P1 Infinite Health | 800BDB00 0090 800CD1A0 0090 800CD1A2 0090 |
P1 No Health | 800BDB00 0000 800CD1A0 0000 800CD1A2 0000 |
P1 Infinite Special Meter | 800CD36C 0050 800CD36E 0050 |
P1 Can't Charge Up Special Meter | 800CD36C 0000 800CD36E 0000 |
P1 Only Needs to Win 1 Round | 800CD49E 0200 800CD4A6 0002 |
P1 Character Modifier | 800CD140 ???? |
Most Hits Instantly Kill P1 | 801CD19C 0020 |
P1 Special Moves Disabled | 800CD1AE 0021 |
P1 Cannot Do Special Moves That Require a Punch Button & Has Difficulty Blocking | 800CD1A4 0020 |
P1 Cannot Do Special Moves That Require a Kick Button & Has Difficulty Blocking | 800CD220 0020 |
P1 is a New Color (other than previously available) | 800CD1BA 0020 |
P1 Tends to Warp Around a Lot | 800CD1B8 0020 |
P1 Turbo Speed-up | 800CD1C0 0020 |
P1 is Very Fast and Warps Around a Lot | 800CD1C2 0020 |
P1 is Invisible at Times | 801CD196 008B |
P1 Becomes Unable to Move After Hit and Continues That Way Until Knocked Down | 800CD1B2 C350 800CD1B4 1647 |
P1 Gets About 1.5 Seconds of Hang Time When Jumping | 800CD306 0020 |
When P1 Gets Hit By a Strong Attack, He is Knocked to the End of the Screen; Cannot be Knocked Down | 800CD1B6 0020 |
P1 Most Attacks Are Modifier | 800CD1B0 ???? |
P1 Instant Recovery From Projectiles | 800CD1B4 0004 |
P1 Most Projectiles Are Very Slow & Sometimes Two Are Released | 800CD1D4 0000 |
P1 Most Projectiles Are Medium Speed & Sometimes Two Are Released | 800CD1D4 0001 |
P1 Most Projectiles Are Fast Speed & Sometimes Two Are Released | 800CD1D4 0002 |
P1 Projectiles Are Mega-Fast With Instant Recovery | 800CD1D4 0040 |
P1 Projectiles Don't Work Properly | 800CD1D4 0020 |
P1 Super Projectiles Look Normal | 800CD1D6 0000 |
P1 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit | 800CD1D4 100A |
P1 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground | 800CD1E4 0020 |
When P1 Gets Hit, They Turn Into An Animal | 800CD316 0020 800CD316 0020 |
P2 Infinite Health | 800BDB04 0090 800CD514 0090 800CD516 0090 |
P2 No Health | 800BDB04 0000 800CD514 0000 800CD516 0000 |
P2 Infinite Special Meter | 800CD6E0 0050 800CD6E2 0050 |
P2 Can't Charge Up Special Meter | 800CD6E0 0000 800CD6E2 0000 |
P2 Only Needs to Win 1 Round | 800CD812 0200 800CD818 0002 |
P2 Character Modifier | 800CD4B4 ???? |
Most Hits Instantly Kill P2 | 800CD510 0020 |
P2 Special Moves Disabled | 800CD522 0021 |
P2 Cannot Do Special Moves That Require A Punch Button & Has Difficulty Blocking | 800CD518 0020 |
P2 Cannot Do Special Moves That Require A Kick Button & Has Difficulty Blocking | 800CD594 0020 |
P2 is a New Color (other than previously available) | 800CD52E 0020 |
P2 Tends to Warp Around a Lot | 800CD52C 0020 |
P2 Turbo Speed-up | 800CD534 0020 |
P2 is Very Fast and Warps Around a Lot | 800CD536 0020 |
P2 is Invisible at Times | 801CD50A 008B |
P2 Becomes Unable to Move After Hit And Continues That Way Until Knocked Down | 800CD526 C350 800CD528 1647 |
P2 Gets About 1.5 Seconds of Hang Time When Jumping | 800CD67A 0020 |
When P2 Gets Hit By a Strong Attack, He Is Knocked to the End of the Screen & Cannot Be Knocked Down | 800CD52A 0020 |
P2 Most Attacks Are Modifier | 800CD524 ???? |
P2 Instant Recovery From Projectiles | 800CD528 0004 |
P2 Most Projectiles Are Very Slow & Sometimes Two Are Released | 800CD548 0000 |
P2 Most Projectiles Are Medium Speed & Sometimes Two Are Released | 800CD548 0001 |
P2 Most Projectiles Are Fast Speed & Sometimes Two Are Released | 800CD548 0002 |
P2 Projectiles Are Mega-Fast With Instant Recovery | 800CD548 0040 |
P2 Projectiles Don't Work Properly | 800CD548 0020 |
P2 Super Projectiles Look Normal | 800CD54A 0000 |
P2 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit | 800CD548 100A |
P2 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground | 800CD558 0020 |
When P2 Gets Hit, They Turn Into An Animal | 800CD68A 0020 800CD68C 0020 |
Infinite Time | 800CD85A 0062 |
Most Attacks Pass Through Both Players | 801CD198 0020 |
Players Can Only Be Hurt By Projectiles and Throws | 801CD198 0000 |
Difficulty is 1 Star | 800D06B6 0000 |
Difficulty is 2 Stars | 800D06B6 0001 |
Difficulty is 3 Stars | 800D06B6 0002 |
Difficulty is 4 Stars | 800D06B6 0003 |
Difficulty is 5 Stars | 800D06B6 0004 |
Difficulty is 6 Stars | 800D06B6 0005 |
Difficulty is 7 Stars | 800D06B6 0006 |
Difficulty is 8 Stars | 800D06B6 0007 |
Turbo 1 | 800CD024 0000 |
Turbo 2 | 800CD024 0100 |
Turbo 3 | 800CD024 0200 |
Turbo 4 (Will Appear as Turbo 5, But is really Turbo 4) | 800CD024 0400 |
Turbo 5 (Will Appear as Turbo 4, But is Really Turbo 5) | 800CD024 0300 |
Quanity Digits to Accompany Character Modifiers | |
0100 - Demitri 0200 - Talbain 0300 - Victor 0400 - L.Raptor 0500 - Morrigan 0600 - Anakaris 0700 - Felicia 0800 - Bishamon 0900 - Rikuo 0A00 - Sasquatch 0B00 - Huitzil 0C00 - Pyron | |
Quantity Digits to Accompany Most Attacsk Are Modifier | |
0000 - Light Punch 0001 - Medium Punch 0002 - Hard Punch 0003 - Light Kick 0004 - Medium Kick 0005 - Hard Kick 0006 - Crouching Punches 0007 - Crouching Kicks 0008 - Crouching Sweeps |