Transcribed from White Wolf Game Studio, not for commercial use or distribution.
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(note: this is a portion taken from the Children of the Inquistion, available for download from White Wolf.)
Lexicon
Anarch: A rebel vampire who rejects the authority of the elders.
Antediluvian: One of the thirteen "third generation" Kindred; a grandchilde of Caine. Each founded one of the clans.
Archon: A powerful Camarilla warrior charged with enforcing the Masquerade and the Six Traditions.
Assamite: A vampire clan of Diabolists turned assassins. Its members kill for anyone who pays their price in blood.
The Beast: The hateful drive that pushes a vampire to become a monster. The urge to frenzy.
Blood Bond (Blood Oath): A mystical rite binding the will of one vampire to another.
Brujah: Once the philosophers of the undead, the members of this clan have since devolved into violent rebels.
Camarilla: A worldwide sect composed of seven clans and free Kindred which was created primarily to enforce the Masquerade.
Caine: The first child of Adam and Eve; thought to be the first vampire.
Cainite: A vampire, usually one of great age.
Caitiff: Clanless Kindred, generally held in scorn.
Clan: A group of vampires descended from a particular Antediluvian.
Diablerie: The act of slaying and drinking the blood of another vampire, and thereby absorbing its power; one who practices diablerie is known as a Diabolist. Many Kindred view diablerie as the ultimate crime.
Elder: A vampire who is over 300 years of age; generally also a member of the conservative faction. Note that some anarchs from the original anarch revolt are now elders.
Embrace: The bite; the process of transforming a human into a vampire.
Frenzy: A state of berserk bloodlust; the Beast unleashed.
Followers of Set: Masters of moral degradation, the members of this clan take great delight in the decay and corruption they cause.
Gangrel: A clan of wild Kindred whose ability to turn into animals causes them to become more animal-like with each passing year.
Gehenna: The Kindred version of Armageddon; the night when the Antediluvians shall awaken to consume their young.
Generation: The distance of a vampire in Caine, the first vampire, in terms of sires.
Ghoul: A mortal who regularly feeds on the blood of Kindred and thereby gains superhuman abilities and a greatly extended lifespan.
Giovanni: Ensconced behind a facade of respectability, this vampire clan of rich business tycoons spends many of its nights among the dead, performing ghastly rites of necromancy.
Golconda: Kindred salvation. A vampire who attains this state is freed from bloodlust and the urges of the Beast.
Harpy: A member of a clique of powerful, meddling Kindred who believe it is their role to determine everyone else's status.
Haven: A vampire's home, where he sleeps during the day.
Inconnu: A mysterious sect of ancient vampires.
Inquisition: The war waged by humans against vampires and other supernatural creatures during the thirteenth, fourteenth, and fifteenth centuries.
Justicar: A Camarilla judge, investigator and enforcer.
Jyhad: The neverending struggle of the Antediluvians, using lesser vampires as pawns. The Jyhad finds expression in the anarch wars, the oppression of neonates by the elders, and the Sabbat-Camarilla war.
Kindred: Vampires.
Kine: Mortals.
Lasombra: One of the vampire clans which founded the Sabbat; the clan is renowned for its members' affinity with darkness and the night.
Lupine: A werewolf. Lupines are the ancient enemies of the vampires.
Malkavian: A clan of vampires whose members are known for their exceptional insight and raving lunacy.
Masquerade: The effort to shroud the existence of the Kindred from the world of mortals.
Neonate (Childe, Fledgling): A young vampire, only recently Embraced.
Nosferatu: A clan of hideously ugly vampires whose members spend more time in the sewers than on the streets.
Prince: The vampiric ruler of a city; used for both men and women.
Ravnos: A clan of tricksters and connivers, these vampires crisscross the globe, rarely settling in one place.
Sabbat: A global organization of two clans and free Kindred that grew out of the first anarch rebellion. The Sabbat is the Camarilla's primary enemy.
Sire: The parent and creator of a vampire; used for both men and women.
Toreador: The vampire clan of artists and dilettantes.
Torpor: A state of suspended animation entered by vampires who are gravely wounded or on the verge of starvation.
Tremere: A vampire clan; however, its members were originally human wizards, and turned to vampirism during the Middle Ages.
Tzimisce: Perhaps the most inhuman of the clans; the vampires of this line are infamous for their ability to mold and shape the very flesh of their bodies - or that of others.
Vaulderie: The ritual blood pooling and blood drinking practiced by the Sabbat. This ritual can break even a centuries-old Blood Bond.
Ventrue: The aristocratic and influential clan ruling the Camarilla.
Vitae: Blood.