STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     2
Segment:  2
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
   mode 'tN' = turn mode not currently satisfied, N movements since turn
   mode 's' = slip mode not currently satisfied
-----------------------

Updated Jan 4, 2001:
* O1-ROM-PL is enveloping, str 60 instead of 30, damage upon impact changed

Updated Jan 5, 2001:
* Added EW proximity rolls for O1-ROM-PL, O2-ROM-PL, and O3-ROM-PL: O2 does
  50% damage

Updated Jan 7, 2001:
* F7-FED-MRS's locations (a typo; no effect on game play)

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 2924/E t3s  [8:B,K,K1]
  A1-KLI-DRN : 2924/E s    [8:B,K,K1]
  B-BRI-DN   : 2121/F s    [8:A,A1,X2]
  C-ROM-CH   : 1306/A      [6:G1,G2,Y1]
  C1-ROM-STHM: 0729/E      [15:B][16:M]
  C2-ROM-STHM: 0729/E      [15:B][16:M]
  F-FED-BCF  : 2201/F      [3:O][9:C]
  F5-FED-SH  : 3107/C      [6:I][7:O]
  F6-FED-SH  : 3106/C      [7:I,O]
  F7-FED-MRS : 2201/F      
  G-ROM-KHK  : 0107/A t4   [4:S][6:T1,T2,U,U1,U2,U3]
  G1-ROM-PL  : 0902/B      [0:Y1][1:Y]
  G2-ROM-PL  : 0802/B      [1:Y,Y1]
  I-ISC-CC   : 3012/A      [5:X2][6:F5]
  K-KLI-C7   : 3727/C t2   [8:A,A1]
  K1-KLI-DRN : 3727/C      [8:A,A1]
  L-LYR-DN   : 3906/B s    [8:F5,F6]
  M-ROM-MGH  : 0514/A      [5:S][9:G]
  M1-ROM-PL  : 1412/B      [3:X1][7:C]
  M2-ROM-PL  : 1412/B      [3:X1][7:C]
  O-ROM-SPD  : 2403/E      [3:F][7:F5,F6]
  S-ROM-SPJ  : 0210/A s    [4:G][5:M]
  T1-TBOMB   : 0603/A      [2:G2,U]
  T2-TBOMB   : 0603/A      [2:G2,U]
  U-ROM-SUPK : 0402/B t2   [2:T1,T2]
  U1-ROM-GII : 0302/A      [3:T1,T2]
  U2-ROM-GII : 0302/A      [3:T1,T2]
  U3-ROM-GII : 0302/A      [3:T1,T2]
  X1         : 1711/A      [3:M1,M2]
  X2         : 2515/B s    [5:I][8:B]
  Y-LYR-DN   : 0801/D      [1:G1,G2]
  Y1-LYR-WW  : 0902/C      [0:G1][1:G2]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  A1-KLI-DRN : spd 18
  B-BRI-DN   : spd 16
  C-ROM-CH   : spd 10
  C1-ROM-STHM: spd 10
  C2-ROM-STHM: spd 10
  F-FED-BCF  : spd 09
  F5-FED-SH  : spd 06
  F6-FED-SH  : spd 06
  F7-FED-MRS : spd 09
  G-ROM-KHK  : spd 27
  G1-ROM-PL  : spd 00
  G2-ROM-PL  : spd 32
  I-ISC-CC   : spd 11
  K-KLI-C7   : spd 15
  K1-KLI-DRN : spd 15
  L-LYR-DN   : spd 12
  M-ROM-MGH  : spd 15
  M-ROM-MGH  : change to spd 21 on impulse 17
  M1-ROM-PL  : spd 32
  M2-ROM-PL  : spd 32
  O-ROM-SPD  : spd 24
  S-ROM-SPJ  : spd 19, EM
  S-ROM-SPJ  : change to spd 24 on impulse 17
  T1-TBOMB   : spd 00
  T2-TBOMB   : spd 00
  U-ROM-SUPK : spd 04
  U1-ROM-GII : spd 12
  U2-ROM-GII : spd 12
  U3-ROM-GII : spd 12
  X1         : spd 08
  X2         : spd 08
  Y-LYR-DN   : spd 00, EM
  Y-LYR-DN   : stop EM on impulse 10
  Y1-LYR-WW  : spd 06
  Y1-LYR-WW  : change to spd 00 on impulse 11

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 08
=======================
  A-KLI-C9K  : AFC, full shlds
  A1-KLI-DRN : FC, no shlds, ECM:0+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
  F-FED-BCF  : AFC, full shlds
  F5-FED-SH  : FC, no shlds, ECM:0+STM
  F6-FED-SH  : FC, no shlds, ECM:0+STM
  F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM
  G-ROM-KHK  : AFC, full shlds, ECM:2, ECCM:4
  G2-ROM-PL  : FC, no shlds, ECCM:3
  I-ISC-CC   : AFC, full shlds, ECM:1
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds
  M-ROM-MGH  : AFC, full shlds, ECCM:3
  M1-ROM-PL  : FC, no shlds, ECCM:3
  O-ROM-SPD  : AFC, full shlds, ECM:1
  S-ROM-SPJ  : AFC, full shlds, ECM:7 (EM)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : PFC, full shlds, ECM:6, ECCM:-2 (EM)
  Y1-LYR-WW  : FC, no shlds, ECM:0+STM

=======================
Impulse 09
=======================
Ship Movement:
  I-ISC-CC    (spd  11) TR 3112/B    [5:F5][6:F6,X2]
  M-ROM-MGH   (spd  15) SL 0413/A    [5:S][9:G]
  K-KLI-C7    (spd  15) FD 3827/C    [10:A,A1]
  A-KLI-C9K   (spd  18) FD 2824/E    [7:B][10:K,K1]
  S-ROM-SPJ   (spd  19) FD 0209/A    [4:G][5:M]
  G-ROM-KHK   (spd  27) FD 0106/A    [4:S][5:T1,T2,U,U1,U2,U3]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 3827/C    [10:A,A1]
  A1-KLI-DRN  (spd  18) FD 2824/E    [7:B][10:K,K1]
  G2-ROM-PL   (spd  32) FD 0902/B    [0:Y1][1:Y,Y2]
  M1-ROM-PL   (spd  32) FD 1512/B    [2:X1][7:C]
Movement Events:
  G2-ROM-PL   impacts on Y1-LYR-WW: str 22, destroys Y1-LYR-WW
  Y-LYR-DN    announces stopping EM at end of impulse
Launches/Landings:
  Y2-LYR-SH   launched: dir E, spd 6
Systems:
  F7-FED-MRS  begins lending 4 ECM + 2 ECCM to ship F
  Y-LYR-DN    activates fire control, effective in 4 impulses
  Y-LYR-DN    activates 3*ESG#2,3,4 (spheres form in 4 imp)...
  Y-LYR-DN    voiding WW
Direct Fire Weapons:
  X1          MCIDS @ M1-ROM-PL, R2, die 2, 35 damage
Damage Taken:
  M1-ROM-PL   35 damage from X1, dissipated
  Y1-LYR-WW   22 damage: destroyed
Events:
  M1-ROM-PL   destroyed
  Y1-LYR-WW   exploded

=======================
Impulse 10
=======================
Ship Movement:
  C-ROM-CH    (spd  10) SR 1405/A    [6:Y1][7:X1,Y,Y2]
  B-BRI-DN    (spd  16) FD 2020/F    [8:A,A1,X2]
  O-ROM-SPD   (spd  24) TR 2303/F    [2:F,F8]
  G-ROM-KHK   (spd  27) TR 0205/B    [4:S,T1,T2,U,U1,U2,U3]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) FD 0629/E    [16:B][17:M]
  C2-ROM-STHM (spd  10) FD 0629/E    [16:B][17:M]
Shuttle Movement:
  Y1-LYR-WW   announces change to spd 00
Launches/Landings:
  F8-FED-DR   launched: dir D, spd 32
  G3-ROM-PL   launched: launcher B, str 30, dir B
Direct Fire Weapons:
  O-ROM-SPD   Fires 2*PH1#1,2 @ F8-FED-DRN, R2, autokill
Events:
  F8-FED-DR   destroyed: autokill by ship O

=======================
Impulse 11
=======================
Ship Movement:
  F-FED-BCF   (spd  09) FD 2101/F    [2:O][8:C]
  L-LYR-DN    (spd  12) TL 3905/A    [7:F5,F6]
  M-ROM-MGH   (spd  15) FD 0412/A    [5:S][8:G,G3,G4]
  K-KLI-C7    (spd  15) FD 3928/C    [11:A,A1]
  A-KLI-C9K   (spd  18) SL 2825/E    [9:B][11:K,K1]
  S-ROM-SPJ   (spd  19) SL 0109/A    [5:G,G3,G4,M]
  O-ROM-SPD   (spd  24) FD 2202/F    [2:F][8:C]
  G-ROM-KHK   (spd  27) FD 0305/B    [3:T1,T2,U]
Shuttle Movement:
  F5-FED-SH   (spd  06) FD 3207/C    [5:I][7:L]
  F6-FED-SH   (spd  06) FD 3206/C    [6:I][7:L]
  Y2-LYR-SH   (spd  06) FD 0702/E    [2:T1,T2]
  F7-FED-MRS  (spd  09) FD 2101/F    
  U1-ROM-GII  (spd  12) TR 0401/B    [3:T1,T2,Y2]
  U2-ROM-GII  (spd  12) TR 0401/B    [3:T1,T2,Y2]
  U3-ROM-GII  (spd  12) TR 0401/B    [3:T1,T2,Y2]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 3928/C    [11:A,A1]
  A1-KLI-DRN  (spd  18) SL 2825/E    [9:B][11:K,K1]
  G3-ROM-PL   (spd  32) FD 0305/B    [3:T1,T2,U]
Launches/Landings:
  G4-ROM-PL   launched: launcher D, str 20, dir B

=======================
Impulse 12
=======================
Monster Movement:
  X1          (spd  08) FD 1710/A    [6:C][10:O]
  X2          (spd  08) FD 2614/B    [6:I][8:B]
Ship Movement:
  I-ISC-CC    (spd  11) FD 3211/B    [4:F5][5:F6]
  B-BRI-DN    (spd  16) SR 2019/F    [8:X2][10:A,A1]
  S-ROM-SPJ   (spd  19) FD 0108/A    [4:G][5:G3,G4]
  O-ROM-SPD   (spd  24) FD 2102/F    [1:F][7:C]
  G-ROM-KHK   (spd  27) SR 0405/B    [3:T1,T2,U]
Seeking Weapon Movement:
  G3-ROM-PL   (spd  32) FD 0404/B    [2:T1,T2,U]
  G4-ROM-PL   (spd  32) FD 0404/B    [2:T1,T2,U]

=======================
Impulse 13
=======================
Ship Movement:
  C-ROM-CH    (spd  10) FD 1404/A    [5:Y1][6:Y]
  M-ROM-MGH   (spd  15) SL 0312/A    [5:S][7:G]
  K-KLI-C7    (spd  15) FD 4028/C    [12:A,A1]
  A-KLI-C9K   (spd  18) TL 2826/D    [11:B][12:K,K1]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) FD 0530/E    [18:B][19:M]
  C2-ROM-STHM (spd  10) FD 0530/E    [18:B][19:M]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 4028/C    [12:A,A1]
  A1-KLI-DRN  (spd  18) TL 2826/D    [11:B][12:K,K1]
  G3-ROM-PL   (spd  32) FD 0504/B    [1:T1,T2]
  G4-ROM-PL   (spd  32) FD 0504/B    [1:T1,T2]
Systems:
  Y-LYR-DN    3*ESG spheres form at rng 3, str 15 each

=======================
Impulse 14
=======================
Ship Movement:
  L-LYR-DN    (spd  12) SR 4004/A    [8:F5,F6]
  B-BRI-DN    (spd  16) FD 1919/F    [8:X2][10:X1]
  S-ROM-SPJ   (spd  19) FD 0107/A    [4:G][6:G3,G4,M,T1,T2,U]
  O-ROM-SPD   (spd  24) SR 2101/F    [0:F][7:C]
  G-ROM-KHK   (spd  27) FD 0505/B    [2:T1,T2]
Shuttle Movement:
  U1-ROM-GII  (spd  12) SR 0502/B    [2:G3,G4,T1,T2,Y2]
  U2-ROM-GII  (spd  12) SR 0502/B    [2:G3,G4,T1,T2,Y2]
  U3-ROM-GII  (spd  12) SR 0502/B    [2:G3,G4,T1,T2,Y2]
Seeking Weapon Movement:
  G3-ROM-PL   (spd  32) FD 0603/B    [0:T1,T2]
  G4-ROM-PL   (spd  32) FD 0603/B    [0:T1,T2]
Movement Events:
  U1-ROM-GII  impacts on Y's ESG#1: 12 str from ESG
  U2-ROM-GII  impacts on Y-LYR-DN: 3 str from ESG#1, 9 str from ESG#2
  U3-ROM-GII  impacts on Y-LYR-DN: 6 str from ESG#2, 6 str from ESG#3
Launches/Landings:
  O1-ROM-PL   launched: launcher A, str 60, dir A
  O2-ROM-PL   launched: launcher C, str 20, dir A
Systems:
  Y-LYR-DN    AFC effective
Direct Fire Weapons:
  F-FED-BCF   Fires 3*PH1 (#6,9,10) @ O1-ROM-PL, R0, ...
  F-FED-BCF   dice {1,1,3} -> 9+9+7 = 25 damage
  F7-FED-MRS  Fires PH3 @ O1-ROM-PL, R0, die 1, 4 damage
  G-ROM-KHK   Bolts PLR#A @ Y-LYR-DN, R5, 4 ECCM vs. 2 ECM,..
  G-ROM-KHK   no shift, 1-4 to hit, die 3, hits for 25 damage
  G-ROM-KHK   Fires 6*PH1(#1,2,5,6,10,11) @ Y-LYR-DN, R5,...
  G-ROM-KHK   no shift, dice {4,2,4,1,6,4} -> 3+4+3+5+2+3...
  G-ROM-KHK   =20 damage
Damage Taken:
  G-ROM-KHK   Number of shock points from firing PLR is known...
  G-ROM-KHK   privately by ship G's captain
  O1-ROM-PL   29 damage, 14.5 warhead, str now 46
  Y-LYR-DN    45 damage to SH#2: 36 boxes, 9 internals:...
  Y-LYR-DN    8 chull, 7 repair, 7 fhull, 11 disr-b, 6 fhull...
  Y-LYR-DN    6 chull, 2 brdg, 7 chull, 4 ph1#5
Events:
  U1-ROM-GII  destroyed
  U2-ROM-GII  destroyed
  U3-ROM-GII  destroyed
  Y-LYR-DN    ESG status: #3 str 9 is only one left
  Y1-LYR-WW   destroyed

=======================
Impulse 15
=======================
Ship Movement:
  F-FED-BCF   (spd  09) TL 2001/E    [0:O,O3]
  I-ISC-CC    (spd  11) FD 3311/B    [4:F5][5:F6]
  M-ROM-MGH   (spd  15) FD 0311/A    [5:S][7:G]
  K-KLI-C7    (spd  15) FD 4129/C    [12:A,A1]
  A-KLI-C9K   (spd  18) SL 2927/D    [12:K,K1]
  O-ROM-SPD   (spd  24) TL 2001/E    [0:F][6:C]
  G-ROM-KHK   (spd  27) SR 0605/B    [2:T1,T2]
Shuttle Movement:
  F7-FED-MRS  (spd  09) TL 2001/E    
Seeking Weapon Movement:
  O1-ROM-PL   (spd ---) HE 2101/E    [1:F][7:C]
  O2-ROM-PL   (spd ---) HE 2101/E    [1:F][7:C]
  K1-KLI-DRN  (spd  15) FD 4129/C    [12:A,A1]
  A1-KLI-DRN  (spd  18) SL 2927/D    [12:K,K1]
  G3-ROM-PL   (spd  32) FD 0703/B    [1:T1,T2,Y2]
  G4-ROM-PL   (spd  32) FD 0703/B    [1:T1,T2,Y2]
  O1-ROM-PL   (spd  32)              [1:F][7:C]
  O2-ROM-PL   (spd  32)              [1:F][7:C]
Launches/Landings:
  O3-ROM-PL   launched: launcher B, str 20, dir E
Direct Fire Weapons:
  M-ROM-MGH   Fires 6*PH1 (#1,2,5,6,10,11) @ F-FED-BCF, R18,...
  M-ROM-MGH   no shift, dice {2,5,1,3,3,3} -> 1+0+2+0+0+0...
  M-ROM-MGH   =3 damage
  U-ROM-SUPK  Fires 6*PH1 (#1,2,5,6,10,11) @ Y-LYR-DN, R4,...
  U-ROM-SUPK  0 ECCM vs. 2 ECM, -1 shift, dice {1,3,2,1,6,4}...
  U-ROM-SUPK  = 5+4+4+5+2+3 = 23 damage
Damage Taken:
  F-FED-BCF   3 damage to SH#1: 3 internals:...
  F-FED-BCF   6 lab, 2 flag, 9 lwarp
  Y-LYR-DN    23 damage to SH#2: 23 internals:...
  Y-LYR-DN    6 chull, 8 chull, 9 lwarp, 7 chull, 9 chull,...
  Y-LYR-DN    10 ph1#6, 6 imp, 10 trac, 9 btty, 2 brdg,...
  Y-LYR-DN    5 rwarp, 7 btty, 9 btty, 5 btty, 6 imp,...
  Y-LYR-DN    7 btty, 9 btty, 10 lwarp, 3 esg#2, 8 apr,...
  Y-LYR-DN    10 lwarp, 4 ph1#3, 8 apr

=======================
Impulse 16
=======================
Monster Movement:
  X1          (spd  08) FD 1709/A    [7:C][8:O]
  X2          (spd  08) FD 2714/B    [6:I][8:B]
Ship Movement:
  U-ROM-SUPK  (spd  04) FD 0502/B    [1:Y2][2:G3,G4,T1,T2]
  C-ROM-CH    (spd  10) FD 1403/A    [5:O][6:F,O1,O2,O3,Y]
  L-LYR-DN    (spd  12) FD 4003/A    [7:F6][8:F5]
  B-BRI-DN    (spd  16) TR 1918/A    [8:X2][10:X1]
  A-KLI-C9K   (spd  18) FD 2928/D    [12:K,K1]
  S-ROM-SPJ   (spd  19) FD 0106/A    [5:T1,T2]
  O-ROM-SPD   (spd  24) FD 1902/E    [1:F][5:C]
  G-ROM-KHK   (spd  27) TR 0706/C    [3:T1,T2]
  M-ROM-MGH   announces change to spd 21
  S-ROM-SPJ   announces change to spd 24
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) FD 0430/E    [20:B,M]
  C2-ROM-STHM (spd  10) FD 0430/E    [20:B,M]
Shuttle Movement:
  F5-FED-SH   (spd  06) FD 3308/C    [3:I][8:L]
  F6-FED-SH   (spd  06) FD 3307/C    [4:I][7:L]
  Y2-LYR-SH   (spd  06) FD 0602/E    [1:G3,G4,T1,T2,U]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 2928/D    [12:K,K1]
  G3-ROM-PL   (spd  32) SL 0702/B    [1:Y,Y2]
  G4-ROM-PL   (spd  32) SL 0702/B    [1:Y,Y2]
  O1-ROM-PL   (spd  32) FD 2001/E    [0:F][6:C]
  O2-ROM-PL   (spd  32) FD 2001/E    [0:F][6:C]
Movement Events:
  O1-ROM-PL   impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5...
  O1-ROM-PL   for full damage: die 3, 46 enveloping damage
  O2-ROM-PL   impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5...
  O2-ROM-PL   for full damage: die 6, 10 damage
  O3-ROM-PL   impacts on F-FED-BCF: 3 ECCM vs. 4 ECM, 1-5...
  O3-ROM-PL   for full damage: die 3, 20 damage
  Y2-LYR-SH   1-5 to trigger mine T1: die 5, no detonation,...
  Y2-LYR-SH   so mine must not be triggered by shuttle-sized...
  Y2-LYR-SH   objects on first occurrence, at least
Direct Fire Weapons:
  B-BRI-DN    Fires DISR#A @ S, R21, vs. 7 ECM, -2 shift,...
  B-BRI-DN    w/UIM, 1-2 to hit, die 5, miss
Damage Taken:
  F-FED-BCF   46 enveloping damage, 7 to each shield + 1...
  F-FED-BCF   more to SH#2,3,5,6: 1 reinf to SH#6, 7...
  F-FED-BCF   internals through SH#1:...
  F-FED-BCF   3 drn#2, 7 cwarp, 4 ph1#6, 9 lwarp, 7 shtl,...
  F-FED-BCF   4 tran, 7 shtl
  F-FED-BCF   30 damage to SH#4: 17 boxes, 13 internals:...
  F-FED-BCF   5 rwarp, 6 lab, 4 ph1#9,...
  F-FED-BCF   8 awr, 12 auxcon, 5 shtl, 5 shtl, 7 shtl,...
  F-FED-BCF   7 shtl, 9 lwarp, 4 tran, 4 rwarp, 5 phot#a
  U-ROM-SUPK  9 damage from Y's ESG#3 to SH#1: 9 reinf
  Y-LYR-DN    ESG#3 sphere brought down by contact with ship U

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 2928/D t3   [12:K,K1]
  A1-KLI-DRN : 2928/D      [12:K,K1]
  B-BRI-DN   : 1918/A t1   [8:X2][10:X1]
  C-ROM-CH   : 1403/A      [5:O][6:F,O1,O2,O3,Y]
  C1-ROM-STHM: 0430/E      [20:B,M]
  C2-ROM-STHM: 0430/E      [20:B,M]
  F-FED-BCF  : 2001/E t1   [0:O1,O2,O3]
  F5-FED-SH  : 3308/C      [3:I][8:L]
  F6-FED-SH  : 3307/C      [4:I][7:L]
  F7-FED-MRS : 2001/E      
  G-ROM-KHK  : 0706/C t1   [3:T1,T2]
  G3-ROM-PL  : 0702/B s    [1:Y,Y2]
  G4-ROM-PL  : 0702/B s    [1:Y,Y2]
  I-ISC-CC   : 3311/B      [3:F5][4:F6]
  K-KLI-C7   : 4129/C      [12:A,A1]
  K1-KLI-DRN : 4129/C      [12:A,A1]
  L-LYR-DN   : 4003/A      [7:F6][8:F5]
  M-ROM-MGH  : 0311/A      [6:S][7:G]
  O-ROM-SPD  : 1902/E t2   [1:F][5:C]
  S-ROM-SPJ  : 0106/A      [5:T1,T2]
  T1-TBOMB   : 0603/A      [1:Y2][2:G3,G4,U]
  T2-TBOMB   : 0603/A      [1:Y2][2:G3,G4,U]
  U-ROM-SUPK : 0502/B      [1:Y2][2:G3,G4,T1,T2]
  X1         : 1709/A      [7:C][8:O]
  X2         : 2714/B      [6:I][8:B]
  Y-LYR-DN   : 0801/D      [1:G3,G4]
  Y2-LYR-SH  : 0602/E      [1:G3,G4,T1,T2,U]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
  A-KLI-C9K  : AFC, full shlds
  A1-KLI-DRN : FC, no shlds, ECM:0+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM, ECCM:2 (cloaked)
  F-FED-BCF  : AFC, full shlds, ECM:4, ECCM:2
  F5-FED-SH  : FC, no shlds, ECM:0+STM
  F6-FED-SH  : FC, no shlds, ECM:0+STM
  F7-FED-MRS : FC, no shlds, Rng*2+5, ECM:0+STM
  G-ROM-KHK  : AFC, full shlds, ECM:2, ECCM:4
  G3-ROM-PL  : FC, no shlds
  G4-ROM-PL  : FC, no shlds
  I-ISC-CC   : AFC, full shlds, ECM:1
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds
  M-ROM-MGH  : AFC, full shlds, ECCM:3
  O-ROM-SPD  : AFC, full shlds, ECM:1
  S-ROM-SPJ  : AFC, full shlds, ECM:7 (EM)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECM:2, ECCM:2
  Y2-LYR-SH  : FC, no shlds, ECM:0+STM

=======================
Notes & Comments
=======================
This segment was complicated.  As always, if I missed something, let me know.

t2s3 orders due MON Jan 08 (8:00 PM US-Central).  This is delayed 2 days this
week, to avoid having a very short turn-around.

There is a player waiting to pick up any abandoned ship.
If you miss just one segment's orders, you're as safe as can be.

If you miss more than two segments, I'll email you asking whether you're dropping
out.  Usually, people who drop out just disappear, no longer available through
that email address.  That's the nature of PBEM, and it's not easy to tell what's
going on remotely, so a short note to say what's going on is nice.  Thanks.

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