STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     3
Segment:  3
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
   mode 'tN' = turn mode not currently satisfied, N movements since turn
   mode 's' = slip mode not currently satisfied
-----------------------

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 3322/F t1   [10:K,K1]
  A1-KLI-DRN : 3322/F      [10:K,K1]
  B-BRI-DN   : 2506/F t1   [7:L][9:U]
  C-ROM-CH   : 0506/E s    [2:S][3:T1,T2]
  C1-ROM-STHM: 0329/D t1   [14:O][18:G]
  C2-ROM-STHM: 0329/D t1   [14:O][18:G]
  G-ROM-KHK  : 0311/F      [6:C,S]
  I-ISC-CC   : 3709/E      [5:L][12:B]
  K-KLI-C7   : 4227/B s    [10:A,A1]
  K1-KLI-DRN : 4227/B s    [10:A,A1]
  L-LYR-DN   : 3209/D s    [5:I][7:B]
  M-ROM-MGH  : 1102/C      [5:T1,T2,U]
  O-ROM-SPD  : 0616/D      [7:G][8:X1]
  S-ROM-SPJ  : 0707/D t2s  [2:C][4:T1,T2]
  T1-TBOMB   : 0603/A      [3:C][4:S]
  T2-TBOMB   : 0603/A      [3:C][4:S]
  U-ROM-SUPK : 1603/C      [5:M][9:B,S]
  X1         : 1111/E      [6:S][8:C,G,O]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  A1-KLI-DRN : spd 18
  B-BRI-DN   : spd 17
  B-BRI-DN   : change to spd 10 on impulse 18
  C-ROM-CH   : spd 10
  C1-ROM-STHM: spd 10
  C2-ROM-STHM: spd 10
  G-ROM-KHK  : spd 08
  I-ISC-CC   : spd 00
  K-KLI-C7   : spd 00
  K1-KLI-DRN : spd 00
  L-LYR-DN   : spd 24
  M-ROM-MGH  : spd 16
  O-ROM-SPD  : spd 18
  S-ROM-SPJ  : spd 17
  T1-TBOMB   : spd 00
  T2-TBOMB   : spd 00
  U-ROM-SUPK : spd 14
  U-ROM-SUPK : change to spd 22 on impulse 22
  X1         : spd 08

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:3, ECCM:1
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  G-ROM-KHK  : PFC, full shlds, Rng*2+5 (cloaked)
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds, ECM:1
  M-ROM-MGH  : AFC, full shlds, ECM:3
  O-ROM-SPD  : AFC, full shlds, ECM:4
  S-ROM-SPJ  : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds

=======================
Impulse 17
=======================
Ship Movement:
  B-BRI-DN    (spd  17) SL 2406/F    [8:L,U]
  S-ROM-SPJ   (spd  17) FD 0708/D    [3:C][5:G,T1,T2,X1]
  K-KLI-C7    (spd ---) IL 4227/A    [10:A,A1]
  B-BRI-DN    announces change to spd 10
Seeking Weapon Movement:
  K1-KLI-DRN  (spd ---) HF 4227/F    [10:A,A1]
Movement Events:
  I-ISC-CC    announces emer decel
  S-ROM-SPJ   Triggers NSM in hex 0808, explodes for 35 damage
Systems:
  L-LYR-DN    raises 1 more ECM
Damage Taken:
  S-ROM-SPJ   35 damage to SH#6: 24 boxes, 11 internals:...
  S-ROM-SPJ   2 brdg, 8 ahull, 6 fhull, 6 fhull, 10 ph3#5,...
  S-ROM-SPJ   3 ph3#3, 9 lwarp, 9 fhull, 8 ahull, 10 trac,...
  S-ROM-SPJ   5 rwarp

=======================
Impulse 18
=======================
Ship Movement:
  M-ROM-MGH   (spd  16) TR 1103/D    [5:T1,T2,U]
  A-KLI-C9K   (spd  18) SL 3222/F    [10:K,K1]
  O-ROM-SPD   (spd  18) FD 0617/D    [8:G][9:X1]
  L-LYR-DN    (spd  24) FD 3210/D    [5:I][8:B]
  K-KLI-C7    (spd ---) WL 4227/F    [10:A,A1]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) SL 3222/F    [10:K,K1]

=======================
Impulse 19
=======================
Ship Movement:
  U-ROM-SUPK  (spd  14) TR 1604/D    [5:M][8:B]
  S-ROM-SPJ   (spd  17) TR 0608/E    [3:C][4:G]
  L-LYR-DN    (spd  24) SL 3311/D    [4:I][9:B]

=======================
Impulse 20
=======================
Monster Movement:
  X1          (spd ---) HA 1111/A    [5:S][7:M]
  X1          (spd  08)              [5:S][7:M]
Ship Movement:
  G-ROM-KHK   (spd  08) TR 0310/A    [3:S][5:C]
  C-ROM-CH    (spd  10) TR 0405/F    [3:T1,T2]
  B-BRI-DN    (spd  10) TL 2307/E    [7:U][10:L]
  M-ROM-MGH   (spd  16) FD 1104/D    [5:T1,T2,U]
  A-KLI-C9K   (spd  18) FD 3122/F    [11:K,K1,L]
  O-ROM-SPD   (spd  18) FD 0618/D    [10:G,S,X1]
  L-LYR-DN    (spd  24) FD 3312/D    [5:I][10:B]
  I-ISC-CC    (spd ---) WR 3709/F    [5:L][14:B]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) SR 0229/D    [13:O][20:G]
  C2-ROM-STHM (spd  10) SR 0229/D    [13:O][20:G]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 3122/F    [11:K,K1,L]
Movement Events:
  X1          changes target to ship M

=======================
Impulse 21
=======================
Ship Movement:
  U-ROM-SUPK  (spd  14) FD 1605/D    [5:M][7:B]
  S-ROM-SPJ   (spd  17) FD 0509/E    [2:G][4:C]
  U-ROM-SUPK  announces change to spd 22

=======================
Impulse 22
=======================
Ship Movement:
  M-ROM-MGH   (spd  16) SL 1204/D    [4:U][6:T1,T2]
  A-KLI-C9K   (spd  18) SL 3022/F    [12:K,K1,L]
  O-ROM-SPD   (spd  18) FD 0619/D    [11:G,S,X1]
  U-ROM-SUPK  (spd  22) FD 1606/D    [4:M][7:B,X1]
  L-LYR-DN    (spd  24) SL 3412/D    [5:I][11:B]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) SL 3022/F    [12:K,K1,L]

=======================
Impulse 23
=======================
Ship Movement:
  C-ROM-CH    (spd  10) SR 0404/F    [2:T1,T2]
  B-BRI-DN    (spd  10) SL 2308/E    [7:U][11:L,M]
  S-ROM-SPJ   (spd  17) SL 0510/E    [2:G][6:C,X1]
  L-LYR-DN    (spd  24) FD 3413/D    [6:I][11:A,A1,B]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) TR 0130/E    [13:O][21:G]
  C2-ROM-STHM (spd  10) TR 0130/E    [13:O][21:G]

=======================
Impulse 24
=======================
Monster Movement:
  X1          (spd  08) FD 1110/A    [5:M,U]
Ship Movement:
  G-ROM-KHK   (spd  08) FD 0309/A    [2:S][5:C]
  M-ROM-MGH   (spd  16) FD 1205/D    [4:U][5:X1]
  A-KLI-C9K   (spd  18) FD 2922/F    [11:L][13:K,K1]
  O-ROM-SPD   (spd  18) FD 0620/D    [11:S][12:C1,C2]
  U-ROM-SUPK  (spd  22) FD 1607/D    [4:M][5:X1]
  L-LYR-DN    (spd  24) TL 3514/C    [6:I][11:A,A1]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 2922/F    [11:L][13:K,K1]
Direct Fire Weapons:
  X1          Breathes plasma @ M, R5, die 2, 25 damage
  X1          Breathes plasma @ U, R5, die 3, 20 damage
Damage Taken:
  M-ROM-MGH   25 damage to SH#1: 25 boxes
  U-ROM-SUPK  20 damage to SH#2: 8 reinf, 12 boxes

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 2922/F      [11:L][13:K,K1]
  A1-KLI-DRN : 2922/F      [11:L][13:K,K1]
  B-BRI-DN   : 2308/E s    [7:U][11:M]
  C-ROM-CH   : 0404/F t2s  [2:T1,T2]
  C1-ROM-STHM: 0130/E t1   [12:O][22:G,S]
  C2-ROM-STHM: 0130/E t1   [12:O][22:G,S]
  G-ROM-KHK  : 0309/A      [2:S][5:C]
  I-ISC-CC   : 3709/F      [6:L][14:B]
  K-KLI-C7   : 4227/F      [13:A,A1]
  K1-KLI-DRN : 4227/F t0   [13:A,A1]
  L-LYR-DN   : 3514/C t1   [6:I][11:A,A1]
  M-ROM-MGH  : 1205/D      [4:U][5:X1]
  O-ROM-SPD  : 0620/D      [11:S][12:C1,C2]
  S-ROM-SPJ  : 0510/E s    [2:G][6:C,X1]
  T1-TBOMB   : 0603/A      [2:C][6:M]
  T2-TBOMB   : 0603/A      [2:C][6:M]
  U-ROM-SUPK : 1607/D t4   [4:M][5:X1]
  X1         : 1110/A      [5:M,U]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:3, ECCM:1
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
  G-ROM-KHK  : PFC, full shlds, Rng*2+5 (cloaked)
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds, ECM:1
  M-ROM-MGH  : AFC, full shlds, ECM:3
  O-ROM-SPD  : AFC, full shlds, ECM:4
  S-ROM-SPJ  : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds

=======================
Notes & Comments
=======================
t3s4 orders due Sat Feb 17 (6:00 PM US-Central).

Updated Feb 10, 2001:
* 5 damage to ship K on turn 3 imp 10 all absorbed by shield reinforcement.

> A sun serpent HET's to a random direction if it is already in the same hex
> as its current target, and it then chomps on the target...
> ...
> The normal definition of "range" when not otherwise specified is
> effective range.  So a cloaked target will be treated as being
> farther away than true range for direct fire triggers, etc.
> 
Monsters do not ignore cloaking effects, as far as I can see.  Therefore,
a serpent can never get to any range closer than 5 to a cloaked ship, and
it cannot chomp such as target, though it can breathe plasma on it at
effective range 5 by being in the same hex.

    Source: geocities.com/TimesSquare/Battlefield/2558/aces7

               ( geocities.com/TimesSquare/Battlefield/2558)                   ( geocities.com/TimesSquare/Battlefield)                   ( geocities.com/TimesSquare)