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Tuesday, April 27th 2001.

GREAT NEWS. The Lancers Reactor posted a Q&A with Jorg Neumann, FreeLancer Lead Designer who gave them a lot of new information. Here is a small piece of the interview:

TLR: Can you tell us a bit of the Team behind the game? We heard that you hired renowned resources like Terry Borst, Craig Mullins and Harald Bilker. The team must be pretty first-class?

Jorg Neumann: A game that is as massive and vast as Freelancer requires a lot of people's hard work. We have brought in artists from all over the world (Texas, Great Britain, Los Angeles, Korea, and the Ukraine) to create the unique look and huge amount of detail of the game world – we had writers from Hollywood, musicians and sound designers from all over the US and we ended up creating an all-new department here in Austin for our real-time cinematics (RTC). Some of the industry's most experienced people have been assembled to make this game: we have a healthy mix of veterans (from Wing Commander I-V, Strike Commander, Privateer, Ultima VI, Bioforge, Crusader and many other games) and talented and excited new talents.

You absolutelly must click HERE to read the whole interview!


TLR also posted a new screenshot. To see it click on the small image bellow:

Tuesday, April 17th 2001.

I found some news on ZDNet. They say that:

Despite the departure of Chris Roberts and acquisition by Microsoft, Digital Anvil's epic space sim is still under intense development.

And further:

Count on Freelancer to be released sometime between November 2001 and April 2002.

OK something is moving... maybe this is not vapourware after all. The whole article can be found here.


Also I changed the poll question. Feel free to vote. The results are interesting and after this and another poll we will see the average system of my readers.

Monday, April 02nd 2001.
Old Digital Anvil site has been integrated in Microsoft's web site. Maybe it is a good sign. Otherwise there is no other news...