Unit Library


The Allied Units
Rifle Infantry
Armed with an M - 16, this infantry unit is at its best against other infantry or tanks (when in groups).
  • Medic
    Any friendly infantry near the Medic will automatically be healed to full health. Although a Medic cannot heal himself, Medics working in teams make excellent additions to any force.
  • Rocket Soldier
    Capable of rapidly damaging armored units, these infantry make up for their lack of speed with a powerful punch. In addition to dealing with ground targets, their missiles are also effective against airborne attackers.
  • Spy
    Mater of diguise, the Spy can slip by the enemy forces undetected. A versatile unit, the Spy can gather many kinds of information on an enemy player - what there building, how much money they have, how many units they have, etc. Beware - Attack Dogs are not fooled by the Spy's appearance.
  • Engineer
    An Engineer can fully repair any of your damaged buildings instantly. When sent to enemy buildings, an Engineer can damage or capture it.
  • Thief
    Any thief that enters an Ore Silo or Refinery will steal half the credits in that structure.
  • Tanya
    Armed with two .45's, Tanya can mow through infantry like they weren't there. Her C-4 Explosivescan destroy buildings... if you can get her to them. Unlike other units, Tanya can never be put into gurad mode - you must manualy fire at all enemies that you wish attacked.
  • AT Mine Layer
    The Anti-Tank Mine Layer is one of the most effective units on the Allied side. Able to destroy most units with just one mine, a savvy commander can neutralize an enemy force before they get near a base. The Mine Layer carries 5 mines, and can be reloaded at the service depot.
  • Ore Truck
    The Ore Truck collects raw unprocessed ore. Although slow, it is heavily armored, able to withstand a hammering attack and still escape intact.
  • Ranger
    Fast and lighlty armored, this unit is ideal for scouting an area quickly. Used as a support for an infantry squad, the Rangercan soften up the enemy before a direct confrontation occurs.
  • Light Tank
    The standard Allied Tank. Fast, with decent armor, the Light Tank works well in mixed groups, and also in large divisions. What is lacks in firepower, it makes up for in speed and rapid fire.
  • APC
    With the armored personnel carrier the Allies can transfer up to 5 units quickly across land. A tracke vehicle, the APC is the lightest unit with the ability to crush sand bags and barbed wire barriers. The turret mounted M-60 helps keep infantry at bay while it goes about its mission.
  • Artillery
    Very effective, if somewhat inaccurate, Artillery can devastate infantry and structures from afar. Its slow speed and light armor require that it be protected.
  • Medium Tank
    The higher-grade Allied Tank, this unit is just as well armored, faster, and less costly than the Soviet Heavy Tank, though armed with only a single barrel. Used in groups with light tanks, the Medium Tank can draw fire while Light Tanks destroy the threat.
  • Mobile Gap Generator
    The mobile version of the Gap Generator functions in much the same way the stationary one does. Although it projects a smaller fap field, you can hide several units under its cover, blocking the enemy from seeing what sending against them.
  • Mobile Construction Vehicle
    The Mobile Construction Vehicle allows creation or expansion of a base. Although expensive, the MCV is usefuk to have around the baseif the original Construction Yard (a favorite target of the enemy) is destroyed or captured. As with any other construction facility, the more of them you have the faster construction will proceed.
  • Transport
    The Landing Ship Transport allows transportation of up to ground based units across the water. Transports can be loaded / unloaded on shore terrain, and they are at their most vulnerable while unloading.
  • Gunboat
    The fastest and the lightest of the Allied naval vessels, the Gunboat is good at scouting naval routes, and detecting subs before they can cause any mischief. Its depth charge launcher will fire at any submarine that is detected nearby.
  • Destroyer
    The mid-level naval vessel, the Destroyer is effective against land, air, and sea-based threats. Its fast firing stinger missiles can hit air targets easily, and can also decimate nearby ground targets. If it detects a Submarine, its dual depth charge launcher ensures that the Sub will rapidly be taken out of commission.
  • Cruiser
    Slow moving death. What the Cruiser lacks in speed it makes up for in firepower and range. Able to lob destruction onto targetsincredible distances away, this ship can decimate an enemy ship base in minutes. A favorite target of Submarines, these ships have no sea-based defense, relying on the faster moving Destroyer and Gunboat to protect them.
  • Apache Longbow
    The Allies attack helicopter is loaded with hellfire missiles, allowinng it to destroy armored targets with ease. Used in conjuction with naval or ground attacks, the Longbow is an ideal support aircraft, able to rapidly inflict additoinal damage to a target - usually with little or no return fire.
    Global Positioning System Satellite
    When launched from the Tech Center, the Global Positioning System (GPS) Satellite will provide free, unpowered radar to the player that launched it. In addition, because the Satellite can see much more of the Battlefield, the entire map will be revealed when it reaches orbit.
    Sonar Pulse
    A special ability of the Allies, a Sonar Pulse will temporarily reveal all enemy Submarines on the map for a few seconds. This can be incredibly useful in planning your naval campaigns and devising countermeasures. The Sonar Pulse is acquired when a spy enters the enemy Sub Pen.
    Chronoshift
    The Chronoshift creates the ability to transport a unit another position on the Battlefield without having to span the distance in between.




  • The Soviet Units
    Attack Dog
    Attack Dogs are the only units that can detect Spies that are trying to infiltrate the base. Although unarmored and easy to kill, Dogs make the perfect in-base guard-unit against sneak attacks by engineers, Spies, and thieves. They also make fine pets.
  • Rifle Infantry
    Armed with an M - 16, this infantry unit is at its best against other infantry or tanks (when in groups).
  • Grenadier
    A Grenadier has longr range and more destructive pwoer that regular infantry. In groups, Grenadiers are effective against heavily armored units and structures.
  • Flame Infantry
    These soldier are slower and more suscptable to damgae than other infantry (due to the large tanks of flammable chemicals they carry). The Flame Soldier can decmate structures and infantry in seconds with his flamethrower.
  • Engineer
    An Engineer can fully repair any of your damaged buildings instantly. When sent to enemy buildings, an Engineer can damage or capture it.
  • Ore Truck
    The Ore Truck collects raw unprocessed ore. Although slow, it is heavily armored, able to withstand a hammering attack and still escape intact.
  • Heavy Tank
    The basic tank of the Soviet Empire, this best is equipped with twin 105mm cannons, giving it twice the punch of the nearest Allied quivalent, the Medium Tank. It sacrifices speed or this bonus, but the net result still makes it a formidable opponent on the battlefield.
  • AP Mine Layer
    The AP mine layer deploys anti-personnel Mines to thwart the Alied heavy infantry ranks. This Mine can destroy entire groups of infantry with on explosion. The Mine Layer carries 5 mines, and can be realoaded at the Service Depot.
  • V2 Rocket Launcher
    The V2 Rocket Launcher can destroy most buildings with just two rockets. Factor in its incredible range, and it's easy to see why the Allies fear this weapons platform. Its drawbacks are its light armoe, long reload time, and inability to hit fast-moving targets
  • MRJ
    The Mobile Radar Jammer (MRF) disrputs enemy radar functions, shutting down transmissions and diplay. The range of this unit allows it to hide a good distance away from the enemy base while other forces use the radar blackout to attack.
  • Mammoth Tank
    Tanks don't come any bigger. The largest land-based weapons platform, the Mammoth Tank can dish out a lot of punishment. Its twin cannons are unmatched in power on land, and its missiles make it effective against infantry and air units as well.
  • Moblie Construction Vehicle
    The Mobile Construction Vehicle allows creation or expansion of the base. Although expensive, the MCV is useful to have around if the original Construction Yard (a favorite target of the enemy) is destroyed or captured. As with any other construction facility, the more of them you have, the faster construction will proceed.
  • Transport
    The Landing Ship Transport allows transportation of up to ground based units across the water. Transports can be loaded / unloaded on shore terrain, and they are at their most vulnerable while unloading.
    Submarine
    Silent and stealthy, Submarines can attack ships from afar. Subs must surface to fire, giving away there position, and opening them up to any nearby units that can hit them.
  • Yak
    Sometimes called the "Infantry Eraser," the Yak fires in strafing runs, swooping down on groups of marching infantry, potentially destroying them all in a single run. The Yak is not that fast, making it an easy target for Allied Rocket Soldiers - those that actually survive the first strafing run.
  • Badger
    The Badger is the transport plane used for dropping Paratroopers and Parachute Bombs onto a designated target. It is somewhat slow, and its lack of armor can make it a snack for enemy AA-Guns that may be gurading the target.
  • Paratroopers
    Dropped from the Badger, this squad of 5 infantry soldiers are in every way similar to regular ground based infantry. Paratroopers can be dropped anywhere on the map, even in area's not yet explored.
  • Parachute Bombs
    Dropped from Badger Bombers, these explosives fall in a line over there target, removing the object targeted and anything in the area surrounding it. Troops can see these falling and will attempt to leave the targeted area.
  • Spy Plane
    When targeted, the Spy Plane will swoop in from off board and take a snapshot of the targeted area, removing the shroud.
  • MIG
    The fast attack carries a limited number of powerful and accurate missiles. Used in hit-and-run tactics, the MIG can remove armored craft before they become a threat.
  • Hind
    Large and armored, the Hind uses its high-velocity Vulcan chain-gun to tear apart enemy units and structure. Equipped with a large ammo supply, the Hind will follow its target for quite some time, all the while wearing away at its defenses
  • Transport Helicopter
    Able to transfer 5 infantry type units, through the air, the Transport Helicopter, alius 'Chinook', is ideal for landing engineers, and other assault squads in an enemy base.
  • Atomic Bomb
    The most feared of all Soviet weapons. The Atom Bomb can annihilate an opponents base in a matter of seconds.
  • Invulnerability
    The ability to render a vehicle invinsible for a short period of time. Useful when the enemy has good air-defense.

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