Spellers

By the Changeling, Darksong Jester (daiodannen@hotmail.com)

The records on this kith have been lost for a long time, even to the kith itself. Most of the other kith harold their appearance as an omen of either blessings or damnation.Whatever their mission on this world is, they are 1)not telling or 2)don't remember.
If they do remember they cannot say. Something happened to them which caused a strange thing to happen to their magicks.
But, they take their pedicament in stride.

Lifestyle:

They are guardians and protectors.
 

Appearance:

They look like skinny children and teenagers in their mortal seeming. In their fae seeming, they are glorious. They would also be responsible for the legends of "guardian angels", for that is what they look like.
 

Seeming:

Childling: Small and delicate, quick and cunning. This is when they learn the cost of their "accident".

Wilder: Bold but causious. A silent guardian with a great presence. Their eyes speak volumes.

Grump:Unknown and unheard of. Some say that wilders progress to a higher state of being before they become grumps.
Even the wilders aren't sure of that considering how long they remain wilders.
 

Affinity

Any

Birthrights:

Flight: Can fly 21 yards +12 times their Dexterity per round. Cannot and will not fly near non-believers. Can fly in the presence of the truly faithful and the magically inclined.

The Glory of Heaven: When a speller gets angry or protective, they get taller. They increase in size and might. They gain 2 points in  Dexterity, Stamina, Charisma and Appearance. They also get an Intimidation bonus. An attacking opponent must make a Willpower check -3 to attack the speller.

Soft word turns away wraith: Spellers can cast spells of any type with just one word. Cost temporary glamour for temporary effects. Cost permanent glamour for more solid effects.

The pen is mighty: Anything a speller writes can become a potent spell. Cost temporary glamour for temporary effects. Cost permanent glamour for more solid effects.

Frailties:

The Spoken Word: Downside to casting magic with one word is that anytime they speak they cast a spell. Speller cannot speak without a Willpower cheak  -3 and the temporary loss of a Willpower point. (Storytellers descreation on how temporary the loss is.)

The Written Word: Downside to any writing becomeing a spell is just that. Spellers don't write anything except absoluty neccessary.
 

Legacy

Guardian Angel: A Seelie legacy. You are the guardian of the weak. You are the protector of the downfallen. You are the comforter to the faithful. You are guide to the lost.
Quest: You regain Willpower every time you help the innocent without speaking.
Ban: Never speak unless really importent.

*Note on singing*
Speller can and will sing, but only if they need a spell of extreme power. This only cost one glamour unless the song mentions angel, in which case it is free.
 

Outlook (In body gestures and looks)

(A mournful and musing look)

Boggans: (A protective stance)
Eshu: (The thinker's pose)
Nockers: (Hand over eyes, shaking head)
Pooka: (Scratching head)
Redcaps: (A look of mistrust)
Satyrs: (Bugged out eyes and a dropped jaw)
Sidhe: (A bow of the head)
Sluagh: (A look of distrust)
Trolls: (A little bow)