-----------------------------------------------------------------

EDO'S POKEMON TCG CREATION SYSTEM

Current working version:  v2.4
Last updated:  99/07/06

Written by Edo (hrzic@hawaii.edu)

Copyright (c) 1999 by Edward T. Hrzic III

Pokemon is a trademark/copyright of Nintendo, CREATURES, Game
Freak.

-----------------------------------------------------------------

=================================================================
I.        WHAT IS IT?
=================================================================

This is somewhat of a "system" that I have concocted from
researching several different cards in the Pokemon TCG.  Ever
wanted to create that Alakazam with a Rain Dance, but for Psychic
Energy instead?  Now you can.  Want to create your very own,
totally original Pokemon?  Here's your chance to try.

Note that this system is NOT perfect.  I have tried to
extrapolate rules for the attacks.  Some followed a set pattern;
others did not.  You may not be able to recreate an existing
Pokemon perfectly.

This also does not have EVERY attack and Power that is in the
game.  As I see more cards, and the way that they are done, I
will add more to this file.

=================================================================
II.       HISTORY
=================================================================

  v2.4:   Third release of this file:
          -  Superficial Changes (grammar and minor errors)
          -  Alphabetized Attacks and Powers within their own
             sections
          -  Added/Chanegd the following Attacks:
             -  Changed "Increased by Damage Counters v1.0" to
                "Modified by Damage Counters v1.0"
             -  Added "Coin Confusion Attack"

=================================================================
III.      HOW TO USE THIS SYSTEM
=================================================================

a.  First, you must come up with an idea for the Pokemon.  Is it
    based upon an existing Pokemon?  If so, what is it?  What
    type of attacks/powers does it have?  For making new versions
    of existing Pokemon, you may wish to stay within the "theme"
    brackets of that Pokemon.  For example, Mew is an "anti-
    evolution" Pokemon, thus you may want to make a new version
    that is also anti-evolution.  What about evolution?  Is it
    an evolved card, or just a basic Pokemon?

b.  Second, choose the type for the Pokemon within the original
    seven types:
          -  Colorless
          -  Fighting
          -  Fire
          -  Water
          -  Grass
          -  Lightning
          -  Psychic
    Use caution -- your choice of type will also affect the
    Weakness and Resistance of your Pokemon.

c.  Third, generate the Weakness and Resistance of the Pokemon.
    This is partially determined by its type:
    -  COLORLESS:  Generally, Colorless Pokemon has a Resistance
       to Psychic, and a Weakness toward Fighting.  If your
       Pokemon flies, it instead is weak against Lightning and
       Resistant toward Fighting.
    -  FIGHTING:  Does your Pokemon fight a lot?  Knowing lots of
       martial arts?  Then it has a Weakness to Psychic, and no
       Resistance.  Otherwise, it has a Weakness to Grass and
       a Resistance to Lightning.  If the Pokemon flies, then it
       instead has a Resistance to Fighting.
    -  FIRE:  As a rule, all Fire Pokemon has a Weakness to
       Water, and no Resistance.
    -  WATER:  Water Pokemon are hard to determine.  If you are
       making a brand-new Pokemon, most Water Pokemon have a
       Weakness to Lightning, and a few have a Grass Weakness.
       If you are making a new version of an existing Pokemon,
       look it up.  Water Pokemon have no Resistance, unless it's
       flying, which gives it a Fighting Resistance.
    -  GRASS:  Grass Pokemon are also hard to classify.  If it is
       an insect, then it has a Weakness to Fire.  Some also have
       a Weakness toward Lightning.  Generally, there are no
       Resistances.  However, if the Pokemon flies, it has a
       Resistance to Fighting.
    -  LIGHTNING:  Almost all Lightning Pokemon have a Weakness
       to Fighting.  If the Pokemon flies, it has a Resistance to
       Fighting, and no Weakness.
    -  PSYCHIC:  Just about all Psychic Pokemon have a Weakness
       toward themselves, and no Resistance.  If the Pokemon is
       gaslike or ghostlike, then it has a Resistance to
       Fighting, and no Weakness.

d.  Now, how many Hit Points does the Pokemon have?  This number
    can be anywhere from 30 to 120.  Be careful -- this HP number
    also affects the Retreat Cost of the Pokemon.
                  Base HP          Base Retreat
                -------------------------------
                      30 HP             0
                40 -  70 HP             1
                80 - 120 HP             2

e.  Now, it's time to select the Pokemon Powers and Attacks of
    the Pokemon.  A Pokemon's set is one of the following:
    -  One Attack
    -  One Pokemon Power
    -  Two Attacks
    -  One Pokemon Power and one Attack
    Use the lists that are included in section IV.
    NOTE THAT THE MAXIMUM ENERGY COST THAT YOU CAN USE IN A
    PARTICULAR ATTACK IS -FOUR-.

f.  Finally, calculate the Retreat Cost for the Pokemon:
    -  Take the Base Retreat from the HP table, and modify it by
       the Retreat Modifier found under the attacks section.
    No matter what, a Retreat Cost cannot be reduced below 0, nor
    can it be increased above 4.

g.  You're done!  Other aesthetic information (such as weight,
    height, level, etc.) can be done by you without any help.

h.  If you need help, refer to section VI.  This has a few
    examples to assist you.

=================================================================
IV.       POKEMON ATTACKS
=================================================================

The following attacks have this general format:

Name                       Name of the attack
  Damage                   The amount of damage that the attack
                           can do.  Some have "for each Energy".
                           Choose an amount of Energy for the
                           Energy cost of this attack.
  Additional Energy        Not all attacks have this listing.
                           It is an additional Energy
                           requirement, above what you would
                           choose (if it allows you to choose
                           at all).
  Effect                   Some attacks have an additional
                           effect.
  (Example)                Sometimes an example of damage is
                           given here.
  Retreat Modifier         Modifies the Pokemon's Retreat
                           Cost by this number at the end of the
                           creation process.
  Pokemon TCG Comparison   A named example of the attack in the
                           Pokemon TCG.

----------|  BASIC ATTACKS

Attack
  Damage:  10 for each Energy in the cost
  (Example:  C does 10 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Many)

Accuracy Down Attack
  Damage:  10 for each Energy in the cost
  Effect:  If the Defending Pokemon tries to attack during your
           opponent's next turn, your opponent flips a coin.  If
           tails, this attack does nothing.           
  (Example:  F does 10 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Sand-attack

All or Nothing Attack
  Damage:  20 for each colored Energy used in the attack
  Effect:  Flip a coin.  If tails, this attack does nothing.
  (Example:  FFFF does 80 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)

Attack Reducer
  Damage:  10 for each colorless used
  Effect:  If the Defending Pokemon attacks this Pokemon during
           your opponent's next turn, any damage done by the
           attack is reduced by one-half this attack's damage
           (Rounding down)
  (Example:  CCC does 30 damage, and reduces by 10)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Pounce

Attack Storm
  Damage:  10 for each colored Energy used
  Effect:  Flip a coin for of your opponent's Bench Pokemon.
           If heads, do half of this attack's damage to that
           Pokemon.  After damage is done, this Pokemon does
           one-quarter of this attacks damage to itself for
           each tails.
  (Example:  LLLL does 40 damage, 20 damage for heads, 10
             damage for tails)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Thunderstorm

Backfire Attack
  Damage:  15 for each colored Energy in the cost
           10 for each colorless Energy in the cost
           (Round the final damage total up)
  Effect:  Flip a coin.  If tails, this Pokemon does half of the
           damage to itself (round down)
  (Example:  LC does 30 damage, and possibly 10 to itself)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Thunder Jolt

Bench Damage Attack
  Damage:  (Special: 10 for each Energy used in the cost.  X is
           normally 1, but add 1 more Energy to increased X by 1)
  Effect:  Choose X of your opponent's Benched Pokemon.  This
           attack does (damage) to that/those Pokemon
  (Example:  FF does 20 damage to 1 Pokemon on the bench)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Fossil Hitmonlee)

Coin Attack v1.0
  Damage:  10x damage for each Energy in the cost
  Effect:  Flip 2 coins.  This attack does the damage times the
           number of heads
  (Example:  CC does 20x damage)
  Retreat Modifier:  -1
  Pokemon TCG Comparison:  Fury Attack, Twineedle, Slam

Coin Attack v2.0
  Damage:  10x damage for each Energy in the cost
  Effect:  Flip 3 coins.  This attack does the damage times the
           number of heads
  (Example:  WW does 20x damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Fury Swipes

Coin Attack v3.0
  Damage:  20x damage for each Energy in the cost
  Effect:  Flip a coin for each Energy card attached to this
           Pokemon.  This attack does the damage times the number
           of heads.
  (Example:  C does 20x damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Big Eggsplosion

Defender and Bench Damage Attack
  Damage:  10 damage for each Energy used in the attack
  Effect:  Choose 1 of your opponent's Benched Pokemon.  Do
           half the damage of this attack to that Pokemon.
           (Round down)
  (Example:  LL:  Does 20 damage, 10 to 1 on Bench
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Spark

Discard Energy to use Attack
  Damage:  20 for each colored Energy used in the cost
           10 for each colorless Energy used in the cost
  Effect:  You must discard 1 colored Energy card attached to
           this Pokemon in order to use this attack
  (Example:  RC does 30 damage)
  Retreat Modifier:  -1
  Pokemon TCG Comparison:  Ember, Flamethrower

Double-Edged Attack
  Damage:  20 for each Energy in the cost
  Effect:  This Pokemon does the same damage to itself
  (Example:   CC does 40 damage to the Defending Pokemon, and
              40 damage to itself.)
  Retreat Modifier:  -1
  Pokemon TCG Comparison:  Double Edge

Energy Destroyer
  Damage:  10 damage for each Energy used for the attack
  Effect:  Choose 1 Energy card attached to the Defending Pokemon
           and discard it.
  (Example:  WWCC:  Does 40 damage)
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Whirlpool, Hyper Beam

Energy Smasher
  Damage:  25 for each colored Energy used in the cost
           (Round this damage up)
  Effect:  Discard all Energy cards attached to this Pokemon
  (Example:  LLLL:  Does 100 damage)
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Thunderbolt

Half-HP Damage Attack
  Damage:  ?
  Additional Energy:  Three Colorless
  Effect:  This attack does damage equal to half of the Defending
           Pokemon's remaining HP (round up).
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Super Fang

Ignore Resistance
  Damage:  10 for each Energy used in the attack
  Effect:  This attack's damage ignores the Defending Pokemon's
           Resistance
  (Example:  FF does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)

Ignore Resistance and Weakness Attack
  Damage:  10 plus 10 for each Energy used in the
           attack
  Effect:  This attack's damage ignores the Defending Pokemon's
           Weakness and Resistance.
  (Example:  LL does 30 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Mindshock

Modified by Bench v1.0
  Damage:  10 for each Energy used in the cost (only one may be
           Colorless)
  Effect:  This attack does (10 times the Energy used in the
           cost) for each of a chosen Pokemon name on your Bench.
  (Example:  GG does 20 damage, plus 20 damage for each of a
             certain Pokemon)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Love-Love Attack

Modified by Bench v2.0
  Damage:  10
  Additional Energy:  Three colorless
  Effect:  This attack does 10 more damage for each of your
           Benched Pokemon.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Do the Wave

Modified by Damage Counters v1.0
  Damage:  10
  Additional Energy:  Two colored
  Effect:  This attack does 10 more damage for each damage
           counter on this Pokemon
  (Example:  FF does 10 damage, increase by 10)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Rage

Modified by Damage Counters v2.0
  Damage:  10 for each Colored Energy
  Additional Energy:  One Colorless
  Effect:  This attack does 10 more damage for each damage
           counter on the Defending Pokemon.
  (Example:  PC does 10 damage)
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Meditate

Non-Attack Damage
  Damage:  None
  Effect:  Flip a coin.  If heads, choose 1 of your opponent's
           Pokemon, and do 10 damage to that Pokemon for each
           Energy used in this attack.
  (Example:  CC does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)
One-Use Attack
  Damage:  30 for each Energy used
  Effect:  Flip a coin.  If tails, this attack does nothing.
           Either way, you can't use this attack again.
  (Example:  C:  Does 30 damage)
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Leek Slap

Powered Attack
  Damage:  15 for each colored Energy in the cost
           10 for each colorless Energy in the cost
           (Round the final damage total up)
  (Example:  FCC does 40 damage to the Defending Pokemon)
  Retreat Modifier:  If the Pokemon has   30 HP, +0
                     If the Pokemon has > 30 HP, +1
  Pokemon TCG Comparison:  (Many)

Pump-Up Attack
  Damage:  10+ for each Energy used in the cost, only one of the
           Energy may be colorless
  Effect:  This attack does 10 more damage for each colored
           Energy attached to this Pokemon (but not used to pay
           for this attack's Energy cost).  Extra colored Energy
           after the second doesn't count.
  (Example:  WC does 20+ damage, plus 10 damage for each W)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Water Gun

Quick Attack
  Damage:  10 damage
  Effect:  Flip a coin.  If heads, this attack does 10 more
           damage for each Energy used in the cost.
  (Example:  CC:  Does 10 damage, plus 20)
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Quick Attack

Reduced by Damage Counters v1.0
  Damage:  20 damage for each colored Energy in the cost
           10 damage for each colorless Energy in the cost
  Effect:  This attack does 10 less damage for each damage
           counter on this Pokemon.
  (Example:  FFC does 50 damage, and reduced by 10)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Karate Chop

Reduced by Damage Counters v2.0
  Damage:  20 damage for each Energy used in the cost
  Effect:  If there are any damage counters on the Defending
           Pokemon, this attack does 15 less damage for each
           Energy used in this attack
           (Round this reduction down)
  (Example:  CC does 40 damage, reduces by 30) 
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Gentle Punch

Selfdestruct
  Damage:  20 for each Colored Energy used
           10 for each Colorless Energy used
  Effect:  Does 10 damage to each Pokemon on each player's
           Bench for each Colorless Energy in the cost
  (Example:  LLCC:  Does 80 damage, 20 to the bench)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Selfdestruct

Swapping Attack
  Damage:  5 for each Colorless, plus 10 damage times the
           Pokemon's stage of Evolution
           (Round the final damage down)
  Effect:  After damage is done, you opponent chooses 1 of his
           or her Benched Pokemon and switches it with the
           Defending Pokemon
  (Example:  On a Stage 1 Pokemon, CC does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Whirlwind

Synchro Attack
  Damage:  30 for each colored Energy
           10 for each colorless
  Effect:  The Defending Pokemon must have at least 1 of the
           same Energy cards attached to it.
  (Example:  PC does 40 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Synchro Wave

----------|  STATUS AILMENT ATTACKS

Coin Confusion Attack
  Damage:  (10 times the amount of Energy used) - 10
  Effect:  Flip a coin.  If heads, the Defending Pokemon is now
           Confused.
  Retreat Modifier: +0
  Pokemon TCG Comparison:  Confuse Ray

Coin Paralyzing Attack
  Damage:  10 for each Energy used in the cost
  Effect:  Flip a coin.  If heads, the Defending Pokemon is now
           Paralyzed
  (Example:  PP does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Psyshock, String Shot


Coin Poison Attack
  Damage:  10 for each Energy used in the cost
  Effect:  Flip a coin.  If heads, the Defending Pokemon is now
           Poisoned
  (Example:  GG does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Poison Sting, Poisonpowder

Coin One or the Other Attack
  Damage:  5 for each Energy used in the cost 
           (Round the final damage down)
  Effect:  Flip a coin.  If heads, do one status ailment.  If
           tails, do a different status ailment.
  (Example:  GG does 10 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Foul Gas

Unconditional Both Confusion
  Damage:  10 for each colored Energy used
  Effect:  After damage is done, this Pokemon and the Defending
           Pokemon are now Confused
  (Example:  GG does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Stink

Unconditional Poison
  Damage:  (10 times the amount of Energy used) - 10
  Additional Energy:  One colored
  Effect:  The Defending Pokemon is now Poisoned.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Poisonpowder

Unconditional Self-Confusion
  Damage:  20 for each Colored Energy used in the cost
  Effect:  After damage is done, this Pokemon is now Confused.
  (Example:  FF does 40 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)

Unconditional Sleep
  Damage:  (10 times the amount of Energy used) - 10
  Additional Energy:  One colored
  Effect:  The Defending Pokemon is now Asleep.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Hypnosis, Lullaby

----------|  DEFENSIVE ATTACKS

Armor Attack
  Damage:  None
  Effect:  During your opponent's next turn, reduce the damage
           done to this Pokemon by attacks by 10 for each
           Energy used in this attack's Energy cost.
  (Example:  CC reduces the damage by 20)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Minimize

Block Attack
  Damage:  None
  Additional Energy:  One colored and one colorless
  Effect:  Flip a coin.  If heads, during your opponent's next
           turn, prevent all damage done to this Pokemon from
           attacks.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Scrunch

Dodge Attack
  Damage:  10 for each Colored Energy used in the cost
           5 for each Colorless Energy used in the cost
           (Round final damage up)
  Effect:  Flip a coin.  If heads, during your opponent's next
           turn, prevent all effects of attacks, including
           damage, done to Fearow.
  (Example:  LCC does 20 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Agility

Harden Attack
  Damage:  None
  Additional Energy:  Two colored
  Effect:  During your opponent's next turn, whenever 30 or less
           damage is done to this Pokemon, prevent that damage.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Harden

Wall Attack
  Damage:  None
  Additional Energy:  One colored
  Effect:  During your opponent's next turn, reduce all damage
           done to this Pokemon by attacks by half, rounding
           up.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Light Wall

----------|  HEALING ATTACKS

Draining Attack v1.0
  Damage:  10 for each Energy used in the attack
  Effect:  If this attack successfully damages the Defending
           Pokemon, remove half that amount of damage (rounding
           up) in damage counters on this Pokemon
  (Example:  GGGG does 40 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Leech Seed

Draining Attack v2.0
  Damage:  10 for each colored Energy
  Effect:  Remove a number of damage counters from Venonat equal
           to the damage done to the Defending Pokemon.
  (Example:  GC does 10 damage)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Leech Life

Everyone Recovery
  Damage:  None
  Effect:  Each player removes 1 damage counter from their
           Active Pokemon for each Energy used in the cost
  (Example:  C removes 1 damage counter)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Erika's Jigglypuff)

Healing Attack v1.0
  Damage:  None
  Effect:  Remove 1 damage counter from this Pokemon for every
           colored Energy used in the cost
  (Example:  W removes 1 damage counter)
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)

Healing Attack v2.0
  Damage:  None
  Additional Energy:  One colorless
  Effect:  Flip a coin.  If heads, remove 1 damage counter from
           this Pokemon.  If this Pokemon has no damage counters
           on it, you cannot use this attack.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Fossil Slowpoke)

Healing Attack v3.0
  Damage:  None
  Additional Energy:  One Colored
  Effect:  Flip a coin.  If heads, remove 4 damage counters from
           this Pokemon.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Erika's Gloom)

Recover
  Damage:  None
  Additional Energy:  Two colored
  Effect:  Discard 1 Energy card attach to this Pokemon of this
           Pokemon's type in order to use this attack.  Remove
           all damage counters from this Pokemon.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Recover

----------|  SEARCH ATTACKS

Call a Friend
  Damage:  None
  Additional Energy:  Two Colored
  Effect:  Search your deck for a Pokemon of a particular name,
           and put it on your Bench.  Shuffle your deck
           afterward.  If your Bench is full, you cannot use this
           attack.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Sprout, Call Family

Energy Search
  Damage:  None
  Additional Energy:  One Energy
  Effect:  Search your deck for a Basic Energy card, show it to
           your opponent, and put it in your hand.  Shuffle your
           deck afterward.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Erika's Clefairy)

Evolution Attack
  Damage:  None
  Additional Energy:  One Energy
  Effect:  Search your deck for an Evolution card, and attach it
           to 1 of your own Pokemon that could be evolved by that
           card.  Shuffle your deck afterward.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Erika's Clefairy)

Self-Evolution
  Damage:  None
  Additional Energy:  Three Colored
  Effect:  Search your deck for the next stage of Evolution for
           this Pokemon, and attach it to this Pokemon.  Shuffle
           your deck afterward.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  (Team Rocket Magikarp)

Trainer Search
  Damage:  None
  Additional Energy:  Two colored
  Effect:  Flip a coin.  If heads, search your deck for a Trainer
           card, show it to your opponent, then put it into your
           hand.  Shuffle your deck afterward.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Erika's Bulbasaur)

----------|  CARD ATTACKS

Card Drawer v1.0
  Damage:  None
  Additional Energy:  One energy
  Effect:  Draw 1 card
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Send Kid

Card Drawer v2.0
  Damage:  5 for each Energy used
           (Round the final damage down)
  Effect:  Flip a coin.  If heads, draw 1 card.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Pay Day 

Card Drawer v3.0
  Damage:  None
  Additional Energy:  One Energy
  Effect:  Discard 1 Energy card attached to this Pokemon in
           order to use this attack.  Draw 3 cards.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Team Rocket Golduck)

Card Exchange
  Damage:  None
  Effect:  Shuffle your hand into your deck, then draw 5 cards.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Erika's Exeggutor)

Card Manipulator
  Damage:  None
  Additional Energy:  One colored
  Effect:  Look at the top 3 cards of your deck or your
           opponent's deck.  Replace those cards in any order
           that you wish.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  See the Future

Deck Shuffler
  Damage:  None
  Additional Energy:  One colorless
  Effect:  Shuffle your deck.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Takeshi's Mankey)

Energy Recover
  Damage:  None
  Additional Energy:  None
  Effect:  Choose up to 2 Energy cards in your Discard pile for
           each colored Energy in this attack's Energy cost and
           attach them to this card.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  (Promo Mewtwo)

Trainer Recover
  Damage:  None
  Effect:  Discard 1 Energy card attached to this Pokemon in
           order to use this attack.  Choose 1 Trainer card for
           every two colored Energy in this attack's cost in
           your discard pile and put it into your hand.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  (Fossil Slowpoke)

----------|  OTHER ATTACKS

Attack Prevention
  Damage:  None
  Additional Energy:  One Energy
  Effect:  Flip a coin.  If heads, the Defending Pokemon cannot
           attack next turn.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Leer

Copier
  Damage:  Special
  Additional Energy:  Three colorless for a Basic Pokemon
                      One colorless for a Stage 1 or 2 Pokemon
  Effect:  Choose 1 of the Defending Pokemon's attacks.  This
           attack copies that attack except for its Energy cost
           and anything else required in order to use that
           attack, such as discarding Energy cards.
  Retreat Modifier:  +1
  Pokemon TCG Comparison:  Metronome

Devolution Attack
  Damage:  None
  Additional Energy:  Two colored
  Effect:  Choose 1 of your own or your opponent's Evolved
           Pokemon.  Return the topmost Evolution card on that
           Pokemon to its owner.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Devolution Beam

Enhancement Attack
  Damage:  Special
  Additional Energy:  One colorless
  Effect:  During your next turn, one of this Pokemon's attacks
           does twice as much damage.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Sword Dance

Forgetful
  Damage:  None
  Additional Energy:  Two colored
  Effect:  Choose 1 of the Defending Pokemon's attacks.  That
           Pokemon cannot use that attack during your opponent's
           next turn.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Amnesia

Lure
  Damage:  None
  Additional Energy:  Two colorless
  Effect:  Choose 1 of your opponent's Benched Pokemon and
           switch it with his or her Active Pokemon.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Lure

Mirror Attack
  Damage:  Special
  Additional Energy:  Three Colorless
  Effect:  If this Pokemon was attacked last turn, do the final
           result of that attack on the Defending Pokemon.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  Mirror Move

Power Down Attack
  Damage:  None
  Effect:  If the Defending Pokemon attacks during your
           opponent's next turn, reduce that attack's damage by
           10.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)

Retreat
  Damage:  None
  Additional Energy:  One colored
  Effect:  Choose 1 of your own Benched Pokemon and switch it
           with this Pokemon.
  Retreat Modifier:  +0
  Pokemon TCG Comparison:  (Unknown)
=================================================================
V.        POKEMON POWERS
=================================================================

NOTE:  Remember, unless a Pokemon Power states otherwise, the
power can't be used if the Pokemon is Asleep, Confused or
Paralyzed.

----------|  ENERGY MANIPULATION POWERS

Energy Dance
  Effect:  As often as you like during your turn, you may
           attach 1 Energy of this Pokemon's type to 1 of your
           same type of Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  Rain Dance

Energyzap
  Effect:  Any time during your turn, you may Knock Out this
           Pokemon and attach it to 1 of your other Pokemon.
           If you do, choose a type of Energy.  This Pokemon is
           now an Energy card that provide 2 energy of that type.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  Buzzap

Power Burn v1.0
  Effect:  As often as you like during your turn, you may turn
           all Energy attached to this Pokemon into Energy of
           this Pokemon's type until the end of the turn.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  Energy Burn

Power Burn v2.0
  Effect:  As long as Energy cards are attached to this Pokemon,
           they provide (a chosen Energy type) instead of their
           normal type.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  (Erika's Oddish)

Power Trans
  Effect:  As often as you like during your turn, you may move 1
           Energy of this Pokemon's type to 1 of your other
           Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  Energy Trans

Receive Energy
  Effect:  Once during your each of your turns, you may move 1
           Energy of this Pokemon's type from 1 of your own
           Pokemon to this Pokemon.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  (Team Rocket Charmander)

----------|  CARD MANIPULATION POWERS
Card Drawer
  Effect:  Once during each of your turns, you may discard 1
           card from your hand in order to draw 1 card.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Team Rock Kadabra)

Card Viewer
  Effect:  Once during each of your turns, you may look at one
           of the following cards:  a random card from your
           opponent's hand, a Prize, or the top card of any deck.
           Afterward, return the card to its original place.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  Peek

Hand Viewer
  Effect:  While this Pokemon is in play, your opponent must play
           with his or her hand face-up on the table.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Fossil Omayante)

----------|  DEFENSIVE POWERS

Damage Reduction v1.0
  Effect:  Any time that more than 20 damage is done to this
           Pokemon from an attack, that damage is reduced to 10.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  Mysterious Barrier

Damage Reduction v2.0
  Effect:  Any time that damage is done to this Pokemon from an
           attack, reduce that damage by half (rounding up).
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  Kabuto Armor

Damage Reduction v3.0
  Effect:  Any time that damage is done to this Pokemon from an
           attack, reduce that damage by 10.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  Shell Armor

Special Barrier v1.0
  Effect:  Any time that more than 30 damage is done to this
           Pokemon from an attack, that damage is prevented.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  Invisible Wall

Special Barrier v2.0
  Effect:  Any time that damage is done to this Pokemon from an
           attack from an Evolved Pokemon, that damage is
           prevented.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  Neutral Barrier

Special Barrier v3.0
  Effect:  Any time that damage or an effect from an attack would
           affect this Pokemon, flip a coin.  If heads, prevent
           all effects of that attack, including damage, done to
           this Pokemon.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  Transparency

----------|  CANCELLATION POWERS

Evolution Blocker
  Effect:  While this Pokemon is in play, neither player can play
           Evolution cards.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Fossil Aerodactyl)

Power Blocker
  Effect:  While this Pokemon is in play, each Pokemon Power does
           nothing (except for this Power).
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Fossil Muk)

Trainer Blocker
  Effect:  While this Pokemon is in play, neither player can play
           Trainer cards.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  (Unknown)

----------|  OTHER POWERS

Change Color
  Effect:  As often as you like during your turn, you may change
           this Pokemon's type to any type of a Pokemon you have
           in play.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:

Damage Movement v1.0
  Effect:  As often as you like during your turn, you may move 1
           damage counter attached to 1 of your Pokemon and move
           it to a different Pokemon, as long as it does not
           Knock Out that Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  Damage Swap

Damage Movement v2.0
  Effect:  As often as you like during your turn, you may move 1
           damage counter attached to 1 of your Pokemon and move
           it to this Pokemon as long as it does not Knock Out
           this Pokemon.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  Strange Behavior

Damage Movement v3.0
  Effect:  Once during each of your turns, you may move 1 damage
           counter attached to 1 of your opponent's Pokemon to
           another of his or her Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  Curse

Evolution Search
  Effect:  Once during each of your turns, you may search your
           deck for an Evolution card, show it to your opponent,
           then put it into your hand.  Shuffle your deck
           afterward.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  Evolution Beam

Ferocity
  Effect:  While this Pokemon is Confused, damage done by this
           Pokemon is increased by half of this Pokemon's maximum
           HP (round this value down)
  Evolution Requirement:  Stage 1
  Pokemon TCG Requirement:  Evil Primeape

Final Attack
  Effect:  You may use this power only when this Pokemon is
           Knocked Out by the Attacking Pokemon.  Flip a coin.
           If heads, this power does 20 damage to the Attacking
           Pokemon for each (a chosen Energy type) card attached
           to this Pokemon.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Team Rocket Evil Gyrados)

Healing
  Effect:  Once during each of your turns, you may flip a coin. 
           If heads, remove 1 damage counter from 1 of your own
           Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:

Immunity
  Effect:  This Pokemon cannot be Asleep, Confused, Paralyzed or
           Poisoned.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  Thick Skinned

Luring
  Effect:  Once per turn, you may flip a coin.  If heads, choose
           1 of your opponent's Benched Pokemon and switch it
           with his or her Active Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  (Erika's Victreebell)

Mimic
  Effect:  When this Pokemon is your Active Pokemon, it acts as
           an exact copy of your opponent's Active Pokemon.  All
           Energy attached to this Pokemon provides whichever
           Energy that you like.
  Evolution Requirement:  Basic
  Pokemon TCG Comparison:  (Fossil Ditto)

Retaliate
  Effect:  Whenever your opponent's attack damages this Pokemon
           (even if this Pokemon is Knocked Out), this power does
           10 damage to the attacking Pokemon. (Don't apply
           Weakness and Resistance).
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  Strikes Back

Retreat Reducer
  Effect:  You may only use this power when this Pokemon is on
           your Bench.  Whenever your Active Pokemon retreats,
           that Pokemon's Retreat Cost is reduced by 1.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Jungle Dodrio)

Retreat Swap
  Effect:  You may only use this power when this Pokemon is on
           your Bench.  Switch this Pokemon with your Active
           Pokemon.
  Evolution Requirement:  Stage 2
  Pokemon TCG Comparison:  (Fossil Dragonite)

Status Ailment
  Effect:  (Choose a status ailment when this Pokemon is created)
           Once during each of your turns, you may flip a coin.
           If heads, your opponent's Active Pokemon is affected
           by the chosen status ailment.  If tails, your Pokemon
           is affected by the chosen status ailment.
  Evolution Requirement:  Stage 1
  Pokemon TCG Comparison:  (Some Team Rocket Pokemon)

=================================================================
VI.       POKEMON CREATION EXAMPLES
=================================================================

Well, you really wouldn't be here unless you needed some help,
now would you?  Or perhaps you're just browsing.  At any rate,
here are some Pokemon creation examples.

----------|  EXAMPLE ONE:  EDO'S HITMONCHAN

  Edo's Hitmonchan will be our first example.  It's already an
  existing Pokemon, so we will be working on its framework.

  Our history of this particular Pokemon is that it was part of
  Edo's Breeding Farm, back when he used to breed Mewtwos.  One
  particularly savage Mewtwo bit off this Hitmonchan's left arm. 
  So, this Hitmonchan only has one.

  Hitmonchan is a Fighting Pokemon -- that's already decided. 
  Since Hitmonchan does a lot of Fighting, its Weakness is
  Psychic, and has not Resistance.  Looking at the original
  Hitmonchan, 70 HP seems a little bit too much for this little
  scrapper.  We'll just kick it down a notch (for you Emerel fans
  out there), and give her 60 HP.

  We want to give her more than one attack, but no Pokemon Power
  (she's not TOO special).  So, two attacks it is.  We still want
  a little fast damage.  I'll pick a coin attack, Coin Attack
  v2.0.  We'll just put 1 Fighting Energy in it, and call it
  "Illusion Combo".

  Our little Hitmonchan gets tougher as she charges up, so we'll
  give her a "Water Gun" like attack, called Pump-Up Attack.  How
  about two Fighting and one Colorless?  That sounds about good. 
  Call it "Illusion Grander".

  Finally, we do her Retreat Cost.  Her HP is 60, which means a
  Basic Retreat of 1.  Neither of the attacks have a modifier
  (+0), so out Retreat is: 1 + 0 + 0 = 1.

  Well, that's about it.  Here's our output.

  Edo's Hitmonchan
  Type:  Basic Fighting Pokemon
  LV.20   HP 60
  R:  Illusion Combo:  10x
    Effect:  Flip 3 coins.  This attack does 10 damage times the
    number of heads.
  RRC:  Illusion Grander:  30+
    Effect:  This attack does 10 more damage for each Fighting
    Energy attached to this Pokemon, but not used to pay for this
    attack's Energy Cost.  Extra Fighting Energy after the second
    doesn't count.
  -C      Retreat
  P       Weakness

----------|  EXAMPLE TWO:  PRISSA

  Prissa will be out next Pokemon.  Prissa?  That's not an
  existing Pokemon.  And you're right.  It will be a brand-new
  Pokemon that I'll be creating.

  Our design will be inspired by the greater fan base of
  Pokemon -- children.  So, this Pokemon will appear to look like
  a little girl in a Japanese student uniform.  I'm thinking of a
  Psychic Pokemon.  I'm also thinking of giving it a Pokemon
  Power similar to that of Erika's Miniryuu (Dratini).

  Since it's a Psychic Pokemon, and not ghostlike, it's going to
  have a Weakness to itself.  We don't want to create a broken
  card, so we're going to give it a relatively low HP total --
  say, 50 HP.  This is because of the Pokemon Power I am thinking
  of.

  I wanted to give it a Pokemon Power, Damage Reduction v1.0.
  We're going to call it "Psychic Barrier".

  Our one attack will be Coin Attack v3.0.  We'll only drop one
  Psychic Energy into it, and call it "Psibolt".

  Finally, we'll calculate our Retreat Value.  Our Base Retreat
  is 1, and we add + 0 for our one attack.  Pokemon Powers don't
  add to the Retreat Value.  Thus, 1 + 0 = 1.

  Here's our output:

  Prissa
  Type:  Basic Psychic Pokemon
  LV.29   HP 50
  [Pokemon Power]  Psychic Barrier
    Effect:  Whenever 20 or more damage is done to this Pokemon,
    (after applying Weakness and Resistance), reduce that damage
    to 10.  This power can't be used if Prissa is already Asleep,
    Confused or Paralyzed when the opponent attacks.
  P:   Psibolt:   20x
    Effect:  Flip a coin for each Energy card attached to this
    Pokemon.  This attack does 20 damage times the number of
    heads.
  -C      Retreat
  P       Weakness

----------|  EXAMPLE THREE:  MEWTWO

  Here, we're going to make a broken card.  Something that will
  do a LOT of damage in a short time.

  Well, it's a Mewtwo -- not much more needs to be said.  It has
  a weakness to itself, and we're going to give it 70 HP (like
  the rest of them).

  Two attacks will be superb for what we're going to do.  We'll
  take Energy Recover, and dump two Psychic Energy into it. 
  Let's call it "Energy Absorption" (like the promo Mewtwos).

  The second attack will be Coin Attack v3.0 (like in the above
  example).  This one will be called "Psycho Flash". We'll put
  four Psychic Energy into it.

  Our Retreat Cost will be 1 + 1 + 0 = 2.

  So, our output will be:

  Mewtwo
  Type:  Basic Psychic Pokemon
  LV.58   HP 70
  PP:  Energy Absorption
    Effect:  Choose up to 4 Psychic Energy cards in your discard
      pile, and attach them to this Pokemon.
  PPCC:  Psycho Flash:  80x
    Effect:  Flip a coin for each Energy attached to this
      Pokemon.  This attack does 80 damage times the number of
      heads.
  -CC     Retreat
  P       Weakness
  No. 150

-----------------------------------------------------------------
Fin


    Source: geocities.com/timessquare/alley/2247

               ( geocities.com/timessquare/alley)                   ( geocities.com/timessquare)