolves from Porygon)
LV.34, HP 60
[Pokemon Power] Build Restoration
  Effect: Once during your turn (before your attack), you may
    flip a coin.  If heads, choose 1 Stadium Card in your
    discard pile and put it into play. (If there is already a
    Stadium Card in play, it is discarded.)  You can't use this
    power if this Pokemon is Asleep, Confused or Paralyzed.
CCC: Ball Attack: 20
  Effect: Flip a coin.  If heads, during your opponent's next
    turn, prevent all including damage done by attacks to this
    Pokemon. (Other effects of attacks still happen.)
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 233 (Hologram)

Shining Noctowl
(You may include only 1 Shining Noctowl in your deck.)
Type: Basic Colorless Pokemon
LV.24, HP 60
PLC: Flash Eye: 30
  Effect: Flip 3 coins.  If 1 is heads, the Defending Pokemon is
    now Asleep; if 2 are heads, the Defending Pokemon is now
    Confused; if all are heads, the Defending Pokemon is now
    Paralyzed.
-C Retreat
L Weakness
F Resistance (Damage -30)
No. ??? (Ultra Rare)

-----| Evil Pokemon

Houndour
Type: Basic Evil Pokemon
LV.16, HP 40
E: Chase Down
  Effect: During your opponent's next turn, the Defending Pokemon
    can't retreat.
CC: Rush: 30
  Effect: Flip a coin.  If tails, this attack does nothing.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 228 (Common)

Shining Tyranitar
(You may only include 1 Shining Tyranitar in your deck.)
Type: Basic Evil Pokemon
LV.4?, HP 80
EFF: Mountain Crash: 30
  Effect: Flip a coin until you flip tails.  Discard a number of
    cards from the top of your opponent's deck equal to the
    number of heads.
ERRR: Flame of Destruction: 50
  Effect: Flip a number of coins equal to the number of R Energy
    cards attached to this Pokemon.  Discard a number of R
    Energy cards from this Pokemon equal to the number of heads.
    Then choose a number of Energy cards in your discard pile
    equal to the number of heads and attached them to this
    Pokemon.
-CCC Retreat
(No) Weakness
P Resistance (Damage -30)
No. 248 (Ultra Rare)

-----| Steel Pokemon

Shining Steelix
(You may include only 1 Shining Steelix in your deck.)
Type: Basic Steel Pokemon
LV.51, HP 90
SSFF: Earth Crash: 80
  Effect: Flip a coin.  If tails, this attack does nothing; if
    heads, this attack does 10 damage to each Pokemon on each
    player's Bench (Don't apply Weakness and Resistance for
    Benched Pokemon), and this Pokemon can't use this attack
    during your next turn.
-CCCC Retreat
R Weakness
G Resistance (Damage -30)
No. 208 (Ultra Rare)

Dark Scizor
Type: Stage 1 Steel Pokemon (Evolves from Scyther)
LV.35, HP 70
CC: Threaten
  Effect: Flip a coin.  If heads, look at your opponent's hand.
    If there are any Trainer cards there, choose 1 of them and
    shuffle it into your opponent's deck.
CCC: Slash: 30
-CC Retreat
R Weakness
G Resistance (Damage -30)
No. 212 (Hologram)

-----| Trainer Cards

Bill's Mail
Type: Trainer Card
Effect: If you have less than 4 cards in your hand, draw cards
  until you have 4 cards.
  (If you cannot play this card if you have 5 or more cards in
  your hand.)
No Number (Common)

Bizarre Electromagnetic Machine
Type: Trainer card (Team Rocket's Secret Machine)
Effect: Flip a coin until you flip tails.  Choose a number of
  Energy cards attached to your opponent's Active Pokemon equal
  to the number of heads, and return them to your opponent's
  hand.  Your is now over.
No Number (Rare)

Counter Claw
Type: Trainer Card (Pokemon Tool)
Effect: [Standard Pokemon Tool Text.]
  During your opponent's turn, if your opponent's attack does
  damage to this Pokemon while it is your Active Pokemon (even if
  this Pokemon is Knocked Out), flip a coin.  If heads, put 2
  damage counters on the Defending Pokemon and discard this card.
No Number (Uncommon)

Energy Multiplicator
Type: Trainer Card
Effect: Choose 1 Energy card in your hand, show it to your
  opponent, then shuffle it into your deck.  Flip a coin.  If
  heads, search your deck for up to 3 Basic Energy cards, show
  them to your opponent, then put them into your hand.  Shuffle
  your deck afterward.
No Number (Uncommon)

Energy Stadium
Type: Trainer Card (Stadium Card)
Effect: Each player may, during his or her turn, flip a coin
  (before his or her attack).  If heads, that player chooses a
  Basic Energy card in his or her discard pile, shows it to his
  or her opponent, and put it into his or her hand.
  [Standard Stadium Text.]
No number (Uncommon)

Impostor Professor Oak's Invention
Type: Trainer Card
Effect: Look at all of your opponent's Prizes.  If you wish, you
  may then shuffle them into his or her deck.  Place a number of
  cards from the top of his or her deck equal to the number of
  Prizes he or she had before.  These cards become his or her new
  Prizes.
No number (Rare)

Lucky Stadium
Type: Trainer Card (Stadium Card)
(Same as others: BUT THIS ONE HAS A PICTURE OF *IMAKUNI?* ON IT!)
No number (Uncommon)

Pint Lens
Type: Trainer Card
Effect: Attach this card to 1 of your Pokemon.  Discard this card
  at the end of your turn.
  When the attached Pokemon attacks, it ignores the Defending
  Pokemon's Resistance.
No Number (Uncommon)

Pokemon Judgement
Type: Trainer Card
Effect: Choose 1 Evolution card in your hand and put it face
  down in front of you.  Your opponent must guess if it is a
  Dark Pokemon, Gentle Pokemon, or an "other" Pokemon.  When your
  opponent guesses, turn the card over.  If your opponent is
  correct, he or she draws 3 cards.  If he or she is incorrect,
  you draw 3 cards.  Either way, return the card in front of you
  to your hand.
  If you don't have an evolution card in your hand, you can't
  play this card.
No Number (Uncommon)

Radio Tower
Type: Trainer Card (Stadium Card)
Effect: During his or her turn, a player may (before his or her
  attack), look at the top 2 cards of his or her deck, then
  return those cards to the top of his or her deck in any order.
  [Standard Stadium Text.]
No number (Rare)

Study Device
Type: Trainer Card (Pokemon Tool)
Effect: [Standard Pokemon Tool Text.]
  During your opponent's turn, if your opponent Knocks Out your
  Active Pokemon with an attack, you may choose 1 Basic Energy
  card attached to that Pokemon and attach it to this Pokemon
  and discard this card.
No number (Rare)

Team Rocket's Maneuvers
Type: Trainer Card
Effect: Look at your opponent's hand and choose 1 card there.
  Shuffle that card into your opponent's deck.  Your opponent
  may then draw up to 2 cards.
No number (Uncommon)

Ultimate Powder
Type: Trainer Card
Effect: Flip a coin.  If heads, remove 2 damage counters from
  your Active Pokemon, and that Pokemon is no longer Asleep,
  Confused, Paralyzed or Poisoned.
No Number (Common)

Uneven Gym
Type: Trainer Card (Stadium Card)
Effect: The Retreat Cost for each player's Baby Pokemon and
  Basic Pokemon is increased by 1.
  [Standard Stadium Text.]
No Number (Rare)

-----| Energy Cards

Miracle Energy
Type: Special Energy Card
Effect: This card can only be attached to a Shining Pokemon or
  Gentle Pokemon, and is discarded at the end of the turn.  This
  card provides 2 Energy of any types that you choose when
  needed.
  If this card is attached to a Pokemon that isn't a Shining
  Pokemon or a Gentle Pokemon, this card is discarded.
NOTE: You may only include 1 Miracle Energy card in your deck.
No number (Hologram)

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Fin.

    Source: geocities.com/timessquare/alley/2247

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