Close Combat Weapons |
Weapon |
Reach |
Damage |
Parry Penalty |
Force Sword |
3 |
2D6+2 |
-15% |
Knife |
1 |
D6 |
-25% |
Equipment, Reloads, etc. |
Force Sword; 5 Throwing Knives; 2 Knives;
Primitive Armour on Arms, Legs, Chest & Groin (2 pts); Powered Shield (Armour 6, cannot be broken);
Ambidextrous
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Game Record (shots fired, injury effects, etc.) |
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Special Abilities & Psychic Powers |
Skills
Ambidextrous, Blademaster,
Gun Shy (Won't touch any ranged weapon other than Throwing Weapons, Bows, Crossbows & Slings) ,
Quick Throw (May throw 2 Throwing Knives at same target as a Single Action with no penalty)
Psychic Powers
Regenerate, Fireball
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Knockback (S/10): 6
Base Injury (T/10): 6
System Shock (T/5): 12
Conciousness T/2): 30
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96-100 HEAD |
Armour: |
0 |
Damage |
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36-50 RIGHT ARM |
Armour: |
2 |
Damage |
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81-95 CHEST |
Armour: |
2 |
Damage |
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51-65 LEFT ARM |
Armour: |
2 |
Damage |
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66-80 ABDOMEN |
Armour: |
0 |
Damage |
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01-15 RIGHT LEG |
Armour: |
2 |
Damage |
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31-35 GROIN |
Armour: |
2 |
Damage |
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16-30 LEFT LEG |
Armour: |
2 |
Damage |
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Recovery: Successful Toughness test reduces damage D3 (+1 for every 10 Toughness over 50).
Bleeding: D3 to Injury total at end of every turn.
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