Close Combat Weapons |
Weapon |
Reach |
Damage |
Parry Penalty |
Talons |
1 |
D6+1 |
-25% |
Equipment, Reloads, etc. |
The falcon fights in close combat with its Talons. See above.
The falcon's wings allow it to fly, which means it may ignore any obstacles and vertical surfaces. Measure all movement distances to include vertical movement by measuring at an angle.
The Falcon may carry up to two objects, on in each talon. The total weight of all items carried may not exceed 1/2 of the falcon's strength. The falcon will drop any items carried if it enters close combat or its strength drops too low to carry the object(s).
The falcon has a psychic link with its master, but is not a familiar. The falcon's master is simply aware of anything the falcon is aware of.
Dodge: Ammount passed of Initiative Test is an additional To Hit modifier for enemy shooting.
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Game Record (shots fired, injury effects, etc.) |
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Command Choices |
Attack: Falcon will pursue and attack chosen target until the target is out of action or the order is countermanded. When target is out of action, will home back to its master.
Fetch: Falcon will head straight for a chosen object, retrieve it, and home back to its master.
Release: Falcon will drop chosen object into master's hand once within 2".
Follow: Falcon will attempt to remain within 2" of master.
Perch: Falcon will land on chosen object, remaining until order is countermanded.
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Knockback (S/10): 6
Base Injury (T/10): 5
System Shock (T/5): 10
Conciousness T/2): 25
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Damage Record |
Armour: |
0 |
Damage |
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Damage Effects
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Light
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No effect.
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Heavy
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Immediate: Falcon is stunned for 1 turn
Persistant: -10 Strength and Toughness
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Serious
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Immediate: Falcon is stunned for D3 turns
Persistant: As Heavy, plus -10 Initiative
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Acute
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Immediate: Falcon is stunned for D6 turns
Persistant: As Serious, plus -10 Weapon Skill and Bleeding
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Critical
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Out of Action.
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Recovery: Successful Toughness test reduces damage D3 (+1 for every 10 Toughness over 50).
Bleeding: D3 to Injury total at end of every turn.
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