STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 2
Segment: 2
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
-----------------------
Updated Jan 4, 2001:
* O1-ROM-PL is enveloping, str 60 instead of 30, damage upon impact changed
Updated Jan 5, 2001:
* Added EW proximity rolls for O1-ROM-PL, O2-ROM-PL, and O3-ROM-PL: O2 does
50% damage
Updated Jan 7, 2001:
* F7-FED-MRS's locations (a typo; no effect on game play)
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 2924/E t3s [8:B,K,K1]
A1-KLI-DRN : 2924/E s [8:B,K,K1]
B-BRI-DN : 2121/F s [8:A,A1,X2]
C-ROM-CH : 1306/A [6:G1,G2,Y1]
C1-ROM-STHM: 0729/E [15:B][16:M]
C2-ROM-STHM: 0729/E [15:B][16:M]
F-FED-BCF : 2201/F [3:O][9:C]
F5-FED-SH : 3107/C [6:I][7:O]
F6-FED-SH : 3106/C [7:I,O]
F7-FED-MRS : 2201/F
G-ROM-KHK : 0107/A t4 [4:S][6:T1,T2,U,U1,U2,U3]
G1-ROM-PL : 0902/B [0:Y1][1:Y]
G2-ROM-PL : 0802/B [1:Y,Y1]
I-ISC-CC : 3012/A [5:X2][6:F5]
K-KLI-C7 : 3727/C t2 [8:A,A1]
K1-KLI-DRN : 3727/C [8:A,A1]
L-LYR-DN : 3906/B s [8:F5,F6]
M-ROM-MGH : 0514/A [5:S][9:G]
M1-ROM-PL : 1412/B [3:X1][7:C]
M2-ROM-PL : 1412/B [3:X1][7:C]
O-ROM-SPD : 2403/E [3:F][7:F5,F6]
S-ROM-SPJ : 0210/A s [4:G][5:M]
T1-TBOMB : 0603/A [2:G2,U]
T2-TBOMB : 0603/A [2:G2,U]
U-ROM-SUPK : 0402/B t2 [2:T1,T2]
U1-ROM-GII : 0302/A [3:T1,T2]
U2-ROM-GII : 0302/A [3:T1,T2]
U3-ROM-GII : 0302/A [3:T1,T2]
X1 : 1711/A [3:M1,M2]
X2 : 2515/B s [5:I][8:B]
Y-LYR-DN : 0801/D [1:G1,G2]
Y1-LYR-WW : 0902/C [0:G1][1:G2]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 16
C-ROM-CH : spd 10
C1-ROM-STHM: spd 10
C2-ROM-STHM: spd 10
F-FED-BCF : spd 09
F5-FED-SH : spd 06
F6-FED-SH : spd 06
F7-FED-MRS : spd 09
G-ROM-KHK : spd 27
G1-ROM-PL : spd 00
G2-ROM-PL : spd 32
I-ISC-CC : spd 11
K-KLI-C7 : spd 15
K1-KLI-DRN : spd 15
L-LYR-DN : spd 12
M-ROM-MGH : spd 15
M-ROM-MGH : change to spd 21 on impulse 17
M1-ROM-PL : spd 32
M2-ROM-PL : spd 32
O-ROM-SPD : spd 24
S-ROM-SPJ : spd 19, EM
S-ROM-SPJ : change to spd 24 on impulse 17
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 04
U1-ROM-GII : spd 12
U2-ROM-GII : spd 12
U3-ROM-GII : spd 12
X1 : spd 08
X2 : spd 08
Y-LYR-DN : spd 00, EM
Y-LYR-DN : stop EM on impulse 10
Y1-LYR-WW : spd 06
Y1-LYR-WW : change to spd 00 on impulse 11
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 08
=======================
A-KLI-C9K : AFC, full shlds
A1-KLI-DRN : FC, no shlds, ECM:0+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
F-FED-BCF : AFC, full shlds
F5-FED-SH : FC, no shlds, ECM:0+STM
F6-FED-SH : FC, no shlds, ECM:0+STM
F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4
G2-ROM-PL : FC, no shlds, ECCM:3
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds
M-ROM-MGH : AFC, full shlds, ECCM:3
M1-ROM-PL : FC, no shlds, ECCM:3
O-ROM-SPD : AFC, full shlds, ECM:1
S-ROM-SPJ : AFC, full shlds, ECM:7 (EM)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : PFC, full shlds, ECM:6, ECCM:-2 (EM)
Y1-LYR-WW : FC, no shlds, ECM:0+STM
=======================
Impulse 09
=======================
Ship Movement:
I-ISC-CC (spd 11) TR 3112/B [5:F5][6:F6,X2]
M-ROM-MGH (spd 15) SL 0413/A [5:S][9:G]
K-KLI-C7 (spd 15) FD 3827/C [10:A,A1]
A-KLI-C9K (spd 18) FD 2824/E [7:B][10:K,K1]
S-ROM-SPJ (spd 19) FD 0209/A [4:G][5:M]
G-ROM-KHK (spd 27) FD 0106/A [4:S][5:T1,T2,U,U1,U2,U3]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 3827/C [10:A,A1]
A1-KLI-DRN (spd 18) FD 2824/E [7:B][10:K,K1]
G2-ROM-PL (spd 32) FD 0902/B [0:Y1][1:Y,Y2]
M1-ROM-PL (spd 32) FD 1512/B [2:X1][7:C]
Movement Events:
G2-ROM-PL impacts on Y1-LYR-WW: str 22, destroys Y1-LYR-WW
Y-LYR-DN announces stopping EM at end of impulse
Launches/Landings:
Y2-LYR-SH launched: dir E, spd 6
Systems:
F7-FED-MRS begins lending 4 ECM + 2 ECCM to ship F
Y-LYR-DN activates fire control, effective in 4 impulses
Y-LYR-DN activates 3*ESG#2,3,4 (spheres form in 4 imp)...
Y-LYR-DN voiding WW
Direct Fire Weapons:
X1 MCIDS @ M1-ROM-PL, R2, die 2, 35 damage
Damage Taken:
M1-ROM-PL 35 damage from X1, dissipated
Y1-LYR-WW 22 damage: destroyed
Events:
M1-ROM-PL destroyed
Y1-LYR-WW exploded
=======================
Impulse 10
=======================
Ship Movement:
C-ROM-CH (spd 10) SR 1405/A [6:Y1][7:X1,Y,Y2]
B-BRI-DN (spd 16) FD 2020/F [8:A,A1,X2]
O-ROM-SPD (spd 24) TR 2303/F [2:F,F8]
G-ROM-KHK (spd 27) TR 0205/B [4:S,T1,T2,U,U1,U2,U3]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) FD 0629/E [16:B][17:M]
C2-ROM-STHM (spd 10) FD 0629/E [16:B][17:M]
Shuttle Movement:
Y1-LYR-WW announces change to spd 00
Launches/Landings:
F8-FED-DR launched: dir D, spd 32
G3-ROM-PL launched: launcher B, str 30, dir B
Direct Fire Weapons:
O-ROM-SPD Fires 2*PH1#1,2 @ F8-FED-DRN, R2, autokill
Events:
F8-FED-DR destroyed: autokill by ship O
=======================
Impulse 11
=======================
Ship Movement:
F-FED-BCF (spd 09) FD 2101/F [2:O][8:C]
L-LYR-DN (spd 12) TL 3905/A [7:F5,F6]
M-ROM-MGH (spd 15) FD 0412/A [5:S][8:G,G3,G4]
K-KLI-C7 (spd 15) FD 3928/C [11:A,A1]
A-KLI-C9K (spd 18) SL 2825/E [9:B][11:K,K1]
S-ROM-SPJ (spd 19) SL 0109/A [5:G,G3,G4,M]
O-ROM-SPD (spd 24) FD 2202/F [2:F][8:C]
G-ROM-KHK (spd 27) FD 0305/B [3:T1,T2,U]
Shuttle Movement:
F5-FED-SH (spd 06) FD 3207/C [5:I][7:L]
F6-FED-SH (spd 06) FD 3206/C [6:I][7:L]
Y2-LYR-SH (spd 06) FD 0702/E [2:T1,T2]
F7-FED-MRS (spd 09) FD 2101/F
U1-ROM-GII (spd 12) TR 0401/B [3:T1,T2,Y2]
U2-ROM-GII (spd 12) TR 0401/B [3:T1,T2,Y2]
U3-ROM-GII (spd 12) TR 0401/B [3:T1,T2,Y2]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 3928/C [11:A,A1]
A1-KLI-DRN (spd 18) SL 2825/E [9:B][11:K,K1]
G3-ROM-PL (spd 32) FD 0305/B [3:T1,T2,U]
Launches/Landings:
G4-ROM-PL launched: launcher D, str 20, dir B
=======================
Impulse 12
=======================
Monster Movement:
X1 (spd 08) FD 1710/A [6:C][10:O]
X2 (spd 08) FD 2614/B [6:I][8:B]
Ship Movement:
I-ISC-CC (spd 11) FD 3211/B [4:F5][5:F6]
B-BRI-DN (spd 16) SR 2019/F [8:X2][10:A,A1]
S-ROM-SPJ (spd 19) FD 0108/A [4:G][5:G3,G4]
O-ROM-SPD (spd 24) FD 2102/F [1:F][7:C]
G-ROM-KHK (spd 27) SR 0405/B [3:T1,T2,U]
Seeking Weapon Movement:
G3-ROM-PL (spd 32) FD 0404/B [2:T1,T2,U]
G4-ROM-PL (spd 32) FD 0404/B [2:T1,T2,U]
=======================
Impulse 13
=======================
Ship Movement:
C-ROM-CH (spd 10) FD 1404/A [5:Y1][6:Y]
M-ROM-MGH (spd 15) SL 0312/A [5:S][7:G]
K-KLI-C7 (spd 15) FD 4028/C [12:A,A1]
A-KLI-C9K (spd 18) TL 2826/D [11:B][12:K,K1]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) FD 0530/E [18:B][19:M]
C2-ROM-STHM (spd 10) FD 0530/E [18:B][19:M]
Seeking Weapon Movement:
K1-KLI-DRN (spd 15) FD 4028/C [12:A,A1]
A1-KLI-DRN (spd 18) TL 2826/D [11:B][12:K,K1]
G3-ROM-PL (spd 32) FD 0504/B [1:T1,T2]
G4-ROM-PL (spd 32) FD 0504/B [1:T1,T2]
Systems:
Y-LYR-DN 3*ESG spheres form at rng 3, str 15 each
=======================
Impulse 14
=======================
Ship Movement:
L-LYR-DN (spd 12) SR 4004/A [8:F5,F6]
B-BRI-DN (spd 16) FD 1919/F [8:X2][10:X1]
S-ROM-SPJ (spd 19) FD 0107/A [4:G][6:G3,G4,M,T1,T2,U]
O-ROM-SPD (spd 24) SR 2101/F [0:F][7:C]
G-ROM-KHK (spd 27) FD 0505/B [2:T1,T2]
Shuttle Movement:
U1-ROM-GII (spd 12) SR 0502/B [2:G3,G4,T1,T2,Y2]
U2-ROM-GII (spd 12) SR 0502/B [2:G3,G4,T1,T2,Y2]
U3-ROM-GII (spd 12) SR 0502/B [2:G3,G4,T1,T2,Y2]
Seeking Weapon Movement:
G3-ROM-PL (spd 32) FD 0603/B [0:T1,T2]
G4-ROM-PL (spd 32) FD 0603/B [0:T1,T2]
Movement Events:
U1-ROM-GII impacts on Y's ESG#1: 12 str from ESG
U2-ROM-GII impacts on Y-LYR-DN: 3 str from ESG#1, 9 str from ESG#2
U3-ROM-GII impacts on Y-LYR-DN: 6 str from ESG#2, 6 str from ESG#3
Launches/Landings:
O1-ROM-PL launched: launcher A, str 60, dir A
O2-ROM-PL launched: launcher C, str 20, dir A
Systems:
Y-LYR-DN AFC effective
Direct Fire Weapons:
F-FED-BCF Fires 3*PH1 (#6,9,10) @ O1-ROM-PL, R0, ...
F-FED-BCF dice {1,1,3} -> 9+9+7 = 25 damage
F7-FED-MRS Fires PH3 @ O1-ROM-PL, R0, die 1, 4 damage
G-ROM-KHK Bolts PLR#A @ Y-LYR-DN, R5, 4 ECCM vs. 2 ECM,..
G-ROM-KHK no shift, 1-4 to hit, die 3, hits for 25 damage
G-ROM-KHK Fires 6*PH1(#1,2,5,6,10,11) @ Y-LYR-DN, R5,...
G-ROM-KHK no shift, dice {4,2,4,1,6,4} -> 3+4+3+5+2+3...
G-ROM-KHK =20 damage
Damage Taken:
G-ROM-KHK Number of shock points from firing PLR is known...
G-ROM-KHK privately by ship G's captain
O1-ROM-PL 29 damage, 14.5 warhead, str now 46
Y-LYR-DN 45 damage to SH#2: 36 boxes, 9 internals:...
Y-LYR-DN 8 chull, 7 repair, 7 fhull, 11 disr-b, 6 fhull...
Y-LYR-DN 6 chull, 2 brdg, 7 chull, 4 ph1#5
Events:
U1-ROM-GII destroyed
U2-ROM-GII destroyed
U3-ROM-GII destroyed
Y-LYR-DN ESG status: #3 str 9 is only one left
Y1-LYR-WW destroyed
=======================
Impulse 15
=======================
Ship Movement:
F-FED-BCF (spd 09) TL 2001/E [0:O,O3]
I-ISC-CC (spd 11) FD 3311/B [4:F5][5:F6]
M-ROM-MGH (spd 15) FD 0311/A [5:S][7:G]
K-KLI-C7 (spd 15) FD 4129/C [12:A,A1]
A-KLI-C9K (spd 18) SL 2927/D [12:K,K1]
O-ROM-SPD (spd 24) TL 2001/E [0:F][6:C]
G-ROM-KHK (spd 27) SR 0605/B [2:T1,T2]
Shuttle Movement:
F7-FED-MRS (spd 09) TL 2001/E
Seeking Weapon Movement:
O1-ROM-PL (spd ---) HE 2101/E [1:F][7:C]
O2-ROM-PL (spd ---) HE 2101/E [1:F][7:C]
K1-KLI-DRN (spd 15) FD 4129/C [12:A,A1]
A1-KLI-DRN (spd 18) SL 2927/D [12:K,K1]
G3-ROM-PL (spd 32) FD 0703/B [1:T1,T2,Y2]
G4-ROM-PL (spd 32) FD 0703/B [1:T1,T2,Y2]
O1-ROM-PL (spd 32) [1:F][7:C]
O2-ROM-PL (spd 32) [1:F][7:C]
Launches/Landings:
O3-ROM-PL launched: launcher B, str 20, dir E
Direct Fire Weapons:
M-ROM-MGH Fires 6*PH1 (#1,2,5,6,10,11) @ F-FED-BCF, R18,...
M-ROM-MGH no shift, dice {2,5,1,3,3,3} -> 1+0+2+0+0+0...
M-ROM-MGH =3 damage
U-ROM-SUPK Fires 6*PH1 (#1,2,5,6,10,11) @ Y-LYR-DN, R4,...
U-ROM-SUPK 0 ECCM vs. 2 ECM, -1 shift, dice {1,3,2,1,6,4}...
U-ROM-SUPK = 5+4+4+5+2+3 = 23 damage
Damage Taken:
F-FED-BCF 3 damage to SH#1: 3 internals:...
F-FED-BCF 6 lab, 2 flag, 9 lwarp
Y-LYR-DN 23 damage to SH#2: 23 internals:...
Y-LYR-DN 6 chull, 8 chull, 9 lwarp, 7 chull, 9 chull,...
Y-LYR-DN 10 ph1#6, 6 imp, 10 trac, 9 btty, 2 brdg,...
Y-LYR-DN 5 rwarp, 7 btty, 9 btty, 5 btty, 6 imp,...
Y-LYR-DN 7 btty, 9 btty, 10 lwarp, 3 esg#2, 8 apr,...
Y-LYR-DN 10 lwarp, 4 ph1#3, 8 apr
=======================
Impulse 16
=======================
Monster Movement:
X1 (spd 08) FD 1709/A [7:C][8:O]
X2 (spd 08) FD 2714/B [6:I][8:B]
Ship Movement:
U-ROM-SUPK (spd 04) FD 0502/B [1:Y2][2:G3,G4,T1,T2]
C-ROM-CH (spd 10) FD 1403/A [5:O][6:F,O1,O2,O3,Y]
L-LYR-DN (spd 12) FD 4003/A [7:F6][8:F5]
B-BRI-DN (spd 16) TR 1918/A [8:X2][10:X1]
A-KLI-C9K (spd 18) FD 2928/D [12:K,K1]
S-ROM-SPJ (spd 19) FD 0106/A [5:T1,T2]
O-ROM-SPD (spd 24) FD 1902/E [1:F][5:C]
G-ROM-KHK (spd 27) TR 0706/C [3:T1,T2]
M-ROM-MGH announces change to spd 21
S-ROM-SPJ announces change to spd 24
Nimble Ship Movement:
C1-ROM-STHM (spd 10) FD 0430/E [20:B,M]
C2-ROM-STHM (spd 10) FD 0430/E [20:B,M]
Shuttle Movement:
F5-FED-SH (spd 06) FD 3308/C [3:I][8:L]
F6-FED-SH (spd 06) FD 3307/C [4:I][7:L]
Y2-LYR-SH (spd 06) FD 0602/E [1:G3,G4,T1,T2,U]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 2928/D [12:K,K1]
G3-ROM-PL (spd 32) SL 0702/B [1:Y,Y2]
G4-ROM-PL (spd 32) SL 0702/B [1:Y,Y2]
O1-ROM-PL (spd 32) FD 2001/E [0:F][6:C]
O2-ROM-PL (spd 32) FD 2001/E [0:F][6:C]
Movement Events:
O1-ROM-PL impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5...
O1-ROM-PL for full damage: die 3, 46 enveloping damage
O2-ROM-PL impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5...
O2-ROM-PL for full damage: die 6, 10 damage
O3-ROM-PL impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5...
O3-ROM-PL for full damage: die 3, 20 damage
Y2-LYR-SH 1-5 to trigger mine T1: die 5, no detonation,...
Y2-LYR-SH so mine must not be triggered by shuttle-sized...
Y2-LYR-SH objects on first occurrence, at least
Direct Fire Weapons:
B-BRI-DN Fires DISR#A @ S, R21, vs. 7 ECM, -2 shift,...
B-BRI-DN w/UIM, 1-2 to hit, die 5, miss
Damage Taken:
F-FED-BCF 46 enveloping damage, 7 to each shield + 1...
F-FED-BCF more to SH#2,3,5,6: 1 reinf to SH#6, 7...
F-FED-BCF internals through SH#1:...
F-FED-BCF 3 drn#2, 7 cwarp, 4 ph1#6, 9 lwarp, 7 shtl,...
F-FED-BCF 4 tran, 7 shtl
F-FED-BCF 30 damage to SH#4: 17 boxes, 13 internals:...
F-FED-BCF 5 rwarp, 6 lab, 4 ph1#9,...
F-FED-BCF 8 awr, 12 auxcon, 5 shtl, 5 shtl, 7 shtl,...
F-FED-BCF 7 shtl, 9 lwarp, 4 tran, 4 rwarp, 5 phot#a
U-ROM-SUPK 9 damage from Y's ESG#3 to SH#1: 9 reinf
Y-LYR-DN ESG#3 sphere brought down by contact with ship U
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 2928/D t3 [12:K,K1]
A1-KLI-DRN : 2928/D [12:K,K1]
B-BRI-DN : 1918/A t1 [8:X2][10:X1]
C-ROM-CH : 1403/A [5:O][6:F,O1,O2,O3,Y]
C1-ROM-STHM: 0430/E [20:B,M]
C2-ROM-STHM: 0430/E [20:B,M]
F-FED-BCF : 2001/E t1 [0:O1,O2,O3]
F5-FED-SH : 3308/C [3:I][8:L]
F6-FED-SH : 3307/C [4:I][7:L]
F7-FED-MRS : 2001/E
G-ROM-KHK : 0706/C t1 [3:T1,T2]
G3-ROM-PL : 0702/B s [1:Y,Y2]
G4-ROM-PL : 0702/B s [1:Y,Y2]
I-ISC-CC : 3311/B [3:F5][4:F6]
K-KLI-C7 : 4129/C [12:A,A1]
K1-KLI-DRN : 4129/C [12:A,A1]
L-LYR-DN : 4003/A [7:F6][8:F5]
M-ROM-MGH : 0311/A [6:S][7:G]
O-ROM-SPD : 1902/E t2 [1:F][5:C]
S-ROM-SPJ : 0106/A [5:T1,T2]
T1-TBOMB : 0603/A [1:Y2][2:G3,G4,U]
T2-TBOMB : 0603/A [1:Y2][2:G3,G4,U]
U-ROM-SUPK : 0502/B [1:Y2][2:G3,G4,T1,T2]
X1 : 1709/A [7:C][8:O]
X2 : 2714/B [6:I][8:B]
Y-LYR-DN : 0801/D [1:G3,G4]
Y2-LYR-SH : 0602/E [1:G3,G4,T1,T2,U]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
A-KLI-C9K : AFC, full shlds
A1-KLI-DRN : FC, no shlds, ECM:0+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
F-FED-BCF : AFC, full shlds, ECM:4, ECCM:2
F5-FED-SH : FC, no shlds, ECM:0+STM
F6-FED-SH : FC, no shlds, ECM:0+STM
F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4
G3-ROM-PL : FC, no shlds
G4-ROM-PL : FC, no shlds
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds
M-ROM-MGH : AFC, full shlds, ECCM:3
O-ROM-SPD : AFC, full shlds, ECM:1
S-ROM-SPJ : AFC, full shlds, ECM:7 (EM)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:2, ECCM:2
Y2-LYR-SH : FC, no shlds, ECM:0+STM
=======================
Notes & Comments
=======================
This segment was complicated. As always, if I missed something, let me know.
t2s3 orders due MON Jan 08 (8:00 PM US-Central). This is delayed 2 days this
week, to avoid having a very short turn-around.
There is a player waiting to pick up any abandoned ship.
If you miss just one segment's orders, you're as safe as can be.
If you miss more than two segments, I'll email you asking whether you're dropping
out. Usually, people who drop out just disappear, no longer available through
that email address. That's the nature of PBEM, and it's not easy to tell what's
going on remotely, so a short note to say what's going on is nice. Thanks.
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