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The Pokebot!  Or, a way to play Solitaire Pokemon

v1.5, by Edward T. Hrzic III

Last updated:  99/03/13

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I.  What is it?

   The Pokebot is a way to play Solitaire Pokemon.  Note that
   this Pokebot is NOT going to give you a run for your money,
   or be an intelligent opponent.  It's simply based upon a roll
   of dice.

   Sure, you can cheat if you want.  But cheating simply to beat
   a set of tables isn't very gratifying (besides, you'll never
   forgive yourself)

   Release History:

   v1.5        The second release of this file.  Made the
               following changes:
               -  Corrected some grammar
               -  Added the "Pokebot Starting HP Modification
                  Table" and the "Pokebot Starting Table"
               -  Added a re-roll if you get the same Resistance
                  and Weakness for the Pokebot
   v1.0        The first release of this file

II.  How to Play It

   You're going to need a six-sided die for this Pokebot (go
   raid your Monopoly game for one).

   At first, you're going to have to roll to create the
   opponent's Pokemon (Table A).  You have to roll for (each of)
   the Pokemon's HP, if it has a Resistance, if it has a
   Weakness, and roll for the type of Pokemon it is.  If the
   Pokemon has a Resistance and/or Weakness, roll under the
   "Type" column for that Resistance and/or Weakness.  If you
   get the same result, for both the Resistance and Weakness,
   just re-roll weakness.

   Each time that you Knock Out your opponent's Pokemon, you
   need to roll for a new Pokemon.  For the first two Pokemon,
   don't modify the Pokemon's HP roll.  For the second two
   Pokemon, add 1 to the Pokemon's HP roll.  For the last two,
   add 2 to the Pokemon's HP roll.

                   Pokebot HP Modification Table

                   Pokemon Number       Roll Mod.
                   ------------------------------
                        1-2                +0
                        3-4                +1
                        5-6                +2

   For the first two Pokemon, the Pokebot start on Table 1.
   During the Pokebot's turn, roll the die, look at the result,
   and apply it.  For the second two Pokemon, the Pokebot starts
   on Table 2.  For the last two Pokemon, the Pokebot starts on
   Table 3.

                      Pokebot Starting Table

                 Pokemon Number       Starting Table
                 -----------------------------------
                       1-2                  1
                       3-4                  2
                       5-6                  3

   Some results say to "Advance to the next table".  This means
   that, after you apply the result, on the Pokebot's next turn,
   you roll on the next table up (i.e., from Table 1 to 2, or
   from 3 to 4).  Some say to stay on the same table, in which
   case you (surprise) don't advance.

   Other results sometimes have a number in parenthesis after
   it.  For example: (+1), (-1), etc.  This number is usually
   in reference to a table that you have to roll on.  When you
   roll on the indicated table, modify the roll by that number.

III.  The Pokebot Tables

-----|  Table A:  Pokebot Pokemon Creation Table

D6 Roll     HP    Resistance?    Weakness?    Type
-----------------------------------------------------------------
  1         30        No           Yes        Fire
  2         40        No           Yes        Grass
  3         60        No           Yes        Water
  4         80        No           Yes        Lightning
  5        100       Yes           Yes        Psychic
  6        120       Yes            No        Fighting

-----|  Table B:  Healing Table

D6 Roll    Result
-----------------------------------------------------------------
  1        Remove all status ailments
  2        Remove 1 damage counter
  3        Remove 2 damage counters
  4        Remove all status ailments
  5        Remove 3 damage counters
  6        Remove all damage counters.  Roll a die.  On a 5 or 6,
           the Pokebot moves back to Table 1.

-----|  Table C:  Status Ailment Table

D6 Roll    Result
-----------------------------------------------------------------
  1        None
  2        Confused
  3        Asleep
  4        Paralyzed
  5        Poisoned
  6        Super Poisoned

-----|  Table 1:

D6 Roll    Result
-----------------------------------------------------------------
  1        Nothing; Advance to the next table
  2        Attack for 10; Advance to the next table
  3        Attack for 10 plus the chance for a status
           ailment (-1); Advance to the next table
  4        Attack for 20; Advance to the next table
  5        Attack for 10; Stay on this table
  6        Nothing; Advance to the next table (+1)

-----|  Table 2:

D6 Roll    Result
-----------------------------------------------------------------
  1        Nothing; Advance to the next table
  2        Roll on the Healing Table (-2); Advance to the next
           table
  3        Attack for 20; Stay on this table
  4        Attack for 20; Advance to the next table
  5        Attack for 20 plus the chance for a status ailment
           (-1); Advance to the next table
  6        Attack for 30; Advance to the next table

-----|  Table 3:

D6 Roll    Result
-----------------------------------------------------------------
  1        Nothing; Advance to the next table
  2        You next attack has a chance to fail; Advance to the
           next table
  3        Swap your active Pokemon with your currently most
           least-powerful Benched Pokemon; Advance to the next
           table
  4        Attack for 30; Advance to the next table
  5        Roll on the Healing Table (-1); Advance to the next
           table
  6        Attack for 40 plus the chance for a status ailment
           (-1); Advance to the next table

-----|  Table 4:

D6 Roll    Result
-----------------------------------------------------------------
  1        Nothing; Stay on the same table (+1)
  2        Attack for 40
  3        Your next attack fails
  4        Attack for 30 plus the chance for a status ailment
           (+0)
  5        Roll on the Healing Table (+1)
  6        Attack for 50


==========|  Rules Clarifications:

(a.)  "Your next attack..." means just that.  Not "on your next
      turn", but the next attack you make, whether it IS next
      turn, or three turns down the line
(b.)  If you use a card that causes the opponent to lose an
      Energy card, for each Energy card lost, move the Pokebot
      down one table on its next turn (minimum of Table 1).
(c.)  If you don't wish to flip a coin, instead use the D6 that
      is needed for the Pokebot; either do Even = Heads, Odd =
      Tails; or 1-3 = Heads, 4-6 = Tails.
(d.)  "...most least-powerful Benched Pokemon." means a Pokemon
      that has the least amount of Energy cards on it, plus
      what you think would be your least-powerful one.


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