History
The Claymoore mine was first excavated in 789 AB by Amananca
Claymoore, a fairly well liked dwarf from Emond's Field.
Amananca eventually stopped returning to town, and the towns
folk sent out a brave adventurer to find him. The young
adventurers name was Arachnos Hawkethorne, and he never
returned. Since then, rumors have begun to circulate of
a vast fortune hidden inside. Many people have gone to get
the "treasure" but none have ever returned. The mine has
now sat abandoned for 35 years.
Enterance: There is a slight, damp breeze emenating from the
mine. There is a dank, mouldy smell to the breeze, and you can
hear running water off in the distance. Dry leaves, twigs, and
cobwebs are hanging around the enterance.
As you enter the mine, you see rails running off into the
darkness. There is a rusted pick axe to your left, and a
pile of rusty spikes. The dust on the floor has been disturbed
in such a way as to indicate something has been dragged
through. There are small blood smears on the wall and the
ground.
1. There is a spider feasting on the corpse
of some animal
(deer) that it pulled in from one of its traps.
As the
PC's enter the room, the spider turns, gurgles
a bit,
and attacks.
Huge Spider: Size: M THAC0: 16
AC: 6 #AT: 1 HP: 11 DMG: 1d6
Exp. Value: 178
If the webs on the ceiling are burnt, a rotting
Dwarves carcass
will fall to the floor.
The following items are found on the dwarfs body:
Healing Potion
(will break upon hitting groung, unless
a 1 is roled on a 1d6)
Gem (25gp)
35 sp
Ring of Protection
+1
2. If the PC's do not look up, they will not
see the Crab
Spider hanging on to the roof. It will
drop onto the character
with the most HP, (just to be nice), attack,
and jump away.
It cannot be suprised.
Crab Spider: Size: M THAC0: 19
AC: 7 #AT: 1 HP: 10 DMG: 1d8,
poisonExp. Value: 95
Within the piles of bones and refuse there
are 37pp, 15gp,
and a dagger of throwing +3. The dagger
look tarnished, but
good.
3. This room is full of spiderwebs, and the
sound of running
water is heard. Nothing can be seen
moving around, and
unless the webs are burnt, a water spider
will attack
the person in front. The other spider
will join in on
the attack one round later.
Water Spider: Size: M THAC0: 16
AC: 5 #AT: 1 HP: 15, 18 DMG: 1d4,
poisonExp. Value: 512 total
Upon search of this chamber the party finds
an unlit torch,
a 10' long section of chain, and a crowbar.
The elevator in
the back of the room is in good condition,
and is operated by
a crank in the cab.
4. This is Amananca's secret treasure store.
The enterance
is spotted on a 1 on a 1d10 when the characters
walk by,
and by 1-5 on a 1d10 when searched for.
The floor is dusty,
and the dust is undisturbed. Upon the
wall there is a
Shield + 1, Chain Mail + 1, Dagger + 1,and
a Sword +1.
There is also a locked treasure chest.
The chest is trapped
with three bone darts (Bone Dart:
THAC0: 12 DMG: 1d2,poison
Inside the chest is 720sp, 19gp, 333cp, and
1 gem (250gp).
There is also a Potion of extra healing, and
a Robe
of Useful Items, with the following items:
Bullseye Lantern
Rope: 50' coil:
Silk
Mule with saddle
bags
2 Pits (10 cubic
feet), open
10 gems 100gp
value each
2 Rowboats,
(12' long)
2 Bags with
100gp in each
Ladder, Wooden
(24' long)
Potion of Extra
Healing
War Dogs, Pair
Level Two
5. This level (areas 5a-c) are quiet except
for the phasing
sound of the phase spiders off in the distance.
The
Phase Spiders, when retreating, phase into
one of the rooms,
with the moose carcass the are eating, and
resume their dinner.
Random Room Generator 1d6:
1-2: 5a
3-4: 5c
5-6: 5b
6. In this room there are 2 massive Phase Spiders
munching on
a large mooses carcass. The party gets
first attack, as the
spiders are too engrossed in eating.
Phase Spiders: Size: L THAC0: 15
AC: 7 #AT: 1 HP: 37, 21 DMG: 1d6,
webs, poison, phasing Exp. Value: 1748 total
The spiders will phase out when they are attacked,
and will
reappear behind him. Once every 10 times it
will appear above
the PC, and drop on his or hers head.
Upon defeating the spiders, Amananca's ghost
appears
and thanks you for freeing him from his undeath.
He explains that Arachnos' had performed a
dark ritual to his
god, Lolth, and summoned his spirit to watch
over the spiders.
Arachnos then killed himself, leaving Amanaca
to toil away
by himself. As his spirit fades, he
tells the group of his
treasure room, and the trapped chest, if they
missed it.
---The End---