Close Combat Weapons |
Weapon |
Reach |
Damage |
Parry Penalty |
Power Maul |
2 |
D6+3 |
-20% |
Equipment, Reloads, etc. |
Mk IV Bolter (Drum Mag) w/ Reload; 2 Stub Guns w/ 4 Reloads; Power Maul;
Carapace Armour on Chest & Abdomen; Flak Armour on all other locations except Head;
Motion Tracker Auspex;
Ambidextrous
|
Game Record (shots fired, injury effects, etc.) |
|
|
Special Abilities & Psychic Powers |
Ambidextrous, Deadeye Shot, Fast Draw, Gunfighter
|
Knockback (S/10): 6
Base Injury (T/10): 6
System Shock (T/5): 11
Conciousness T/2): 28
|
96-100 HEAD |
Armour: |
0 |
Damage |
|
|
|
36-50 RIGHT ARM |
Armour: |
3 |
Damage |
|
|
81-95 CHEST |
Armour: |
6 |
Damage |
|
|
51-65 LEFT ARM |
Armour: |
3 |
Damage |
|
|
|
66-80 ABDOMEN |
Armour: |
6 |
Damage |
|
|
|
01-15 RIGHT LEG |
Armour: |
3 |
Damage |
|
|
31-35 GROIN |
Armour: |
3 |
Damage |
|
|
16-30 LEFT LEG |
Armour: |
3 |
Damage |
|
|
Recovery: Successful Toughness test reduces damage D3 (+1 for every 10 Toughness over 50).
Bleeding: D3 to Injury total at end of every turn.
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