STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 1
Segment: 3
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
movement codes given at end of this file
-----------------------
Updated 12/01/00:
* Added 2*lab attempts on imp 23 for L vs. F5-FED-SH (failed)
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 3315/E [6:K,K1]
A1-KLI-DRN : 3315/E [6:K,K1]
B-BRI-DN : 2928/F s [8:I][12:K2,K3,K4]
C-ROM-CH : 1320/F t3 [7:M,S]
C1-ROM-STHM: 1319/F t3 [6:S][7:G,X1]
C2-ROM-STHM: 1319/F t3 [6:S][7:G,X1]
F-FED-BCF : 2907/D [4:L][8:O]
G-ROM-KHK : 0715/A t4 [2:S][7:C1,C2,U,U1,U2,U3]
I-ISC-CC : 2323/A [7:K2,K3,K4]
K-KLI-C7 : 3719/F s [6:A,A1]
K1-KLI-DRN : 3719/F s [6:A,A1]
K2-KLI-DRN : 2617/F [5:X2][6:X1]
K3-KLI-DRN : 2617/F [5:X2][6:X1]
K4-KLI-DRN : 2617/F [5:X2][6:X1]
L-LYR-DN : 2704/C s [4:F][10:O]
M-ROM-MGH : 0925/A [7:C][8:C1,C2]
O-ROM-SPD : 3703/E [8:F][10:L]
S-ROM-SPJ : 0915/E t3 [2:G][6:C1,C2]
T1-TBOMB : 0603/A [2:Y][6:U1,U2,U3]
T2-TBOMB : 0603/A [2:Y][6:U1,U2,U3]
U-ROM-SUPK : 0409/A t2s [7:G,T1,T2]
U1-ROM-GII : 0509/A [6:T1,T2]
U2-ROM-GII : 0509/A [6:T1,T2]
U3-ROM-GII : 0509/A [6:T1,T2]
X1 : 2015/E [6:K2,K3,K4]
X2 : 2116/E [5:K2,K3,K4]
Y-LYR-DN : 0601/C [2:T1,T2]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 16
C-ROM-CH : spd 29
C1-ROM-STHM: spd 31
C2-ROM-STHM: spd 31
F-FED-BCF : spd 14, EM
F-FED-BCF : stop EM on impulse 18
G-ROM-KHK : spd 14
I-ISC-CC : spd 23
I-ISC-CC : change to spd 15 on impulse 22
K-KLI-C7 : spd 15
K1-KLI-DRN : spd 15
K2-KLI-DRN : spd 32
K3-KLI-DRN : spd 32
K4-KLI-DRN : spd 32
L-LYR-DN : spd 17
M-ROM-MGH : spd 20
O-ROM-SPD : spd 13
S-ROM-SPJ : spd 21
S-ROM-SPJ : change to spd 14 on impulse 21
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 12
U1-ROM-GII : spd 12
U2-ROM-GII : spd 12
U3-ROM-GII : spd 12
X1 : spd 08
X2 : spd 08
Y-LYR-DN : spd 00, EM
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
A-KLI-C9K : AFC, full shlds, ECM:9
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : AFC, full shlds
C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
F-FED-BCF : AFC, full shlds, ECM:10, ECCM:-4 (EM)
G-ROM-KHK : AFC, full shlds, ECM:4
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:6, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
K2-KLI-DRN : FC, no shlds, ECM:0+STM
K3-KLI-DRN : FC, no shlds, ECM:0+STM
K4-KLI-DRN : FC, no shlds, ECM:0+STM
L-LYR-DN : AFC, full shlds, ECM:6
M-ROM-MGH : AFC, full shlds, ECM:6
O-ROM-SPD : PFC, full shlds, Rng*2+5 (cloaked)
S-ROM-SPJ : AFC, full shlds, ECM:7
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds, ECM:5
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:4, ECCM:2 (EM)
=======================
Impulse 17
=======================
Ship Movement:
F-FED-BCF (spd ---) HA 2907/A [3:L][8:O]
L-LYR-DN (spd 17) FD 2804/C [3:F][9:O]
S-ROM-SPJ (spd 21) SL 0916/E [2:G][4:C1,C2]
I-ISC-CC (spd 23) FD 2322/A [5:K2,K3,K4]
C-ROM-CH (spd 29) SR 1319/F [5:S][7:G,X1]
F-FED-BCF announces it is stopping EM
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SR 1318/F [4:S][6:G]
C2-ROM-STHM (spd 31) SR 1318/F [4:S][6:G]
Seeking Weapon Movement:
K2-KLI-DRN (spd 32) SL 2518/F [4:X2][5:I,X1]
K3-KLI-DRN (spd 32) SL 2518/F [4:X2][5:I,X1]
K4-KLI-DRN (spd 32) SL 2518/F [4:X2][5:I,X1]
Movement Events:
F-FED-BCF 30 damage to sh#1: 3 reinf, 27 boxes
L-LYR-DN ESG#3 and ESG#4 impact on F, 15 strength each...
L-LYR-DN 30 damage to F's sh#1, both ESG's downed
Direct Fire Weapons:
C-ROM-CH Fires 4*PH1 (#1-4) @ S, R5, vs. 7 ECM, shift...
C-ROM-CH of 2, dice {2,3,4,1} -> {3,3,2,4} = 12 damage...
C-ROM-CH to sh#5
C1-ROM-STHM Fires PH1#1 @ S, R4, 2 ECCM vs. 7 ECM, shift...
C1-ROM-STHM of 2, die 2 -> 4 damage to sh#5
C2-ROM-STHM Fires PH1#1 @ S, R4, 2 ECCM vs. 7 ECM, shift...
C2-ROM-STHM of 2, die 5 -> 2 damage to sh#5
F-FED-BCF Fire 8*PH1 (#1-6,9,10) @ L, R3, 4 NECCM for EM,
F-FED-BCF vs. 10 ECM total, shift of 3, dice {6,4,6,5,...
F-FED-BCF 6,4,5,1} (ouch!) -> {0,2,0,2,0,2,2,4} damage =...
F-FED-BCF 12 damage to sh#2
I-ISC-CC raise 1 ECM
I-ISC-CC 2*PPD pulses hit X2 for 12 damage
L-LYR-DN Fires 2*PH1 (#5-6) @ F, R3, vs. 10 ECM, shift...
L-LYR-DN of 3, dice {4,2} -> {2,4) = 6 damage to sh#1
S-ROM-SPJ Fires PH1#7 @ X1, R11, die 3, 1 damage
Damage Taken:
F-FED-BCF 6 damage to sh#1: 6 boxes
L-LYR-DN 12 damage to sh#2: 12 boxes
S-ROM-SPJ 18 damage to sh#5: 18 boxes
X1 1 damage, strength now 497
X2 12 damage, strength now 470
Events:
X1 Reminder: target is S
X2 Reminder: target is C
=======================
Impulse 18
=======================
Ship Movement:
O-ROM-SPD (spd 13) TR 3602/F [8:F,F1,F2,F3,F4,L]
K-KLI-C7 (spd 15) TL 3619/E [6:A,A1]
B-BRI-DN (spd 16) FD 2827/F [8:I][12:K,K1,K2,K3,K4]
A-KLI-C9K (spd 18) FD 3215/E [6:K,K1]
M-ROM-MGH (spd 20) FD 0924/A [7:C,C1,C2]
C-ROM-CH (spd 29) FD 1218/F [4:S][6:G]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) TL 1218/E [4:S][6:G]
C2-ROM-STHM (spd 31) TL 1218/E [4:S][6:G]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) TL 3619/E [6:A,A1]
A1-KLI-DRN (spd 18) FD 3215/E [6:K,K1]
K2-KLI-DRN (spd 32) FD 2417/F [3:X2][4:X1]
K3-KLI-DRN (spd 32) FD 2417/F [3:X2][4:X1]
K4-KLI-DRN (spd 32) FD 2417/F [3:X2][4:X1]
Launches/Landings:
F1-FED-PL launched: dir A, strength 20
F2-FED-PL launched: dir A, strength 20
F3-FED-DR launched: dir A
F4-FED-DR launched: dir A
Direct Fire Weapons:
F-FED-BCF Fires 4*PHOT @ L, R3, vs. 6 ECM, shift of 2...
F-FED-BCF 1-2 to hit, dice {4,6,6,2} = 1 hit for 8...
F-FED-BCF damage to sh#2
I-ISC-CC 2*PPD pulses hit X2 for 12 damage
L-LYR-DN Fires 2*PH1 (#1-2) @ F, R3, vs. 6 ECM, shift...
L-LYR-DN of 2, dice {6,4} -> {2,3} = 5 damage to sh#1
X2 MCIDS vs. K2-4 drones, R3, 1-4 to kill:...
X2 dice {4,1,4} = 3 kills
Damage Taken:
F-FED-BCF 5 damage to sh#1: 3 boxes, 2 internals: 2 brdg,...
F-FED-BCF 9 lwarp
K2-KLI-DRN killed by X2 MCIDS
K3-KLI-DRN killed by X2 MCIDS
K4-KLI-DRN killed by X2 MCIDS
L-LYR-DN 8 damage to sh#2: 8 boxes
X2 12 damage, strength now 458
=======================
Impulse 19
=======================
Ship Movement:
U-ROM-SUPK (spd 12) FD 0408/A [6:T1,T2]
F-FED-BCF (spd 14) FD 2906/A [1:L,L1,L2]
G-ROM-KHK (spd 14) FD 0714/A [3:S][6:C]
L-LYR-DN (spd 17) FD 2905/C [1:F,F1,F2,F3,F4]
S-ROM-SPJ (spd 21) FD 0816/E [3:G][4:C]
I-ISC-CC (spd 23) FD 2321/A [6:X2][7:X1]
C-ROM-CH (spd 29) SR 1217/F [4:S][6:G]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SL 1219/E [5:S][6:M]
C2-ROM-STHM (spd 31) SL 1219/E [5:S][6:M]
Shuttle Movement:
U1-ROM-GII (spd 12) FD 0508/A [5:T1,T2]
U2-ROM-GII (spd 12) FD 0508/A [5:T1,T2]
U3-ROM-GII (spd 12) FD 0508/A [5:T1,T2]
Seeking Weapon Movement:
F1-FED-PL (spd 32) FD 2906/A [1:L,L1,L2]
F2-FED-PL (spd 32) FD 2906/A [1:L,L1,L2]
F3-FED-DR (spd 32) FD 2906/A [1:L,L1,L2]
F4-FED-DR (spd 32) FD 2906/A [1:L,L1,L2]
Tractors:
F3-FED-DR begin tractor link: held by L
F4-FED-DR begin tractor link: held by L
L-LYR-DN begin tractor link: hold F3 and F4 with 2 tractor beams
Launches/Landings:
L1-LYR-SH launched: from port bay, spd 5
L2-LYR-SH launched: from starboard bay, spd 5
Systems:
L-LYR-DN 2*lab @ F3, R1, 2-6 to identify, dice {1,4}...
L-LYR-DN successfully ID'd F3 (info sent to player)
L-LYR-DN 2*lab @ F4, R1, 2-6 to identify, dice {1,6}...
L-LYR-DN successfully ID'd F4 (info sent to player)
Direct Fire Weapons:
F-FED-BCF Fires 2*PH1 (#7,8) @ L, R1, vs. 6 ECM, shift...
F-FED-BCF of 2, dice {1,5} -> {5,3} = 8 damage to sh#2
F-FED-BCF Fires 2*PH3 (#11-12) @ L, R1, vs. 6 ECM, shift...
F-FED-BCF of 2, dice {2,3} = {4,3} = 7 damage to sh#2
I-ISC-CC 2*PPD pulses hit X2 for 12 damage
L-LYR-DN Fires 2*PH1 (#3-4) @ F1, R1, no shift, dice...
L-LYR-DN {1,1} -> {8,8} = 16 damage
L-LYR-DN Fires PH3#10 @ F1, R1, no shift, die 6 = 3 damage
L-LYR-DN Fires 3*PH1 (#12-14) @ F2, R1, no shift, dice...
L-LYR-DN {6,3,3} -> {4,5,5} = 14 damage
L-LYR-DN Fires PH3#11 @ F2, R1, no shift, die 2, 4 damage
Damage Taken:
F1-FED-PL 19 damage reduces warhead from 20 to 10.5 (11)
F2-FED-PL 18 damage reduces warhead from 20 to 11
L-LYR-DN 15 damage to sh#2: 15 boxes
X2 12 damage, strength now 446
=======================
Impulse 20
=======================
Monster Movement:
X1 (spd 08) SR 1915/E [7:C][8:I]
X2 (spd 08) TL 2117/D [5:I][9:C]
Ship Movement:
O-ROM-SPD (spd 13) FD 3502/F [6:F1,F2,L]
K-KLI-C7 (spd 15) SL 3620/E [7:A,A1]
B-BRI-DN (spd 16) SL 2728/F [9:I][12:K,K1]
A-KLI-C9K (spd 18) FD 3116/E [7:K,K1]
M-ROM-MGH (spd 20) FD 0923/A [4:C1,C2]
S-ROM-SPJ (spd 21) TR 0716/F [2:G][5:C]
I-ISC-CC (spd 23) SR 2420/A [5:X2][8:A,A1,X1]
C-ROM-CH (spd 29) TR 1216/A [5:G,S]
S-ROM-SPJ announces change to spd 14
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1120/E [4:M][6:S]
C2-ROM-STHM (spd 31) FD 1120/E [4:M][6:S]
Shuttle Movement:
L1-LYR-SH (spd 05) FD 2906/D [0:F,F3,F4]
L2-LYR-SH (spd 05) FD 2906/D [0:F,F3,F4]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) SL 3620/E [7:A,A1]
A1-KLI-DRN (spd 18) FD 3116/E [7:K,K1]
F1-FED-PL (spd 32) FD 2905/A [0:L][1:L1,L2]
F2-FED-PL (spd 32) FD 2905/A [0:L][1:L1,L2]
F3-FED-DR (spd 32) [0:L1,L2]
F4-FED-DR (spd 32) [0:L1,L2]
Movement Events:
F1-FED-PL impacts on L, proximity 3 ECCM vs. 6 ECM, shift...
F1-FED-PL of 1, die 2, 11 damage to sh#2
F2-FED-PL impacts on L, proximity 3 ECCM vs. 6 ECM, shift...
F2-FED-PL of 1, die 3, 11 damage to sh#2
L-LYR-DN 22 damage to sh#2: 4 reinf, 1 box, 17 internals...
L-LYR-DN 5 rwarp, 6 fhull, 8 ahull, 8 ahull, 7 repair,...
L-LYR-DN 4 ph3#10, 6 fhull, 7 repair, 6 fhull, 3 esg#3,...
L-LYR-DN 9 lwarp, 5 ahull, 5 ahull, 7 repair, 5 ahull,...
L-LYR-DN 12 auxcon, 10 ph3#11
L1-LYR-SH impacts on F: suicide shuttle = 18 damage, proximity...
L1-LYR-SH vs. 6 ECM, shift of 2, die 2, 18 damage
L2-LYR-SH impacts on F: suicide shuttle = 18 damage, proximity...
L2-LYR-SH vs. 6 ECM, shift of 2, die 1, 18 damage
X1 changes target to ship C
X2 changes target to ship I
Systems:
L-LYR-DN 5*H&R @ F (lwarp, cwarp, rwarp, awrf, awra)...
L-LYR-DN all dice in order, vs. 6 ECM fails on 5-6:...
L-LYR-DN {2,2,1,3,3} = all OK, attack dice {2,6,6,4,2}...
L-LYR-DN (none is guarded) -> lwarp and awra lost, ...
L-LYR-DN and 3 BP are lost
Direct Fire Weapons:
I-ISC-CC 2*PPD pulses hit X2 for 12 damage
I-ISC-CC Bolts PLS#C @ X2, R5, no shift, 1-4 to hit,...
I-ISC-CC die 2, hits for 15 damage
I-ISC-CC Fires 8*PH1 (#1-8) @ X2, R5, no shift, dice...
I-ISC-CC {4,6,1,1,1,3,3,5} -> {3,2,5,5,5,4,4,3} =...
I-ISC-CC 31 damage
L-LYR-DN Fires 6*DISR (STD) @ F, R1, vs. 6 ECM, shift of...
L-LYR-DN 2, 1-3 to hit, dice {3,2,5,5,4,4} -> 2 hits for...
L-LYR-DN 10 damage to sh#1
X2 Breathes plasma @ I, R5, die 4, 15 damage to sh#6
Damage Taken:
F-FED-BCF 36 damage to sh#1, 36 internals: 4 ph3#11,...
F-FED-BCF 6 fhull, 6 fhull, 9 lwarp, 5 rwarp, 5 ahull,...
F-FED-BCF 8 ahull, 11 plf#e, 8 ahull, 3 drn#a, 6 fhull,...
F-FED-BCF 9 fhull, 7 fhull, 7 fhull, 3 ph3#12, 7 fhull,...
F-FED-BCF 9 fhull, 3 imp, 7 fhull, 7 fhull, 3 imp,...
F-FED-BCF 7 fhull, 6 fhull, 2 brdg, 4 tran, 8 ahull,...
F-FED-BCF 11 ph1#7, 8 ahull, 7 btty, 11 imp, 7 btty,...
F-FED-BCF 10 ph1#5, 10 trac, 7 btty, 7 btty, 6 imp
F-FED-BCF 10 damage to sh#1, 10 internals:
F-FED-BCF 9 lwarp, 12 auxcon, 9 btty, 7 btty, 4 ph1#8,...
F-FED-BCF 8 ahull, 7 btty, 6 lab, 4 tran, 7 cwarp
I-ISC-CC 15 damage to sh#6, 15 boxes
X2 58 damage, strength now 388
=======================
Impulse 21
=======================
Ship Movement:
F-FED-BCF (spd 14) SL 2805/A [2:L][7:O]
G-ROM-KHK (spd 14) FD 0713/A [4:S][6:C,U,U1,U2,U3]
S-ROM-SPJ (spd 14) SL 0616/F [4:G][7:C,C1,C2,M]
L-LYR-DN (spd 17) FD 3005/C [1:F3,F4]
M-ROM-MGH (spd 20) FD 0922/A [2:C1,C2]
I-ISC-CC (spd 23) FD 2419/A [4:X2][7:A,A1,X1]
C-ROM-CH (spd 29) SR 1316/A [6:G,X1]
I-ISC-CC announces change to spd 15
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SL 1121/E [2:M][7:S]
C2-ROM-STHM (spd 31) SL 1121/E [2:M][7:S]
Seeking Weapon Movement:
F3-FED-DR (spd ---) -C 3006/A [1:L][7:O]
F4-FED-DR (spd ---) -C 3006/A [1:L][7:O]
F3-FED-DR (spd 32) [1:L][7:O]
F4-FED-DR (spd 32) [1:L][7:O]
Direct Fire Weapons:
I-ISC-CC 2*PPD pulses @ X2 cause 12 damage, wave locks end
Damage Taken:
X2 12 damage, strength now 376
Events:
I-ISC-CC score now 118
=======================
Impulse 22
=======================
Ship Movement:
U-ROM-SUPK (spd 12) FD 0407/A [5:T1,T2]
I-ISC-CC (spd 15) TR 2519/B [4:X2][5:A,A1]
K-KLI-C7 (spd 15) FD 3521/E [7:A,A1]
B-BRI-DN (spd 16) FD 2627/F [9:I][11:K,K1]
A-KLI-C9K (spd 18) FD 3016/E [5:I][7:K,K1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) TL 1122/D [2:M][8:S]
C2-ROM-STHM (spd 31) TL 1122/D [2:M][8:S]
Shuttle Movement:
U1-ROM-GII (spd 12) SR 0607/A [4:T1,T2]
U2-ROM-GII (spd 12) SR 0607/A [4:T1,T2]
U3-ROM-GII (spd 12) SR 0607/A [4:T1,T2]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 3521/E [7:A,A1]
A1-KLI-DRN (spd 18) FD 3016/E [5:I][7:K,K1]
F3-FED-DR (spd 32) [1:L][7:O]
F4-FED-DR (spd 32) [1:L][7:O]
Launches/Landings:
F5-FED-SH launched: dir C, spd 6
Direct Fire Weapons:
I-ISC-CC Bolts PLF#E @ X2, R4, no shift, 1-4 to hit,...
I-ISC-CC die 5, miss
=======================
Impulse 23
=======================
Ship Movement:
O-ROM-SPD (spd 13) FD 3401/F [6:F,L]
F-FED-BCF (spd 14) FD 2804/A [3:L][6:O]
G-ROM-KHK (spd 14) FD 0712/A [5:S,U1,U2,U3]
S-ROM-SPJ (spd 14) FD 0516/F [5:G][7:M]
L-LYR-DN (spd 17) FD 3106/C [1:F3,F4]
M-ROM-MGH (spd 20) FD 0921/A [3:C1,C2]
C-ROM-CH (spd 29) FD 1315/A [6:G,X1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) SL 1222/D [3:M][10:S,X2]
C2-ROM-STHM (spd 31) SL 1222/D [3:M][10:S,X2]
Seeking Weapon Movement:
F3-FED-DR (spd ---) -C 3107/A [1:L][7:O]
F4-FED-DR (spd ---) -C 3107/A [1:L][7:O]
F3-FED-DR (spd 32) [1:L][7:O]
F4-FED-DR (spd 32) [1:L][7:O]
Systems:
L-LYR-DN 2*lab @ F5-FED-SH, R2, 3-6 to identify, dice...
L-LYR-DN {1,2}, failure
=======================
Impulse 24
=======================
Monster Movement:
X1 (spd 08) TR 1814/F [6:C][8:I]
X2 (spd 08) TL 2217/C [4:I][7:A,A1]
Ship Movement:
U-ROM-SUPK (spd 12) FD 0406/A [4:T1,T2]
I-ISC-CC (spd 15) FD 2618/B [3:A,A1]
K-KLI-C7 (spd 15) SL 3522/E [8:A,A1]
B-BRI-DN (spd 16) FD 2527/F [9:I][10:K,K1]
A-KLI-C9K (spd 18) FD 2917/E [3:I][7:X2]
M-ROM-MGH (spd 20) FD 0920/A [5:C1,C2]
C-ROM-CH (spd 29) SL 1214/A [5:G][6:X1]
Nimble Ship Movement:
C1-ROM-STHM (spd 31) FD 1223/D [5:M][11:S,X2]
C2-ROM-STHM (spd 31) FD 1223/D [5:M][11:S,X2]
Shuttle Movement:
U1-ROM-GII (spd 12) FD 0606/A [3:T1,T2]
U2-ROM-GII (spd 12) FD 0606/A [3:T1,T2]
U3-ROM-GII (spd 12) FD 0606/A [3:T1,T2]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) SL 3522/E [8:A,A1]
A1-KLI-DRN (spd 18) FD 2917/E [3:I][7:X2]
F3-FED-DR (spd 32) [1:L][7:O]
F4-FED-DR (spd 32) [1:L][7:O]
Launches/Landings:
F6-FED-SH launched: dir C, spd 6
Systems:
Y-LYR-DN Warms up ESG#1 and ESG#2 (for activation in...
Y-LYR-DN 4 impulses)
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 2917/E [3:I][7:X2]
A1-KLI-DRN : 2917/E [3:I][7:X2]
B-BRI-DN : 2527/F [9:I][10:K,K1]
C-ROM-CH : 1214/A t4s [5:G][6:X1]
C1-ROM-STHM: 1223/D t3 [5:M][11:S,X2]
C2-ROM-STHM: 1223/D t3 [5:M][11:S,X2]
F-FED-BCF : 2804/A [3:L][6:O]
F3-FED-DR : 3107/A [1:L][7:O]
F4-FED-DR : 3107/A [1:L][7:O]
F5-FED-SH : 2805/C [3:L][7:O]
F6-FED-SH : 2804/C [3:L][6:O]
G-ROM-KHK : 0712/A [5:C,S]
I-ISC-CC : 2618/B t2 [3:A,A1]
K-KLI-C7 : 3522/E s [8:A,A1]
K1-KLI-DRN : 3522/E s [8:A,A1]
L-LYR-DN : 3106/C [1:F3,F4]
M-ROM-MGH : 0920/A [5:C1,C2]
O-ROM-SPD : 3401/F [6:F,F6,L]
S-ROM-SPJ : 0516/F t3 [5:G][6:M]
T1-TBOMB : 0603/A [2:Y][3:U1,U2,U3]
T2-TBOMB : 0603/A [2:Y][3:U1,U2,U3]
U-ROM-SUPK : 0406/A [4:T1,T2]
U1-ROM-GII : 0606/A [3:T1,T2]
U2-ROM-GII : 0606/A [3:T1,T2]
U3-ROM-GII : 0606/A [3:T1,T2]
X1 : 1814/F [6:C][8:I]
X2 : 2217/C [4:I][7:A,A1]
Y-LYR-DN : 0601/C [2:T1,T2]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
A-KLI-C9K : AFC, full shlds, ECM:9
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : AFC, full shlds
C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
F-FED-BCF : AFC, full shlds, ECM:6
F3-FED-DR : FC, no shlds, ECM:0+STM (in tractor link)
F4-FED-DR : FC, no shlds, ECM:0+STM (in tractor link)
F5-FED-SH : FC, no shlds, ECM:0+STM
F6-FED-SH : FC, no shlds, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:4
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:6, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:6 (in tractor link)
M-ROM-MGH : AFC, full shlds, ECM:6
O-ROM-SPD : PFC, full shlds, Rng*2+5 (cloaked)
S-ROM-SPJ : AFC, full shlds, ECM:7
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds, ECM:5
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:4, ECCM:2 (EM)
=======================
Notes & Comments
=======================
t1s4 orders due SAT Dec 02 (8:00 PM US-Central).
Ship K's ECM of 3 and ECCM of 3 were in effect all turn, but I somehow
overlaid them with 3/0 for the ECM drone. It hasn't mattered. Total
is reallly 6/3 as indicated this segment.
BP and crew losses are private info, sent to players directly, except
for H&R raid results. I'm not sure that's exactly what is intended in
the official rules. If you think this way is bad, let me know.
Whenever orders cannot be followed (because of delays in rules, etc.),
the men/women/things try to follow them the best they can, delaying the
order or just canceling it if that makes more sense. I always send
emails when these things happen, to reduce their occurrence in the future.
Please don't take that feedback the wrong way -- all players, including
myself, make such mistakes. The point is to improve our SFB play.
All possible movement codes:
XXXX/D = move to this location (works for normal movements)
(left/right/forward is relative to direction of movement)
FD = forward (into next hex)
TR = turn right (and move to next hex)
TL = turn left (and move to next hex)
SR = slip right (into next hex sideways)
SL = slip left (into next hex sideways)
WL = warp tactical maneuver to the left
WR = warp tactical maneuver to the right
IL = impulse (sublight) tactical maneuver to the left
IR = impulse (sublight) tactical maneuver to the right
HA = high energy turn to face heading A
HB = high energy turn to face heading B
HC = high energy turn to face heading C
HD = high energy turn to face heading D
HE = high energy turn to face heading E
HF = high energy turn to face heading F
-A = pulled/dragged/tumble in heading A before moving
-B = pulled/dragged/tumble in heading B before moving
-C = pulled/dragged/tumble in heading C before moving
-D = pulled/dragged/tumble in heading D before moving
-E = pulled/dragged/tumble in heading E before moving
-F = pulled/dragged/tumble in heading F before moving
-H = halt (or change direction of movement) before moving
=A = pulled/dragged/tumble in heading A after moving
=B = pulled/dragged/tumble in heading B after moving
=C = pulled/dragged/tumble in heading C after moving
=D = pulled/dragged/tumble in heading D after moving
=E = pulled/dragged/tumble in heading E after moving
=F = pulled/dragged/tumble in heading F after moving
-- = movement lost or has no effect
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