Here look at this update.Marvel Super Heros Vs X-Men.
Rumor is that a PlayStation version of Turok: Dinosaur Hunter is being made. Although the game is supposed to be a Nintendo 64 exclusive, Acclaim apparently feels that a similar title would do well on PlayStation. A PlayStation version would probably have a different name, with the "Turok" prefix and different weapons/level design. Like any game that's exclusive
Better yet though is news that Turok 2 for N64 is already under development, with features that had to be excluded from the existing game, as well as tons of new stuff the developers thought of while creating the original. Turok is one of the most widely anticipated N64 titles and perhaps deservedly so. German gamers will get an extra treat in the shape of a special edition. German anti-violence laws are so strict, that Acclaim has produced a version of the game featuring robot rather than human enemies/casualties. Turok: Dinosaur Hunter will launch in March, for Nintendo 64.
Clayfighter Extreme for PC and Clayfighter 63 1/3 for Nintendo 64 are both nearing completion on their respective formats. The new Interplay fighting game will feature all your favorite characters from the previous games like Blue Suede Goo, or bad Mr. Frosty, as well as a few new surprises. This new incarnation of Clayfighter was originally intended to appear on M2, and Interplay's decision to switch over to N64 and PC appears to be a clever one, since M2 has yet to show up.
Changes in gameplay include real 3D arenas allowing ring-outs and breakage - although the sprite-based characters will remain. The revolutionary "Claymation" process has been retained, giving the whacky fighters a distinctive appearance, but the fighting system has been updated and "borrows" elements from its contemporaries. Combos and juggling being the most obvious additions.
With the N64 possessing the smeared-looking hi-res texture maps it looks great typical of the machine, and the PC version looking a little more like the previous Clayfighter games.
Game publishing power assures Saturn community that the Saturn is not forgotten. You may have remembered an earlier report that GT Interactive had put Saturn software development on hold, or TBD (To Be Decided), pending a reevaluation of the platform's viability. Since then, aparently GTI has a few more titles.
Although release dates haven't been set, it looks like
GT will be redistributing several previously published
titles, as well as publishing some long awaited games.
Among those are:
Area 51
Return Fire
Mortal Kombat Trilogy
Trash It
Release dates have not been set yet.
Publisher GT Interactive has announced that it plans to break into the world of development. The company which has made its name and fortune marketing and distributing other people's games is set to launch Seattle based Cavedog Entertainment. Cavedog's first game, Total Annihilation, will be available at the end of this year.
GT recently acquired developer Time Warner Interactive Europe, and also owns creative house Humongous, which is best known for kiddy software. Humongous' creative director Ron Gilbert will be setting up Cavedog.
A number of Psygnosis games have slipped their release dates. Among the three is Tenka which has been put back to the spring. Apparently, the game is all but finished and the decision to delay is being described internally as 'strategic'.
Discworld 2 has also slipped. The PlayStation adventure has been delayed due to the late appearance of the PC original last year. And Thunder Truck Rally is also late. Developer Reflections had been concentrating on getting Destruction Derby II out the door.
Psygnosis says its 'delay rate' is no worse than any other company's,(That is at least true) and points out that it simply has more games to publish than most.
Interplay Productions announced today they will release a strategically priced four-CD set full of classic Forgotten Realms computer games. Due to release in April, the Forgotten Realms Archives is the only compilation that includes all 12 original Forgotten Realms PC titles for the first time in one collectable boxed set - representing more than a decade of AD&D computer game development (certain titles are used under license by SSI, Inc.). Even more appealing, the set includes the popular Eye of the Beholder series. Interplay owns the exclusive license to produce all electronic entertainment games for TSR's Forgotten Realms and Planescape product lines.
"This is sure to become a collectable item for the AD&D enthusiast," stated Mike Markin, marketing manager of the AD&D division at Interplay. "This collection is also a great place for the novice AD&D player to begin because if furnishes the entire Forgotten Realms computer game history and it will offer months and months of gameplay."
Many of the titles in the compilation offer the player the opportunity to transfer their characters between games. The months of gameplay that leads to a strong character in Eye of the Beholder, for example, can be used in both of the sequels that follow. The ability to carry a character into a new adventure instead of starting from scratch is one of this compilation's most appealing features.
The twelve game boxed-set will include: Pool of Radiance, Curse of the Azure Bonds, Hillsfar, Secret of the Silver Blades, Pools of Darkness, Eye of the Beholder, Eye of the Beholder II, Eye of the Beholder III, Dungeon Hack, Gateway to the Savage Frontier, Treasures of the Savage Frontier, and Menzoberranzan.
In the wake of Final Fantasy VII's record-breaking first weekend in Japan, SCEA has officially announced the US release date. The english version will be made available on September 7, 1997.
SCEA anticipates a similar response to the game's release here in the United States as in Japan. To handle the projected demand, Sony will begin preselling Final Fantasy VII in July and August. Gamers will then be able to pick up the game on the day it is released.
Sony Computer Entertainment America will implement an extensive pre-sell program during July and August allowing gamers to reserve their copies of Final Fantasy VII before the official launch date."
The original project name was Artemis. A PC version was expected first with 32-bit console versions to follow, but when 3DO (which at the time still owned the M2 hardware rights) extended some support, the project underwent a transformation as did the company.
The game itself changed from an orthogonal design to a complete 3D realm and the name was changed to "Power Crystal". This was before when the M2 was a single PPC 602 CPU as compared to the dual processor set-up it has now. "M2 really is the single finest piece of hardware we've worked with. Its power will hit the world of entertainment software like a tidal wave." says Andrew Whittaker. "To call it a quantum leap forward is such a gross understatement that it does it injustice."
At this point in time, Power Crystal is one of the few known M2 projects being developed in the UK.
Now that Enix has answered the lingering Dragon Quest question, more plans for the company's expansion into 32 and 64-bit markets have been announced. Enix has announced that they have 13 different titles in development for the three major platforms. All of the games currently in development will be system-specific, as opposed to being produced on multiple platforms.
Games will continue be allotted to the systems on the basis of how well the systems sell... So Enix is concentrating on PlayStation development for now, but are leaving their development options open in the unlikely event that the Saturn or Nintendo 64 begin to emerge as a dominant platform. This is consistent with Enix's image as a conservative company that uses its incredible influence only to support the industry leaders, not to help make them. It's the PlayStation's wide user base, as well as its CD format, that Enix points to as the basis for it being chosen to host Enix's flagship Dragon Quest series, a decision that was made only weeks earlier.
Enix will announce their next title (a Saturn game) at the April Tokyo Game Show, and plans to announce 9 more titles within the year. Among them, Enix promises, are a number of "new type games that will surprise gamers."
Electronic Arts announced its first PC gaming accessories bearing the industry's top-ranked interactive sports brand, EA Sports. The products, the EA Sports/Gravis Multiplayer PC Game System and the EA Sports/Gravis Game Pad Pro, are both designed to bring fast pace and play control to personal computers. This deal also marks the first time that the EA Sports brand has been licensed to a third-party developer.
"PC customers have long envied the dedicated video game system controllers for their ease of use and unsurpassed game control," said Don Transeth, vice president of sports marketing at Electronic Arts. "As part of EA Sports' aggressive entry into the PC market this year, we teamed up with Gravis to deliver PC game controllers that meet the demands of hard-core gamers who thrive on the processing power of a PC but want the quick reaction time that a traditional game pad offers. EA Sports games have always been about head-to-head competition and the Gravis controllers bring this level of tournament-play to the PC platform."
The EA Sports/Gravis Multiplayer PC Game System, designed and distributed by Advanced Gravis Computer Technology, contains a Gravis GrIP MultiPort game connector that allows up to four players to use the same PC to compete head-to-head. The Multiplayer PC Game System comes bundled with the full retail version of Triple Play 97, EA Sports' top-selling baseball game.
The EA Sports/Gravis Game Pad Pro, also designed and distributed by Gravis, is the first of a new class of accessories designed to emulate the precise game controls previously only available on video game consoles. The GamePad Pro comes bundled with EA Sports' Madden NFL Football Limited Edition software.
It is now known that Namco CEO Masaya Nakamura is to head up a new CG production studio in the US, to oversee the devlopment of CG movies for Namco games, as well as a rumored full length movie feature, similar in style to Namco's existing Tekken/Soul Blade movies.
Pixar proved that audiences would pay to see a computer animated feature, but to date has found itself in the enviable position of being the only company in a position to produce such a film. Namco has big ambitions in this department, fueled by the energy and and bragadoccio of Nakamura, a famous figure in the Japanese gaming industry. Although current rumor-mongering points at a full length Tekken movie as the new CG studios first project, Namco is comitting to nothing solid at this point.
Interplay has pushed back some of their Saturn development titles, due to slow development times. Here are the updates:
Wild 9s - 4th Quarter VR Baseball - 2nd Quarter Caesar's World of Gambling - 2nd Quarter
AM2's Model 3 arcade racer is now firmly established in arcades across America and Japan and setting the world on fire with a combination of Daytona-sharp gameplay and mouth-watering graphics. The Model 3 technology used in Virtua Fighter 3 has been put to even better use here, with near photographic-quality action zipping by at a steady 30 frames per second, or 60 fields per second, depending on how big a nerd you are. Good news for Saturn owners - this project has been lined up right behind Virtua Fighter 3.
Capcom has already announced an arcade title to follow their popular
X-Men vs. Street Fighter. Slated to be released this summer, Marvel Super Heroes vs. X-Men is said to use
the new tag team system and (as with the X-Men vs. Street Fighter) it will most likely use almost unchanged
character sprites. MHS vs. X-Men will also feature a new "joke" character designed by a member of Tonnels,
Japan's most popular comedic duo.
NOTE: This is a mistake the news is that Marvel Super Heroes vs. Street Fighter was the anouncement
Sorry about that. But it's not that far from bad that it couldn't be done. AND would make a good game. There Capcom...Make MSH vs. X-Men!
Ultimate Racer by Acclaim
Condemned by Acclaim
Turok 2 by Acclaim
Quarterback Club '98 by Acclaim
WWF Wrestling by Acclaim
Quake 64 by Midway
Joust X by Midway
Mace: The Dark Age by Midway
San Francisco Rush by Midway
Centipede X by Midway
Mortal Kombat Mythology by Midway
Kirby 64 by Nintendo
Sim City 2000 by Imagineer
Sim City (64DD) by Nintendo
Sony's official Yaroze website is up and running Sony's Net Yaroze will allow gamers to program their own PlayStation games using C++ As well as handling orders for the system, the website also has an informative FAQ, and an exclusive memebers' area that you can only access with an owner's password. Inside the restricted area, Yaroze owners will be able to chat live with other Yaroze users, as well as receive 24 hour online support from Sony. In addition, programmers can upload their games and download other programmers' games.
Check out the site at:
The Net Yaroze will be available in late March, 1997. Advance orders are being taken now on the site.