Other Strategies to Defend Yourself With...
Back to my Red Alert Page Other ways to kill the enemy with...
Last Updated 4/6/97
Riflemen-
These can protect your base against rampaging rocketmen, insane engineer
capture attempts, and those annoying paratroopers that like to drop by.
Its a good idea to spread them throughout your base (they are also handy
crate openers). A group of riflemen may be able to defend your base against
tanyas, that is if the tanya doesn't fire at your guys.
The best use of these guys come at the beginning of the game. Make sure you always have a group of these at your base. One reason is to kill any riflemen your opponent has sent towards you (to scout the map) before they get to your base. Also, they're handy to counter the Infantry Rush at the beginning of the game.
Rocketmen- These infantry are great for defense. Rocketmen are handy anti-aircraft units. Spread these throughout or around your base for good air defense. These are better then the AAguns (especially the SAMs!) because:
1. They are mobile. (Useful to defend your oretrucks out in the ore)
2. They can attack ground as well. (AAguns can't do anything like that)
3. They take zero power. (If your powerplants take a beating rocketmen can save you against the air attacks that are coming your way.)
These guys are the Answer to the early tankrush that occurs at the beginning of the game. While your opponent is busy making out all the tanks he can make, you will be doing the same and you'll be making rocketmen. Just don't let your rocketmen get squished and five of them can easily destroy a tank.
Grenade Infantry- I wouldn't worry much about Grenader attacks except at the beginning of the game. Then you can only hope your riflemen will save you.
Medics- I can't think of much to do with these units. They are handy to heal the tanyas and rocketmen that get hurt.
Engineers- Engineers are great fixer uppers in times of crisis. Always have a few around. If your oppenent does an air attack on your cy or any crucial structure, has enough air units to finish the job, but they are seperated by a few seconds have your engineer go into the building and presto! the enemy's attack failed. Its always a good idea to have an engineer next to your first construction yard. That way if your opponent tries an Infantry Rush, Tank Rush, or anything else your engineer can save your cy keeping you in the game.
Have pillboxes, flamethrowers, dogs, and riflemen around to counter engineer strategies.
Spys- To defend your base against those annoying spies you can do one of the following:
Have lots of guard dogs around.
Always have an eye out for that mysterious soldier of yours that comes out of the shroud and is running towards to your base. Strange how you can't give it orders. Hmm....
Mine around your buildings. I don't reccomend this. I think its an overall bad idea to place ANY mines in your own base.
Build walls around your buildings. Why not? Walls are el cheapo and they'll work. You don't have to use the concrete walls, simple sand bags and barb wire will work fine. Spies can't shoot at all so there is no way it can get its way through.
Thiefs- To defend your base against thieves is the same way to defend your base against spies with the exception that your units will actually fire at these units instead of waving at spies as they go by.
Infantry Rush- Engineers aren't going to help since your opponent will immediatly kill them when his infantry army gets to you. Only tons of riflemen (and a pillbox or flamethrower if you can make them yet) will be able to effectively counter the enemy. The best way to prevent an Infantry Rush is to have a large number of riflemen ALREADY OUT.
Tanyas- To defend against these female James Bond type units you'll need to do some quick thinking. To prevent tanyas make sure you not only have tesla coils, flame throwers, and pillboxes up around your base but also IN your base. (Flame towers are not that effective against tanyas) Having guard dogs around will help as well, but don't rely on your riflemen. That tanya will more then likely shoot your riflemen from a distance.
What if the tanya has already invaded your base? Then you better act quick. Building a flame tower/ pillbox and placing it in the tanya's path is an effective way to kill it. Right before the tanya enters one of your buildings, sell it. You'll get some money and you'll have some infantry that's right next to the tanya that may/or may not kill here. Mines will hurt tanyas but I doubt anyone is stupid enough to place mines in their own base. The best way to defend against tanyas is, that's right you guessed it: Barbed Wire. Placing walls around your crucial buildings (Don't do this to the ore refinery, barracks, and war factory unless you are really stupid) will prevent the tanya from entering. She can't get rid of the wall by herself (her pistol is pwerful, but not THAT powerful).
Do not use tanyas as a defense unit. Tanyas will just stand there and not shoot unless you do it manually. If you have to do it manually, then what use is that for a defense unit?
Medics- Medics can't really defend, but I don't know where else to include them. They're handy when they are placed with infantry armies, since they'll start healing as soon as any infantry get hurt. Have two medics together because medics are retarded and can't heal themself. Medics can also be placed in guard mode. The medic will be running around, healing anyone within sight radius.
More info will come to this page soon.
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