Item User
This is the first step towards becoming a magic user. He/She is very helpful if you have equipped the gun and an item throwing ability with them. Your main units should've learned essential skills from this job in order to succeed.
Required Skills | Recommended Skills |
All 3 Potion Skills - Try to get all 3 | Item Throw Skill - Saves your movement by throwing item to the unit in need |
Feather of Pheonix - 100 % Resurrection guaranteed | |
Auto Potion - This item uses the most highest, available potion you have in your inventory when necessary | |
Mainenance - Guard from Weapon and/or Armor, breaking or steal | |
Item Search - Make sure at least one character learns this skill if you want to find the Materia Blade. There are very useful weapons around the maps as well! |
Knight
Your front units in tough battles, but however, all of your battle skills aren't very godd compared to the Holy Knight's skills.
Required Skills | Recommended Skills |
Armed Guard - Block with your weapon. An easier chance of blocking | Armor or Weapon Destruction - A slight chance of destroying an enemy's armor and/or weapon, but usually does. However, let the Holy Knights do the breakings at the end. |
Equip Heavy Armor - Equip heavy armors to the units that cannot do so which will add more HP to your unit(s). | Equip Sword - Allows you to equip sword to the units that cannot be equipped. |
Archer
The Archer has a long range attack unit. Since the maps in this game ae quite small, you can almost target any unit in a single turn.
Required Skills | Recommended Skills |
Concentration - It guarantees to hit the target; no miss | Any Charge Skills - Charge a weapon and increase its damage when inflicted |
Monk
She fights martial arts style with bare hands. She is very helpful in battles and can add strength to a unit if she in it. On the plus side, her skills are really unique.
Required Skills | Recommended Skills |
Hadoken - Sounds familiar, eh? Just a long range attack | Rapid Punches - sufficient damage, but constrained to adjacent squares |
Chakura - Restores some HP and MP to the user and the adjacent units closest to you | Steal Beat - Allows you to attack before enemy does. Sort of a counter |
Raise - Restores full life | |
HP Restoring Movements - Restores some HP as you move around the battle map. Don't expect much from it though | |
White Mage
White magic is used as healing power and also for defending against evil.
Required Skills | Recommended Skills |
Gaeal, Gaealga, Gaealja Magics - Restores HP | Alraise - Raise up HP to its maximum capacity |
Raise - Restores life, alittle bit more HP than Feather of Phoenix | |
Esna - Cure all abnormal status | |
Holy - Ultimate White Magic attack. Tends to be very useful towards the end of the game | |
Regenerator - Regenerates HP after it's turned on. It has a tendency to recast again and again when the unit is repeatedly attacked, therefore losing a chance to restore HP | |
Black Mage
Black magic is offense-oriented, the main pose of your offense
Required Skills | Recommended Skills |
All Fire, Ice, & Thunder Magics - Your basic Black Magics which are very helpful if you get every one of them | Levitation Move - This allows you to move to the danger areas of the map without anything happening to you. This skill is immune to any ground related attacks |
Magic Attack Up - Enhances your magic attacks by far. It beates equipping with any powerful staff | |
Time Mage
She is able to manipulate time whenever needed. It is your decision to use this skill effectively.
Required Skills | Recommended Skills |
Haste, Slow, & Stop - Main time spells. Stop is preferred before Slow | Higher Haste, Slow, Stop Spells |
Short Charge - Decreases your charge time for casting magic | |
Teleport - Useful, but it has a chance of failure | |
Flare - The Ultimate time attack magic | |
Summoner
Summons are the big and wild monsters, all good, that come to your aid when you call for them. Most of these summons have limited use, meaning you can only use them for a certain number of times. There are some minuses of their uses: They don't cover all the map, they are weaker compared to other magics, and the charge times take forever. The animation are very cool, but since it takes too long to use, try to avoid it and use it when REALLY necessary.
Required Skills | Recommended Skills |
Faery - Restores HP. Good enough to rival Gaealga, with larger target area | Any Summon Spells - Collect all because these are very useful |
Bahamut - The most amazing piece of summon in all of the FF games, although, like the others, it can't cover the whole map and can't kill a full HP unit | |
Decrease MP use in Half - Probably the most useful skill to gain from this job | |
Thief
This character is capable of stealing almost anything you tell him to, but she has such low physical damage to others that she's not quite worth it.
Required Skills | Recommended Skills |
Steal Heart - Charms your opposite sex of the enemy unit. You can't control a charmed enemy unit, but it inflicts a large amount of damage to the enemy, but takes some damage to your unit as well | Collect Remains - Allows you to buy some items at cheaper price after killing monsters |
Move +2 - Move further and capable of running away further | |
Now here is just a the rest of the jobs available...
- Squire - the most basic job you start with. This character has a BASIC SKILL COMMAND. Abilities include HEAL which recovers abnormal status effects without consuming MP. A Squire's weapons include a knife, sword, axe, mallet, and a mace.
- Chemist - The only job that handles recovery items. The Chemist has a ITEM COMMAND, POTION ABILITY, which administers a liquid which restores allies' HP, and carries weapons such as a knife and a gun
- Mediator - A mysterious warrior who can charm enemies into changin sides. He has the TALK SKILL COMMAND, INVITATION ABILITY, which lures the enemy into joining your party, and weapons consisting of a knife, and a gun.
- Oracle - A job with the ability to deteriorate enemy forces by causing status abnormalities. Has the use of a YING-YANG MAGIC COMMAND, with an UNDEAD ABILITY, that turns a target into an undead creature. Has weapons such as a staff, rod, dictionary, and a stick.
- Geomancer - Attacks with the power of the earth, with the ELEMENTAL COMMAND, a HELL IVY ABILITY which is vines that attack the enemy, inflicting upon them the Stop status. Has the use of a sword and an axe.
- Mime - A warrior who mimics your allies' actions, having no COMMANDS, a variety of ABILITIES, and no use of any weapon.
- Lancer - An expert with a spear and devastating high-jump attacks (reminds you of someone, eh?). Has the JUMP COMMAND, HORIZONTAL JUMP 2 ABILITY which the jumping range is expanded to 2 Panels, and has a spear as a weapon.
- Samurai - A powerful swordsman from a distant land with the DRAW OUT COMMAND, a BIZEN BOAT ABILITY which reduces MP of surrounding enemies, and a katana for a weapon.
- Ninja - An expert in stealth attacks and throwing weapons with the THROW COMMAND, a KNIFE ABILTIY which attacks enemies with expertly thrown knives. Also, has a Ninja sword, knife, and mace for weapons.
- Calculator - A warrior who selects his targets by numerical calculations with the MATH SKILL COMMAND, a LEVEL ABILITY which uses experience level as the object of the calculation. Has a Dictionary and a stick for weapons.
- Bard - One who encourages and protects allies with his singing by using the SING COMMAND and a LIFE SONG ABILITY which recovers the HP of al allies on the battlefield. Uses a musical instrument.
- Dancer - Her enchanting dance has various effects on the enemy. She uses a DANCE COMMAND and a WITCH HUNT ABILITY which reduces MP of all enemies on the battlefield. She uses a knife and a cloth.
This page was created with the help of HTMLPad on January 11, 1998.