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THE TAMAMUSHI CITY GYM
Erika [Erica]
v2.0, by Edo (hrzic@hawaii.edu)
Last updated: 99/08/17
http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm
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DISCLAIMER: This spoilers and information within this file
are not the last word on the translations of these cards. I
make mistakes, so some of this information may be incorrect.
----------| I. What is it?
The Tamamushi City Gym is the fourth fixed starter deck for
the Pokemon TCG in the Gym Expansion, for the trainer Erika.
All of the cards in this deck deal with Grass Pokemon.
----------| II. History
v2.0: Fifth release of this file:
- Change names to English
- Format changes
----------| III. What's in the Box?
Inside of the box, you get:
- Sixty-four (64) cards
- The "Pre-Rule Book" (that you are supposed to read before
the main rule book; it gives you information on the deck
that you bought, plus some other information about the
game itself)
- The "Main Rule Book" (i.e., that contain the rules)
- A Pokemon coin (green with a Gloom on it)
Name Card Type Pokemon Number
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Erica's Clefairy (x2) Colorless PKMN No. 035
Erica's Oddish (L.12) (x2) Grass PKMN No. 043
Erica's Oddish (L.15) (x2) Grass PKMN No. 043
Erica's Gloom (x2) Grass PKMN No. 044
Erica's Vileplume Grass PKMN No. 045
Erica's Bellsprout (L.12) Grass PKMN No. 069
(x2)
Erica's Bellsprout (L.15) Grass PKMN No. 069
(x2)
Erica's Weepinbell (x2) Grass PKMN No. 070
Erica's Victreebell Grass PKMN No. 071
Erica's Exeggcute (x2) Grass PKMN No. 102
Erica's Exeggutor (x2) Grass PKMN No. 103
Erica's Tangela (x2) Grass PKMN No. 114
Erica's Dratini Colorless PKMN No. 147
Erica Trainer No number
Refined Criticism Trainer No number
Proper Etiquette Trainer No number
Erica's Perfume Trainer No number
Erica's Attendants Trainer No number
Tamamushi City Gym Trainer No number
Potion Trainer No number
Switch Trainer No number
PlusPower Trainer No number
Defender (x2) Trainer No number
Energy Search (x2) Trainer No number
Energy Retrieval Trainer No number
Recycle Trainer No number
Full Heal Trainer No number
Double Colorless Energy Energy No number
Grass Energy (x20) Energy No number
Psychic Energy (x5) Energy No number
----------| IV. Spoiler of the Cards
POKEMON
Erica's Clefairy
Type: Basic Colorless Pokemon
LV.17 HP 50
C: (Otsukimi)
Effect: Search your deck for a Basic Energy card, show it
to your opponent, and put it into your hand. Shuffle your
deck afterward.
CC: Continuous Slap: 10x
Effect: Flip 3 coins. This attack does 10 damage times the
number of heads.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 035
Erica's Oddish
Type: Basic Grass Pokemon
LV.12 HP 40
[Pokemon Power] (Kougousai)
Effect: You may turn all Energy cards attached to this
Pokemon into G Energy until the end of the turn. You
can't use this power if this Pokemon is Asleep, Confused,
or Paralyzed.
GG: Poisonpowder: 20
Effect: Flip a coin. If heads, the Defending Pokemon is
now Poisoned.
-C Retreat
R Weakness
No. 043
Erica's Oddish
Type: Basic Grass Pokemon
LV.15 HP 50
G: Little Absorption: 10
Effect: If this attack successfully damages the Defending
Pokemon, remove 1 damage counter from this Pokemon.
GC: Occassional Absorption: 20
Effect: Flip a coin. If heads, remove 1 damage counter
from this Pokemon.
-C Retreat
R Weakness
No. 043
Erica's Gloom
Type: Stage 1 Grass Pokemon (Evolves from Erica's Oddish)
LV.28 HP 70
GC: Petal Dance: 10
Effect: After doing damage, both the Defending Pokemon and
this Pokemon are now Asleep.
GGC: Stinking Smell: 30
Effect: After doing damage, both the Defending Pokemon and
this Pokemon are now Confused.
-C Retreat
R Weakness
No. 044
Erica's Vileplume
Type: Stage 2 Grass Pokemon (Evolves from Erica's Gloom)
LV.34 HP 80
[Pokemon Power] Protective Pollen
Effect: Whenever your opponent's attack damages this
Pokemon (even if this Pokemon is Knocked Out), flip a
coin. If heads, the attacking Pokemon is now Confused.
This power can't be used if this Pokemon is already
Asleep, Confused, or Paralyzed when your opponent attacks.
GGG: Megadrain: 30
Effect: If this attack successfully damages the Defending
Pokemon, you may remove an equal number of damage counters
from this Pokemon.
-CC Retreat
-R Weakness
No. 045 (Foil)
Erica's Bellsprout
Type: Basic Grass Pokemon
LV.12 HP 40
G: Poison (Shiro): 10
Effect: Flip a coin. If heads, the Defending Pokemon is
now Poisoned.
GG: Vine Whip: 30
-C Retreat
R Weakness
No. 069
Erica's Bellsprout
Type: Basic Grass Pokemon
LV.15 HP 50
C: Clumsy Tackle: 20
Effect: This Pokemon does 10 damage to itself.
-C Retreat
R Weakness
No. 069
Erica's Weepinbell
Type: Stage 1 Grass Pokemon (Evolves from Erica's
Bellsprout)
LV.30 HP 70
GC: Dreamy Poison
Effect: The Defending Pokemon is now Poisoned and Asleep.
GGC: Vine Whip
-CC Retreat
R Weakness
No. 070
Erica's Victreebell
Type: Stage 2 Grass Pokemon (Evolves from Erica's Weepinbell)
LV.37 HP 80
[Pokemon Power] Fragrant Trap
Effect: You may use this power only once per turn. Flip
a coin. If heads, choose 1 of your opponent's Benched
Pokemon and switch it with his or her active Pokemon.
This power can't be used if this Pokemon is Asleep,
Confused, or Paralyzed.
GGG: (Happa) Cutter: 50
-CC Retreat
R Weakness
No. 071
Erica's Exeggcute
Type: Basic Grass Pokemon
LV.12 HP 40
C: Eggsplosion: 10x
Effect: Flip 1 coin for each Energy attached to this
Pokemon. This attack does 10 damage times the number of
heads.
PC: Psychokinesis: 10+
Effect: This attack does 10 more damage for each Energy
card attached to the Defending Pokemon.
-C Retreat
R Weakness
No. 102
Erica's Exeggutor
Type: Stage 1 Grass Pokemon (Evolves from Erica's Exeggcute)
LV.31 HP 70
P: Psycho Exchange
Effect: Shuffle your hand into your deck. Draw 5 cards.
GCC: Trample: 30+
Effect: Flip a coin. If heads, this attack does 10 more
damage.
-CC Retreat
R Weakness
No. 103
Erica's Tangela
Type: Basic Grass Pokemon
LV.21 HP 60
G: Vine Strike: 10
GGC: Growing Vine
Effect: Choose 1 of your opponent's Benched Pokemon. This
attack does 20 damage to that Pokemon.
-CC Retreat
R Weakness
No. 114
Erica's Dratini
Type: Basic Colorless Pokemon
LV.14 HP 40
[Pokemon Power] Mysterious Barrier
Effect: Whenever an attack from a Basic Pokemon does 20
or more damage to this Pokemon, that damage is reduced to
10. This ability can't be used if this Pokemon is already
Asleep, Confused, or Paralyzed when the opponent attacks.
CC: Tail Slap: 10+
Effect: Flip a coin. If heads, this attack does 20 more
damage.
-C Retreat
Weakness
P Resistance (Damage -30)
No. 147
TRAINERS
Erica
Type: Trainer
Effect: You and your opponent show each other your hands.
Each player may draw 3 cards.
(If you choose not to draw cards, your opponent may still
draw cards.)
Picture: A picture of Erica
No number (Foil)
Refined Criticism
Type: Trainer
Effect: While attached to your Active Pokemon, return this
card to your hand at the end of your opponent's turn.
(If your Active Pokemon is Knocked Out, this card is
discarded.)
While this card is attached to your active Pokemon,
whenever an attack from this Pokemon does damage, you
may reduce the damage by as much as you like.
Picture: Erica, with her hands clasped together, smiling.
No number
Proper Etiquette
Type: Trainer
Effect: You must have no Basic Pokemon in your hand in order
to play this card.
Show your hand to your opponent. Search your deck for a
Basic Pokemon, show it to your opponent, then put it into
your hand. Shuffle your deck afterward.
Picture: Erica looking over her shoulder, kneeling next to a
plant.
No number
Erica's Perfume
Type: Trainer
Effect: Look at your opponent's hand. If your opponent's
Bench is not full, choose 1 Basic Pokemon is your opponent's
hand, and put that Pokemon on his or her Bench.
Picture: A green bottle being held.
No number
Erica's Attendants
Type: Trainer
Effect: You must return 2 cards to your deck in order to
play this card.
Search your deck for up to 2 Erica's Pokemon, show them to
your opponent, then put them into your hand. Shuffle your
deck afterward.
Picture: Erica with two women behind her, bowing.
No number
Tamamushi City Gym
Type: Trainer (Stadium Card)
Effect: Each player may, during his or her turn, discard 1
Energy card attached to 1 of his or her Erica's Pokemon.
That Pokemon is no longer Poisoned, Asleep, Paralyzed or
Confused.
(This Stadium Card stays in play for the entire battle. If
another Stadium Card is played, this card is discarded.)
Picture: An intersection that has pillars with flowers on
top of them.
No number
Energy Search
Type: Trainer
Effect: Search your deck for a Basic Energy card, show it to
your opponent, then put it into your hand. Shuffle your
deck afterward.
Picture: A robotic arm trying to catch several colored balls.
No number
Recycle
Type: Trainer
Effect: Flip a coin. If heads, take 1 card from your discard
pile and put in on top of your deck.
Picture: A crane that is holding a bandaged Clefairy.
No number
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