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Description |
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In
my oppinion this is the most impotrant vehicle in the game. Because
without money you can do nothing. It's recommended to have at least
2 harvesters per refinery. |
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This
is the most effective NOD vehicle. It has very long range and does
a lot of dammage. Great for base deffence but excellent for attack
but it moves very slow and must deploy. Protect it against air attacks |
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Great
for sneak attacks on enemy base. Load it with cyborg commando and
four engineers and go into enemy base. Use one more with some units
as decoy first. |
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This
vehicle isn't very usefull. I don't use it at all. |
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Excelent
for scouting and great for attacks on enemy harvesters and voulnerable
units. Use it in groups of 4 to 6. |
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Excellent
against infantry units. Great for deffence against engineers. |
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Use
this vehicle to expand your base. |
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Detects
cloaked and underground units. |
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Repairs
your vehicles. |
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This
vehicle is usefull for sneak attacks on enemy base and great for
scouting. It must decloak when it fires (kinda like Klingon Bird
of Prey). |
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Good
for defending your base. It can deploy to make some sort of turret.
Then it is much harder to kill. |
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Air
Units |
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This
unit is based on alien technology. Great for attacks on enemy units
and structures. Does a lot of dammage but it is best used in groups
of 3 or 4 units. |
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Great
against infantry but not much use against anything else. |